371 views2 months ago
Commander
Size: 100Salt sum: 28.82
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Char

371 views2 months ago
Commander
Size: 100Salt sum: 28.82

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{"ops":[{"insert":"$100 budget (at the time of building, at least) "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" kicker deck that gains extra value off +1/+1 counters and pings with big mana. Most of the commonplace spells have been replaced with a kicker version, including ramp, removal, creatures, and protection. Ideally, we open a hand with one of our one mana accelerants, such as "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Arbor Elf"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", or "},{"insert":{"card-link":"Wild Growth"}},{"insert":" to allow us to play out "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" on turn two to immediately start building up her counters and start ramping. The most important step for the early game is to ramp using cards like "},{"insert":{"card-link":"Vastwood Surge"}},{"insert":", "},{"insert":{"card-link":"Reclaim the Wastes"}},{"insert":", "},{"insert":{"card-link":"Primal Growth"}},{"insert":", "},{"insert":{"card-link":"Hunting Wilds"}},{"insert":", "},{"insert":{"card-link":"Grow from the Ashes"}},{"insert":", "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", or the one mana accelerants mentioned above. They allow us to build our presence, set up our engines, and have enough mana available to pay our kicker costs. Speaking of kicker, it is vital that we play the density we do so we can continuously proc "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s triggered ability to put a +1/+1 counter on her and burn each opponent’s face for each +1/+1 counter on her. Kicker is intentionally stapled onto important pieces that would normally be a better rate or a better effect to ensure we always have kicker cards available when we need them. "},{"insert":{"card-link":"Hunting Wilds"}},{"insert":", "},{"insert":{"card-link":"Grow from the Ashes"}},{"insert":", "},{"insert":{"card-link":"Reclaim the Wastes"}},{"insert":", "},{"insert":{"card-link":"Vastwood Surge"}},{"insert":", and "},{"insert":{"card-link":"Primal Growth"}},{"insert":" are examples of ramp with kicker, "},{"insert":{"card-link":"Citanul Woodreaders"}},{"insert":" is card draw through kicker, "},{"insert":{"card-link":"Ghitu Chronicler"}},{"insert":" and "},{"insert":{"card-link":"Murasa Sproutling"}},{"insert":" are examples of recursion made possible through kicker, and "},{"insert":{"card-link":"Mold Shambler"}},{"insert":" and "},{"insert":{"card-link":"Breath of Darigaaz"}},{"insert":" are examples of removal with kicker. All of these are examples of cards we play in substitution of others with a better rate because they can be used in conjunction with "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability. Do not feel the need to hold kicker cards in your hand because you cannot pay the kicker cost or you do not have "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" on the board in every circumstance, we play 24 kicker spells and will have enough to use "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability when we need to. Often, it is better to play spells un-kicked to get better value from kicked spells later. Ideally, we can kick spells and get the maximum value out of them regardless through effects like "},{"insert":{"card-link":"Vine Gecko"}},{"insert":"’s, who makes our kicker spells cheaper and puts a +1/+1 counter on itself with each kicker spell we cast. This helps us extract more value from our kicker spells by allowing us to cast them more consistently. "},{"insert":{"card-link":"Vine Gecko"}},{"insert":" and "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" aren’t the only ones who benefit from the kicker spells and subsequent +1/+1 counters we generate, however. "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" allows us to add an extra +1/+1 counter whenever we put one or more onto a creature we control. "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" has a somewhat similar effect and is great in conjunction with "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", giving creatures four CMC or less an additional +1/+1 counter upon EtB and creatures five CMC or higher three additional +1/+1 counters on EtB. These are excellent with other counter creators, such as "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" who will benefit greatly from the increased counters because of his spaced-out generation, while "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":", "},{"insert":{"card-link":"Pollenbright Druid"}},{"insert":", "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", and "},{"insert":{"card-link":"Strength of the Tajuru"}},{"insert":" put counters on multiple creatures, allowing "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" to amplify the amount of counters granted. It is also important to remember "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" will add an extra counter to our targeted creatures when we proliferate as well. "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":" allows us to spread our power to weaker creatures and grant haste to those who need it. This is crucial for the deck and is an incredible counter spreader that helps to facilitate a win condition of simple combat damage. Similarly, "},{"insert":{"card-link":"Hydra's Growth"}},{"insert":" allows us to make a massive tower we can take advantage of; be it through an effect like "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":" or by putting it on "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" herself to burn our opponents. +1/+1 counters are vital to the deck’s game plan in multiple ways, as we also run protection that requires them and gives us massive benefits for having them. "},{"insert":{"card-link":"Silkguard"}},{"insert":" puts a +1/+1 counter on X creatures and gives auras, equipment, and modified creatures (such as creatures with counters) we control hexproof until end of turn. Similarly, "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" gives indestructible to all creatures we control with a +1/+1 counter and draws us a card for each. Although we are not trying to go as wide as possible, these protection effects are incredibly helpful in keeping our threats alive. They also help to build our board up, as do some of our other engines, such as "},{"insert":{"card-link":"Wolfbriar Elemental"}},{"insert":", who can convert excess mana into a kick and 2/2 "},{"insert":{"card-link":"Wolf"}},{"insert":" tokens. "},{"insert":{"card-link":"Myriad Construct"}},{"insert":" is also a board in a box, allowing us to kick it and have it enter with X +1/+1 counters equal to the amount of nonbasic lands our opponents control. Once it dies by being targeted by a spell, it turns into an amount of 1/1 "},{"insert":{"card-link":"Construct"}},{"insert":" tokens equal to its power. We can buff both the "},{"insert":{"card-link":"Myriad Construct"}},{"insert":" with our non-targeting counter granting abilities and spells and then subsequently buff the "},{"insert":{"card-link":"Construct"}},{"insert":" tokens it spawns. "},{"insert":{"card-link":"Dragonlair Spider"}},{"insert":" also creates 1/1 "},{"insert":{"card-link":"Insect"}},{"insert":" tokens whenever an opponent casts a spell, accruing quickly. "},{"insert":{"card-link":"Raging Ravine"}},{"insert":" also holds counters well, as we can buff it when it is a creature with +1/+1 counters and it will retain them while it is a land, as the next time we make it a creature again it will preserve its buffs. Tokens are considered 0 CMC and will be granted the +1/+1 counter from the aforementioned "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":". A large portion of the time, however, we will be buffing and trying to keep "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" alive. She is where most of the deck’s consistent damage comes from. Because of this, we play protection spells best suited to keep her alive in as many situations as possible. "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" grant her hexproof and haste, while "},{"insert":{"card-link":"Vines of Vastwood"}},{"insert":", "},{"insert":{"card-link":"Inspiring Call"}},{"insert":", "},{"insert":{"card-link":"Slippery Bogbonder"}},{"insert":", "},{"insert":{"card-link":"Silkguard"}},{"insert":", "},{"insert":{"card-link":"Saved by the Shell"}},{"insert":", "},{"insert":{"card-link":"Tyrite Sanctum"}},{"insert":", and "},{"insert":{"card-link":"Return the Favor"}},{"insert":" allow us to protect her and our other creatures or interact with removal. "},{"insert":{"card-link":"Return the Favor"}},{"insert":" is especially valuable because it is flexible; it allows us to redirect single target removal and potentially copy it and use it for ourselves again. "},{"insert":{"card-link":"Saved by the Shell"}},{"insert":" also protects from both targeted and mass removal, so long as the mass removal is destroying the creature. "},{"insert":{"card-link":"Tyrite Sanctum"}},{"insert":" allows us to put an indestructibility counter on a creature as well and only takes a land slot. It is also to be noted that "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" does not need to survive constantly. If she is not buffed or if we cannot win soon, sometimes it is correct to let her and her constituents die. We run some recursion by way of "},{"insert":{"card-link":"Murasa Sproutling"}},{"insert":" and "},{"insert":{"card-link":"Ghitu Chronicler"}},{"insert":" to recur what we need and ramp pretty hard, so recasting "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" from the command zone is not the end of the world. To keep things rolling, we play card draw that is generally on theme with what we want to be doing. "},{"insert":{"card-link":"Armorcraft Judge"}},{"insert":" draws a card for each creature we control with a +1/+1 counter, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" gives us draw based on the power of our biggest non-human, "},{"insert":{"card-link":"Citanul Woodreaders"}},{"insert":" draws when kicked, and "},{"insert":{"card-link":"Hunter's Insight"}},{"insert":" and "},{"insert":{"card-link":"Neyith of the Dire Hunt"}},{"insert":" take advantage of combat to draw cards. We also mostly run fight spells as our removal, such as "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", "},{"insert":{"card-link":"Smell Fear"}},{"insert":", "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":", and "},{"insert":{"card-link":"Territorial Allosaurus"}},{"insert":", granting even more value from "},{"insert":{"card-link":"Neyith of the Dire Hunt"}},{"insert":". "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" draws cards based on how many +1/+1 counters we put on a creature. It is a may ability, however, meaning we can wait until we’re putting the most +1/+1 counters on a creature to activate it. "},{"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"insert":" allows us to exile and play the top cards of our deck equal to the amount of noncombat damage we do, such as "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability, until end of turn. "},{"insert":{"card-link":"Thickest in the Thicket"}},{"insert":" both grants counters and draws us cards if we have the biggest creature, similar to "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", who is our best mana engine. Speaking of, the mana engine is what allows us to cast our kicker spells. Because we are able to make a large amount of mana early through accelerants like "},{"insert":{"card-link":"Arbor Elf"}},{"insert":", "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", "},{"insert":{"card-link":"Wild Growth"}},{"insert":", and "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", we can accelerate into our bigger ramp, such as "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", a multi-kicked "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":", a kicked "},{"insert":{"card-link":"Skyclave Relic"}},{"insert":", or the various land ramp present. This progression means we aren’t really concerned with hitting a specific number past the initial turns, as we want as much mana as possible to play our kicker spells to allow our overlapping engines to hum. This overlapping is where the deck wins. For example, "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" wants to hold as many +1/+1 counters as possible while we play kicker spells. To facilitate this, we play our +1/+1 counter package, which includes our additives like "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" and "},{"insert":{"card-link":"High Score"}},{"insert":" as well as actual counters given through sources like "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":", "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":", "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":", and "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", which puts counters on our creatures and grows them for our draw engine, being cards like "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":", and "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", to draw into our late game mana engines, such as "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", to pay for our kicker spells and big X-cost spells that win the game. Continuing, we win most consistently by simply keeping "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" alive, buffing her, and casting kicked spells throughout the game. However, we also have a few other paths. Combat is a prevalent option, as we can produce a modest board with our token producers, such as "},{"insert":{"card-link":"Dragonlair Spider"}},{"insert":", "},{"insert":{"card-link":"Myriad Construct"}},{"insert":", and "},{"insert":{"card-link":"Wolfbriar Elemental"}},{"insert":", and can turn our creatures into massive threats with our buffers like "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":", "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":", "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", "},{"insert":{"card-link":"Strength of the Tajuru"}},{"insert":", and "},{"insert":{"card-link":"The Crowd Goes Wild"}},{"insert":". If these do not pan out, we have a third option of playing for our X-spells and "},{"insert":{"card-link":"Fling"}},{"insert":"s, being "},{"insert":{"card-link":"Comet Storm"}},{"insert":", "},{"insert":{"card-link":"Molten Disaster"}},{"insert":", and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". With the large amount of burst mana we can generate if we have a tower, we can convert it into one of the X-spells to kill the table or use the big creature itself for a single player with "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". If "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" dies repeatedly, it will be difficult to have the time to set up a victory using these three spells, however repeated pinging and combat are always an option, and are a blast! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
Hallar, the Firefletcher
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Legendary Creature - Elf Archer
Hallar, the Firefletcher (dom) 196

Commander

(Ctrl to add secondary)
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (wwk) 123
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380
Sol Ring
: Add
.
Artifact
Sol Ring (c13) 259
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
Artifact - Vehicle
Thunderous Velocipede (dft) 183

Artifact

(Ctrl to add secondary)
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (wwk) 95
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (war) 149
Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature - Elf Artificer
Armorcraft Judge (kld) 144
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (c13) 137
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Citanul Woodreaders
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, draw two cards.
Creature - Human Druid
Citanul Woodreaders (tsr) 199
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Dragonlair Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Creature - Spider
Dragonlair Spider (pc2) 87
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m14) 169
Flametongue Yearling
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
When this creature enters, it deals damage equal to its power to target creature.
Creature - Kavu
Flametongue Yearling (mh2) 125
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (scg) 120
Ghitu Chronicler
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Ghitu Chronicler (dom) 125
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger
Halana and Alena, Partners (fdn) 659
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (3ed) 211
Mold Shambler
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target noncreature permanent.
Creature - Beast Fungus
Mold Shambler (zen) 169
Murasa Sproutling
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Creature - Elemental Plant
Murasa Sproutling (znr) 196
Myriad Construct
Kicker

If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.
When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Creature Artifact - Construct
Myriad Construct (znr) 246
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cn2) 70
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (ncc) 312
Territorial Allosaurus
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, it fights another target creature.
Creature - Dinosaur
Territorial Allosaurus (dom) 184
Verduran Emissary
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact. It can't be regenerated.
Creature - Human Wizard
Verduran Emissary (inv) 221
Vine Gecko
The first kicked spell you cast each turn costs
less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
Creature - Elemental Lizard
Vine Gecko (znr) 219
Wolfbriar Elemental
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Creature - Elemental
Wolfbriar Elemental (wwk) 118

Creature

(Ctrl to add secondary)
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (ktk) 133
High Score
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Enchantment
High Score (tmc) 29
Hydra's Growth
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment - Aura
Hydra's Growth (thb) 172
Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura
Ordeal of Nylea (ths) 170
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (blc) 34
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (dis) 99
Virtue of Courage
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Enchantment
Virtue of Courage // Embereth Blaze (woe) 157
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (2ed) 230

Enchantment

(Ctrl to add secondary)
Cinderclasm
Kicker
(You may pay an additional
as you cast this spell.)
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Instant
Cinderclasm (znr) 136
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (wwk) 76
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (m12) 180
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (dsc) 186
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (dtk) 191
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Saved by the Shell
This spell costs
less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Instant
Saved by the Shell (tmt) 132
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (nec) 29
Strength of the Tajuru
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Instant
Strength of the Tajuru (wwk) 113
Vastwood Fortification
Put a +1/+1 counter on target creature.
Instant
Vastwood Fortification // Vastwood Thicket (znr) 216Vastwood Fortification // Vastwood Thicket (znr) 216
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (zen) 193
Wild Onslaught
Kicker
(You may pay an additional
as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Instant
Wild Onslaught (dom) 188

Instant

(Ctrl to add secondary)
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (bfz) 235
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmd) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (ice) 380
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (soi) 276
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (gpt) 158
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (war) 248
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (lrw) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ice) 377
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (zen) 221
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (wwk) 141
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (m10) 227
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (dsc) 300
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (khm) 272

Land

(Ctrl to add secondary)
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Breath of Darigaaz
Kicker
(You may pay an additional
as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Sorcery
Breath of Darigaaz (inv) 138
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Hunting Wilds
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery
Hunting Wilds (plc) 130
Molten Disaster
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Sorcery
Molten Disaster (fut) 102
Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Primal Growth (pls) 87
Reclaim the Wastes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
Sorcery
Reclaim the Wastes (znr) 200
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (aer) 123
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
The Crowd Goes Wild
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
Sorcery
The Crowd Goes Wild (bbd) 68
Vastwood Surge
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Sorcery
Vastwood Surge (znr) 217

Sorcery

(Ctrl to add secondary)
Construct
Creature Artifact Token - Construct
Construct (tznr) 10
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tznr) 12
Insect
Creature Token - Insect
Insect (p03) 2
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (teld) 20
Wolf
Creature Token - Wolf
Wolf (tlrw) 10

Tokens & Extras

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
22 pips - 15 cards
18 mana - 18 cards
67 pips - 55 cards
31 mana - 31 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"$100 budget (at the time of building, at least) "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" kicker deck that gains extra value off +1/+1 counters and pings with big mana. Most of the commonplace spells have been replaced with a kicker version, including ramp, removal, creatures, and protection. Ideally, we open a hand with one of our one mana accelerants, such as "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Arbor Elf"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", or "},{"insert":{"card-link":"Wild Growth"}},{"insert":" to allow us to play out "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" on turn two to immediately start building up her counters and start ramping. The most important step for the early game is to ramp using cards like "},{"insert":{"card-link":"Vastwood Surge"}},{"insert":", "},{"insert":{"card-link":"Reclaim the Wastes"}},{"insert":", "},{"insert":{"card-link":"Primal Growth"}},{"insert":", "},{"insert":{"card-link":"Hunting Wilds"}},{"insert":", "},{"insert":{"card-link":"Grow from the Ashes"}},{"insert":", "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", or the one mana accelerants mentioned above. They allow us to build our presence, set up our engines, and have enough mana available to pay our kicker costs. Speaking of kicker, it is vital that we play the density we do so we can continuously proc "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s triggered ability to put a +1/+1 counter on her and burn each opponent’s face for each +1/+1 counter on her. Kicker is intentionally stapled onto important pieces that would normally be a better rate or a better effect to ensure we always have kicker cards available when we need them. "},{"insert":{"card-link":"Hunting Wilds"}},{"insert":", "},{"insert":{"card-link":"Grow from the Ashes"}},{"insert":", "},{"insert":{"card-link":"Reclaim the Wastes"}},{"insert":", "},{"insert":{"card-link":"Vastwood Surge"}},{"insert":", and "},{"insert":{"card-link":"Primal Growth"}},{"insert":" are examples of ramp with kicker, "},{"insert":{"card-link":"Citanul Woodreaders"}},{"insert":" is card draw through kicker, "},{"insert":{"card-link":"Ghitu Chronicler"}},{"insert":" and "},{"insert":{"card-link":"Murasa Sproutling"}},{"insert":" are examples of recursion made possible through kicker, and "},{"insert":{"card-link":"Mold Shambler"}},{"insert":" and "},{"insert":{"card-link":"Breath of Darigaaz"}},{"insert":" are examples of removal with kicker. All of these are examples of cards we play in substitution of others with a better rate because they can be used in conjunction with "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability. Do not feel the need to hold kicker cards in your hand because you cannot pay the kicker cost or you do not have "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" on the board in every circumstance, we play 24 kicker spells and will have enough to use "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability when we need to. Often, it is better to play spells un-kicked to get better value from kicked spells later. Ideally, we can kick spells and get the maximum value out of them regardless through effects like "},{"insert":{"card-link":"Vine Gecko"}},{"insert":"’s, who makes our kicker spells cheaper and puts a +1/+1 counter on itself with each kicker spell we cast. This helps us extract more value from our kicker spells by allowing us to cast them more consistently. "},{"insert":{"card-link":"Vine Gecko"}},{"insert":" and "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" aren’t the only ones who benefit from the kicker spells and subsequent +1/+1 counters we generate, however. "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" allows us to add an extra +1/+1 counter whenever we put one or more onto a creature we control. "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" has a somewhat similar effect and is great in conjunction with "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", giving creatures four CMC or less an additional +1/+1 counter upon EtB and creatures five CMC or higher three additional +1/+1 counters on EtB. These are excellent with other counter creators, such as "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" who will benefit greatly from the increased counters because of his spaced-out generation, while "},{"insert":{"card-link":"Oran-Rief, the Vastwood"}},{"insert":", "},{"insert":{"card-link":"Pollenbright Druid"}},{"insert":", "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", and "},{"insert":{"card-link":"Strength of the Tajuru"}},{"insert":" put counters on multiple creatures, allowing "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" to amplify the amount of counters granted. It is also important to remember "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" will add an extra counter to our targeted creatures when we proliferate as well. "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":" allows us to spread our power to weaker creatures and grant haste to those who need it. This is crucial for the deck and is an incredible counter spreader that helps to facilitate a win condition of simple combat damage. Similarly, "},{"insert":{"card-link":"Hydra's Growth"}},{"insert":" allows us to make a massive tower we can take advantage of; be it through an effect like "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":" or by putting it on "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" herself to burn our opponents. +1/+1 counters are vital to the deck’s game plan in multiple ways, as we also run protection that requires them and gives us massive benefits for having them. "},{"insert":{"card-link":"Silkguard"}},{"insert":" puts a +1/+1 counter on X creatures and gives auras, equipment, and modified creatures (such as creatures with counters) we control hexproof until end of turn. Similarly, "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" gives indestructible to all creatures we control with a +1/+1 counter and draws us a card for each. Although we are not trying to go as wide as possible, these protection effects are incredibly helpful in keeping our threats alive. They also help to build our board up, as do some of our other engines, such as "},{"insert":{"card-link":"Wolfbriar Elemental"}},{"insert":", who can convert excess mana into a kick and 2/2 "},{"insert":{"card-link":"Wolf"}},{"insert":" tokens. "},{"insert":{"card-link":"Myriad Construct"}},{"insert":" is also a board in a box, allowing us to kick it and have it enter with X +1/+1 counters equal to the amount of nonbasic lands our opponents control. Once it dies by being targeted by a spell, it turns into an amount of 1/1 "},{"insert":{"card-link":"Construct"}},{"insert":" tokens equal to its power. We can buff both the "},{"insert":{"card-link":"Myriad Construct"}},{"insert":" with our non-targeting counter granting abilities and spells and then subsequently buff the "},{"insert":{"card-link":"Construct"}},{"insert":" tokens it spawns. "},{"insert":{"card-link":"Dragonlair Spider"}},{"insert":" also creates 1/1 "},{"insert":{"card-link":"Insect"}},{"insert":" tokens whenever an opponent casts a spell, accruing quickly. "},{"insert":{"card-link":"Raging Ravine"}},{"insert":" also holds counters well, as we can buff it when it is a creature with +1/+1 counters and it will retain them while it is a land, as the next time we make it a creature again it will preserve its buffs. Tokens are considered 0 CMC and will be granted the +1/+1 counter from the aforementioned "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":". A large portion of the time, however, we will be buffing and trying to keep "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" alive. She is where most of the deck’s consistent damage comes from. Because of this, we play protection spells best suited to keep her alive in as many situations as possible. "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" grant her hexproof and haste, while "},{"insert":{"card-link":"Vines of Vastwood"}},{"insert":", "},{"insert":{"card-link":"Inspiring Call"}},{"insert":", "},{"insert":{"card-link":"Slippery Bogbonder"}},{"insert":", "},{"insert":{"card-link":"Silkguard"}},{"insert":", "},{"insert":{"card-link":"Saved by the Shell"}},{"insert":", "},{"insert":{"card-link":"Tyrite Sanctum"}},{"insert":", and "},{"insert":{"card-link":"Return the Favor"}},{"insert":" allow us to protect her and our other creatures or interact with removal. "},{"insert":{"card-link":"Return the Favor"}},{"insert":" is especially valuable because it is flexible; it allows us to redirect single target removal and potentially copy it and use it for ourselves again. "},{"insert":{"card-link":"Saved by the Shell"}},{"insert":" also protects from both targeted and mass removal, so long as the mass removal is destroying the creature. "},{"insert":{"card-link":"Tyrite Sanctum"}},{"insert":" allows us to put an indestructibility counter on a creature as well and only takes a land slot. It is also to be noted that "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" does not need to survive constantly. If she is not buffed or if we cannot win soon, sometimes it is correct to let her and her constituents die. We run some recursion by way of "},{"insert":{"card-link":"Murasa Sproutling"}},{"insert":" and "},{"insert":{"card-link":"Ghitu Chronicler"}},{"insert":" to recur what we need and ramp pretty hard, so recasting "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" from the command zone is not the end of the world. To keep things rolling, we play card draw that is generally on theme with what we want to be doing. "},{"insert":{"card-link":"Armorcraft Judge"}},{"insert":" draws a card for each creature we control with a +1/+1 counter, "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" gives us draw based on the power of our biggest non-human, "},{"insert":{"card-link":"Citanul Woodreaders"}},{"insert":" draws when kicked, and "},{"insert":{"card-link":"Hunter's Insight"}},{"insert":" and "},{"insert":{"card-link":"Neyith of the Dire Hunt"}},{"insert":" take advantage of combat to draw cards. We also mostly run fight spells as our removal, such as "},{"insert":{"card-link":"Bridgeworks Battle // Tanglespan Bridgeworks"}},{"insert":", "},{"insert":{"card-link":"Smell Fear"}},{"insert":", "},{"insert":{"card-link":"Inscription of Abundance"}},{"insert":", and "},{"insert":{"card-link":"Territorial Allosaurus"}},{"insert":", granting even more value from "},{"insert":{"card-link":"Neyith of the Dire Hunt"}},{"insert":". "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" draws cards based on how many +1/+1 counters we put on a creature. It is a may ability, however, meaning we can wait until we’re putting the most +1/+1 counters on a creature to activate it. "},{"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"insert":" allows us to exile and play the top cards of our deck equal to the amount of noncombat damage we do, such as "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":"’s ability, until end of turn. "},{"insert":{"card-link":"Thickest in the Thicket"}},{"insert":" both grants counters and draws us cards if we have the biggest creature, similar to "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", who is our best mana engine. Speaking of, the mana engine is what allows us to cast our kicker spells. Because we are able to make a large amount of mana early through accelerants like "},{"insert":{"card-link":"Arbor Elf"}},{"insert":", "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":", "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", "},{"insert":{"card-link":"Wild Growth"}},{"insert":", and "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", we can accelerate into our bigger ramp, such as "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", a multi-kicked "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":", a kicked "},{"insert":{"card-link":"Skyclave Relic"}},{"insert":", or the various land ramp present. This progression means we aren’t really concerned with hitting a specific number past the initial turns, as we want as much mana as possible to play our kicker spells to allow our overlapping engines to hum. This overlapping is where the deck wins. For example, "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" wants to hold as many +1/+1 counters as possible while we play kicker spells. To facilitate this, we play our +1/+1 counter package, which includes our additives like "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" and "},{"insert":{"card-link":"High Score"}},{"insert":" as well as actual counters given through sources like "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":", "},{"insert":{"card-link":"Karn's Bastion"}},{"insert":", "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":", and "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", which puts counters on our creatures and grows them for our draw engine, being cards like "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":", "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":", and "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", to draw into our late game mana engines, such as "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", to pay for our kicker spells and big X-cost spells that win the game. Continuing, we win most consistently by simply keeping "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" alive, buffing her, and casting kicked spells throughout the game. However, we also have a few other paths. Combat is a prevalent option, as we can produce a modest board with our token producers, such as "},{"insert":{"card-link":"Dragonlair Spider"}},{"insert":", "},{"insert":{"card-link":"Myriad Construct"}},{"insert":", and "},{"insert":{"card-link":"Wolfbriar Elemental"}},{"insert":", and can turn our creatures into massive threats with our buffers like "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":", "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":", "},{"insert":{"card-link":"Wild Onslaught"}},{"insert":", "},{"insert":{"card-link":"Strength of the Tajuru"}},{"insert":", and "},{"insert":{"card-link":"The Crowd Goes Wild"}},{"insert":". If these do not pan out, we have a third option of playing for our X-spells and "},{"insert":{"card-link":"Fling"}},{"insert":"s, being "},{"insert":{"card-link":"Comet Storm"}},{"insert":", "},{"insert":{"card-link":"Molten Disaster"}},{"insert":", and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". With the large amount of burst mana we can generate if we have a tower, we can convert it into one of the X-spells to kill the table or use the big creature itself for a single player with "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":". If "},{"insert":{"card-link":"Hallar, the Firefletcher"}},{"insert":" dies repeatedly, it will be difficult to have the time to set up a victory using these three spells, however repeated pinging and combat are always an option, and are a blast! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
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