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fyzx

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{"ops":[{"insert":"This is a desert cube based on Andy Mangold's recently developed take five cube, which was itself largely inspired by the Ballpit cube designed by Jane McKinney. It's a desert cube, meaning that you do not get access to any additional basics after the end of the draft. you need to draft all of your lands. Unlike many other desert cubes, though, you do not draft a larger number if cards.it's still just 3 pack of 15 and that means that after drafting, you only get to cut 5 cards to make your deck. \n\nThose are the constraints on the cube, but don't explain why you'd want to play it or what the experience is supposed to be. The idea is to force players to draft and pyla weird cards that would normally be cut from a draft for being too conditional, do-nothings, or otherwise too unreliable. There aren't defined archetypes, and they're certainly not organized by color, but there are some build around type cards that I want to make sure are decently supported (see the categories). With the high land count in the cube, each player will average drafting about 20 lands, and many of those are multi color lands, since it's not an aim for people fight really hard over lands and fixing.\n\nTo mitigate some of the downsides of having so few picks, I've included categories of cards that either allow you to play cards that you don't have the colors for, or ways to get some kind of small value, usually by discarding the unusable cards for a minor effect, e.g. rummaging. \n"}]}
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0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"insert":"This is a desert cube based on Andy Mangold's recently developed take five cube, which was itself largely inspired by the Ballpit cube designed by Jane McKinney. It's a desert cube, meaning that you do not get access to any additional basics after the end of the draft. you need to draft all of your lands. Unlike many other desert cubes, though, you do not draft a larger number if cards.it's still just 3 pack of 15 and that means that after drafting, you only get to cut 5 cards to make your deck. \n\nThose are the constraints on the cube, but don't explain why you'd want to play it or what the experience is supposed to be. The idea is to force players to draft and pyla weird cards that would normally be cut from a draft for being too conditional, do-nothings, or otherwise too unreliable. There aren't defined archetypes, and they're certainly not organized by color, but there are some build around type cards that I want to make sure are decently supported (see the categories). With the high land count in the cube, each player will average drafting about 20 lands, and many of those are multi color lands, since it's not an aim for people fight really hard over lands and fixing.\n\nTo mitigate some of the downsides of having so few picks, I've included categories of cards that either allow you to play cards that you don't have the colors for, or ways to get some kind of small value, usually by discarding the unusable cards for a minor effect, e.g. rummaging. \n"}]}
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