3744 views19 days ago
Commander
Size: 100Est cost: $451.84Salt sum: 21.55
ifnjeff
3744 views19 days ago
Commander
Size: 100Est cost: $451.84Salt sum: 21.55
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{"ops":[{"insert":"Spellslinger decks are often stretched thin between spells to cast, card draw to replenish them, ramp to pay for them, and payoffs to make it worthwhile. "},{"attributes":{"bold":true},"insert":"Buyback"},{"insert":" is a keyword that can return a spell to hand when it resolves, distilling the entire spell/draw requirement into a handful of cards that we need find only one of. This means we can sling spells indefinitely with a deck full of ramp and payoffs. Every bit of cost reduction we can get multiplies the number of spells we can cast, so "},{"attributes":{"bold":true},"insert":"Affinity"},{"insert":" is an incredible supporting synergy.\n\n[[Sami, Wildcat Captain]] normally leads decks that dump artifacts in order to cast Eldrazi for cheap, but all we need here is 3-4 artifacts to turn our Buyback spells into 1-mana cantrips. Those artifacts could be mana rocks like [[Seance Board]], protection like [[Mithril Coat]], payoffs like [[Sentinel Tower]], or lands like [[Rustvale Bridge]], all serving double duty.\n\nEach Buyback spell will give us constant access to one of several effects, all of which play into some aspect of our gameplan:\n• [[Anoint]]: Protect Sami, payoff creatures, or blockers\n• [[Invulnerability]]: Protect ourselves\n• [[Change of Heart]]: Disrupt attackers or make deals\n• [[Recruit the Worthy]]: Token generation\n• [[Seething Anger]]: Power buff (tall)\n• [[Haze of Rage]]: Power buff (wide)\n• [[Searing Touch]]: Removal or burn\n\nOnce the spellslinging engine is running, we can use it to drive one of several payoffs:\n• Burn opponents directly with [[Guttersnipe]] and friends\n• Go wide with a token army and power buffs, like [[Monastery Mentor]] and [[Gandalf, White Rider]]\n• Go tall with [[Sami, Wildcat Captain]]'s double strike and trample/power buffs, like [[Cori-Steel Cutter]] and [[Seething Anger]]\n\nWith the cost reduction from Affinity, we'll need exclusively colored mana for our spells. Depending on which Buyback spell we find first, we want massive quantities of either red and white mana, so every mana source in the deck can produce both. This manifests in mana rocks like [[Gilded Lotus]] and in the wide variety of dual lands, from [[Sundown Pass]] to [[Dimension X]]. The few exceptions to this rule provide other utility, like [[Darksteel Citadel]] for our artifact count, or [[Lindblum, Industrial Regency // Mage Siege]] which comes with a burn payoff.\n\nUnique inclusions and interactions:\n• [[Caldera Pyremaw]]: Ramping burn, crazy with [[Seething Anger]]\n• [[Sphinx-Bone Wand]]: Ramping damage for removal or burn\n• [[Stormsplitter]]: Exponential army, crazy with [[Haze of Rage]]\n• [[Seance Board]]: Ramping mana for spells, often taps for 8+\n• [[Bender's Waterskin]]: Every untap counts, basically taps for 4\n• [[Hot Dog Cart]]: Not just a joke, the food counts for Affinity!\n• [[Skyclave Relic]]: Indestructible ramp that fully solves Affinity\n• [[Shellshock]]: 3-for-1 that fully solves Affinity\n"}]}
Buyback
Buyback
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Draw
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Draw
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Interaction
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant

Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Bandit's Haul
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
Artifact

Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Ramp
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Trial by Combat
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

Trial by Combat
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Trial by Fire
Trial by Fire
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Maybeboard
Smoldering Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Creature - Dragon Egg


Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Spellslinger decks are often stretched thin between spells to cast, card draw to replenish them, ramp to pay for them, and payoffs to make it worthwhile. "},{"attributes":{"bold":true},"insert":"Buyback"},{"insert":" is a keyword that can return a spell to hand when it resolves, distilling the entire spell/draw requirement into a handful of cards that we need find only one of. This means we can sling spells indefinitely with a deck full of ramp and payoffs. Every bit of cost reduction we can get multiplies the number of spells we can cast, so "},{"attributes":{"bold":true},"insert":"Affinity"},{"insert":" is an incredible supporting synergy.\n\n[[Sami, Wildcat Captain]] normally leads decks that dump artifacts in order to cast Eldrazi for cheap, but all we need here is 3-4 artifacts to turn our Buyback spells into 1-mana cantrips. Those artifacts could be mana rocks like [[Seance Board]], protection like [[Mithril Coat]], payoffs like [[Sentinel Tower]], or lands like [[Rustvale Bridge]], all serving double duty.\n\nEach Buyback spell will give us constant access to one of several effects, all of which play into some aspect of our gameplan:\n• [[Anoint]]: Protect Sami, payoff creatures, or blockers\n• [[Invulnerability]]: Protect ourselves\n• [[Change of Heart]]: Disrupt attackers or make deals\n• [[Recruit the Worthy]]: Token generation\n• [[Seething Anger]]: Power buff (tall)\n• [[Haze of Rage]]: Power buff (wide)\n• [[Searing Touch]]: Removal or burn\n\nOnce the spellslinging engine is running, we can use it to drive one of several payoffs:\n• Burn opponents directly with [[Guttersnipe]] and friends\n• Go wide with a token army and power buffs, like [[Monastery Mentor]] and [[Gandalf, White Rider]]\n• Go tall with [[Sami, Wildcat Captain]]'s double strike and trample/power buffs, like [[Cori-Steel Cutter]] and [[Seething Anger]]\n\nWith the cost reduction from Affinity, we'll need exclusively colored mana for our spells. Depending on which Buyback spell we find first, we want massive quantities of either red and white mana, so every mana source in the deck can produce both. This manifests in mana rocks like [[Gilded Lotus]] and in the wide variety of dual lands, from [[Sundown Pass]] to [[Dimension X]]. The few exceptions to this rule provide other utility, like [[Darksteel Citadel]] for our artifact count, or [[Lindblum, Industrial Regency // Mage Siege]] which comes with a burn payoff.\n\nUnique inclusions and interactions:\n• [[Caldera Pyremaw]]: Ramping burn, crazy with [[Seething Anger]]\n• [[Sphinx-Bone Wand]]: Ramping damage for removal or burn\n• [[Stormsplitter]]: Exponential army, crazy with [[Haze of Rage]]\n• [[Seance Board]]: Ramping mana for spells, often taps for 8+\n• [[Bender's Waterskin]]: Every untap counts, basically taps for 4\n• [[Hot Dog Cart]]: Not just a joke, the food counts for Affinity!\n• [[Skyclave Relic]]: Indestructible ramp that fully solves Affinity\n• [[Shellshock]]: 3-for-1 that fully solves Affinity\n"}]}














































































































