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Commander
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{"ops":[{"insert":"This is hands down my most weird and complicated deck to run and it's not even that good. \nHowever I love it dearly so idc \n\nHere's how I play 'The Soil Boys':\nThe real win con here revolves entirely around X cost spells - now you may be thinking, 'why not get Zimone in as the commander? she's kind of the best X cost commander you could possibly have, what the hell does Omo have to do with X costs?' and the answer to that is discounts are for fucking plebs. This deck is about paying X costs the way GOD INTENDED by just having enough fucking mana to get the job done. When all goes according to plan, this deck normally ends up with a combo of 4 lands that in combination tap for 40+ colourless mana. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This ridiculous amount of mana needs 2 things to happen: Omo's everything counters, and the card Cloudpost. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This land taps for an amount of colourless mana equal to the number of Locuses (Loci? what's the plural for Locus?)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"On Omo's ETB and attack, counters get put on a land and a creature of my choice - these counters, when placed on lands, make them count as every type (which includes Locus)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Once Cloudpost is up, I then bring in other cards to stack this mana - Thespian's Stage, Vesuva, and Copy Land. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nIt's slow to ramp, as it's hard to get cards that double counters but put them onto other targets, but once its up and running it works pretty good!\n\nHere's some of the other key cards in the deck:\nAven Courier: gets my everything counters out faster, getting my amount of colourless mana up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Walking Ballista: basically a one-shot kill to one player if I have enough mana. I get it out with enough counters to equal someone's life total then immediately get rid of them all. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Radagast/Lord of the Unreal: while being a much less important part of the deck, my creatures get counters too, meaning these cards just protects all my guys with a counter a bit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Mantle/Staff of Domination: These two enable a 3 card infinite combo. using them in combination with any of my land untappers (Arbor Elf, Argothian Elder, Magus Of The Candelabra) and Cloudpost (or a copy) that taps for enough mana to pay the artifacts untap cost with at least 1 spare means I can gen infinite mana, and in the case of umbral mantle, can also have an infinitely strong Arbor Elf. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Commander
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Copy
Copy
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Counters
Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect

Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix

Counters
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Creature
Creature
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Draw
Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Draw
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Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
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Protection
Protection
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Ramp
Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Removal
Removal
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Sorcery
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery

Sorcery
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Tokens
Tokens
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Untap
Untap
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Maybeboard
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
Legendary Creature - Wolf Fractal

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is hands down my most weird and complicated deck to run and it's not even that good. \nHowever I love it dearly so idc \n\nHere's how I play 'The Soil Boys':\nThe real win con here revolves entirely around X cost spells - now you may be thinking, 'why not get Zimone in as the commander? she's kind of the best X cost commander you could possibly have, what the hell does Omo have to do with X costs?' and the answer to that is discounts are for fucking plebs. This deck is about paying X costs the way GOD INTENDED by just having enough fucking mana to get the job done. When all goes according to plan, this deck normally ends up with a combo of 4 lands that in combination tap for 40+ colourless mana. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This ridiculous amount of mana needs 2 things to happen: Omo's everything counters, and the card Cloudpost. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This land taps for an amount of colourless mana equal to the number of Locuses (Loci? what's the plural for Locus?)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"On Omo's ETB and attack, counters get put on a land and a creature of my choice - these counters, when placed on lands, make them count as every type (which includes Locus)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Once Cloudpost is up, I then bring in other cards to stack this mana - Thespian's Stage, Vesuva, and Copy Land. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nIt's slow to ramp, as it's hard to get cards that double counters but put them onto other targets, but once its up and running it works pretty good!\n\nHere's some of the other key cards in the deck:\nAven Courier: gets my everything counters out faster, getting my amount of colourless mana up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Walking Ballista: basically a one-shot kill to one player if I have enough mana. I get it out with enough counters to equal someone's life total then immediately get rid of them all. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Radagast/Lord of the Unreal: while being a much less important part of the deck, my creatures get counters too, meaning these cards just protects all my guys with a counter a bit."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Mantle/Staff of Domination: These two enable a 3 card infinite combo. using them in combination with any of my land untappers (Arbor Elf, Argothian Elder, Magus Of The Candelabra) and Cloudpost (or a copy) that taps for enough mana to pay the artifacts untap cost with at least 1 spare means I can gen infinite mana, and in the case of umbral mantle, can also have an infinitely strong Arbor Elf. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}





































































































