149 views2 months ago
Commander
Size: 100Est cost: $1002.58Salt sum: 44.94
quwiwiuq
149 views2 months ago
Commander
Size: 100Est cost: $1002.58Salt sum: 44.94
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Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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+1/+1 counters
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

+1/+1 counters
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Anthem
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Greymond, Avacyn's Stalwart
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Legendary Creature - Human Soldier

The Circle of Loyalty
Affinity for Knights (This spell costs less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact

Anthem
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Draw
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Draw
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Land
Land
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Pinger
Pinger
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
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Removal
Removal
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Tokens
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown

Tokens
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Wincon
Wincon
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Wubrg, but, wait, where's the blue? The black? The green? That's right ladies and gentlemen, I present to you, King's Command, a deck helmed by "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":" , except, well, I'm not running 5 colors. See, I built this deck spesifically in boros colors. No green pips, no blue pips, and no black pips. The deck itself functions as an aggro token deck, with cards like "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":" and "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" cranking out tokens like it's black friday, and cards like "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" getting value out of them all, leading her to become a serious threat, but I'm not done. There's also cards like "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" and "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" to mass beef all my tokens, making my King's army undefeatable in combat. Plus, there are other cards like "},{"insert":{"card-link":"City on Fire"}},{"insert":" that jack the damage you deal sky-high, and others like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" that ping your opponents whenever a creature enters, applying plenty of pressure, and turning otherwise mediocre-at-best \"threats\" into serious forces to be reckoned with. But, you may ask, why's "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":" the commander then? Well, his very first ability reads: for one single red pip, all creatures gain trample and haste until end of turn. A big weakness in most token decks is that, sure, you churn out a multitude of creatures, but you can't really do much unless you have a "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" - type effect, which, sure, lets you pelt opponents quickly, but it also gives opponents haste, letting them clap back just as fast. With Kenrith's effect, however, you can use it during your turn, so all your newly-recruited troops can swing away without giving opponents that same speed for clapbacks. Only downside is once the token genning dies off, "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":" 's haste effect doesn't really matter as much, but, what's this? Trample as well? Perfect! (also the other one that you can gain a bunch of life I guess..) King Kenrith leads his army into battle, sending his troops in to wipe out opponents, and to dominate the battlefield.\n"}]}


























































