PsychoWolfen
119 views3 months ago
Commander
Size: 100Salt sum: 40.31
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Commander
The Destined Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Legendary Creature - Human Warrior

Commander
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Artifact
Strixhaven Stadium
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact

Artifact
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Creature
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Infiltrator il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Rogue Kor

Zealot il-Vec
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature - Human Rebel

Creature
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Enchantment
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"One of my favorite Keywords in magic the gathering, Shadow. Similar to horsemanship only creatures with the same keyword can block them. So we take advantage of that. We have ways to make our opponents lose the game with "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":". We can also deny cards with "},{"insert":{"card-link":"Rogue Class"}},{"insert":". We can also destroy problematic creatures with either the "},{"insert":{"card-link":"Dauthi Embrace"}},{"insert":"//"},{"insert":{"card-link":"Dauthi Cutthroat"}},{"insert":" combo or giving "},{"insert":{"card-link":"Zealot il-Vec"}},{"insert":" the "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" and not doing damage to our opponent. The Major drawback from Shadow is the limited blocking we have. So we run cards like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":", and "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":". At max its 15 mana for one swing at us, and if they bypass them then "},{"insert":{"card-link":"No Mercy"}},{"insert":" exists to destroy them which will trigger "},{"insert":{"card-link":"Black Market"}},{"insert":" so we get black mana at our upkeep. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" helps to slow down our opponents from making big plays. "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", and the "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" allow for strong card draw so we can get our answers and can allow us to use the "},{"insert":{"card-link":"Buster Sword"}},{"insert":" ability to play a card for free and we can also prevent decking ourselves since its a may. Run a few spot removal spells like "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" and "},{"insert":{"card-link":"Despark"}},{"insert":" to bypass indestructible. "},{"insert":{"card-link":"Void Rend"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" to either get rid of creatures or another nonland problem. "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" to counteract major spells. "},{"insert":{"card-link":"Frantic Search"}},{"insert":" to help find an answer or more lands. Five Nukes from "},{"insert":{"card-link":"Damn"}},{"insert":" to "},{"insert":{"card-link":"Wrath of God"}},{"insert":" keep the board clean, "},{"insert":{"card-link":"Fabricate"}},{"insert":" to tutor for "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":", "},{"insert":{"card-link":"The Soul Stone"}},{"insert":", "},{"insert":{"card-link":"Buster Sword"}},{"insert":", "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":", or the "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":". "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" to grab what you dont have on the board but if nothing exists; "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" or "},{"insert":{"card-link":"Propaganda"}},{"insert":" for aggro decks. "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", and the "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" for draw power, "},{"insert":{"card-link":"No Mercy"}},{"insert":" for any creature that pings you (Lifeloss doesnt count so grab "},{"insert":{"card-link":"True Conviction"}},{"insert":" for that), "},{"insert":{"card-link":"Rogue Class"}},{"insert":" for stealing and denying gas, "},{"insert":{"card-link":"Black Market"}},{"insert":" for death triggers, and "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" for slowing down both artifacts and creatures. "},{"insert":{"card-link":"Vindicate"}},{"insert":" anything that will be a problem lands included. Now how does the Destined Warrior's Anthem work in this deck. There are three of each class EXCEPT for Warrior and the reduction cost does very little for those nine BUT +3/+0 for a full party can do a lot of damage across the board or at a single target.\n\n\nCreature Oracle Sheet:\nDauthi Cutthroat - Minion Dauthi\nDauthi Ghoul - Zombie Dauthi\nDauthi Horror - Horror Dauthi\nDauthi Marauder - Minion Dauthi\nDauthi Mercenary - Knight Mercenary Dauthi\nDauthi Mindripper - Minion Dauthi\nDauthi Slayer - Soldier Dauthi\nDauthi Warlord - Soldier Dauthi\nSoltari Champion - Soldier Soltari\nSoltari Crusader - Knight Soltari\nSoltari Foot Soldier - Soldier Soltari\nSoltari Lancer - Knight Soltari\nSoltari Monk - Cleric Monk Soltari\nSoltari Priest - Cleric Soltari\nSoltari Trooper - Soldier Soltari\nSoltari Visionary - Cleric Soltari\nThalakos Deceiver - Wizard Thalakos\nThalakos Mistfolk - Illusion Thalakos\nThalakos Scout - Soldier Scout Thalakos\nThalakos Seer - Wizard Thalakos\nThalakos Sentry - Soldier Thalakos\n\n"}]}























































































