Localhorst
665 views10 days ago
Commander
Size: 100Salt sum: 60.09
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"My pride and joy!\nAs someone who started his journey into MtG with 8th Edition into Mirrodin and Kamigawa, this deck sets me back to that time.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\nIn one sentence: Draw till you find "},{"insert":{"card-link":"Coat of Arms"}},{"insert":". The gameplan is quite simple but effective. Ramp into "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" play a lot of janky wizards and tap them to draw cards. Use the interaction spells and abilites like "},{"insert":{"card-link":"Temporal Adept"}},{"insert":" or "},{"insert":{"card-link":"Daring Apprentice"}},{"insert":" to stop your opponents from winning. Eventually you will find "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" (if its exiled by some reason, use "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" ) and your wizards, which most of them are also humans, swing for the win. "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":" will help to hit through blockers, "},{"insert":{"card-link":"Time Warp"}},{"insert":" and "},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" are super draw spells to give you more time.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincon:"},{"insert":"\nHuge gym-bro wizards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deterministic infinite turns combo win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powerlevel & Bracket:"},{"insert":"\nThe deck is obviously at home in bracket 2. The whole white border restriction forces suboptimal card choices and most wizards are just straight up jank. But because of the interaction and removal package and the fantastic and consistent draw, the deck can hold itsself quite good in low to middle bracket 3. Yes, there is a potential for a infinte turns combo. No, that does not make this deck bracket 4. The deck has good draw, but no tutors and just can not consistently combo of before like turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Value:"},{"insert":"\nThe deck features "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" as a value engine to draw in response to every creature casted. \nIf by some miracle christmas-land the stars align there is also a infinite untap combo:\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" (2x activate) + "},{"insert":{"card-link":"Sky Diamond"}},{"insert":" + "},{"insert":{"card-link":"Star Compass"}},{"insert":" + "},{"insert":{"card-link":"Vedalken Mastermind"}},{"insert":" + "},{"insert":{"card-link":"Fugitive Wizard"}},{"insert":" \nBut that is just a coincidence and you should really not try to force it, cause you won't asseble it."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nThe most value is just "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" . Everyone of the janky wizards is now at least an "},{"insert":{"card-link":"Archivist"}},{"insert":" , which is nice.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combo:"},{"insert":"\nNow we hit the \"that is a Bracket 4 deck!\" discussion.\nThe deck features an "},{"attributes":{"underline":true},"insert":"infinite turns combo"},{"insert":":\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" /"},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" + "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" + "},{"insert":{"card-link":"Trade Routes"}},{"insert":" + at least 3 additional mana\n\nFor "},{"insert":{"card-link":"Trade Routes"}},{"insert":" there a a couple substitues: "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Temporal Adept"}},{"insert":" , "},{"insert":{"card-link":"Soratami Rainshaper"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Mastermind"}},{"insert":" .\nTaking infinite turns is 100% game ending with this deck, cause "},{"insert":{"card-link":"Soratami Rainshaper"}},{"insert":" , "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":" , "},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" or "},{"insert":{"card-link":"Crafty Pathmage"}},{"insert":" will win the game in infinite turns and I will not deck out, cause the extra turn spell will be places on top of the deck.\n\nIn this deck the infnite turns is as game ending as any other three-card clumsy combo available in bracket 2 and will not take huge junk of time from everybody. Therefore I decided to keep it in this bracket 2 deck. In dubio if my table dislikes the combo I can simply choose not to loop it, but I like the option to end a game after like 12 turns of bracket 2 madness.\n\n\n"}]}
01 Ramp
01 Ramp
(CTRL to add secondary)
02 Draw
02 Draw
(CTRL to add secondary)
03 Interaction
03 Interaction
(CTRL to add secondary)
04 Wizards
04 Wizards
(CTRL to add secondary)
05 Utiltiy
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Vesuvan Doppelganger
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Creature - Shapeshifter

05 Utiltiy
(CTRL to add secondary)
06 Finisher
06 Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"My pride and joy!\nAs someone who started his journey into MtG with 8th Edition into Mirrodin and Kamigawa, this deck sets me back to that time.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\nIn one sentence: Draw till you find "},{"insert":{"card-link":"Coat of Arms"}},{"insert":". The gameplan is quite simple but effective. Ramp into "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" play a lot of janky wizards and tap them to draw cards. Use the interaction spells and abilites like "},{"insert":{"card-link":"Temporal Adept"}},{"insert":" or "},{"insert":{"card-link":"Daring Apprentice"}},{"insert":" to stop your opponents from winning. Eventually you will find "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" (if its exiled by some reason, use "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" ) and your wizards, which most of them are also humans, swing for the win. "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":" will help to hit through blockers, "},{"insert":{"card-link":"Time Warp"}},{"insert":" and "},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" are super draw spells to give you more time.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincon:"},{"insert":"\nHuge gym-bro wizards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deterministic infinite turns combo win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powerlevel & Bracket:"},{"insert":"\nThe deck is obviously at home in bracket 2. The whole white border restriction forces suboptimal card choices and most wizards are just straight up jank. But because of the interaction and removal package and the fantastic and consistent draw, the deck can hold itsself quite good in low to middle bracket 3. Yes, there is a potential for a infinte turns combo. No, that does not make this deck bracket 4. The deck has good draw, but no tutors and just can not consistently combo of before like turn 10.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Value:"},{"insert":"\nThe deck features "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" as a value engine to draw in response to every creature casted. \nIf by some miracle christmas-land the stars align there is also a infinite untap combo:\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" (2x activate) + "},{"insert":{"card-link":"Sky Diamond"}},{"insert":" + "},{"insert":{"card-link":"Star Compass"}},{"insert":" + "},{"insert":{"card-link":"Vedalken Mastermind"}},{"insert":" + "},{"insert":{"card-link":"Fugitive Wizard"}},{"insert":" \nBut that is just a coincidence and you should really not try to force it, cause you won't asseble it."},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\nThe most value is just "},{"insert":{"card-link":"Azami, Lady of Scrolls"}},{"insert":" . Everyone of the janky wizards is now at least an "},{"insert":{"card-link":"Archivist"}},{"insert":" , which is nice.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combo:"},{"insert":"\nNow we hit the \"that is a Bracket 4 deck!\" discussion.\nThe deck features an "},{"attributes":{"underline":true},"insert":"infinite turns combo"},{"insert":":\n"},{"insert":{"card-link":"Time Warp"}},{"insert":" /"},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" + "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" + "},{"insert":{"card-link":"Trade Routes"}},{"insert":" + at least 3 additional mana\n\nFor "},{"insert":{"card-link":"Trade Routes"}},{"insert":" there a a couple substitues: "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Temporal Adept"}},{"insert":" , "},{"insert":{"card-link":"Soratami Rainshaper"}},{"insert":" and "},{"insert":{"card-link":"Vedalken Mastermind"}},{"insert":" .\nTaking infinite turns is 100% game ending with this deck, cause "},{"insert":{"card-link":"Soratami Rainshaper"}},{"insert":" , "},{"insert":{"card-link":"Sun Quan, Lord of Wu"}},{"insert":" , "},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":" or "},{"insert":{"card-link":"Crafty Pathmage"}},{"insert":" will win the game in infinite turns and I will not deck out, cause the extra turn spell will be places on top of the deck.\n\nIn this deck the infnite turns is as game ending as any other three-card clumsy combo available in bracket 2 and will not take huge junk of time from everybody. Therefore I decided to keep it in this bracket 2 deck. In dubio if my table dislikes the combo I can simply choose not to loop it, but I like the option to end a game after like 12 turns of bracket 2 madness.\n\n\n"}]}































































