wavewhyse
341 views23 hrs ago
Commander
Size: 100Salt sum: 33.29
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"his name is pronounced \"ur-ee-on-zhay\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a combo deck taking advantage of the commander as an engine for card advantage and ramp, as well as the win condition. "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is normally extremely slow, but with untapping support accelerates to an incredible value engine for only 2 mana in the command zone. The ability to effectively draw a card for each untap, and to hold up very strong interaction (such as "},{"insert":{"card-link":"Ultimate Magic: Holy"}},{"insert":" ) at a 2 mana discount makes this deck a consistent threat at any table. It is built with bracket 3 in mind, but the speed of some combos arguably places it in bracket 4. This deck appreciates the lifegain from the commander, but is not built to particularly take advantage of it.\n\nIt *is* built to take advantage of the mana discount, with a focus on strong spells with at least 2 colorless mana in their cost, as these take full advantage of the commander and are powerhouses at this reduced cost. Though the spells are selected to still be okay if drawn into your normal hand and cast at full cost, "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" can apply the same discount to cards in your hand. Obviously, there is also a lot of topdeck manipulation and peeking to let you choose which cards are in your hand vs. your commander's 'hand', though I have chosen to omit"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" out of respect for my opponents' time and my own.\n\nUntapping is the core of the deck, to accelerate the commander and for combos. The presence of so many creatures with tap abilities makes "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" , "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" , and "},{"insert":{"card-link":"The Seriema"}},{"insert":" strong protection pieces.\n\nAs mana rocks are central to the win condition, there are a lot of them, though all colorless mana rocks are omitted: the commander's cost, the 2 mana discount, as well as the color requirements on critical activated abilities makes colorless mana often a liability during play. Colorless lands are absent for the same reason. An arguably excessive amount of modal dual-face lands are included, because lands drawn by the commander are close to dead draws - it is not worth tapping him just to play them. His discount, however, can make up for the overcosted nature of the spell side of these modal cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"When playing the deck:"},{"insert":"\nCast the commander as soon as possible, protect him, and try to maximize the use of his abilities to go for the combo quickly. To be as reactive as possible, wait until the last moment to cast instant/flash spells or use abilities (usually the previous player's end step.) Remember you can cast spells and activate abilities during your upkeep before your draw phase: you can use this to have the commander draw the top card of your library before you do if you know what it is and would rather he have it. His second ability applies for the entire turn, even to cards he draws after the abilitiy has been activated. Don't be too hasty in using his second ability though, as tapping him for it means one less draw.\n\nMost importantly, memorize the combos so you know what to look for and when you are close to a win.\n\nEqually importantly, make sure to communicate to your opponents how the deck wins and when it is threatening a win. A surprise victory may feel exhilirating, but it is short lived and one-sided. Combo decks are always more fun for the entire table, you included, as looming threats with calculated risks instead of as sucker punches.\n\nCombo Guide:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite untaps on "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Urianger Augurelt"}},{"attributes":{"underline":true,"bold":true},"insert":" allows him to draw the entire deck, play every mana rock, and play "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"underline":true,"bold":true},"insert":" + any draw spell to win. This is the deck's main win condition; it cannot feasibly win through combat damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"- All creatures involved, including "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":", need to be tappable. If Lightning Greaves are being used, you need at least 2 creatures.\n- There are 7 untapper creatures in the deck. Additionally, "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" or "},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" can work as a second untap creature. (glasspool mimic cannot copy "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or anything with "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" in play)\n- If "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is not available, infinite mana also enables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" + any tapper, or "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + any draw to win.\n- Without "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" available, infinite untaps on their own usually accomplish nothing.\n- "},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" as an untapper, and anything copying it, cannot combo with "},{"insert":{"card-link":"Azorius Chancery"}},{"insert":". Additionally, it needs either a mana-producing artifact or another untap creature (that isn't copying it/its ability) to generate mana. Combo slots affected by this are marked with an asterisk. (*)\n- "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" disables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" from winning directly or making infinite tokens.\n- "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" can allow the entire combo to happen at instant speed, unless "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" are being used.\n\n2 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite creature and artifact untaps"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":"\n+ "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps only for "},{"attributes":{"underline":true},"insert":{"card-link":"Urianger Augurelt"}},{"insert":"\n\n3 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite tokens"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps on any creature"},{"insert":"\n\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any mana-producing artifact\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Freed from the Real"}},{"insert":"/"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"= "},{"attributes":{"underline":true,"bold":true},"insert":"infinite untaps+mana (only white mana if using azorius chancery)"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any second untap creature / "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\n4 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":" \n+ "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":"/"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":"/"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" ("},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" can be used here if the untapper is "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", or if "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" is in play)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps (only blue mana if using halo fountain+azorius chancery, only white mana if using minamo+azorius chancery)"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n+ any third untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps"},{"insert":"\n\nany untap creature\n+ any other untap creature\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps+draw+tokens"},{"insert":"\n\nCommanderless combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\ninfinite mana using an untap creature other than one being used for the last requirement (technically it's finite but unattainable in normal play)\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Fatestitcher"}},{"insert":"/"},{"insert":{"card-link":"The Seriema"}},{"insert":"/"},{"insert":{"card-link":"Kelpie Guide"}},{"insert":" (with 8 lands) / "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" (able to be cast)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ "},{"insert":{"card-link":"The Seriema"}},{"insert":"\n+ 5 white mana\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\n"}]}
Commander
Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Legendary Creature - Elf Advisor

Commander
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protection
(CTRL to add secondary)
Ramp
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit

Ramp
(CTRL to add secondary)
Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Topdeck
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental

Cemetery Illuminator
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Creature - Spirit

Topdeck
(CTRL to add secondary)
Tutor
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

Tutor
(CTRL to add secondary)
Untap
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Untap
(CTRL to add secondary)
Maybeboard
Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class

Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Enchantment - Plan

Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard

Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"his name is pronounced \"ur-ee-on-zhay\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a combo deck taking advantage of the commander as an engine for card advantage and ramp, as well as the win condition. "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is normally extremely slow, but with untapping support accelerates to an incredible value engine for only 2 mana in the command zone. The ability to effectively draw a card for each untap, and to hold up very strong interaction (such as "},{"insert":{"card-link":"Ultimate Magic: Holy"}},{"insert":" ) at a 2 mana discount makes this deck a consistent threat at any table. It is built with bracket 3 in mind, but the speed of some combos arguably places it in bracket 4. This deck appreciates the lifegain from the commander, but is not built to particularly take advantage of it.\n\nIt *is* built to take advantage of the mana discount, with a focus on strong spells with at least 2 colorless mana in their cost, as these take full advantage of the commander and are powerhouses at this reduced cost. Though the spells are selected to still be okay if drawn into your normal hand and cast at full cost, "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" can apply the same discount to cards in your hand. Obviously, there is also a lot of topdeck manipulation and peeking to let you choose which cards are in your hand vs. your commander's 'hand', though I have chosen to omit"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" out of respect for my opponents' time and my own.\n\nUntapping is the core of the deck, to accelerate the commander and for combos. The presence of so many creatures with tap abilities makes "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" , "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" , and "},{"insert":{"card-link":"The Seriema"}},{"insert":" strong protection pieces.\n\nAs mana rocks are central to the win condition, there are a lot of them, though all colorless mana rocks are omitted: the commander's cost, the 2 mana discount, as well as the color requirements on critical activated abilities makes colorless mana often a liability during play. Colorless lands are absent for the same reason. An arguably excessive amount of modal dual-face lands are included, because lands drawn by the commander are close to dead draws - it is not worth tapping him just to play them. His discount, however, can make up for the overcosted nature of the spell side of these modal cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"When playing the deck:"},{"insert":"\nCast the commander as soon as possible, protect him, and try to maximize the use of his abilities to go for the combo quickly. To be as reactive as possible, wait until the last moment to cast instant/flash spells or use abilities (usually the previous player's end step.) Remember you can cast spells and activate abilities during your upkeep before your draw phase: you can use this to have the commander draw the top card of your library before you do if you know what it is and would rather he have it. His second ability applies for the entire turn, even to cards he draws after the abilitiy has been activated. Don't be too hasty in using his second ability though, as tapping him for it means one less draw.\n\nMost importantly, memorize the combos so you know what to look for and when you are close to a win.\n\nEqually importantly, make sure to communicate to your opponents how the deck wins and when it is threatening a win. A surprise victory may feel exhilirating, but it is short lived and one-sided. Combo decks are always more fun for the entire table, you included, as looming threats with calculated risks instead of as sucker punches.\n\nCombo Guide:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite untaps on "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Urianger Augurelt"}},{"attributes":{"underline":true,"bold":true},"insert":" allows him to draw the entire deck, play every mana rock, and play "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"underline":true,"bold":true},"insert":" + any draw spell to win. This is the deck's main win condition; it cannot feasibly win through combat damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"- All creatures involved, including "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":", need to be tappable. If Lightning Greaves are being used, you need at least 2 creatures.\n- There are 7 untapper creatures in the deck. Additionally, "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" or "},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" can work as a second untap creature. (glasspool mimic cannot copy "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or anything with "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" in play)\n- If "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is not available, infinite mana also enables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" + any tapper, or "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + any draw to win.\n- Without "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" available, infinite untaps on their own usually accomplish nothing.\n- "},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" as an untapper, and anything copying it, cannot combo with "},{"insert":{"card-link":"Azorius Chancery"}},{"insert":". Additionally, it needs either a mana-producing artifact or another untap creature (that isn't copying it/its ability) to generate mana. Combo slots affected by this are marked with an asterisk. (*)\n- "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" disables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" from winning directly or making infinite tokens.\n- "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" can allow the entire combo to happen at instant speed, unless "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" are being used.\n\n2 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite creature and artifact untaps"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":"\n+ "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps only for "},{"attributes":{"underline":true},"insert":{"card-link":"Urianger Augurelt"}},{"insert":"\n\n3 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite tokens"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps on any creature"},{"insert":"\n\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any mana-producing artifact\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Freed from the Real"}},{"insert":"/"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"= "},{"attributes":{"underline":true,"bold":true},"insert":"infinite untaps+mana (only white mana if using azorius chancery)"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any second untap creature / "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\n4 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":" \n+ "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":"/"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":"/"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" ("},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" can be used here if the untapper is "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", or if "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" is in play)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps (only blue mana if using halo fountain+azorius chancery, only white mana if using minamo+azorius chancery)"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n+ any third untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps"},{"insert":"\n\nany untap creature\n+ any other untap creature\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps+draw+tokens"},{"insert":"\n\nCommanderless combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\ninfinite mana using an untap creature other than one being used for the last requirement (technically it's finite but unattainable in normal play)\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Fatestitcher"}},{"insert":"/"},{"insert":{"card-link":"The Seriema"}},{"insert":"/"},{"insert":{"card-link":"Kelpie Guide"}},{"insert":" (with 8 lands) / "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" (able to be cast)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ "},{"insert":{"card-link":"The Seriema"}},{"insert":"\n+ 5 white mana\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\n"}]}

























































































































