517 views37 days ago
Commander
Size: 100Salt sum: 46.73
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AngryTux384

517 views37 days ago
Commander
Size: 100Salt sum: 46.73

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{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar to find combo pieces to win the game very quickly. The deck can consistently win the game on turn 4 or 5, with some luck you may be able to play protection and/or interaction spells during those 4-5 turns. I have had a turn three win happen in playtesting, but this requires a very lucky hand. If your win gets disrupted, you have a various creature-based recursion tools available. In a previous version of the deck, being disrupted would result in a really fun game of ressource-management and line-finding. I changed that version significantly, since the turns it was taking were just too long for braket three, but it is my hope that this gameplay pattern has been preserved here.\n\n---What to look for in a hand---\n3 Lands. You can keep two, but that is very risky."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1 ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not be afraid to mulligan as low as four or five cards to achieve this.\n\n---The game plan---\nTurn 1: Play a land and a ramp spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Play a land. Use the mana you have at your disposal to slow down your opponents or to protect your own game plan as much as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Play your commander. Alternatively, you may choose to delay your win for one turn and interact here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4/5: Win the game with your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n---The combo---\nThis requires a non-summoning-sick commander and lands that can tap for at least {2}{G}{U}{U}\nTap Prime Speaker Vannifar and sacrifice one of the creatures that you should have at this point. Turn it into Shrine Steward. Tutor up Aura of Dominion with its trigger and cast it on the Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using some mana, you can tutor up Brood Monitor and Birthing Hulk to make some Eldrazi Scions. These are very flexible, as they can both be used for mana and as fodder for the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Peregrine Drake with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Lilysplash Mentor with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Lilysplash Mentor's ability a bunch of times to make billions of blue and (if possible) green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the commander to tutor up Labroratory Maniac and Azure Mage. Activate Azure Mage's ability a bunch of times to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When tutoring with the commander, notice that:\nYou can essentially \"skip\" mana values two and four once and mana value three four times by tutoring up creatures of that mana value that can untap a creature when they enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring Cloud of Faeries can function as a ritual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your lands can only tap for one blue mana, you cannot win the game, as Azure Mage's ability requires blue mana, and you have to spend one blue mana everytime you want to untap your lands with Peregrine Drake. To fix this, you can tutor for Pia, Aether Ascetic somewhere in this chain and use her ETB-ability to tutor up Utopia Sprawl, which can give you the extra blue mana. This uses some ressources, but is sometimes the only option."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195

Commander

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Bounding Krasis
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may tap or untap target creature.
Creature - Lizard Fish
Bounding Krasis (plst) ORI-212
Breaching Hippocamp
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap another target creature you control.
Creature - Fish Horse
Breaching Hippocamp (j25) 290
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (woc) 86
Corridor Monitor
When this creature enters, untap target artifact or creature you control.
Creature Artifact - Construct
Corridor Monitor (2xm) 46
Glamermite
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
Creature - Rogue Faerie
Glamermite (ecl) 50
Hyrax Tower Scout
When this creature enters, untap target creature.
Creature - Human Scout
Hyrax Tower Scout (thb) 173
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 292
Pestermite
Flash
Flying
When this creature enters, you may tap or untap target permanent.
Creature - Rogue Faerie
Pestermite (j25) 343

Auto Untap

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Dauntless Scrapbot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature Artifact - Robot
Dauntless Scrapbot (eoe) 237
Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.
Creature Artifact - Golem
Meteor Golem (fic) 351
Tishana, Voice of Thunder
Tishana's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters, draw a card for each creature you control.
Legendary Creature - Merfolk Shaman
Tishana, Voice of Thunder (lcc) 291
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (ecc) 117

Effect Creatures

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 319
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tmc) 69
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (fic) 410
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (tmc) 74
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (fic) 440
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Daring Apprentice
, Sacrifice this creature: Counter target spell.
Creature - Human Wizard
Daring Apprentice (9ed) 72
Fugitive Droid
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Creature Artifact - Scientist Robot
Fugitive Droid (tmt) 40
Guardian Augmenter
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Creature - Wizard Troll
Guardian Augmenter (soc) 271
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (plst) JMP-154
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171
Spiketail Drakeling
Flying
Sacrifice this creature: Counter target spell unless its controller pays
.
Creature - Drake
Spiketail Drakeling (tsr) 89
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245

Protection

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Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (plst) CSP-105
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Elvish Pioneer
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature - Elf Druid
Elvish Pioneer (8ed) 243
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Krosan Wayfarer
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
Creature - Human Druid
Krosan Wayfarer (jud) 123
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (plst) SOK-144
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (10e) 297
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Elvish Regrower
When this creature enters, return target permanent card from your graveyard to your hand.
Creature - Elf Druid
Elvish Regrower (fdn) 104
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (m3c) 247
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274

Recursion

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Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Redundancy

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Exclusion Mage
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Exclusion Mage (j25) 306
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52

Removal

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Damping Sphere
If a land is tapped for two or more mana, it produces
instead of any other type and amount.
Each spell a player casts costs
more to cast for each other spell that player has cast this turn.
Artifact
Damping Sphere (dmr) 219
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 63
Thorn of Amethyst
Noncreature spells cost
more to cast.
Artifact
Thorn of Amethyst (lrw) 262

Stax

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Aura of Dominion
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Enchantment - Aura
Aura of Dominion (chk) 51
Azure Mage
: Draw a card.
Creature - Human Wizard
Azure Mage (mm3) 31
Birthing Hulk
Devoid (This card has no color.)
When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
." (
represents colorless mana.)
: Regenerate this creature.
Creature - Eldrazi Drone
Birthing Hulk (ogw) 121
Brood Monitor
Devoid (This card has no color.)
When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Brood Monitor (j22) 637
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Lilysplash Mentor
Reach
: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Creature - Druid Frog
Lilysplash Mentor (blb) 222
Shrine Steward
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Shrine Steward (neo) 259

Winning

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
32 pips - 26 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
39 pips - 31 cards
32 mana - 30 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck attempts to use Prime Speaker Vannifar to find combo pieces to win the game very quickly. The deck can consistently win the game on turn 4 or 5, with some luck you may be able to play protection and/or interaction spells during those 4-5 turns. I have had a turn three win happen in playtesting, but this requires a very lucky hand. If your win gets disrupted, you have a various creature-based recursion tools available. In a previous version of the deck, being disrupted would result in a really fun game of ressource-management and line-finding. I changed that version significantly, since the turns it was taking were just too long for braket three, but it is my hope that this gameplay pattern has been preserved here.\n\n---What to look for in a hand---\n3 Lands. You can keep two, but that is very risky."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 1 ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not be afraid to mulligan as low as four or five cards to achieve this.\n\n---The game plan---\nTurn 1: Play a land and a ramp spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Play a land. Use the mana you have at your disposal to slow down your opponents or to protect your own game plan as much as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Play your commander. Alternatively, you may choose to delay your win for one turn and interact here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4/5: Win the game with your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n---The combo---\nThis requires a non-summoning-sick commander and lands that can tap for at least {2}{G}{U}{U}\nTap Prime Speaker Vannifar and sacrifice one of the creatures that you should have at this point. Turn it into Shrine Steward. Tutor up Aura of Dominion with its trigger and cast it on the Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Using some mana, you can tutor up Brood Monitor and Birthing Hulk to make some Eldrazi Scions. These are very flexible, as they can both be used for mana and as fodder for the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Peregrine Drake with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor up Lilysplash Mentor with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Lilysplash Mentor's ability a bunch of times to make billions of blue and (if possible) green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the commander to tutor up Labroratory Maniac and Azure Mage. Activate Azure Mage's ability a bunch of times to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When tutoring with the commander, notice that:\nYou can essentially \"skip\" mana values two and four once and mana value three four times by tutoring up creatures of that mana value that can untap a creature when they enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutoring Cloud of Faeries can function as a ritual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your lands can only tap for one blue mana, you cannot win the game, as Azure Mage's ability requires blue mana, and you have to spend one blue mana everytime you want to untap your lands with Peregrine Drake. To fix this, you can tutor for Pia, Aether Ascetic somewhere in this chain and use her ETB-ability to tutor up Utopia Sprawl, which can give you the extra blue mana. This uses some ressources, but is sometimes the only option."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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