jhodgkins19
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Stormrender's Fury"},{"insert":" is a Mardu (R/W/B) Voltron and global apocalypse powerhouse designed to turn your commander into an unstoppable, board-wiping force of pure destruction. Helmed by "},{"insert":{"card-link":"Zurgo Helmsmasher"}},{"insert":", the deck capitalizes on its commander's aggressive stat line, haste, and crucial indestructible modifier during your turn. The primary strategy centers on strapping lethal combat augmentations onto Zurgo and sending him into the red zone. By constantly threatening immediate commander damage, you pressure opponents while using a punishing suite of board wipes to dismantle their defenses, ensuring that your path to victory is paved with total battlefield devastation.\n\nThe defining linchpin of the deck’s strategy is the catastrophic interaction between your commander and global removal. Mass destruction spells like "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":", "},{"insert":{"card-link":"Solar Blaze"}},{"insert":", and "},{"insert":{"card-link":"Fumigate"}},{"insert":" leave Zurgo completely untouched on your turn, cleanly clearing out blocker lines and turning your opponents' fields to ash. This board-wiping philosophy achieves its ultimate expression with "},{"insert":{"card-link":"Worldslayer"}},{"insert":". Equipping Zurgo with this legendary weapon guarantees an inescapable tactical lockdown; whenever he connects for combat damage, the weapon completely detonates all other permanents on the battlefield, leaving your indestructible commander standing completely alone in a barren wasteland to cleanly finish off the pod.\n\nTo accelerate Zurgo into a true one-shot threat, the deck runs a highly synergistic combat and damage multiplier package. Power enhancements like "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":", and "},{"insert":{"card-link":"Legion Leadership // Legion Stronghold"}},{"insert":" instantly balloon your commander's stats, while "},{"insert":{"card-link":"Fireshrieker"}},{"insert":" and "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" add lethal double strike capabilities. These combat loops are pushed into absolute overdrive by "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":", who grants additional combat phases to close out games rapidly, and "},{"attributes":{"bold":true},"insert":"Gratuitous Violence"},{"insert":", which doubles all damage dealt by your threats. Should opponents look to redirect or punish your aggression, "},{"insert":{"card-link":"Assault Suit"}},{"insert":" prevents them from sacrificing your crown jewel, while "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" converts opposing blocking math into lethal direct burn face damage.\n\nTo secure this apocalyptic setup, the deck relies on a sophisticated suite of utility, protection, and custom cross-over tools to protect your assets. Essential search capability is handled by "},{"insert":{"card-link":"Sunforger"}},{"insert":", allowing you to repeatedly tutor up instant-speed protection like "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Make a Stand"}},{"insert":", and "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" to completely deflect targeted removal or shelter your support creatures. High-utility custom tech like "},{"insert":{"card-link":"War Machine, Legacy of Iron"}},{"insert":", "},{"insert":{"card-link":"Red Hulk"}},{"insert":", and "},{"insert":{"card-link":"The Scarlet Witch"}},{"insert":" apply intense structural pressure and card manipulation, while "},{"insert":{"card-link":"Combustion Man"}},{"insert":" and "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" provide excellent targeted removal and counters. Finally, pieces like "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":", "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":", and "},{"insert":{"card-link":"Haystack"}},{"insert":" ensure Zurgo is fully insulated against exile or tactical interaction. Ultimately, your opponents face a simple, grim choice—immediate tactical evaporation or absolute planetary liquidation—ensuring that every attack phase is a storm they simply cannot survive.\n"}]}
Burn
Burn
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Counters
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Ally Noble

Counters
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Creature
Creature
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Drain
Drain
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Draw
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally

Draw
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Finisher
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Finisher
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Land
Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Interceptor Mechan
Flying
When this creature enters, return target artifact or creature card from your graveyard to your hand.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
When this creature enters, return target artifact or creature card from your graveyard to your hand.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Creature Artifact - Robot

Recursion
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Stormrender's Fury"},{"insert":" is a Mardu (R/W/B) Voltron and global apocalypse powerhouse designed to turn your commander into an unstoppable, board-wiping force of pure destruction. Helmed by "},{"insert":{"card-link":"Zurgo Helmsmasher"}},{"insert":", the deck capitalizes on its commander's aggressive stat line, haste, and crucial indestructible modifier during your turn. The primary strategy centers on strapping lethal combat augmentations onto Zurgo and sending him into the red zone. By constantly threatening immediate commander damage, you pressure opponents while using a punishing suite of board wipes to dismantle their defenses, ensuring that your path to victory is paved with total battlefield devastation.\n\nThe defining linchpin of the deck’s strategy is the catastrophic interaction between your commander and global removal. Mass destruction spells like "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", "},{"insert":{"card-link":"Ruinous Ultimatum"}},{"insert":", "},{"insert":{"card-link":"Solar Blaze"}},{"insert":", and "},{"insert":{"card-link":"Fumigate"}},{"insert":" leave Zurgo completely untouched on your turn, cleanly clearing out blocker lines and turning your opponents' fields to ash. This board-wiping philosophy achieves its ultimate expression with "},{"insert":{"card-link":"Worldslayer"}},{"insert":". Equipping Zurgo with this legendary weapon guarantees an inescapable tactical lockdown; whenever he connects for combat damage, the weapon completely detonates all other permanents on the battlefield, leaving your indestructible commander standing completely alone in a barren wasteland to cleanly finish off the pod.\n\nTo accelerate Zurgo into a true one-shot threat, the deck runs a highly synergistic combat and damage multiplier package. Power enhancements like "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":", and "},{"insert":{"card-link":"Legion Leadership // Legion Stronghold"}},{"insert":" instantly balloon your commander's stats, while "},{"insert":{"card-link":"Fireshrieker"}},{"insert":" and "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" add lethal double strike capabilities. These combat loops are pushed into absolute overdrive by "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":", who grants additional combat phases to close out games rapidly, and "},{"attributes":{"bold":true},"insert":"Gratuitous Violence"},{"insert":", which doubles all damage dealt by your threats. Should opponents look to redirect or punish your aggression, "},{"insert":{"card-link":"Assault Suit"}},{"insert":" prevents them from sacrificing your crown jewel, while "},{"insert":{"card-link":"Brash Taunter"}},{"insert":" converts opposing blocking math into lethal direct burn face damage.\n\nTo secure this apocalyptic setup, the deck relies on a sophisticated suite of utility, protection, and custom cross-over tools to protect your assets. Essential search capability is handled by "},{"insert":{"card-link":"Sunforger"}},{"insert":", allowing you to repeatedly tutor up instant-speed protection like "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Make a Stand"}},{"insert":", and "},{"insert":{"card-link":"Bolt Bend"}},{"insert":" to completely deflect targeted removal or shelter your support creatures. High-utility custom tech like "},{"insert":{"card-link":"War Machine, Legacy of Iron"}},{"insert":", "},{"insert":{"card-link":"Red Hulk"}},{"insert":", and "},{"insert":{"card-link":"The Scarlet Witch"}},{"insert":" apply intense structural pressure and card manipulation, while "},{"insert":{"card-link":"Combustion Man"}},{"insert":" and "},{"insert":{"card-link":"Fire Lord Zuko"}},{"insert":" provide excellent targeted removal and counters. Finally, pieces like "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":", "},{"insert":{"card-link":"Valkyrie's Call"}},{"insert":", and "},{"insert":{"card-link":"Haystack"}},{"insert":" ensure Zurgo is fully insulated against exile or tactical interaction. Ultimately, your opponents face a simple, grim choice—immediate tactical evaporation or absolute planetary liquidation—ensuring that every attack phase is a storm they simply cannot survive.\n"}]}
























































































