FridaKahlo_OCE
576 views17 days ago
Commander
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{"ops":[{"insert":"Hello, this is a \"Cid, Timeless Artificer\" Deck, not a Wraith deck!\n\nThough this deck is still built to cater to Wraith as the main gameplan, it runs an artifact creature backup since Cid's anthem effect applies to both artifact creatures and Heroes, with Heroes potentially being more present if any future Marvel sets reveal any reliable/ good hero token generators in Azorius colours.\n\nThis decks gameplan with Wraith aims to ideally have protection in hand before putting her onto the board, and runs a card draw suite aimed at utilising her double combat triggers to draw cards on damage. It is worth noting that Cid cycling is often the draw you will use instead, and that the draw present in the auras and equipment is mainly intended as a source to fish for more Cid's on draw, if you get unlucky on the shuffle and fail to find Cid's consistently. \n\nThis deck WILL get attention when you first hit someone with Wraith, as the table is typically surprised to hear they're taking upwards of 10 commander damage unlockable despite being a 1/1. If Wraiths commander tax becomes too high, the artifact creature lands and cards can act as reliable alternate win conditions via Cid. \n\n**"},{"attributes":{"underline":true,"italic":true},"insert":"Some important notes on gameplay"},{"insert":"**\nHave protection in hand before playing the decks best cards ideally, which will be listed in the next segment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not forget artifact creature lands for blockers, many players will be caught off guard by the 1/1 "},{"attributes":{"bold":true},"insert":"blink moth"},{"insert":" flier that is actually a 10/10. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your free cast triggers from \""},{"attributes":{"bold":true},"insert":"Buster sword"},{"insert":"\" and \""},{"attributes":{"bold":true},"insert":"Key to the vault"},{"insert":"\" are worth spending on more Cid's if no other better options, as they will continue to fill the grave with Cid and provide value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n**"},{"attributes":{"underline":true,"italic":true},"insert":"The decks best cards/ game winning cards are..."},{"insert":"**\n"},{"attributes":{"bold":true},"insert":"Maskwood Nexus - "},{"insert":"This is easily the most powerful card in the deck, it may not get attention the first time you play it if your board state is small, but it will quickly be recognised as a threat that must be answered as soon as you have more than just a Cid and Wraith on battlefield. This is a priority threat and is worth attempting to retain control of with counters and recursion as this quickly accelerates wraith and helps you to stay safe with Cid now being a large blocker. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift "},{"insert":"- These 2 cards combined with Cid can make your creatures impossible to remove, and your opponents tall/ modified creatures impossible to attack you with. These are possibly my 2 favourite cards in the deck, and are actually a contender for more powerful than "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" since they just make you so incredibly difficult to interact with since if an opponent tries to do anything against you with creatures, whether its triggered abilities or combat, you can just remove them till end of turn. This also gets around "},{"attributes":{"italic":true},"insert":"Stax "},{"insert":"that prevent you casting and counters, since its an ability not a spell, very fun for you, not for them. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Krang, Ultrom Warlord - "},{"insert":"This card enables Haste for the few mass token spawners in the deck, which if allowed to resolve with Krang on board often will result in a win depending on opponents board state, whilst also protecting your own board state due to indestructible. Fantastic card that will pull attention as soon as it hits the board, ideally due to the mana cost you are probably looking to cheat this out with one of the 2 equipment's mentioned previously, or the land, "},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threefold Thunderhulk"},{"insert":" - Depending on your current Cid count, this creature will likely enter very large and create a big army of 1/1's that are all themselves near as large as the Thunder hulk itself, with Krang on board this is potentially and immediate win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champions from Beyond "},{"insert":"- This card is best cast for a high X cost as the quantity of creatures is more valuable than the anthem buff it provides on attack. Less impactful when combo'd with Krang like the "},{"attributes":{"bold":true},"insert":"Thunderhulk"},{"insert":", but still a big "},{"attributes":{"bold":true},"insert":"Maskwood"},{"insert":" trigger if it resolves. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs for weakness's of the deck...\n Its small board state early makes it very susceptible to sacrifice effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low flying blocker capability, though it is present."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard Hate, obviously. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low land count can be rough even with the average mana cost of a turn often consistently being below 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf I improve the deck, it will likely be a small land bump up + land quality improvement, as well as reduced draw cards in favour of more removal, since after playing it frequently, Cid is a very reliable draw engine given the quantity in the deck, considering you rarely want to cast Cid. \n\nAlso worth noting I don't run the best possible cards this deck could, I am proxying anything in Yellow tags, but I like to try avoid the best cards If I don't own them as a personal preference/ limitation to myself. Some day its quality may increase, if you read this and see a cyclonic rift has been added, I probably got lucky in Strixhaven and was happy to justify putting it in now. \n\n"},{"attributes":{"underline":true},"insert":"This deck is marked as a Bracket 3, as I believe the decks quality to put it above the intentions of a 2. If never interacted with and lucky/ perfect cards in opening hand + draw, I believe it is capable of killing someone by turn 5 via Commander damage if you attack the same player on a previous turn. "},{"insert":"\n\nThanks for checking out my deck!\n\n\n"}]}
Anthem
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Anthem
(CTRL to add secondary)
Blink
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Blink
(CTRL to add secondary)
Creature
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Creature
(CTRL to add secondary)
Draw
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

Draw
(CTRL to add secondary)
Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
(CTRL to add secondary)
Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Tokens
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hello, this is a \"Cid, Timeless Artificer\" Deck, not a Wraith deck!\n\nThough this deck is still built to cater to Wraith as the main gameplan, it runs an artifact creature backup since Cid's anthem effect applies to both artifact creatures and Heroes, with Heroes potentially being more present if any future Marvel sets reveal any reliable/ good hero token generators in Azorius colours.\n\nThis decks gameplan with Wraith aims to ideally have protection in hand before putting her onto the board, and runs a card draw suite aimed at utilising her double combat triggers to draw cards on damage. It is worth noting that Cid cycling is often the draw you will use instead, and that the draw present in the auras and equipment is mainly intended as a source to fish for more Cid's on draw, if you get unlucky on the shuffle and fail to find Cid's consistently. \n\nThis deck WILL get attention when you first hit someone with Wraith, as the table is typically surprised to hear they're taking upwards of 10 commander damage unlockable despite being a 1/1. If Wraiths commander tax becomes too high, the artifact creature lands and cards can act as reliable alternate win conditions via Cid. \n\n**"},{"attributes":{"underline":true,"italic":true},"insert":"Some important notes on gameplay"},{"insert":"**\nHave protection in hand before playing the decks best cards ideally, which will be listed in the next segment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not forget artifact creature lands for blockers, many players will be caught off guard by the 1/1 "},{"attributes":{"bold":true},"insert":"blink moth"},{"insert":" flier that is actually a 10/10. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your free cast triggers from \""},{"attributes":{"bold":true},"insert":"Buster sword"},{"insert":"\" and \""},{"attributes":{"bold":true},"insert":"Key to the vault"},{"insert":"\" are worth spending on more Cid's if no other better options, as they will continue to fill the grave with Cid and provide value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n**"},{"attributes":{"underline":true,"italic":true},"insert":"The decks best cards/ game winning cards are..."},{"insert":"**\n"},{"attributes":{"bold":true},"insert":"Maskwood Nexus - "},{"insert":"This is easily the most powerful card in the deck, it may not get attention the first time you play it if your board state is small, but it will quickly be recognised as a threat that must be answered as soon as you have more than just a Cid and Wraith on battlefield. This is a priority threat and is worth attempting to retain control of with counters and recursion as this quickly accelerates wraith and helps you to stay safe with Cid now being a large blocker. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift "},{"insert":"- These 2 cards combined with Cid can make your creatures impossible to remove, and your opponents tall/ modified creatures impossible to attack you with. These are possibly my 2 favourite cards in the deck, and are actually a contender for more powerful than "},{"attributes":{"bold":true},"insert":"Maskwood Nexus"},{"insert":" since they just make you so incredibly difficult to interact with since if an opponent tries to do anything against you with creatures, whether its triggered abilities or combat, you can just remove them till end of turn. This also gets around "},{"attributes":{"italic":true},"insert":"Stax "},{"insert":"that prevent you casting and counters, since its an ability not a spell, very fun for you, not for them. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Krang, Ultrom Warlord - "},{"insert":"This card enables Haste for the few mass token spawners in the deck, which if allowed to resolve with Krang on board often will result in a win depending on opponents board state, whilst also protecting your own board state due to indestructible. Fantastic card that will pull attention as soon as it hits the board, ideally due to the mana cost you are probably looking to cheat this out with one of the 2 equipment's mentioned previously, or the land, "},{"attributes":{"bold":true},"insert":"Archway of Innovation"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threefold Thunderhulk"},{"insert":" - Depending on your current Cid count, this creature will likely enter very large and create a big army of 1/1's that are all themselves near as large as the Thunder hulk itself, with Krang on board this is potentially and immediate win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champions from Beyond "},{"insert":"- This card is best cast for a high X cost as the quantity of creatures is more valuable than the anthem buff it provides on attack. Less impactful when combo'd with Krang like the "},{"attributes":{"bold":true},"insert":"Thunderhulk"},{"insert":", but still a big "},{"attributes":{"bold":true},"insert":"Maskwood"},{"insert":" trigger if it resolves. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs for weakness's of the deck...\n Its small board state early makes it very susceptible to sacrifice effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low flying blocker capability, though it is present."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard Hate, obviously. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low land count can be rough even with the average mana cost of a turn often consistently being below 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf I improve the deck, it will likely be a small land bump up + land quality improvement, as well as reduced draw cards in favour of more removal, since after playing it frequently, Cid is a very reliable draw engine given the quantity in the deck, considering you rarely want to cast Cid. \n\nAlso worth noting I don't run the best possible cards this deck could, I am proxying anything in Yellow tags, but I like to try avoid the best cards If I don't own them as a personal preference/ limitation to myself. Some day its quality may increase, if you read this and see a cyclonic rift has been added, I probably got lucky in Strixhaven and was happy to justify putting it in now. \n\n"},{"attributes":{"underline":true},"insert":"This deck is marked as a Bracket 3, as I believe the decks quality to put it above the intentions of a 2. If never interacted with and lucky/ perfect cards in opening hand + draw, I believe it is capable of killing someone by turn 5 via Commander damage if you attack the same player on a previous turn. "},{"insert":"\n\nThanks for checking out my deck!\n\n\n"}]}


























































