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Commander
Size: 100Salt sum: 33.29
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wavewhyse

341 views23 hrs ago
Commander
Size: 100Salt sum: 33.29

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{"ops":[{"insert":"his name is pronounced \"ur-ee-on-zhay\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a combo deck taking advantage of the commander as an engine for card advantage and ramp, as well as the win condition. "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is normally extremely slow, but with untapping support accelerates to an incredible value engine for only 2 mana in the command zone. The ability to effectively draw a card for each untap, and to hold up very strong interaction (such as "},{"insert":{"card-link":"Ultimate Magic: Holy"}},{"insert":" ) at a 2 mana discount makes this deck a consistent threat at any table. It is built with bracket 3 in mind, but the speed of some combos arguably places it in bracket 4. This deck appreciates the lifegain from the commander, but is not built to particularly take advantage of it.\n\nIt *is* built to take advantage of the mana discount, with a focus on strong spells with at least 2 colorless mana in their cost, as these take full advantage of the commander and are powerhouses at this reduced cost. Though the spells are selected to still be okay if drawn into your normal hand and cast at full cost, "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" can apply the same discount to cards in your hand. Obviously, there is also a lot of topdeck manipulation and peeking to let you choose which cards are in your hand vs. your commander's 'hand', though I have chosen to omit"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" out of respect for my opponents' time and my own.\n\nUntapping is the core of the deck, to accelerate the commander and for combos. The presence of so many creatures with tap abilities makes "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" , "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" , and "},{"insert":{"card-link":"The Seriema"}},{"insert":" strong protection pieces.\n\nAs mana rocks are central to the win condition, there are a lot of them, though all colorless mana rocks are omitted: the commander's cost, the 2 mana discount, as well as the color requirements on critical activated abilities makes colorless mana often a liability during play. Colorless lands are absent for the same reason. An arguably excessive amount of modal dual-face lands are included, because lands drawn by the commander are close to dead draws - it is not worth tapping him just to play them. His discount, however, can make up for the overcosted nature of the spell side of these modal cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"When playing the deck:"},{"insert":"\nCast the commander as soon as possible, protect him, and try to maximize the use of his abilities to go for the combo quickly. To be as reactive as possible, wait until the last moment to cast instant/flash spells or use abilities (usually the previous player's end step.) Remember you can cast spells and activate abilities during your upkeep before your draw phase: you can use this to have the commander draw the top card of your library before you do if you know what it is and would rather he have it. His second ability applies for the entire turn, even to cards he draws after the abilitiy has been activated. Don't be too hasty in using his second ability though, as tapping him for it means one less draw.\n\nMost importantly, memorize the combos so you know what to look for and when you are close to a win.\n\nEqually importantly, make sure to communicate to your opponents how the deck wins and when it is threatening a win. A surprise victory may feel exhilirating, but it is short lived and one-sided. Combo decks are always more fun for the entire table, you included, as looming threats with calculated risks instead of as sucker punches.\n\nCombo Guide:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite untaps on "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Urianger Augurelt"}},{"attributes":{"underline":true,"bold":true},"insert":" allows him to draw the entire deck, play every mana rock, and play "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"underline":true,"bold":true},"insert":" + any draw spell to win. This is the deck's main win condition; it cannot feasibly win through combat damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"- All creatures involved, including "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":", need to be tappable. If Lightning Greaves are being used, you need at least 2 creatures.\n- There are 7 untapper creatures in the deck. Additionally, "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" or "},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" can work as a second untap creature. (glasspool mimic cannot copy "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or anything with "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" in play)\n- If "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is not available, infinite mana also enables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" + any tapper, or "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + any draw to win.\n- Without "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" available, infinite untaps on their own usually accomplish nothing.\n- "},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" as an untapper, and anything copying it, cannot combo with "},{"insert":{"card-link":"Azorius Chancery"}},{"insert":". Additionally, it needs either a mana-producing artifact or another untap creature (that isn't copying it/its ability) to generate mana. Combo slots affected by this are marked with an asterisk. (*)\n- "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" disables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" from winning directly or making infinite tokens.\n- "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" can allow the entire combo to happen at instant speed, unless "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" are being used.\n\n2 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite creature and artifact untaps"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":"\n+ "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps only for "},{"attributes":{"underline":true},"insert":{"card-link":"Urianger Augurelt"}},{"insert":"\n\n3 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite tokens"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps on any creature"},{"insert":"\n\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any mana-producing artifact\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Freed from the Real"}},{"insert":"/"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"= "},{"attributes":{"underline":true,"bold":true},"insert":"infinite untaps+mana (only white mana if using azorius chancery)"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any second untap creature / "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\n4 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":" \n+ "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":"/"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":"/"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" ("},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" can be used here if the untapper is "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", or if "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" is in play)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps (only blue mana if using halo fountain+azorius chancery, only white mana if using minamo+azorius chancery)"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n+ any third untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps"},{"insert":"\n\nany untap creature\n+ any other untap creature\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps+draw+tokens"},{"insert":"\n\nCommanderless combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\ninfinite mana using an untap creature other than one being used for the last requirement (technically it's finite but unattainable in normal play)\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Fatestitcher"}},{"insert":"/"},{"insert":{"card-link":"The Seriema"}},{"insert":"/"},{"insert":{"card-link":"Kelpie Guide"}},{"insert":" (with 8 lands) / "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" (able to be cast)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ "},{"insert":{"card-link":"The Seriema"}},{"insert":"\n+ 5 white mana\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.69
Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum —
: Look at the top card of your library. You may exile it face down.
Play Arcanum —
: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost
less to cast.
Legendary Creature - Elf Advisor
Urianger Augurelt (fic) 189

Commander

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Draw

Qty: 3 Price: $17.27
Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 33
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80

Draw

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Finisher

Qty: 2 Price: $31.48
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sta) 64
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (fca) 30

Finisher

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Land

Qty: 28 (37 w/ MDFC)Price: $196.80
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 276
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 310
Island
(
: Add
.)
Basic Land - Island
Island (fra) 385
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (ltc) 369
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 384
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 421
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (fic) 423
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (fic) 435

Land

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Protection

Qty: 13 Price: $44.47
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Louisoix's Sacrifice
As an additional cost to cast this spell, sacrifice a legendary creature or pay
.
Counter target activated ability, triggered ability, or noncreature spell.
Instant
Louisoix's Sacrifice (fin) 59
Mandate of Peace
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Mandate of Peace (c19) 4
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (plst) DDO-20
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Protection

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Ramp

Qty: 9 Price: $14.51
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 9
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Empowered Autogenerator
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Artifact
Empowered Autogenerator (eoc) 135
Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by
. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit
Ethereal Valkyrie (khc) 16
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (pw26) 3
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Interdimensional Web Watch (spm) 165
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367

Ramp

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Removal

Qty: 10 Price: $43.06
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 449
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Suppression Ray
Tap all creatures target player controls. You may pay any amount of
. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Suppression Ray // Orderly Plaza (mh3) 260Suppression Ray // Orderly Plaza (mh3) 260
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Stax

Qty: 2 Price: $5.68
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (plst) ELD-18
Leyline of Singularity
If this card is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Enchantment
Leyline of Singularity (gpt) 29

Stax

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Topdeck

Qty: 8 Price: $55.12
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (fca) 28
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental
Cavalier of Gales (m20) 52
Cemetery Illuminator
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Creature - Spirit
Cemetery Illuminator (vow) 50
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Legendary Creature - Human Warrior Ally
Hakoda, Selfless Commander (tla) 23
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337

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Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35

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Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (plst) ONS-64
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dazzling Theater // Prop Room (dsk) 3
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (nec) 6
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (plst) ALA-43
Forensic Researcher
: Untap another target permanent you control.
, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Creature - Merfolk Detective
Forensic Researcher (mkm) 58
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sld) 425
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (sld) 229
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
North Pole Patrol
: Untap another target permanent you control.
Waterbend
,
: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Soldier Ally
North Pole Patrol (tla) 65
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (plst) SCG-45
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
The Fifth Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
Legendary Creature - Doctor Time Lord
The Fifth Doctor (who) 127
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

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Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Clever Conjurer
Mage Hand —
: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Creature - Wizard Gnome
Clever Conjurer (afr) 51
Cloud's Limit Break
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash —
— Destroy all tapped creatures.
Instant
Cloud's Limit Break (fic) 14
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 15
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (c18) 88
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (chk) 275
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Ith, High Arcanist
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Legendary Creature - Human Wizard
Ith, High Arcanist (tsr) 255
Kayla's Music Box
,
: Look at the top card of your library, then exile it face down. (You may look at it any time.)
: Until end of turn, you may play cards you own exiled with Kayla's Music Box.
Legendary Artifact
Kayla's Music Box (brc) 62
Lens of Clarity
You may look at the top card of your library and at face-down creatures you don't control any time.
Artifact
Lens of Clarity (ktk) 223
Magewright's Stone
,
: Untap target creature that has an activated ability with
in its cost.
Artifact
Magewright's Stone (dis) 162
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307
Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs
less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class
Monk Class (afr) 228
Nimbleclaw Adept
Bigby's Hand —
: Untap two other target permanents. Activate only as a sorcery and only once each turn.
Creature - Wizard Dragon
Nimbleclaw Adept (clb) 86
Nyx Lotus
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Artifact
Nyx Lotus (thb) 235
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Reveille Squad
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
Creature - Human Rebel
Reveille Squad (pcy) 18
Rewrite History
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Enchantment - Plan
Rewrite History (msh) 71
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Spirit Giant
Sage of the Beyond (otc) 111
See the Truth
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
See the Truth (m21) 69
Sinister Concierge
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature - Human Wizard
Sinister Concierge (ncc) 30
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue —
: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor
Sokrates, Athenian Teacher (acr) 67
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (dsc) 75
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
,
: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
The Millennium Calendar (lci) 257
Unbender Tine
: Untap another target permanent.
Artifact
Unbender Tine (arc) 97
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga
War of the Last Alliance (ltr) 36

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Deck Info

Deck stats

32 pips - 27 cards
41 mana - 33 cards
45 pips - 35 cards
47 mana - 39 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"his name is pronounced \"ur-ee-on-zhay\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a combo deck taking advantage of the commander as an engine for card advantage and ramp, as well as the win condition. "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" is normally extremely slow, but with untapping support accelerates to an incredible value engine for only 2 mana in the command zone. The ability to effectively draw a card for each untap, and to hold up very strong interaction (such as "},{"insert":{"card-link":"Ultimate Magic: Holy"}},{"insert":" ) at a 2 mana discount makes this deck a consistent threat at any table. It is built with bracket 3 in mind, but the speed of some combos arguably places it in bracket 4. This deck appreciates the lifegain from the commander, but is not built to particularly take advantage of it.\n\nIt *is* built to take advantage of the mana discount, with a focus on strong spells with at least 2 colorless mana in their cost, as these take full advantage of the commander and are powerhouses at this reduced cost. Though the spells are selected to still be okay if drawn into your normal hand and cast at full cost, "},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" and "},{"insert":{"card-link":"Ethereal Valkyrie"}},{"insert":" can apply the same discount to cards in your hand. Obviously, there is also a lot of topdeck manipulation and peeking to let you choose which cards are in your hand vs. your commander's 'hand', though I have chosen to omit"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" out of respect for my opponents' time and my own.\n\nUntapping is the core of the deck, to accelerate the commander and for combos. The presence of so many creatures with tap abilities makes "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" , "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" , and "},{"insert":{"card-link":"The Seriema"}},{"insert":" strong protection pieces.\n\nAs mana rocks are central to the win condition, there are a lot of them, though all colorless mana rocks are omitted: the commander's cost, the 2 mana discount, as well as the color requirements on critical activated abilities makes colorless mana often a liability during play. Colorless lands are absent for the same reason. An arguably excessive amount of modal dual-face lands are included, because lands drawn by the commander are close to dead draws - it is not worth tapping him just to play them. His discount, however, can make up for the overcosted nature of the spell side of these modal cards.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"When playing the deck:"},{"insert":"\nCast the commander as soon as possible, protect him, and try to maximize the use of his abilities to go for the combo quickly. To be as reactive as possible, wait until the last moment to cast instant/flash spells or use abilities (usually the previous player's end step.) Remember you can cast spells and activate abilities during your upkeep before your draw phase: you can use this to have the commander draw the top card of your library before you do if you know what it is and would rather he have it. His second ability applies for the entire turn, even to cards he draws after the abilitiy has been activated. Don't be too hasty in using his second ability though, as tapping him for it means one less draw.\n\nMost importantly, memorize the combos so you know what to look for and when you are close to a win.\n\nEqually importantly, make sure to communicate to your opponents how the deck wins and when it is threatening a win. A surprise victory may feel exhilirating, but it is short lived and one-sided. Combo decks are always more fun for the entire table, you included, as looming threats with calculated risks instead of as sucker punches.\n\nCombo Guide:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite untaps on "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Urianger Augurelt"}},{"attributes":{"underline":true,"bold":true},"insert":" allows him to draw the entire deck, play every mana rock, and play "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"underline":true,"bold":true},"insert":" + any draw spell to win. This is the deck's main win condition; it cannot feasibly win through combat damage."},{"attributes":{"header":3},"insert":"\n"},{"insert":"- All creatures involved, including "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":", need to be tappable. If Lightning Greaves are being used, you need at least 2 creatures.\n- There are 7 untapper creatures in the deck. Additionally, "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" or "},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":" can work as a second untap creature. (glasspool mimic cannot copy "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or anything with "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" in play)\n- If "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is not available, infinite mana also enables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" + any tapper, or "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + any draw to win.\n- Without "},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" available, infinite untaps on their own usually accomplish nothing.\n- "},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" as an untapper, and anything copying it, cannot combo with "},{"insert":{"card-link":"Azorius Chancery"}},{"insert":". Additionally, it needs either a mana-producing artifact or another untap creature (that isn't copying it/its ability) to generate mana. Combo slots affected by this are marked with an asterisk. (*)\n- "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" disables "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" from winning directly or making infinite tokens.\n- "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" can allow the entire combo to happen at instant speed, unless "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" are being used.\n\n2 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite creature and artifact untaps"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":"\n+ "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps only for "},{"attributes":{"underline":true},"insert":{"card-link":"Urianger Augurelt"}},{"insert":"\n\n3 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite tokens"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps on any creature"},{"insert":"\n\n"},{"insert":{"card-link":"Aphetto Alchemist"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any mana-producing artifact\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Freed from the Real"}},{"insert":"/"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"= "},{"attributes":{"underline":true,"bold":true},"insert":"infinite untaps+mana (only white mana if using azorius chancery)"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ any second untap creature / "},{"insert":{"card-link":"Freed from the Real"}},{"insert":" /"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" \n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite untaps+mana"},{"insert":"\n\n4 cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nany untap creature\n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" \n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":" \n+ "},{"insert":{"card-link":"Patriar's Seal"}},{"insert":"/"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":"/"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" ("},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" can be used here if the untapper is "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" or "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":", or if "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":" is in play)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps (only blue mana if using halo fountain+azorius chancery, only white mana if using minamo+azorius chancery)"},{"insert":"\n\n"},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" \n+ "},{"insert":{"card-link":"Leyline of Singularity"}},{"insert":"\n+ any second untap creature\n+ any third untap creature\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps"},{"insert":"\n\nany untap creature\n+ any other untap creature\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":"\n+ "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"/"},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":"/"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"= infinite mana+untaps+draw+tokens"},{"insert":"\n\nCommanderless combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\ninfinite mana using an untap creature other than one being used for the last requirement (technically it's finite but unattainable in normal play)\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Fatestitcher"}},{"insert":"/"},{"insert":{"card-link":"The Seriema"}},{"insert":"/"},{"insert":{"card-link":"Kelpie Guide"}},{"insert":" (with 8 lands) / "},{"insert":{"card-link":"Lost in the Maze"}},{"insert":" (able to be cast)\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\nany untap creature*\n+ "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" \n+ "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":"\n+ "},{"insert":{"card-link":"The Seriema"}},{"insert":"\n+ 5 white mana\n"},{"attributes":{"underline":true,"bold":true},"insert":"= victory"},{"insert":"\n\n"}]}
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