6668 views13 days ago
Commander
Size: 100Est cost: $431.32Salt sum: 21.79
ifnjeff
6668 views13 days ago
Commander
Size: 100Est cost: $431.32Salt sum: 21.79
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{"ops":[{"insert":"Concept"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Sami, Wildcat Captain]] only needs a handful of artifacts to fully discount the additional cost for buyback spells. With a few mana rocks, every mana pip we generate can trigger spellslinger payoffs. Assemble the engine and take out opponents with burn, tokens, or voltron.\n\nGameplan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Ramp with mana rocks, ideally accumulating 3-4 artifacts\n• Wheel and filter to dig for a spell with buyback\n• Set up spellslinger payoffs for burn or combat\n• Play Sami to fully discount buyback costs\n• Cast the buyback spell with all excess mana, of either color\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\n• At least 4 mana sources, and ideally two or more artifacts\n• Mana, artifacts, and payoffs all come before the buyback spells\n\nDetails"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• [[Caldera Pyremaw]] goes crazy with [[Seething Anger]]\n• [[Longshot, Rebel Bowman]] offers discounts and double burn\n• [[Sphinx-Bone Wand]] has ramping damage for removal or burn\n• [[Stormsplitter]] goes exponential, crazy with [[Haze of Rage]]\n• [[Agility Bobblehead]] enables double strike commander damage\n• [[Seance Board]] often ends up tapping for 8+ without effort\n• [[Bender's Waterskin]] essentially taps for 4, every pip counts\n• [[Hot Dog Cart]] is no joke, the extra food counts for affinity\n• [[Skyclave Relic]] is indestructible ramp that fully solves affinity\n• [[Memory Crystal]] is a perfect reflection of the strategy\n• [[Shellshock]] is a 3-for-1 that fully solves affinity\n• [[Allay]] and [[Shattering Pulse]] offer endless removal\n\nEach Buyback spell will give us constant access to one of several effects, all of which play into some aspect of our gameplan:\n• [[Anoint]]: Protect Sami, payoff creatures, or blockers\n• [[Invulnerability]]: Protect ourselves\n• [[Change of Heart]]: Disrupt attackers or make deals\n• [[Recruit the Worthy]]: Token generation\n• [[Seething Anger]]: Power buff (tall)\n• [[Haze of Rage]]: Power buff (wide)\n• [[Searing Touch]]: Removal or burn\n\nWe don't know whether the buyback spell we find will require red or white mana, so almost every mana sources in the deck can produce both. This means running a ton of unusual tapped dual lands, but the versatility is worthwhile.\n\nScryfall (SOS)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
Buyback
Buyback
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Draw
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Draw
(CTRL to add secondary)
Interaction
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon

Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant

Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Agility Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Artifact - Bobblehead

Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Ramp
(CTRL to add secondary)
Trial by Combat
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

Trial by Combat
(CTRL to add secondary)
Trial by Fire
Trial by Fire
(CTRL to add secondary)
Maybeboard
Smoldering Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Creature - Dragon Egg


Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Concept"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Sami, Wildcat Captain]] only needs a handful of artifacts to fully discount the additional cost for buyback spells. With a few mana rocks, every mana pip we generate can trigger spellslinger payoffs. Assemble the engine and take out opponents with burn, tokens, or voltron.\n\nGameplan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Ramp with mana rocks, ideally accumulating 3-4 artifacts\n• Wheel and filter to dig for a spell with buyback\n• Set up spellslinger payoffs for burn or combat\n• Play Sami to fully discount buyback costs\n• Cast the buyback spell with all excess mana, of either color\n\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\n• At least 4 mana sources, and ideally two or more artifacts\n• Mana, artifacts, and payoffs all come before the buyback spells\n\nDetails"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• [[Caldera Pyremaw]] goes crazy with [[Seething Anger]]\n• [[Longshot, Rebel Bowman]] offers discounts and double burn\n• [[Sphinx-Bone Wand]] has ramping damage for removal or burn\n• [[Stormsplitter]] goes exponential, crazy with [[Haze of Rage]]\n• [[Agility Bobblehead]] enables double strike commander damage\n• [[Seance Board]] often ends up tapping for 8+ without effort\n• [[Bender's Waterskin]] essentially taps for 4, every pip counts\n• [[Hot Dog Cart]] is no joke, the extra food counts for affinity\n• [[Skyclave Relic]] is indestructible ramp that fully solves affinity\n• [[Memory Crystal]] is a perfect reflection of the strategy\n• [[Shellshock]] is a 3-for-1 that fully solves affinity\n• [[Allay]] and [[Shattering Pulse]] offer endless removal\n\nEach Buyback spell will give us constant access to one of several effects, all of which play into some aspect of our gameplan:\n• [[Anoint]]: Protect Sami, payoff creatures, or blockers\n• [[Invulnerability]]: Protect ourselves\n• [[Change of Heart]]: Disrupt attackers or make deals\n• [[Recruit the Worthy]]: Token generation\n• [[Seething Anger]]: Power buff (tall)\n• [[Haze of Rage]]: Power buff (wide)\n• [[Searing Touch]]: Removal or burn\n\nWe don't know whether the buyback spell we find will require red or white mana, so almost every mana sources in the deck can produce both. This means running a ton of unusual tapped dual lands, but the versatility is worthwhile.\n\nScryfall (SOS)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}












































































































