669 views10 hrs ago
Commander
Size: 100Salt sum: 65.02
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MoonlightKobold

669 views10 hrs ago
Commander
Size: 100Salt sum: 65.02

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{"ops":[{"insert":"Cheapen spells with the Water Crystal and copy artifacts such as sol ring to give insane ramp. Draw until you win, tutor up big artifacts, or swarm with a horde of tiny artifacts. \n\nWhile Edgar seems expensive, not having to plan around him early gives you time to set up a combo or a board state that will largely fly under the radar due to its low power. Once you have a board loaded with artifacts or blinks, you can cast Edgar to load your hand and run away with the game from there. Given how many artifact tutors are in this deck, you should always be able to get either Thought Vessel or Spellbook onto the battlefield; at least until you can get Reliquary Tower for something permanent. From there, you can utilize blinks and other draw effects to draw more and more cards until you win. Obviously, Laboratory Maniac is the main win-con here. Anything you can do to draw as many cards as possible furthers you along to this win-con.\n\nThe many blinks in this deck are also good for manipulating triggers like Solumn Simulacrum and Clever Impersonator/Phyrexian Metamorph to trigger Simulacrum Synthesizer.\n\n23 islands seems like a lot for an artifact deck, and it honestly is. I like the mana safety net it provides, however. If you are more ballsy than I, then you can trade islands for more ramp. The nature of this deck requires that you need a lot of mana to cast the artifacts that give you more mana and feed Edgar's card draw which in turn requires more mana. Since this is bracket 3 as well, that means that there's no mass land destruction, meaning that if you build a solid land base then you will permanently have that mana available, unlike artifacts that can be destroyed. Plus, the islands also make for good discard fodder if the situation allows for it. You should always be drawing enough cards so that either not drawing enough or drawing too many islands should never be an issue.\n\nReminder that Trinket Mage can also tutor up artifact lands.\n\nThe artifacts side revolves around copying artifacts to either add to your ramp early on or copy your big artifacts/token makers for secondary win conditions. Blightsteel Colossus is the main secondary finisher, which you can either cheat into play with the Forgemaster or use the copies of your Sol Ring you've built over the game to pay for it earlier than anyone should reasonably expect. Cyberdrive Awakener is your tertiary win condition, should you fail to utilize the two others but have a lot of artifacts on the board.\n\nYour lesser win conditions are Simulacrum Synthesizer and Psychosis Crawler. Simulacrum Syntheziser pairs nicely with the cards that make a bunch of little artifact tokens creating massive beasts that either force removal or swing for huge damage. Psychosis Crawler is blatantly obvious how it wins you the game.\n\nThis deck has some redundancy built into it, mostly with the Reality Chip, Crystal Skull, and Mystic Forge, but that's to ensure you can almost always look at the top card of your deck and play it during a game. Crystal Skull lets you tap for mana. Reality Chip lets you cast any kind of land or spell from the top of your deck and is a good defensive body early. Mystic Forge lets you exile obnoxious lands or otherwise not useful cards to bring you closer to one of your win conditions.\n\nOf course, if you have the mana to be greedy, Cyclonic Rift is either a huge safety net or a lead-up to guaranteed lethal against an opponent. The One Ring is self explanatory, but it also gives a huge discount for Metalwork Colossus.\n\nWhen it comes to tutoring up artifacts, it depends on the tutor you use. The highest priority artifacts are Sol Ring, the Water Crystal, Simulacrum Synthesizer, and Blightsteel Colossus. Obviously depending on game state, you can justify tutoring up any artifact, but these are the safest options in a neutral state depending on how aggressive you wanna be. Simulacrum Synthesizer and Blightsteel Colossus will put a target on your back. \n\nTeferi is there to further play into the card draw. Draw as much as possible to feed into his abilities and his miniature Cyclonic Rift. Pair this with the Water Crystal's ability to delete an opponent's board, mill them out, and make them rage.\n\nEmry is there to provide a layer of protection against mill, but there's not much that can be done about mill with this deck as unfortunate as it is to say.\n\nIf the other players are pissing you off, threaten to use boompile to reset the board state to neutral and extend the game by two more hours. Only do this if you have a combo in-hand that can win you the game in either that turn or the next, as this WILL make the other players hate you forever. Boompile is also fun for baiting removal from any reasonable player who doesn't want to play a 4-hour game.\n\nOverall, the deck isn't as interactive as more spell-focused blue decks, but the combo potential is fun and the commander is niche so you can be a total hipster with him.\n"}]}

Commander

Qty: 1 Price: $0.49
Edgar, King of Figaro
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Legendary Creature - Human Artificer Noble
Edgar, King of Figaro (fin) 51

Commander

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Burn

Qty: 1 Price: $0.99
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

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Copy

Qty: 6 Price: $48.80
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Court of Vantress
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Enchantment
Court of Vantress (woc) 22
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (sld) 1110
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Quasiduplicate (rvr) 55
Relm's Sketching
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Relm's Sketching (fin) 67
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (40k) 247

Copy

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Draw

Qty: 12 Price: $274.34
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (40k) 192
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 57
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (40k) 246
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 1783
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 398
Sorcerer's Strongbox
,
: Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
Artifact
Sorcerer's Strongbox (m11) 213
Spellbook
You have no maximum hand size.
Artifact - Book
Spellbook (plst) 10E-343
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 374
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (eoc) 79
Zndrsplt, Eye of Wisdom
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Legendary Creature - Homunculus
Zndrsplt, Eye of Wisdom (bbd) 5

Draw

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Finisher

Qty: 3 Price: $87.97
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 357
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (nec) 48
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71

Finisher

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Land

Qty: 29 Price: $139.21
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (sld) 608
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 66
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (f13) 2
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (sld) 301
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180

Land

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Lifegain

Qty: 1 Price: $24.99
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192

Lifegain

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Ramp

Qty: 16 Price: $83.44
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 158
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (c18) 90
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (2xm) 58
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (lcc) 309
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (cmm) 967
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (cmm) 403
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 349
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (nec) 158
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 333
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (cmm) 130

Ramp

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Recursion

Qty: 2 Price: $2.28
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (cmm) 960

Recursion

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Removal

Qty: 12 Price: $249.24
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (otp) 9
Counterspell
Counter target spell.
Instant
Counterspell (pf24) 1
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 419
Deny Existence
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Deny Existence (soi) 55
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Redirect
You may choose new targets for target spell.
Instant
Redirect (m13) 64
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (plst) DDS-10

Removal

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Tokens

Qty: 4 Price: $97.76
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (fdc) 5
Sharding Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature Artifact - Sphinx
Sharding Sphinx (moc) 235
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 36
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145

Tokens

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Tutor

Qty: 5 Price: $27.41
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (spg) 20
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Transit Mage (dft) 70
Treasure Mage
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Treasure Mage (plst) DDU-40
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41

Tutor

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Tokens & Extras

Qty: 10 Price: $10.76
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (tmh3) 30
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tcmm) 41
Construct
Creature Artifact Token - Construct
Construct (tcmm) 42
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tfin) 1
Fish
Creature Token - Fish
Fish (tfdn) 10
Gnome
Creature Artifact Token - Gnome
Gnome (teoc) 11
Spirit
Vigilance
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature Token - Spirit
Spirit (tbro) 1
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tmh3) 13
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (teoc) 16
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfin) 23

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
62 pips - 46 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
16 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Cheapen spells with the Water Crystal and copy artifacts such as sol ring to give insane ramp. Draw until you win, tutor up big artifacts, or swarm with a horde of tiny artifacts. \n\nWhile Edgar seems expensive, not having to plan around him early gives you time to set up a combo or a board state that will largely fly under the radar due to its low power. Once you have a board loaded with artifacts or blinks, you can cast Edgar to load your hand and run away with the game from there. Given how many artifact tutors are in this deck, you should always be able to get either Thought Vessel or Spellbook onto the battlefield; at least until you can get Reliquary Tower for something permanent. From there, you can utilize blinks and other draw effects to draw more and more cards until you win. Obviously, Laboratory Maniac is the main win-con here. Anything you can do to draw as many cards as possible furthers you along to this win-con.\n\nThe many blinks in this deck are also good for manipulating triggers like Solumn Simulacrum and Clever Impersonator/Phyrexian Metamorph to trigger Simulacrum Synthesizer.\n\n23 islands seems like a lot for an artifact deck, and it honestly is. I like the mana safety net it provides, however. If you are more ballsy than I, then you can trade islands for more ramp. The nature of this deck requires that you need a lot of mana to cast the artifacts that give you more mana and feed Edgar's card draw which in turn requires more mana. Since this is bracket 3 as well, that means that there's no mass land destruction, meaning that if you build a solid land base then you will permanently have that mana available, unlike artifacts that can be destroyed. Plus, the islands also make for good discard fodder if the situation allows for it. You should always be drawing enough cards so that either not drawing enough or drawing too many islands should never be an issue.\n\nReminder that Trinket Mage can also tutor up artifact lands.\n\nThe artifacts side revolves around copying artifacts to either add to your ramp early on or copy your big artifacts/token makers for secondary win conditions. Blightsteel Colossus is the main secondary finisher, which you can either cheat into play with the Forgemaster or use the copies of your Sol Ring you've built over the game to pay for it earlier than anyone should reasonably expect. Cyberdrive Awakener is your tertiary win condition, should you fail to utilize the two others but have a lot of artifacts on the board.\n\nYour lesser win conditions are Simulacrum Synthesizer and Psychosis Crawler. Simulacrum Syntheziser pairs nicely with the cards that make a bunch of little artifact tokens creating massive beasts that either force removal or swing for huge damage. Psychosis Crawler is blatantly obvious how it wins you the game.\n\nThis deck has some redundancy built into it, mostly with the Reality Chip, Crystal Skull, and Mystic Forge, but that's to ensure you can almost always look at the top card of your deck and play it during a game. Crystal Skull lets you tap for mana. Reality Chip lets you cast any kind of land or spell from the top of your deck and is a good defensive body early. Mystic Forge lets you exile obnoxious lands or otherwise not useful cards to bring you closer to one of your win conditions.\n\nOf course, if you have the mana to be greedy, Cyclonic Rift is either a huge safety net or a lead-up to guaranteed lethal against an opponent. The One Ring is self explanatory, but it also gives a huge discount for Metalwork Colossus.\n\nWhen it comes to tutoring up artifacts, it depends on the tutor you use. The highest priority artifacts are Sol Ring, the Water Crystal, Simulacrum Synthesizer, and Blightsteel Colossus. Obviously depending on game state, you can justify tutoring up any artifact, but these are the safest options in a neutral state depending on how aggressive you wanna be. Simulacrum Synthesizer and Blightsteel Colossus will put a target on your back. \n\nTeferi is there to further play into the card draw. Draw as much as possible to feed into his abilities and his miniature Cyclonic Rift. Pair this with the Water Crystal's ability to delete an opponent's board, mill them out, and make them rage.\n\nEmry is there to provide a layer of protection against mill, but there's not much that can be done about mill with this deck as unfortunate as it is to say.\n\nIf the other players are pissing you off, threaten to use boompile to reset the board state to neutral and extend the game by two more hours. Only do this if you have a combo in-hand that can win you the game in either that turn or the next, as this WILL make the other players hate you forever. Boompile is also fun for baiting removal from any reasonable player who doesn't want to play a 4-hour game.\n\nOverall, the deck isn't as interactive as more spell-focused blue decks, but the combo potential is fun and the commander is niche so you can be a total hipster with him.\n"}]}
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