Maconnais
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Commander
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Commander
Lucy MacLean, Positively Armed
Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
Legendary Creature - Human Survivor

Commander
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1>STRENGTH<
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Securitron Squadron
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Creature Artifact - Robot

1>STRENGTH<
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2>PERCEPTION<
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

2>PERCEPTION<
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3>ENDURANCE<
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

3>ENDURANCE<
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4>CHARISMA<
Fall of the First Civilization
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Enchantment - Saga

Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery

4>CHARISMA<
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5>INTELLIGENCE<
Astrid Peth
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Lita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
Legendary Creature - Mutant Ninja Turtle

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

5>INTELLIGENCE<
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6>AGILITY<
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

6>AGILITY<
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7>LUCK<
Mimic Vat
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Artifact

7>LUCK<
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Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Instant
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Land
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Token Noncreatures
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Token Noncreatures
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Attraction
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction

Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Attraction
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Maybeboard
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Enchantment - Saga

Maybeboard
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Stickers
Stickers
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Lucy MacLean, Positively Armed"}},{"insert":" forces everyone to follow the "},{"attributes":{"italic":true},"insert":"Golden Rule"},{"insert":" and share tokens. White likes tokens, but its tokens are very boring quantity over quantity ones. As Lucy's effect is once per turn and only a singular thing per turn, I found it more fun focusing on quality tokens. \n\nTo make quality ones, I leaned into "},{"insert":{"card-link":"Nexus of Becoming"}},{"insert":" and "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" as the \"hidden commanders\" to enhance Lucy. And the most "},{"attributes":{"italic":true},"insert":"Golden Rule"},{"insert":" kind of tokens to spread around are symmetry effects like "},{"insert":{"card-link":"Dingus Staff"}},{"insert":" and "},{"insert":{"card-link":"Crescendo of War"}},{"insert":". I built this deck as "},{"attributes":{"italic":true,"bold":true},"insert":"Mono White Group Hug"},{"insert":" at the start which shifts into "},{"attributes":{"italic":true,"bold":true},"insert":"Mono White Group Slug"},{"insert":" late game as it pushes humanity to its hubris.\n\nThe tags are separated into "},{"attributes":{"bold":true},"insert":"SPECIAL "},{"insert":"based on what game actions the cards provide:\n"},{"attributes":{"bold":true},"insert":"STRENGTH "},{"insert":"- The stat that presents a threatening position. I try to keep this low to not be targeted, but still have them for the late game.\n"},{"attributes":{"bold":true},"insert":"PERCEPTION "},{"insert":"- Spot removal and ways to stop opponents. Lucy is very interaction heavy as her wincon needs everyone at only 80% critical mass.\n"},{"attributes":{"bold":true},"insert":"ENDURANCE "},{"insert":"- Cards that keep Lucy and her board in the game (protection/fogs). This is Lucy's 2nd best stat and white's strength. \n"},{"attributes":{"bold":true},"insert":"CHARISMA "},{"insert":"- Plans that involve inconveniencing opponents, such as board wipes, deal makers and group slug cards.\n"},{"attributes":{"bold":true},"insert":"INTELLIGENCE "},{"insert":"- Card advantage other than Lucy, as getting too many lands in hand slows her down.\n"},{"attributes":{"bold":true},"insert":"AGILITY "},{"insert":"- Everything that can happen before turn 4 to get to 5 mana for Lucy. Once Lucy is there, these function as enablers for Lucy's trigger. This is Lucy's most populated stat.\n"},{"attributes":{"bold":true},"insert":"LUCK "},{"insert":"- Wild cards that toolbox, tutors or can represent any sort of game action (stickers/attractions). These are the most fun to use\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp"},{"insert":"\n1/4 of the deck is just ramp to get Lucy out by turn 4 and start drawing cards and progressing the plan. The ramp also help late game to hard cast the hidden commanders. "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" is there to ramp, toolbox and even cheat into these two artifacts. As there's ramp and token generator pieces at each CMC, he can just remain useful at all times. "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" is another way to cheat them out, and is just a free Lucy trigger engine outside of them.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hubris"},{"insert":"\n"},{"insert":{"card-link":"Nexus of Becoming"}},{"insert":" is the most reliable one, but it only works on artifacts. Getting "},{"insert":{"card-link":"Wondrous Crucible"}},{"insert":" off this will force opponents to create token copies of things in their graveyard, adding much more chaos into the wasteland, and the ultimate variance goal. "},{"insert":{"card-link":"Mimic Vat"}},{"insert":" is able to do interesting things like with the crucible depending on the opponents' decks.\n\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" increases the value of most things in the deck by so much that it often makes Lucy the threat and could get her killed, but this has let me spread around 5 "},{"insert":{"card-link":"Dingus Staff"}},{"insert":" copies onto the board (which understandably makes Lucy the threat). \n\n"},{"insert":{"card-link":"Winnowing"}},{"insert":" works best with Lucy as the random creatures with random creature types Lucy spreads can be chosen to have Lucy left on the board with some random tokens on the others' boards. The same is true with "},{"insert":{"card-link":"Tragic Arrogance"}},{"insert":", picking the Lucy \"gifts\" like Myr instead of their actual permanents. An early "},{"insert":{"card-link":"Fall of the First Civilization"}},{"insert":" is not only flavorful, but can get the mono white deck up to speed with the rest of the table. All of these trigger the "},{"insert":{"card-link":"Dingus Staff"}},{"insert":" win, and so timing and balancing token creatures is needed.\n\nAikido is the reactive way to win with "},{"insert":{"card-link":"Riot Control"}},{"insert":" often helping get second, and "},{"insert":{"card-link":"Comeuppance"}},{"insert":" being better on 1v1. It's often very fine giving others creatures even with "},{"insert":{"card-link":"Crescendo of War"}},{"insert":" as these effects plus "},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" and "},{"insert":{"card-link":"Dawn Charm"}},{"insert":" or "},{"insert":{"card-link":"Flare of Fortitude"}},{"insert":" can help mitigate or disincentivize swings coming Lucy's way. "},{"insert":{"card-link":"Angel's Trumpet"}},{"insert":" is mostly there as my playgroup doesn't like attacking. "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" and "},{"insert":{"card-link":"Call the Coppercoats"}},{"insert":" could take advantage of weakened life totals and tapped creatures to sneak in some damage.\n\nOtherwise, a big mana "},{"insert":{"card-link":"Securitron Squadron"}},{"insert":" can swing big regardless.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"DLC"},{"insert":"\nThe stickers and attractions are there to add extra variance, and pie break somewhat. "},{"insert":{"card-link":"Park Bleater"}},{"insert":" and "},{"insert":{"card-link":"Pin Collection"}},{"insert":" work very well with just random token generation happening on the board just for Lucy's triggers. The dispensable 1/1s can be sacrificed through sticker effects that can deal with permanents or just provide additional value (the deck doesn't need to do much else other than keep everyone equal). "},{"insert":{"card-link":"Complaints Clerk"}},{"insert":" has a 50% chance of producing value as most of the attractions are either token creators or card draws. "},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" is the best attraction as everything can be Lucy, letting her have 1 turn where she triggers 5-ish times.\n"}]}





















































































