479 views16 days ago
Commander
Size: 100Salt sum: 36.72
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space_wizard

479 views16 days ago
Commander
Size: 100Salt sum: 36.72

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{"ops":[{"insert":"The general game plan is to draw or mill one or more or the 6 spirit dragons and loop their death triggers repeatedly until we win. We have a legends matter and reanimater sub theme. We have a variety of clones and sacrifice outlets to accrue additional value. As a backup we can just attack with our flyers for a combat win.\n\nThe Legend Rule-\nThe legend rule is a important part of this deck. When you control more than one Legendary creature with the same name you sacrifice all but one. We combine this game rule with clones to use it as free sacrifice outlet for our spirit dragons. It is almost always correct to leave the clone on the battlefield so you can reanimate the actual card for a free sacrifice. \n\nMulligans-\nIn our opening hand we need ramp and a way to fill our graveyard. We also want a reanimate and a clone or sacrifice outlet but we can draw into those if we have card draw in hand. We almost always keep hands with either Relic of Legends or Honor-worn Shaku as they are our best ramp pieces. Teval is also a must keep if we have the mana to cast it. Openings with Entomb, a Reanimate and the mana to cast them are also good as we can grab Kura, Kairi, or Teval to start accruing value and setting up.\n\nGameplay-\nWe are a value deck. This deck is designed to play to the late game where we can get 3-5 spirit dragon deaths a turn. Even so we need to keep pushing toward winning. The spirit dragons have flying and Nashi has menace so we need to keep pressure on by attacking with evasive bodies before we sacrifice then for value. It is important to keep up blockers to avoid dying to more aggressive decks before we stabilize. We are weak to gravehate so avoid dumping your entire library into your graveyard. Save your removal for things that directly affect us, it is flexible but not efficient.\n\nThe Spirit Dragons-\nKokusho- This is our best dragon for closing the game. Every Kokusho is -5 for our opponents and +15 for us. It is only 10 Kokushos to win from starting life totals. This is usually lower due to incremental damage. and even a non-lethal Kokusho usually gives enough life to survive until the next turn for more loops.\nJunji- This is a very modal tool. Though not as good as Kokusho as closing games Junji can deal relevant damage while forcing our opponents to discard their entire hand or reanimate important value pieces like Drivnod or Erebos. Unfortunately we cannot reanimate our spirit dragons with Junji\nKeiga- This is an strong control piece. Keiga does have diminishing returns when looped several times but the first few can steal all the most powerful pieces from our opponents. In some cases stealing a commander can completely stop a deck. Keiga can be sacrificed at instant speed to stop most creatures from doing anything relevant.\nKairi- This is the best value spirit. Kairi is a part of all the loops that let us reuse clones many times over. It also fills our graveyard with dragons, clones, and reanimates. The other mode Is incredibly effective. Its the opposite of Keiga capable of clearing out small permanents and tokens with ease.\nJugan- This is basically discount Kokusho. Jugan can turn a non-lethal swing into lethal at instant speed. A very relevant thing to do is that you can cast Jugan with Nashi's ability and make enough clones to create lethal commander damage with only four Jugans.\nKura- This is a our land combo machine. The two main lines are to get dark depths and either Thespian Stage or Shifting Woodland to create a Marit Lage, or you can get the Tron lands for absurd mana generation. The X/X spirit mode is not irrelevant and is the primary option when repeatedly looping. \n\nLegendary Sorceries-\nNashi lets us cast these from our graveyard so we are not afraid to mill them. Yagmoth's Ville Offering and Karnis Temporal Sundering exile themselves so use them as discard fodder when possible and wait to cast them until you can take full advantage. Isildur's Fateful Strike is a solid removal spell and you can cast it again of of Nashi after casting from hand. The best of them is Kamahl's Druidic Vow. It does not exile itself so you can cast it once then use the ramp to cast it again off of Nashi the next turn for more mana. Be careful of counterspells and make sure X is at least 6 for maximum effect.\n\nSakashima-\nSometimes we want to break the legend rule to accrue additional value with out sacrifice outlets. For this we have Sakashima. Both Sakashimas allow use to break the legend rule and are castable off of Nashi. Sakashima of a Thousand Faces allows us to ignore the rule entirely if you have one or more clones of it out and Sakashima the Imposter allows for one extra copy while also allowing us to make clones of our opponents creatures.\n\nMarit Lage Combo-\nThere are three ways to remove the counters from Dark Depths.\nThespian Stage, Shifting Woodland, and Marchesa Resolute Monarch. Thespian Stage requires two land Drops and Shifting Woodland Requires that Dark Depths be in your graveyard. DO NOT do Dark Depths combo early. It puts you down on lands and if Marit Lage gets exiled you will probably lose.\n"}]}
Nashi, Moon's Legacy
Menace, ward

Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)
Legendary Creature - Rat Shaman
Nashi, Moon's Legacy (mat) 89

Commander

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Aggressive Biomancy
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
Sorcery
Aggressive Biomancy (m3c) 121
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Counterpart (inr) 55
Croaking Counterpart
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Croaking Counterpart (pmid) 215p
Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Quasiduplicate (grn) 51
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (tdc) 165
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (sok) 53
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68

Copy

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Adrix and Nev, Twincasters
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk
Adrix and Nev, Twincasters (oc21) 9
Drivnod, Carnage Dominus
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Drivnod, Carnage Dominus (one) 90

Doublers

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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God
Erebos, Bleak-Hearted (cmm) 868
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Kels, Fight Fixer
Menace
Whenever you sacrifice a creature, you may pay
. If you do, draw a card. (
can be paid with either
or
.)
, Sacrifice a creature: Kels gains indestructible until end of turn.
Legendary Creature - Azra Warlock
Kels, Fight Fixer (plst) JMP-15
Reki, the History of Kamigawa
Whenever you cast a legendary spell, draw a card.
Legendary Creature - Human Shaman
Reki, the History of Kamigawa (sok) 142
Rona, Herald of Invasion
Whenever you cast a legendary spell, untap Rona.
: Draw a card, then discard a card.
: Transform Rona. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature - Human Wizard
Rona, Herald of Invasion // Rona, Tolarian Obliterator (mom) 75Rona, Herald of Invasion // Rona, Tolarian Obliterator (mom) 75
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 367

Draw

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Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 271
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (peoe) 253p
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c19) 242
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (tdc) 364
Forest
(
: Add
.)
Basic Land - Forest
Forest (woe) 266
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (afc) 246
Island
(
: Add
.)
Basic Land - Island
Island (woe) 263
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 357
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (peoe) 259p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 264
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (tdc) 409
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Untaidake, the Cloud Keeper
Untaidake enters tapped.
, Pay 2 life: Add
. Spend this mana only to cast legendary spells.
Legendary Land
Untaidake, the Cloud Keeper (chk) 285
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (m15) 248
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (peoe) 261p
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust —
: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock
Liliana the Repentant (fra) 231
Nashi, Searcher in the Dark
Menace
Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Legendary Creature - Wizard Rat Ninja
Nashi, Searcher in the Dark (dsk) 223
Rakshasa's Bargain
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
Instant
Rakshasa's Bargain (tdm) 214
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (dsc) 198
Sidisi, Brood Tyrant
Whenever Sidisi enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Legendary Creature - Shaman Snake
Sidisi, Brood Tyrant (2x2) 276
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

Mill

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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (pmkm) 151p
Gardenize
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Gardenize (fra) 103
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (prna) 178
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Kamahl's Druidic Vow
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Legendary Sorcery
Kamahl's Druidic Vow (dom) 166
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (sld) 222

Ramp

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (5ed) 140
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Footsteps of the Goryo
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Sorcery - Arcane
Footsteps of the Goryo (plst) SOK-68
Goryo's Vengeance
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Goryo's Vengeance (uma) 99
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (jmp) 270
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278

Recursion

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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga
Awaken the Honored Dead (ptdm) 170p
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (pw25) 4
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Legendary Instant
Isildur's Fateful Strike (ltr) 91
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Legendary Sorcery
Yawgmoth's Vile Offering (dom) 114

Removal

(Ctrl to add secondary)
Jugan, the Rising Star
Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Legendary Creature - Dragon Spirit
Jugan, the Rising Star (chk) 217
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (m3c) 199
Kairi, the Swirling Sky
Flying, ward

When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Creature - Dragon Spirit
Kairi, the Swirling Sky (neo) 60
Keiga, the Tide Star
Flying
When Keiga dies, gain control of target creature.
Legendary Creature - Dragon Spirit
Keiga, the Tide Star (tdc) 156
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (chk) 122
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 200

Spirit Dragon

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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334

This Is Not A Land

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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221

Tutor

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Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit
Ao, the Dawn Sky (soc) 135
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Hidetsugu and Kairi
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature - Demon Dragon Ogre
Hidetsugu and Kairi (mom) 228
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Legendary Enchantment - Aura
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (2xm) 100
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Ryusei, the Falling Star
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
Legendary Creature - Dragon Spirit
Ryusei, the Falling Star (chk) 185
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (cmm) 1051
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (cmm) 1052
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (cmm) 1053
Yosei, the Morning Star
Flying
When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Legendary Creature - Dragon Spirit
Yosei, the Morning Star (chk) 50

Maybeboard

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Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (tuma) 6
Spirit
Creature Token - Spirit
Spirit (tneo) 12
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
31 pips - 23 cards
18 mana - 13 cards
38 pips - 31 cards
23 mana - 17 cards
0 pips - 0 cards
0 mana - 3 cards
36 pips - 28 cards
24 mana - 18 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The general game plan is to draw or mill one or more or the 6 spirit dragons and loop their death triggers repeatedly until we win. We have a legends matter and reanimater sub theme. We have a variety of clones and sacrifice outlets to accrue additional value. As a backup we can just attack with our flyers for a combat win.\n\nThe Legend Rule-\nThe legend rule is a important part of this deck. When you control more than one Legendary creature with the same name you sacrifice all but one. We combine this game rule with clones to use it as free sacrifice outlet for our spirit dragons. It is almost always correct to leave the clone on the battlefield so you can reanimate the actual card for a free sacrifice. \n\nMulligans-\nIn our opening hand we need ramp and a way to fill our graveyard. We also want a reanimate and a clone or sacrifice outlet but we can draw into those if we have card draw in hand. We almost always keep hands with either Relic of Legends or Honor-worn Shaku as they are our best ramp pieces. Teval is also a must keep if we have the mana to cast it. Openings with Entomb, a Reanimate and the mana to cast them are also good as we can grab Kura, Kairi, or Teval to start accruing value and setting up.\n\nGameplay-\nWe are a value deck. This deck is designed to play to the late game where we can get 3-5 spirit dragon deaths a turn. Even so we need to keep pushing toward winning. The spirit dragons have flying and Nashi has menace so we need to keep pressure on by attacking with evasive bodies before we sacrifice then for value. It is important to keep up blockers to avoid dying to more aggressive decks before we stabilize. We are weak to gravehate so avoid dumping your entire library into your graveyard. Save your removal for things that directly affect us, it is flexible but not efficient.\n\nThe Spirit Dragons-\nKokusho- This is our best dragon for closing the game. Every Kokusho is -5 for our opponents and +15 for us. It is only 10 Kokushos to win from starting life totals. This is usually lower due to incremental damage. and even a non-lethal Kokusho usually gives enough life to survive until the next turn for more loops.\nJunji- This is a very modal tool. Though not as good as Kokusho as closing games Junji can deal relevant damage while forcing our opponents to discard their entire hand or reanimate important value pieces like Drivnod or Erebos. Unfortunately we cannot reanimate our spirit dragons with Junji\nKeiga- This is an strong control piece. Keiga does have diminishing returns when looped several times but the first few can steal all the most powerful pieces from our opponents. In some cases stealing a commander can completely stop a deck. Keiga can be sacrificed at instant speed to stop most creatures from doing anything relevant.\nKairi- This is the best value spirit. Kairi is a part of all the loops that let us reuse clones many times over. It also fills our graveyard with dragons, clones, and reanimates. The other mode Is incredibly effective. Its the opposite of Keiga capable of clearing out small permanents and tokens with ease.\nJugan- This is basically discount Kokusho. Jugan can turn a non-lethal swing into lethal at instant speed. A very relevant thing to do is that you can cast Jugan with Nashi's ability and make enough clones to create lethal commander damage with only four Jugans.\nKura- This is a our land combo machine. The two main lines are to get dark depths and either Thespian Stage or Shifting Woodland to create a Marit Lage, or you can get the Tron lands for absurd mana generation. The X/X spirit mode is not irrelevant and is the primary option when repeatedly looping. \n\nLegendary Sorceries-\nNashi lets us cast these from our graveyard so we are not afraid to mill them. Yagmoth's Ville Offering and Karnis Temporal Sundering exile themselves so use them as discard fodder when possible and wait to cast them until you can take full advantage. Isildur's Fateful Strike is a solid removal spell and you can cast it again of of Nashi after casting from hand. The best of them is Kamahl's Druidic Vow. It does not exile itself so you can cast it once then use the ramp to cast it again off of Nashi the next turn for more mana. Be careful of counterspells and make sure X is at least 6 for maximum effect.\n\nSakashima-\nSometimes we want to break the legend rule to accrue additional value with out sacrifice outlets. For this we have Sakashima. Both Sakashimas allow use to break the legend rule and are castable off of Nashi. Sakashima of a Thousand Faces allows us to ignore the rule entirely if you have one or more clones of it out and Sakashima the Imposter allows for one extra copy while also allowing us to make clones of our opponents creatures.\n\nMarit Lage Combo-\nThere are three ways to remove the counters from Dark Depths.\nThespian Stage, Shifting Woodland, and Marchesa Resolute Monarch. Thespian Stage requires two land Drops and Shifting Woodland Requires that Dark Depths be in your graveyard. DO NOT do Dark Depths combo early. It puts you down on lands and if Marit Lage gets exiled you will probably lose.\n"}]}
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