AngryTux384
517 views37 days ago
Commander
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{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar to find combo pieces to win the game very quickly. The deck can consistently win the game on turn 4 or 5, with some luck you may be able to play protection and/or interaction spells during those 4-5 turns. I have had a turn three win happen in playtesting, but this requires a very lucky hand. If your win gets disrupted, you have a various creature-based recursion tools available. In a previous version of the deck, being disrupted would result in a really fun game of ressource-management and line-finding. I changed that version significantly, since the turns it was taking were just too long for braket three, but it is my hope that this gameplay pattern has been preserved here.\n\n---What to look for in a hand---\n3 Lands. You can keep two, but that is very risky."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1 ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not be afraid to mulligan as low as four or five cards to achieve this.\n\n---The game plan---\nTurn 1: Play a land and a ramp spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Play a land. Use the mana you have at your disposal to slow down your opponents or to protect your own game plan as much as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Play your commander. Alternatively, you may choose to delay your win for one turn and interact here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4/5: Win the game with your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n---The combo---\nThis requires a non-summoning-sick commander and lands that can tap for at least {2}{G}{U}{U}\nTap Prime Speaker Vannifar and sacrifice one of the creatures that you should have at this point. Turn it into Shrine Steward. Tutor up Aura of Dominion with its trigger and cast it on the Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using some mana, you can tutor up Brood Monitor and Birthing Hulk to make some Eldrazi Scions. These are very flexible, as they can both be used for mana and as fodder for the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Peregrine Drake with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Lilysplash Mentor with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Lilysplash Mentor's ability a bunch of times to make billions of blue and (if possible) green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the commander to tutor up Labroratory Maniac and Azure Mage. Activate Azure Mage's ability a bunch of times to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When tutoring with the commander, notice that:\nYou can essentially \"skip\" mana values two and four once and mana value three four times by tutoring up creatures of that mana value that can untap a creature when they enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring Cloud of Faeries can function as a ritual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your lands can only tap for one blue mana, you cannot win the game, as Azure Mage's ability requires blue mana, and you have to spend one blue mana everytime you want to untap your lands with Peregrine Drake. To fix this, you can tutor for Pia, Aether Ascetic somewhere in this chain and use her ETB-ability to tutor up Utopia Sprawl, which can give you the extra blue mana. This uses some ressources, but is sometimes the only option."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
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Auto Untap
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Effect Creatures
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Land
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Protection
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Ramp
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Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Redundancy
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Stax
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Winning
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Deck Info
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Description
{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar to find combo pieces to win the game very quickly. The deck can consistently win the game on turn 4 or 5, with some luck you may be able to play protection and/or interaction spells during those 4-5 turns. I have had a turn three win happen in playtesting, but this requires a very lucky hand. If your win gets disrupted, you have a various creature-based recursion tools available. In a previous version of the deck, being disrupted would result in a really fun game of ressource-management and line-finding. I changed that version significantly, since the turns it was taking were just too long for braket three, but it is my hope that this gameplay pattern has been preserved here.\n\n---What to look for in a hand---\n3 Lands. You can keep two, but that is very risky."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1 ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not be afraid to mulligan as low as four or five cards to achieve this.\n\n---The game plan---\nTurn 1: Play a land and a ramp spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Play a land. Use the mana you have at your disposal to slow down your opponents or to protect your own game plan as much as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Play your commander. Alternatively, you may choose to delay your win for one turn and interact here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4/5: Win the game with your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n---The combo---\nThis requires a non-summoning-sick commander and lands that can tap for at least {2}{G}{U}{U}\nTap Prime Speaker Vannifar and sacrifice one of the creatures that you should have at this point. Turn it into Shrine Steward. Tutor up Aura of Dominion with its trigger and cast it on the Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using some mana, you can tutor up Brood Monitor and Birthing Hulk to make some Eldrazi Scions. These are very flexible, as they can both be used for mana and as fodder for the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Peregrine Drake with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Lilysplash Mentor with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Lilysplash Mentor's ability a bunch of times to make billions of blue and (if possible) green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the commander to tutor up Labroratory Maniac and Azure Mage. Activate Azure Mage's ability a bunch of times to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When tutoring with the commander, notice that:\nYou can essentially \"skip\" mana values two and four once and mana value three four times by tutoring up creatures of that mana value that can untap a creature when they enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring Cloud of Faeries can function as a ritual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your lands can only tap for one blue mana, you cannot win the game, as Azure Mage's ability requires blue mana, and you have to spend one blue mana everytime you want to untap your lands with Peregrine Drake. To fix this, you can tutor for Pia, Aether Ascetic somewhere in this chain and use her ETB-ability to tutor up Utopia Sprawl, which can give you the extra blue mana. This uses some ressources, but is sometimes the only option."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




































































