249 views5 months ago
Commander
Size: 100Salt sum: 25.89
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DirtyKermit

249 views5 months ago
Commander
Size: 100Salt sum: 25.89

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Commander

Qty: 1 Price: $0.49
Kwende, Pride of Femeref
Double strike
Creatures you control with first strike have double strike.
Legendary Creature - Human Knight
Kwende, Pride of Femeref (mul) 70

Commander

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Couple More Cards

Qty: 10 Price: $34.40
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (clb) 689
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84
Temporary Truce
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Sorcery
Temporary Truce (mb2) 22
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Couple More Cards

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En-Two-mb

Qty: 3 Price: $1.97
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Solar Tide
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Sorcery
Solar Tide (mrd) 24
Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41

En-Two-mb

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Hop Two It

Qty: 10 Price: $24.06
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (soc) 140
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Space Marine Scout
First strike, vigilance
Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Astartes
Space Marine Scout (40k) 15
Thunder Totem
: Add
.
: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Artifact
Thunder Totem (tsp) 265
Wand of the Worldsoul
This artifact enters tapped.
: Add
.
: The next spell you cast this turn has convoke.
Artifact
Wand of the Worldsoul (moc) 20

Hop Two It

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Land

Qty: 35 Price: $37.49
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (ltc) 308
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (soc) 386
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 257
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
New Benalia
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
New Benalia (plst) C18-270
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Remote Farm
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Remote Farm (mmq) 323

Land

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Pro-two-ction

Qty: 8 Price: $14.58
Aven Warcraft
Creatures you control get +0/+2 until end of turn.
Threshold — If there are seven or more cards in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Instant
Aven Warcraft (jud) 2
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Divine Resilience
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Divine Resilience (fdn) 10
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (j25) 222
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Pro-two-ction

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Re-two-val

Qty: 10 Price: $11.98
Brigid, Hero of Kinsbaile
First strike
: Brigid deals 2 damage to each attacking or blocking creature target player controls.
Legendary Creature - Archer Kithkin
Brigid, Hero of Kinsbaile (lrw) 6
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Declaration in Stone (ncc) 196
Emergency Eject
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Emergency Eject (eoe) 14
Fateful Absence
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Fateful Absence (mid) 18
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (fic) 247
Sigrid, God-Favored
Flash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Creature - Human Warrior
Sigrid, God-Favored (khm) 29
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 39
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41
White Orchid Phantom
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Spirit
White Orchid Phantom (mh3) 396

Re-two-val

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Striking Out

Qty: 12 Price: $6.02
Brightblade Stoat
First strike, lifelink
Creature - Soldier Weasel
Brightblade Stoat (blb) 4
Eidolon of Obstruction
First strike
Loyalty abilities of planeswalkers your opponents control cost
more to activate.
Creature Enchantment - Spirit
Eidolon of Obstruction (thb) 12
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Creature - Human Soldier
Elite Inquisitor (isd) 13
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 22
Knight of Meadowgrain
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Kithkin
Knight of Meadowgrain (plst) DDG-5
Longbow Archer
Reach (This creature can block creatures with flying.)
First strike
Creature - Human Soldier Archer
Longbow Archer (7ed) 26
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature - Human Knight
Paladin en-Vec (plst) 10E-32
Precinct Captain
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Precinct Captain (e01) 18
Silver Knight
First strike, protection from red
Creature - Human Knight
Silver Knight (plst) SCG-23
Soltari Lancer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
Creature - Knight Soltari
Soltari Lancer (tmp) 44
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (vow) 38
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (plst) M10-41

Striking Out

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Take Two

Qty: 6 Price: $9.34
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Return to the Ranks
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Return to the Ranks (m15) 29
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34

Take Two

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Time Two Die

Qty: 5 Price: $2.71
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (tdm) 2
Consul's Lieutenant
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Consul's Lieutenant (plst) ORI-11
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (scd) 19
For the Emperor!
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Sorcery
For the Emperor! (40k) 12
Jazal Goldmane
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Legendary Creature - Warrior Cat
Jazal Goldmane (fdn) 497

Time Two Die

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Deck Info

Deck stats

88 pips - 59 cards
36 mana - 35 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is built around 1 key word and 1 key number - the keyword first strike, and the number 2. Oh, wait, but first strike is turned to double strike with our commander! So is that 2 key words? Ah, forget it. I'm two tired to ruminate over technicalities. \n\n"},{"insert":{"card-link":"Kwende, Pride of Femeref"}},{"insert":" \nOur commander itself may come off as fairly straightforward - and it does! Our deck doesn't have to be two complicated to understand - Kwende buffs our creatures with first strike, and turns them in-two much more aggressive beatsticks for their mana cost. But is that really all there is two it? No! Come on, restrictions breed creativity or some nonsense - so every nonland card (and even some lands) in this deck has the number 2 printed somewhere on it. Sometimes 2 shows up TWO TIMES! (Or more.)\n\n"},{"insert":{"card-link":"Jazal Goldmane"}},{"insert":" "},{"insert":{"card-link":"For the Emperor!"}},{"insert":" "},{"insert":{"card-link":"Consul's Lieutenant"}},{"insert":" \nOur beatsticks are going two get outclassed by plenty of other threats that just end up being bigger or more abundant, no matter how many we throw down in the early game. That's why it stands two reason we need two give our army a steroid injection. Double strike means that these pump effects hit way harder then they have any right two.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Pro-two-ction and Take Two"},{"insert":"\nThe other players are undoubtedly going two get at least somewhat moderately annoyed by being slapped silly, and they're going two want to cut your board down two size. That's why we want to be able to keep our creatures alive with as much protection as we can reliably allow without hampering our gameplan, and if that fails, we want to disen-two-mb them back from the dead for a second go at life (but not a third time because that's sacrilege).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Couple More Cards"},{"insert":"\nLet's face it, once you start throwing down your cheap 2-cost creatures, you'll start two find that your hand gets rather light. We want two make sure we can keep drawing in-two more creatures to keep the aggression coming, and two get at least one piece of protection in hand in case the mob comes knocking on our door.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Re-two-val and En-Two-mb"},{"insert":"\nOh no, things are getting out of hand! Expectedly, some of our swings are no longer as profitable, even with double strike on our side. We need to figure our way out of this - okay, you know how two blow things up, you don't need an explanation. Our board wipes pair nicely with a glass of wine and an indestructibility spell to make them more one-sided than they currently are. \n\n"},{"insert":{"card-link":"White Orchid Phantom"}},{"insert":" \nI enjoy this as a multi-tool beatstick for both having evasion and getting rid of problematic lands that can ruin our day, such as Maze of Ith or... dear lord, Blast Zone with 2 charge counters.\n\n"},{"insert":{"card-link":"Declaration in Stone"}},{"insert":" \nPrimarily useful for hosing down that token deck player with more soldiers than I can count (I can only count two 2), but can also eliminate a single target that's giving you grief.\n\n"},{"insert":{"card-link":"Brigid, Hero of Kinsbaile"}},{"insert":" \nToken spam decks, beware! Brigid alone can decide combats to skew heavily in your favor. First strikers are gonna gain a significant advantage facing down any creature with 2 less toughness, but our double strikers will be able two trade off with bigger threats then they traditionally could. It's fun to be able to get your 2/2 to take down a 6 toughness creature with a little bit of sword dancing.\n"}]}
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