MGBlaze
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Commander
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{"ops":[{"insert":"A Feather, The Redeemed deck I mostly threw together with what I had already, and some inexpensive cards I could order online. Will likely tune up and clean up a little over time, but I intend this to be a more 'casual fun' type of deck, so I won't be pushing its power level too high. Have yet to figure out a good balance of boosts, cantrips, evasion and wipe spells.\n\nStrategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is mostly a 'pure' voltron spellslinger strategy. The deck includes a lot of ways to pump up and protect Feather, and features very little else in the way of creatures and board presence. This deck is hyper-aggressive and expects to win via commander damage.\n\nA secondary win condition is present in the form of [[Grapeshot]]. After casting spells to rack up a large Storm count, casting Grape Shot will allow you to have Feather get targeted with the original so it goes back to your hand, while the copies can be used to shotgun either opponents' life totals or their boards as needed. [[Chandra's Ignition]] can also accomplish something similar in the late game with excess mana.\n\nThere are a couple of additional creatures: [[Aurelia, the Warleader]] gives us additional combat phases, especially with flicker effects allowing us to do so multiple times per turn, which opens the door for even more commander damage. Also on-flavor, being the guildmaster of the Boros legion within the story. [[Solemn Simulacrum]] is a source of land-ramp which actually works thanks to the flicker effects in this deck allowing for repeated ETB effects.\n\n[[Parting Gust]], [[Long Road Home]], [[Otherworldly Journey]] and [[Getaway Glamer]] protect against removal that would otherwise get around indestructible, hexproof or protection effects. Parting Gust and Getaway Glamer can also act as removal if needed.\n\nSpecifically removed;"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Helm of the Host]] created a two-card infinite combo with [[Aurelia, the Warleader]] for infinite combat steps. This wasn't really in the spirit of the deck and automatically put it at bracket 4, so I removed it in exchange for [[Reckless Ransacking]]. Also removed [[Smothering Tithe]], the only Game Changer in the deck.\n\nPlanned upgrades;"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Cosmic Intervention]] and [[Eerie Interlude]] may be worth considering alongside the existing \"exile until end of turn\" effects, if I eventually change this deck to be less \"all in\" on Feather specifically.\n\nMana rocks might also be welcome to help with acceleration. For flavour I intend to include [[Boros Cluestone]], [[Boros keyrune]] and [[Boros Locket]]. Other options will include [[Star Compass]], [[Fellwar Stone]], [[Fire Diamond]] and [[Marble Diamond]]\n\n[[Archaeomancer's Map]] and [[Land Tax]] will help even land matchups against opponents that can get lands out faster: Especially green.\n\n[[Rest in Peace]] would completely shut down graveyard recursion strategies. As the goal with Feather is to get spells back in to our hand via her triggered ability anyway, the graveyard has little value to us.\n"}]}
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature - Angel

Commander
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Draw
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Land
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Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Ramp
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Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Removal
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Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"A Feather, The Redeemed deck I mostly threw together with what I had already, and some inexpensive cards I could order online. Will likely tune up and clean up a little over time, but I intend this to be a more 'casual fun' type of deck, so I won't be pushing its power level too high. Have yet to figure out a good balance of boosts, cantrips, evasion and wipe spells.\n\nStrategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is mostly a 'pure' voltron spellslinger strategy. The deck includes a lot of ways to pump up and protect Feather, and features very little else in the way of creatures and board presence. This deck is hyper-aggressive and expects to win via commander damage.\n\nA secondary win condition is present in the form of [[Grapeshot]]. After casting spells to rack up a large Storm count, casting Grape Shot will allow you to have Feather get targeted with the original so it goes back to your hand, while the copies can be used to shotgun either opponents' life totals or their boards as needed. [[Chandra's Ignition]] can also accomplish something similar in the late game with excess mana.\n\nThere are a couple of additional creatures: [[Aurelia, the Warleader]] gives us additional combat phases, especially with flicker effects allowing us to do so multiple times per turn, which opens the door for even more commander damage. Also on-flavor, being the guildmaster of the Boros legion within the story. [[Solemn Simulacrum]] is a source of land-ramp which actually works thanks to the flicker effects in this deck allowing for repeated ETB effects.\n\n[[Parting Gust]], [[Long Road Home]], [[Otherworldly Journey]] and [[Getaway Glamer]] protect against removal that would otherwise get around indestructible, hexproof or protection effects. Parting Gust and Getaway Glamer can also act as removal if needed.\n\nSpecifically removed;"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Helm of the Host]] created a two-card infinite combo with [[Aurelia, the Warleader]] for infinite combat steps. This wasn't really in the spirit of the deck and automatically put it at bracket 4, so I removed it in exchange for [[Reckless Ransacking]]. Also removed [[Smothering Tithe]], the only Game Changer in the deck.\n\nPlanned upgrades;"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Cosmic Intervention]] and [[Eerie Interlude]] may be worth considering alongside the existing \"exile until end of turn\" effects, if I eventually change this deck to be less \"all in\" on Feather specifically.\n\nMana rocks might also be welcome to help with acceleration. For flavour I intend to include [[Boros Cluestone]], [[Boros keyrune]] and [[Boros Locket]]. Other options will include [[Star Compass]], [[Fellwar Stone]], [[Fire Diamond]] and [[Marble Diamond]]\n\n[[Archaeomancer's Map]] and [[Land Tax]] will help even land matchups against opponents that can get lands out faster: Especially green.\n\n[[Rest in Peace]] would completely shut down graveyard recursion strategies. As the goal with Feather is to get spells back in to our hand via her triggered ability anyway, the graveyard has little value to us.\n"}]}
















































































