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Commander
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{"ops":[{"insert":"Skrelv has the ability to give Toxic, Hexproof and Unblockable from a Color to all his little fellows. \n\nIn this monowhite bracket 2 Toxic deck, we will abuse his ability to give others toxic to use double strike creatures to ping the enemy to 10 poison counters. Basically, we want to turn as many creatures as we can into Jawbone Duelists. \n\n"},{"attributes":{"bold":true},"insert":"How To Win:"},{"insert":" Give an opponent 10 poison counters. \n\n"},{"attributes":{"bold":true},"insert":"Supporting Cards: "},{"insert":"Creatures come in two flavors: double strike without built in toxic, and toxic/infect with other forms of evasion. The goal is to reach 10 poison counters as quickly as possible. Proliferate can help, but it is relatively rare in these colors. \n\n"},{"attributes":{"bold":true},"insert":"Opening Hand: "},{"insert":"At least 2 sources of mana, and 1 double strike creature are recommended. \n\n"},{"attributes":{"bold":true},"insert":"Important Cards: "},{"insert":"Concerted Effort and Odric, Lunarch Marshal help all creatures in play share keywords, and can help get you over the line by giving creatures with already with built-in toxic double strike and other forms of evasion. Tutors exist to help you dig for these cards as quickly as possible. \n\n"},{"attributes":{"bold":true},"insert":"Patrolling Peacemaker"},{"insert":", if played early, will let you run away with the game if it is not dealt with. It can make the deck feel much more powerful, all on its on. \n\nThe keys exist primarily to interact with the commander, and help you give more than 1 creature a turn protection and toxic. \n\nThe deck comes backed with removal to get you over the line as you try to aggro down. You need to keep the board of your opponents manageable while you inch your way to the finish line. \n\n\n\n"}]}
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Commander
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Silverblade Paladin
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have double strike.
As long as this creature is paired with another creature, both creatures have double strike.
Creature - Human Knight

Double Strike
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Draw
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Evasion
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Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Mite Overseer
First strike
During your turn, creature tokens you control get +1/+0 and have first strike.
: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter. can be paid with either or 2 life.)
During your turn, creature tokens you control get +1/+0 and have first strike.
: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter. can be paid with either or 2 life.)
Creature - Soldier Phyrexian

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Infect
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Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Keyword Soup
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Land
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Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Proliferate
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Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Protection
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Ramp
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White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Skrelv has the ability to give Toxic, Hexproof and Unblockable from a Color to all his little fellows. \n\nIn this monowhite bracket 2 Toxic deck, we will abuse his ability to give others toxic to use double strike creatures to ping the enemy to 10 poison counters. Basically, we want to turn as many creatures as we can into Jawbone Duelists. \n\n"},{"attributes":{"bold":true},"insert":"How To Win:"},{"insert":" Give an opponent 10 poison counters. \n\n"},{"attributes":{"bold":true},"insert":"Supporting Cards: "},{"insert":"Creatures come in two flavors: double strike without built in toxic, and toxic/infect with other forms of evasion. The goal is to reach 10 poison counters as quickly as possible. Proliferate can help, but it is relatively rare in these colors. \n\n"},{"attributes":{"bold":true},"insert":"Opening Hand: "},{"insert":"At least 2 sources of mana, and 1 double strike creature are recommended. \n\n"},{"attributes":{"bold":true},"insert":"Important Cards: "},{"insert":"Concerted Effort and Odric, Lunarch Marshal help all creatures in play share keywords, and can help get you over the line by giving creatures with already with built-in toxic double strike and other forms of evasion. Tutors exist to help you dig for these cards as quickly as possible. \n\n"},{"attributes":{"bold":true},"insert":"Patrolling Peacemaker"},{"insert":", if played early, will let you run away with the game if it is not dealt with. It can make the deck feel much more powerful, all on its on. \n\nThe keys exist primarily to interact with the commander, and help you give more than 1 creature a turn protection and toxic. \n\nThe deck comes backed with removal to get you over the line as you try to aggro down. You need to keep the board of your opponents manageable while you inch your way to the finish line. \n\n\n\n"}]}
































































