157 views3 days ago
Commander
Size: 100Salt sum: 38.92
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ForgottenDreams

157 views3 days ago
Commander
Size: 100Salt sum: 38.92

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{"ops":[{"attributes":{"bold":true},"insert":"Plan:"},{"insert":" The first few turns are setup, just ramping and getting out an EtB creature, artifact, or ideally both. Once that's done, play Don & Leo (or another blinker) to trigger their effects over and over again, building up value and plumbing your deck for your most valuable EtB effects and win cons.\n\n"},{"attributes":{"bold":true},"insert":"Metrics:"},{"insert":"\n34 EtB effects mean you should always have at least a few in your hand, and ideally always have an EtB-artifact an EtB-creature for Don & Leo to blink so you don't feel like you're missing out on value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 blink spells mean you should often have one in play besides Don & Leo, just to get an extra EtB trigger. They don't really do as much compared to Don & Leo and might not even be worth it until you have a Panharmonicon out, but Don & Leo start expensive and are likely to get moreso; these offer redunduncy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Panharmonicon effects to double all your EtB triggers; pretty self-explanatory. Because you should already be blinking 2+ things a turn off of Don & Leo, that means 4+ triggers per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Karn-struct makers means you have a decent chance of drawing one of them in a game. While the tokens may not be as powerful as in a dedicated artifacts deck, the fact that you'll be making so many should be more than enough to make up the difference."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3 manifest effects help you cheat out powerful or high-costed permanents, blinking the manifest creature to flip it for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cornerstones:"},{"insert":"\n"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" is oppressively powerful in any blink deck for its EtB bounce effect, but especially good with Don & Leo since it is both an artifact and a creature, letting the other card you blink be either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simulacrum Synthesizer"}},{"insert":" will make you lots of Karn-structs, which is one of your win cons. Unlike your other construct-makers, though, SS does not make them off of its own EtB but your other high-CMC artifacts', letting you squeeze that extra bit of value from blinking them with Don & Leo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" is an EtB-doubler and therefore automatically fantastic in this deck. What makes it a standout is that you can cast it for only 2 mana, then blink it to keep it instead of exiling it and casting it for 4 later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thought Monitor"}},{"insert":" probably won't be as cheap to cast as in dedicated artifact decks, but still probably not more than 3 or 4 mana. It's a cornerstone because it'll draw you lots of cards and is both an artifact and a creature, so the other card Don & Leo blinks can be either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" will blink one of your creatures during your end step… and also give you an extra end step, doubling up not only her own ability but Don & Leo's. Just getting her out can turn the tides of the game; if you keep her out, victory is assured."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
Don & Leo, Problem Solvers
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Legendary Creature - Mutant Ninja Turtle
Don & Leo, Problem Solvers (tmt) 143

Commander

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Card Advantage

Qty: 4 Price: $7.42
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (fdn) 653
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (j25) 373

Card Advantage

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EtB

Qty: 14 Price: $75.78
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
H.E.R.B.I.E. Scout Unit
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature Artifact - Scout Robot
H.E.R.B.I.E. Scout Unit (msh) 247
Knight Paladin
Trample
Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Knight Paladin (40k) 160
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 243
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (m3c) 301
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (bbd) 128
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 6
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (cmm) 130
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (plst) MH1-76
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (drc) 85

EtB

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Interaction

Qty: 10 Price: $46.70
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Waterbend
: Transform Aang.
Legendary Creature - Human Avatar Ally
Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (mh3) 262
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Reflector Mage
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature - Human Wizard
Reflector Mage (plst) OGW-157
Shield Broker
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Advisor Octopus
Shield Broker (blc) 174
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (blc) 154
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (blc) 109
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Interaction

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Land

Qty: 37 (38 w/ MDFC)Price: $228.74
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (plst) 2XM-309
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (c21) 285
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 192
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 191
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (m3c) 364
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (blc) 323
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (blc) 132
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (blc) 332
Turbulent Shore
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Island
Turbulent Shore (frc) 17
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260

Land

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Manifest

Qty: 3 Price: $1.33
Cursed Windbreaker
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip
Artifact - Equipment
Cursed Windbreaker (dsk) 47
Dissection Tools
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Artifact - Equipment
Dissection Tools (dsk) 245
Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Scroll of Fate (dsc) 251

Manifest

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Mass

Qty: 5 Price: $93.45
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Curious Colossus
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Creature - Warrior Giant
Curious Colossus (ecl) 12
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219

Mass

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Panharmonicon

Qty: 4 Price: $55.46
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 10
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76

Panharmonicon

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Protection

Qty: 4 Price: $25.46
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Ghostway (rvr) 19
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (blc) 286

Protection

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Ramp

Qty: 9 Price: $82.37
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (blc) 265
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Scampering Surveyor
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Gnome
Scampering Surveyor (lci) 260
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (blc) 284
The Mightstone and Weakstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add
. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Legendary Artifact - Powerstone
The Mightstone and Weakstone (bro) 238
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Ramp

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Tokens & Extras

Qty: 3 Price: $1.84
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tcmm) 41
Myr
Creature Artifact Token - Myr
Myr (tm3c) 25
Soldier
Creature Token - Soldier
Soldier (tfic) 2

Tokens & Extras

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Deck Info

Deck stats

35 pips - 27 cards
31 mana - 29 cards
34 pips - 26 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Plan:"},{"insert":" The first few turns are setup, just ramping and getting out an EtB creature, artifact, or ideally both. Once that's done, play Don & Leo (or another blinker) to trigger their effects over and over again, building up value and plumbing your deck for your most valuable EtB effects and win cons.\n\n"},{"attributes":{"bold":true},"insert":"Metrics:"},{"insert":"\n34 EtB effects mean you should always have at least a few in your hand, and ideally always have an EtB-artifact an EtB-creature for Don & Leo to blink so you don't feel like you're missing out on value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 blink spells mean you should often have one in play besides Don & Leo, just to get an extra EtB trigger. They don't really do as much compared to Don & Leo and might not even be worth it until you have a Panharmonicon out, but Don & Leo start expensive and are likely to get moreso; these offer redunduncy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Panharmonicon effects to double all your EtB triggers; pretty self-explanatory. Because you should already be blinking 2+ things a turn off of Don & Leo, that means 4+ triggers per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 Karn-struct makers means you have a decent chance of drawing one of them in a game. While the tokens may not be as powerful as in a dedicated artifacts deck, the fact that you'll be making so many should be more than enough to make up the difference."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3 manifest effects help you cheat out powerful or high-costed permanents, blinking the manifest creature to flip it for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cornerstones:"},{"insert":"\n"},{"insert":{"card-link":"Riptide Gearhulk"}},{"insert":" is oppressively powerful in any blink deck for its EtB bounce effect, but especially good with Don & Leo since it is both an artifact and a creature, letting the other card you blink be either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simulacrum Synthesizer"}},{"insert":" will make you lots of Karn-structs, which is one of your win cons. Unlike your other construct-makers, though, SS does not make them off of its own EtB but your other high-CMC artifacts', letting you squeeze that extra bit of value from blinking them with Don & Leo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" is an EtB-doubler and therefore automatically fantastic in this deck. What makes it a standout is that you can cast it for only 2 mana, then blink it to keep it instead of exiling it and casting it for 4 later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thought Monitor"}},{"insert":" probably won't be as cheap to cast as in dedicated artifact decks, but still probably not more than 3 or 4 mana. It's a cornerstone because it'll draw you lots of cards and is both an artifact and a creature, so the other card Don & Leo blinks can be either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" will blink one of your creatures during your end step… and also give you an extra end step, doubling up not only her own ability but Don & Leo's. Just getting her out can turn the tides of the game; if you keep her out, victory is assured."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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