119 views3 months ago
Commander
Size: 100Salt sum: 40.31
 avatar

PsychoWolfen

119 views3 months ago
Commander
Size: 100Salt sum: 40.31

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $8.49
The Destined Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost
less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Legendary Creature - Human Warrior
The Destined Warrior (fic) 443

Commander

(CTRL to add secondary)

Artifact

Qty: 6 Price: $309.75
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 351
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (fca) 63†
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (pafr) 124a

Artifact

(CTRL to add secondary)

Creature

Qty: 30 Price: $78.06
Dauthi Cutthroat
Shadow (This creature can block or be blocked by only creatures with shadow.)
,
: Destroy target creature with shadow.
Creature - Minion Dauthi
Dauthi Cutthroat (exo) 57
Dauthi Ghoul
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
Creature - Zombie Dauthi
Dauthi Ghoul (tmp) 121
Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
Creature - Horror Dauthi
Dauthi Horror (tmp) 122
Dauthi Marauder
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Minion Dauthi
Dauthi Marauder (tmp) 123
Dauthi Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
Creature - Knight Mercenary Dauthi
Dauthi Mercenary (tmp) 124
Dauthi Mindripper
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature - Minion Dauthi
Dauthi Mindripper (tmp) 125
Dauthi Slayer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
Creature - Soldier Dauthi
Dauthi Slayer (pal02) 4
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 450
Dauthi Warlord
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Creature - Soldier Dauthi
Dauthi Warlord (exo) 59
Drifter il-Dal
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creature - Human Wizard
Drifter il-Dal (tsr) 65
Infiltrator il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Rogue Kor
Infiltrator il-Kor (fut) 37
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature - Rogue Kor
Looter il-Kor (ncc) 225
Soltari Champion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
Creature - Soldier Soltari
Soltari Champion (sth) 18
Soltari Crusader
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
Creature - Knight Soltari
Soltari Crusader (tmp) 41
Soltari Foot Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Soldier Soltari
Soltari Foot Soldier (tmp) 43
Soltari Lancer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
Creature - Knight Soltari
Soltari Lancer (tmp) 44
Soltari Monk
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Cleric Monk Soltari
Soltari Monk (tmp) 45
Soltari Priest
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Cleric Soltari
Soltari Priest (tmp) 46
Soltari Trooper
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Soldier Soltari
Soltari Trooper (tmp) 47
Soltari Visionary
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Creature - Cleric Soltari
Soltari Visionary (exo) 20
Spirit en-Dal
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast —
, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Creature - Spirit
Spirit en-Dal (plst) FUT-17
Stronghold Overseer
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Creature - Demon
Stronghold Overseer (tsp) 133
Stronghold Rats
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals combat damage to a player, each player discards a card.
Creature - Rat
Stronghold Rats (tsr) 142
Thalakos Deceiver
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Creature - Wizard Thalakos
Thalakos Deceiver (sth) 45
Thalakos Mistfolk
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Put this creature on top of its owner's library.
Creature - Illusion Thalakos
Thalakos Mistfolk (tmp) 93
Thalakos Scout
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return this creature to its owner's hand.
Creature - Soldier Scout Thalakos
Thalakos Scout (exo) 48
Thalakos Seer
Shadow (This creature can block or be blocked by only creatures with shadow.)
When this creature leaves the battlefield, draw a card.
Creature - Wizard Thalakos
Thalakos Seer (tmp) 94
Thalakos Sentry
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature - Soldier Thalakos
Thalakos Sentry (tmp) 95
Vashta Nerada
Indestructible
Shadow (This creature can block or be blocked by only creatures with shadow.)
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature - Horror Alien
Vashta Nerada (who) 376
Zealot il-Vec
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature - Human Rebel
Zealot il-Vec (tsp) 47

Creature

(CTRL to add secondary)

Enchantment

Qty: 11 Price: $106.70
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (sld) 2246
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 187
Dauthi Embrace
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Dauthi Embrace (plst) TMP-120
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (sld) 424
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 427
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (40k) 193
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class
Rogue Class (pafr) 230a
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (sld) 280
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (sld) 1082

Enchantment

(CTRL to add secondary)

Instant

Qty: 7 Price: $67.93
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (otp) 74
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 338

Instant

(CTRL to add secondary)

Land

Qty: 37 Price: $459.86
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 371
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc2) 8
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (xln) 253
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 330
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 280
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Island
(
: Add
.)
Basic Land - Island
Island (plst) AKH-258
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (dmr) 249
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 328
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Plains
(
: Add
.)
Basic Land - Plains
Plains (plst) AKH-256
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plg20) 1
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 330
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 267
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (plst) HOU-195
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 286

Land

(CTRL to add secondary)

Sorcery

Qty: 8 Price: $112.42
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (spg) 68
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (spg) 129
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (slp) 26
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (sld) 1860
Vindicate
Destroy target permanent.
Sorcery
Vindicate (mh2) 322
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 477

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

31 pips - 24 cards
20 mana - 20 cards
25 pips - 20 cards
19 mana - 19 cards
34 pips - 26 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"One of my favorite Keywords in magic the gathering, Shadow. Similar to horsemanship only creatures with the same keyword can block them. So we take advantage of that. We have ways to make our opponents lose the game with "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":". We can also deny cards with "},{"insert":{"card-link":"Rogue Class"}},{"insert":". We can also destroy problematic creatures with either the "},{"insert":{"card-link":"Dauthi Embrace"}},{"insert":"//"},{"insert":{"card-link":"Dauthi Cutthroat"}},{"insert":" combo or giving "},{"insert":{"card-link":"Zealot il-Vec"}},{"insert":" the "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" and not doing damage to our opponent. The Major drawback from Shadow is the limited blocking we have. So we run cards like "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":", and "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":". At max its 15 mana for one swing at us, and if they bypass them then "},{"insert":{"card-link":"No Mercy"}},{"insert":" exists to destroy them which will trigger "},{"insert":{"card-link":"Black Market"}},{"insert":" so we get black mana at our upkeep. "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" helps to slow down our opponents from making big plays. "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", and the "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" allow for strong card draw so we can get our answers and can allow us to use the "},{"insert":{"card-link":"Buster Sword"}},{"insert":" ability to play a card for free and we can also prevent decking ourselves since its a may. Run a few spot removal spells like "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" and "},{"insert":{"card-link":"Despark"}},{"insert":" to bypass indestructible. "},{"insert":{"card-link":"Void Rend"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" to either get rid of creatures or another nonland problem. "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":" to counteract major spells. "},{"insert":{"card-link":"Frantic Search"}},{"insert":" to help find an answer or more lands. Five Nukes from "},{"insert":{"card-link":"Damn"}},{"insert":" to "},{"insert":{"card-link":"Wrath of God"}},{"insert":" keep the board clean, "},{"insert":{"card-link":"Fabricate"}},{"insert":" to tutor for "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":", "},{"insert":{"card-link":"The Soul Stone"}},{"insert":", "},{"insert":{"card-link":"Buster Sword"}},{"insert":", "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":", or the "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":". "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" to grab what you dont have on the board but if nothing exists; "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" or "},{"insert":{"card-link":"Propaganda"}},{"insert":" for aggro decks. "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":", and the "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" for draw power, "},{"insert":{"card-link":"No Mercy"}},{"insert":" for any creature that pings you (Lifeloss doesnt count so grab "},{"insert":{"card-link":"True Conviction"}},{"insert":" for that), "},{"insert":{"card-link":"Rogue Class"}},{"insert":" for stealing and denying gas, "},{"insert":{"card-link":"Black Market"}},{"insert":" for death triggers, and "},{"insert":{"card-link":"Blind Obedience"}},{"insert":" for slowing down both artifacts and creatures. "},{"insert":{"card-link":"Vindicate"}},{"insert":" anything that will be a problem lands included. Now how does the Destined Warrior's Anthem work in this deck. There are three of each class EXCEPT for Warrior and the reduction cost does very little for those nine BUT +3/+0 for a full party can do a lot of damage across the board or at a single target.\n\n\nCreature Oracle Sheet:\nDauthi Cutthroat - Minion Dauthi\nDauthi Ghoul - Zombie Dauthi\nDauthi Horror - Horror Dauthi\nDauthi Marauder - Minion Dauthi\nDauthi Mercenary - Knight Mercenary Dauthi\nDauthi Mindripper - Minion Dauthi\nDauthi Slayer - Soldier Dauthi\nDauthi Warlord - Soldier Dauthi\nSoltari Champion - Soldier Soltari\nSoltari Crusader - Knight Soltari\nSoltari Foot Soldier - Soldier Soltari\nSoltari Lancer - Knight Soltari\nSoltari Monk - Cleric Monk Soltari\nSoltari Priest - Cleric Soltari\nSoltari Trooper - Soldier Soltari\nSoltari Visionary - Cleric Soltari\nThalakos Deceiver - Wizard Thalakos\nThalakos Mistfolk - Illusion Thalakos\nThalakos Scout - Soldier Scout Thalakos\nThalakos Seer - Wizard Thalakos\nThalakos Sentry - Soldier Thalakos\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards