AngryTux384
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Commander
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{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar, Trinket Mage, and Elixir of Immortality to continuously go through a loop that can generate large amounts of resources at the cost of only one or two mana. Initial setup is meant to be completed turn four, utilizing the 1-Mana Ramp spells that green has access to to ramp the commander out on turn three. \n\n---What to look for in a hand---\n-3 Lands\n-1 Piece of 1 Mana Ramp\n-1 Haste Enabler\n-Ideally some low-cmc creatures\n\n---The Game Plan---\nTurn 1: Play a land and a piece of 1 Mana Ramp\nTurn 2: Play a land and a haste enabler (if it is a piece of equipment)\nTurn 3: Play a land, play the commander\nTurn 4: Play a creature. Sac the creature to the commander, and find Ioreth. Give Ioreth Haste, then use her to untap the commander. Sac another creature to the commander (Mana Dork if necessary) and get Saryth. To get Ioreth and Saryth, it may be necessary to \"cycle\" through some auto-untappers. If you have enough resources, get a piece of protection.\nTurn 5 and later: Setup and Go through \"The Loop\"\n\n---The Loop---\nSac a Thopter, get a CMC=1 creature - 1 Mana, 1 Mana total\nSac the CMC=1 creature, get Cloud of Faeries - 1 Mana, then -2 Mana - 0 Mana total\nSac Cloud of Faeries, get Trinket Mage and Elixir of Immortality - 1 Mana, 1 Mana total\nSac Trinket Mage, get Whirler Rogue or an effect creature - 1 Mana, 2 Mana total\nSac Whirler Rogue, get Peregrine Drake - 1 Mana, then -5 Mana, -2 Mana total\nSac Peregrine Drake, get Drowner of Hope or Earthshaker Giant - 1 Mana, then -2 Mana, -3 Mana total\nSac Drowner of Hope, then fail to find or get an effect creature then sac that and fail to find - 1/2 Mana, -2/-1 Mana total\nPlay and Sac Elixir of Immortality - 3 Mana, 1/2 Mana total\nRepeat\nThis requires one or two Mana each iteration and 3 Mana up front.\nNotice that if you use Arboreal Grazer or Elvish Pioneer as your 1 CMC creature, you also get to put a land into play tapped every time you do this.\n\n---Uses of Effect creatures---\nEffect creatures can do a variety of different things depending on what is currently necessary. Removal (Titan of Industry, Meteor Golem, Phyrexian Ingester), Graveyard Hate (Dauntless Scrapbot), Ramp (Wood Elves, Solemn Simulacrum), and Draw (Solemn Simulacrum, Tishana, Voice of Thunder) are all available. Titan of Industry is an especially powerful piece, as can function as all three of Removal, Protection, and an additional token generator. Which of these is most important in any given situation is up to the pilot of the deck to decide. In particular, I would like to point your attention towards the tutor chain Corridor Monitor -> Wood Elves -> Solemn Simulacrum -> Spiketail Drake, which costs 3 Mana and a token and nets you 2 lands on the battlefield, 1 card drawn, and one protection piece.\n\n---What to do if your Stuff get Removed---\nDon't let your stuff get removed. In case that does not work, there are creatures that allow you to return creatures and artifacts from the graveyard. Swords to Plowshares is a problem and needs to be prevented/countered under all circumstances. Protection is helpfully provided in the form of creatures, and is thus tutorable using the commander's ability.\n\n---Why don't you add <X card that makes the loop cost one mana less/makes it give one mana more>---\nBecause then you just win the game when you achieve the loop and that is 1) not fun and 2) would put the deck in a powerlevel that the rest of the deck just can't back up.\n\n---A small note on the ramp package---\nUnfortunately, allowing a land to tap for more than one mana in this deck causes the loop to go mana-positive (which is undesirable for the reasons listed above). As such, Utopia Sprawl and Wild Growth are out as 1-Mana ramp options. I personally don't like intentionally playing my deck suboptimally to avoid this problem, but if you are fine with doing that you can swap out Birds of Paradise for Wild Growth and save some money. (This is also the reason why I don't play Simic Growth Chamber).\n"}]}
Commander
Commander
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Auto Untap
Auto Untap
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Effect Creatures
Effect Creatures
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Haste Enablers
Ring of Valkas
Equipped creature has haste. (It can attack and no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Haste Enablers
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Hidden Commander
Hidden Commander
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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The Loop
The Loop
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Bracket 4 Upgrade
Bracket 4 Upgrade
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar, Trinket Mage, and Elixir of Immortality to continuously go through a loop that can generate large amounts of resources at the cost of only one or two mana. Initial setup is meant to be completed turn four, utilizing the 1-Mana Ramp spells that green has access to to ramp the commander out on turn three. \n\n---What to look for in a hand---\n-3 Lands\n-1 Piece of 1 Mana Ramp\n-1 Haste Enabler\n-Ideally some low-cmc creatures\n\n---The Game Plan---\nTurn 1: Play a land and a piece of 1 Mana Ramp\nTurn 2: Play a land and a haste enabler (if it is a piece of equipment)\nTurn 3: Play a land, play the commander\nTurn 4: Play a creature. Sac the creature to the commander, and find Ioreth. Give Ioreth Haste, then use her to untap the commander. Sac another creature to the commander (Mana Dork if necessary) and get Saryth. To get Ioreth and Saryth, it may be necessary to \"cycle\" through some auto-untappers. If you have enough resources, get a piece of protection.\nTurn 5 and later: Setup and Go through \"The Loop\"\n\n---The Loop---\nSac a Thopter, get a CMC=1 creature - 1 Mana, 1 Mana total\nSac the CMC=1 creature, get Cloud of Faeries - 1 Mana, then -2 Mana - 0 Mana total\nSac Cloud of Faeries, get Trinket Mage and Elixir of Immortality - 1 Mana, 1 Mana total\nSac Trinket Mage, get Whirler Rogue or an effect creature - 1 Mana, 2 Mana total\nSac Whirler Rogue, get Peregrine Drake - 1 Mana, then -5 Mana, -2 Mana total\nSac Peregrine Drake, get Drowner of Hope or Earthshaker Giant - 1 Mana, then -2 Mana, -3 Mana total\nSac Drowner of Hope, then fail to find or get an effect creature then sac that and fail to find - 1/2 Mana, -2/-1 Mana total\nPlay and Sac Elixir of Immortality - 3 Mana, 1/2 Mana total\nRepeat\nThis requires one or two Mana each iteration and 3 Mana up front.\nNotice that if you use Arboreal Grazer or Elvish Pioneer as your 1 CMC creature, you also get to put a land into play tapped every time you do this.\n\n---Uses of Effect creatures---\nEffect creatures can do a variety of different things depending on what is currently necessary. Removal (Titan of Industry, Meteor Golem, Phyrexian Ingester), Graveyard Hate (Dauntless Scrapbot), Ramp (Wood Elves, Solemn Simulacrum), and Draw (Solemn Simulacrum, Tishana, Voice of Thunder) are all available. Titan of Industry is an especially powerful piece, as can function as all three of Removal, Protection, and an additional token generator. Which of these is most important in any given situation is up to the pilot of the deck to decide. In particular, I would like to point your attention towards the tutor chain Corridor Monitor -> Wood Elves -> Solemn Simulacrum -> Spiketail Drake, which costs 3 Mana and a token and nets you 2 lands on the battlefield, 1 card drawn, and one protection piece.\n\n---What to do if your Stuff get Removed---\nDon't let your stuff get removed. In case that does not work, there are creatures that allow you to return creatures and artifacts from the graveyard. Swords to Plowshares is a problem and needs to be prevented/countered under all circumstances. Protection is helpfully provided in the form of creatures, and is thus tutorable using the commander's ability.\n\n---Why don't you add <X card that makes the loop cost one mana less/makes it give one mana more>---\nBecause then you just win the game when you achieve the loop and that is 1) not fun and 2) would put the deck in a powerlevel that the rest of the deck just can't back up.\n\n---A small note on the ramp package---\nUnfortunately, allowing a land to tap for more than one mana in this deck causes the loop to go mana-positive (which is undesirable for the reasons listed above). As such, Utopia Sprawl and Wild Growth are out as 1-Mana ramp options. I personally don't like intentionally playing my deck suboptimally to avoid this problem, but if you are fine with doing that you can swap out Birds of Paradise for Wild Growth and save some money. (This is also the reason why I don't play Simic Growth Chamber).\n"}]}









































































