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Commander
Size: 100Salt sum: 36.09
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Oddzilla

232 views6 months ago
Commander
Size: 100Salt sum: 36.09

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Commander

Qty: 1 Price: $9.49
Slimefoot and Squee
Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Goblin Fungus
Slimefoot and Squee (moc) 450

Commander

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Anthem

Qty: 2 Price: $13.98
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (plst) DDT-41
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin
Goblin King (mb2) 191

Anthem

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Burn

Qty: 1 Price: $3.99
Boggart Shenanigans
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Enchantment Kindred - Goblin
Boggart Shenanigans (evg) 54

Burn

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Counters

Qty: 3 Price: $2.63
First Day of Class
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
First Day of Class (stx) 102
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Legendary Creature - Goblin Shaman
Grumgully, the Generous (blc) 253
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (plst) MH1-101

Counters

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Drain

Qty: 1 Price: $1.79
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95

Drain

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Draw

Qty: 11 Price: $33.65
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Conspicuous Snoop
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creature - Goblin Rogue
Conspicuous Snoop (plst) M21-139
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Dark-Dweller Oracle
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature - Goblin Shaman
Dark-Dweller Oracle (2x2) 106
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Fanatical Offering
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Fanatical Offering (lci) 105
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (blc) 255
Rundvelt Hordemaster
Other Goblins you control get +1/+1.
Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Creature - Goblin Warrior
Rundvelt Hordemaster (dmu) 142
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Evasion

Qty: 2 Price: $1.84
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Cat Nightmare
Falthis, Shadowcat Familiar (cmr) 126
Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment
Goblin War Drums (a25) 133

Evasion

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Land

Qty: 37 Price: $26.69
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tmc) 61
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 319
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 194
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (ecc) 165
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (fic) 421
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 193

Land

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Protection

Qty: 6 Price: $31.94
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Goblin Chirurgeon
Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin Shaman
Goblin Chirurgeon (fem) 54a
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 380
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Wrap in Vigor
Regenerate each creature you control.
Instant
Wrap in Vigor (plst) FUT-141

Protection

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Ramp

Qty: 11 Price: $29.89
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (j22) 548
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (dmr) 137
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (uma) 115

Ramp

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Recursion

Qty: 3 Price: $45.97
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74
Wort, Boggart Auntie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Legendary Creature - Goblin Shaman
Wort, Boggart Auntie (lrw) 252

Recursion

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Removal

Qty: 8 Price: $29.52
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (tmc) 55
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (m19) 144
Hobgoblin Bandit Lord
Other Goblins you control get +1/+1.
,
: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Creature - Goblin Rogue
Hobgoblin Bandit Lord (afr) 147
Masked Vandal
Changeling (This card is every creature type.)
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Creature - Shapeshifter
Masked Vandal (khm) 184
Munitions Expert
Flash
When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Creature - Goblin
Munitions Expert (h2r) 16
Murderous Redcap
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Assassin
Murderous Redcap (plst) SHM-192
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298

Removal

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Sac Outlet

Qty: 4 Price: $35.76
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (tdc) 199
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 414

Sac Outlet

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Tokens

Qty: 9 Price: $18.97
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (j25) 127
Beetleback Chief
When this creature enters, create two 1/1 red Goblin creature tokens.
Creature - Goblin Warrior
Beetleback Chief (tdc) 205
Goblin Instigator
When this creature enters, create a 1/1 red Goblin creature token.
Creature - Goblin Rogue
Goblin Instigator (moc) 282
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (fdn) 204
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (tdc) 220
Mogg War Marshal
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Mogg War Marshal (dmr) 131
Pashalik Mons
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Warrior
Pashalik Mons (dmr) 328
Sling-Gang Lieutenant
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature - Goblin
Sling-Gang Lieutenant (h2r) 8

Tokens

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Tutor

Qty: 1 Price: $0.59
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (dmr) 323

Tutor

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Tokens & Extras

Qty: 4 Price: $1.88
Goblin
Creature Token - Goblin
Goblin (ttdm) 12
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map
Map (tbig) 7
Saproling
Creature Token - Saproling
Saproling (tecc) 7
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttmc) 3

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
23 pips - 21 cards
22 mana - 22 cards
42 pips - 33 cards
23 mana - 23 cards
18 pips - 16 cards
19 mana - 19 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\"Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. And when things go wrong, she simply finds a bigger rock, a thicker spore, and a fresh pile of cousins to throw into the gears of fate.\"\n\n— An adaptation of Boggart Wisdom\n\nDeck Description: The Infinite Meat Grinder\nCommander: Slimefoot and Squee\n\nColors: Jund (Black, Red, Green)\n\nArchetype: Tribal Aristocrats / Combat-Toolbox / Combo\n\nPower Level: 7.5 – 8 (High Synergy)\n\nOverview\nThe Infinite Meat Grinder is a sophisticated Jund engine designed to weaponize the intersection of life, death, and relentless combat. While traditional Goblin strategies rely on fragile, all-out aggression, this build utilizes the fungal resilience of Slimefoot and Squee to create a board state that is functionally immortal.\n\nThe deck operates as a \"grinder\"—feeding low-cost Goblins into high-value sacrifice outlets to generate mana and card advantage, only to reanimate them through the Commander’s unique recursion ability. It is a deck that thrives under pressure, turning opponent board wipes into opportunities for resource generation.\n\nCore Pillars of Play\n1. The \"Keyword Soup\" Combat Engine\nThe deck features a specialized \"Combat-Toolbox\" that makes blocking mathematically impossible for opponents. By layering global keywords, the deck creates a lethal tactical environment:\n\nDeathtouch + Trample: Utilizing Saryth, the Viper's Fang and Garruk's Uprising, your creatures need only assign 1 point of lethal damage to any blocker; the remaining power tramples directly to the player.\n\nMenace + Deathtouch: Through Goblin War Drums and Falthis, opponents are forced to double-block your creatures, resulting in a guaranteed two-for-one trade in your favor.\n\n2. Perpetual Recursion & Resource Loops\nThe \"Meat Grinder\" engine is fueled by Warren Soultrader and Skirk Prospector, converting tokens into the mana required to activate Slimefoot and Squee from the graveyard. This bypasses the Commander Tax and allows for the repeated abuse of \"Enter the Battlefield\" (ETB) triggers from cards like Goblin Matron, Beetleback Chief, and Munitions Expert.\n\n3. The Infinite Inevitability\nThe deck contains a high-density Persist Combo package. Using counter-augmenters like Grumgully, the Generous or Rhythm of the Wild alongside Murderous Redcap or Putrid Goblin, the deck can generate infinite sacrifice triggers. When paired with Sling-Gang Lieutenant or Mirkwood Bats, this results in an instant-speed table-wide drain.\n\nTechnical Specifications\nDraw Engines: Skullclamp, Professional Face-Breaker, Moldervine Reclamation.\n\nDefensive Layers: Eldrazi Monument (Indestructible/Flying), Wrap in Vigor (Regeneration), Overprotect (Combat Protection).\n\nTutor Package: Goblin Matron provides a searchable toolbox for artifact destruction, graveyard hate, or combo finishers.\n\nConclusion\nThe Infinite Meat Grinder is intended for the pilot who enjoys complex stack interactions and inevitable value. It rewards tactical sequencing and graveyard management, transforming the lowliest Goblin into an integral gear within a lethal, self-sustaining biological machine.\n\n\"In the Jund wastes, the only thing more dangerous than a goblin is one that refuses to stay in the ground.\"\n\nTheme Analysis: The Eternal Compost\nThe Infinite Meat Grinder is a thematic masterpiece that bridges the gap between the reckless, short-lived nature of Goblins and the cold, inevitable cycle of Jund (Golgari-plus) decay. While a typical Goblin deck is a wildfire—bright, hot, and quickly extinguished—this deck is a peat bog: deep, suffocating, and impossible to truly clear away.\n\n1. The Macro-Theme: \"Cycle of the Spore\"\nThe deck’s primary theme is Productive Mortality. In the lore of Slimefoot and Squee, the immortal Goblin Squee has been infected by the Thallid Slimefoot’s fungal spores. This creates a fascinating \"Undead Forest\" aesthetic.\n\nThe Flavor: Death is no longer an end; it is a nutrient. When a Goblin dies, it releases \"spores\" (mana from Warren Soultrader, cards from Moldervine Reclamation, or life from Slimefoot).\n\nThe Visuals: Imagine a legion of Goblins clad in rusted armor, covered in bioluminescent moss, wielding daggers dripping with paralytic toxins. They don't just attack; they infest.\n\n2. The Mechanical Theme: \"Keyword Soup\" (Evolutionary Warfare)\nBy incorporating Saryth, War Drums, and Garruk's Uprising, the deck explores the theme of Biological Adaptation.\n\nThe \"Apex Predator\" Logic: Individually, a 1/1 Goblin is weak. However, when mutated with Deathtouch (toxicity), Menace (swarm tactics), and Trample (unstoppable momentum), they represent a swarm that has evolved to overcome any defense.\n\nPsychological Pressure: This theme manifests as \"Combat Dread.\" Opponents aren't just worried about your life total; they are worried about the mechanical complexity of your board. You aren't just playing a card game; you are simulating an invasive species taking over an ecosystem.\n\n3. The Jund Philosophy: \"Resource Cannibalism\"\nThe deck perfectly embodies the Jund shard’s core belief: Everything is a resource.\n\nRed (Impulse): Provides the raw, frantic energy of the Goblins (Krenko, Skirk Prospector).\n\nBlack (Ambition): Provides the ruthlessness to sacrifice one's own kin for a higher purpose (Braids, Viscera Seer).\n\nGreen (Nature): Provides the structural integrity and reanimation that makes the cycle infinite (Eternal Witness, Grumgully).\n\nThe Synergy: You are essentially playing a \"Stock Market of Death.\" You \"buy\" Goblins, \"short\" them for mana/cards, and \"reinvest\" them via Slimefoot and Squee.\n\n4. Sub-Theme: The Immortal Glitch\nThe Persist Loop (Murderous Redcap + Grumgully) adds a theme of Supernatural Persistence. It represents a biological anomaly—a creature that refuses to stay dead because the environment (the +1/+1 counters) is so rich with life that it overrides the \"exhaustion\" (-1/-1 counters) of death. It is the ultimate expression of Squee’s immortality applied to an entire species.\n\nPillar Concept Key Card\nThe Mulch Converting the fallen into growth. Moldervine Reclamation\nThe Mutation Giving tiny creatures lethal keywords. Falthis, Shadowcat Familiar\nThe Infection Spreading damage across the table. Mirkwood Bats\nThe Hive Mind Finding the right tool for the job. Goblin Matron\n\nConclusion\nYour deck is a Grim-Dark Fairy Tale. It’s the story of a goblin who couldn't die, a fungus that wouldn't stop growing, and an army that turned the graveyard into a barracks. It’s elegant, gross, and mechanically terrifying.\n\n\n\nDECK PRIMER: The Infinite Meat Grinder (v2.0)\nCommander: Slimefoot and Squee\n\nColors: Jund (BRG)\n\nArchetype: Tribal Aristocrats / Combat-Toolbox / Combo\n\nPower Level: 7.5 - 8 (High Synergy)\n\nI. The Core Philosophy\nTraditional Goblin decks are glass cannons: they explode early but shatter after one board wipe. This deck is a Biological Machine. It uses death as a resource to generate mana and cards, then uses the Commander to \"reset\" the board. With the addition of Eldrazi Monument and Saryth, the deck has shifted from a glass cannon to an Armored Tank.\n\nII. The \"Keyword Soup\" Combat Engine\nThe most unique feature of this build is how it weaponizes combat keywords to create a \"no-win\" scenario for blockers.\n\nThe Deathtouch + Trample Math: Thanks to Saryth and Garruk's Uprising, your Goblins only need to assign 1 damage to a blocker to be lethal. The remaining damage \"tramples\" to the player.\n\nThe Menace Layer: Goblin War Drums and Falthis force opponents to double-block. If your 1/1 has Deathtouch, it kills both blockers. If it has Trample too, it still hits the player.\n\nThe Finisher (Overprotect): This is your silver bullet. In response to a block or a kill spell, it grants +3/+3, Trample, Deathtouch, and Indestructible. It effectively guarantees that one creature will delete two blockers and chunk the opponent's life total.\n\nIII. The Infinite Win-Conditions\nThe Persist Loop\nThe Counter Enabler: Grumgully, the Generous OR Rhythm of the Wild OR First Day of Class.\n\nThe Persist Body: Murderous Redcap OR Putrid Goblin.\n\nThe Sacrifice Outlet: Sling-Gang Lieutenant, Goblin Bombardment, Viscera Seer, or Warren Soultrader.\n\nResult: The -1/-1 and +1/+1 counters cancel out, allowing you to sacrifice the creature an infinite number of times for Infinite Damage/Drain.\n\nThe Treasure Loop\nWarren Soultrader + Slimefoot and Squee + Token Producer: By sacrificing tokens to the Soultrader, you generate the Treasures needed to pay for the Commander's reanimation ability, allowing you to cycle ETB effects (like Beetleback Chief) indefinitely.\n\nIV. Key Utility Pillars\nCard Advantage: Skullclamp and Moldervine Reclamation are your primary engines. If you have Professional Face-Breaker out, your combat damage (made easier by Menace) converts directly into Treasures and \"Impulse\" draws.\n\nProtection: Eldrazi Monument makes your board Indestructible and grants Flying—fixing the tribe's biggest weakness. Wrap in Vigor provides a cheap {1}{G} safety net against non-exile board wipes.\n\nRecursion: Wort, Boggart Auntie and Tortured Existence provide graveyard-to-hand loops that ensure you never run out of Goblins to sacrifice.\n\nV. Strategy & Mulligans\nOpening Hand Priorities:\nMana Fixing: You need all three colors by turn 3. Look for Ignoble Hierarch or Farseek.\n\nA Draw Engine: A hand with Skullclamp or Professional Face-Breaker is significantly better than a hand without them.\n\nA Sac Outlet: Having Skirk Prospector or Carrion Feeder ready ensures you can respond to exile effects by putting your creatures in the graveyard where they are safe.\n\nThe Mid-Game Plan:\nDon't rush to combo. Instead, establish the \"Keyword Soup.\" Use Goblin War Drums and Saryth to make your attacks profitable. Every time you chip in for damage, use Professional Face-Breaker or Braids, Arisen Nightmare to pull ahead in resources.\n\nVI. Strengths & Weaknesses\nStrength (Resilience): This deck is incredibly difficult to kill. Between Indestructible effects and graveyard recursion, you can rebuild a full board in a single turn.\n\nStrength (Combat Complexity): Most players cannot calculate the Deathtouch/Trample/Menace math correctly, leading them to make poor blocking decisions.\n\nWeakness (Exile Effects): Farewell or Leyline of the Void are your biggest enemies. Save Masked Vandal or Goblin Trashmaster specifically for these threats.\n\n\"They think they've cleared the field, but the spores have already taken root. By the time they see the Goblins again, they'll be wearing armor made of fungus and spite.\"\n\nThis guide is designed to help you pilot the Infinite Meat Grinder with precision. Because this is a Jund deck with a high density of low-cost creatures and high-value engines, your decisions in the first three turns often dictate whether you dominate the table or get stalled out.\n\n1. The Opening Hand: The \"Keep or Mull\" Checklist\nIn a three-color deck with a 4-mana Commander, your opening hand is your roadmap. You are looking for a \"Triangle of Consistency\":\n\nMana Fixing: At least 3 lands (or 2 lands + a 1-2 mana ramp spell). You must have access to Green and Black by Turn 2.\n\nA \"Grinder\" Piece: A sacrifice outlet (Skirk Prospector, Viscera Seer, Warren Soultrader) or a draw engine (Skullclamp, Professional Face-Breaker).\n\nEarly Fodder: A low-cost creature that provides multiple bodies or utility (Mogg War Marshal, Goblin Instigator, Ignoble Hierarch).\n\nThe \"Snap Keep\" (The Ideal Hand)\nLands: Savage Lands, Rockfall Vale, Swamp.\n\nRamp: Goblin Anarchomancer.\n\nThe Engine: Professional Face-Breaker.\n\nFodder: Mogg War Marshal.\n\nProtection: Wrap in Vigor.\n\nWhy? This hand allows a Turn 2 Anarchomancer (discounting your whole hand), into a Turn 3 Face-Breaker + War Marshal. You generate Treasures immediately and have protection held up.\n\nThe \"Trap\" Hand (When to Mull)\nLands: 4 Mountains.\n\nSpells: Krenko, Mob Boss, Eldrazi Monument, Saryth.\n\nWhy? Mulligan. Even though these are powerful cards, you cannot cast them. This deck is heavily reliant on Green for ramp and Black for recursion. Without those colors early, you will be a spectator.\n\n2. Early Game (Turns 1–3): Setting the Foundation\nYour goal here is not to deal damage. It is to fix your mana and prepare your graveyard.\n\nPrioritize the Anarchomancer: Getting Goblin Anarchomancer out early makes the rest of your deck feel like it's playing on easy mode.\n\nThe \"Sacrifice\" Setup: If you play a Mogg War Marshal or Beetleback Chief, don't be afraid to sacrifice the tokens to Skirk Prospector or Warren Soultrader to jump ahead in mana.\n\nThe Face-Breaker Pivot: If you have Professional Face-Breaker out, swing with any small Goblin to get that first Treasure. That Treasure isn't just mana; it’s a \"protection fund\" for your Commander.\n\n3. Mid-Game (Turns 4–6): Starting the Grinder\nThis is where Slimefoot and Squee enter the fray.\n\nTiming the Commander: Do not cast your Commander just to have a body. Cast them when you have a high-value target in the graveyard (like Goblin Matron or Munitions Expert).\n\nThe Keyword Wall: Establish Saryth, the Viper's Fang or Goblin War Drums. This creates the \"No-Win\" blocking scenario for your opponents. Use this pressure to draw cards through Skullclamp or Moldervine Reclamation.\n\nThe Monument Shift: If you draw Eldrazi Monument, play it as soon as you have 2-3 tokens. It makes your board immune to most interaction and allows you to start chipping away in the air.\n\n4. Late Game (Turns 7+): The \"I Win\" Button\nBy now, you should have a full graveyard and a stocked hand.\n\nAssembling the Loop: Look for your Persist pieces (Murderous Redcap + Grumgully). Use Goblin Matron to find whichever piece is missing.\n\nThe \"Overprotect\" Gotcha: Keep {G}{B} open. If someone tries to block your Commander or a lethal threat, cast Overprotect. The combination of Trample, Deathtouch, and Indestructible will often end a player on the spot.\n\nMass Drain: If combat is stalled, use Sling-Gang Lieutenant and Mirkwood Bats. Sacrifice your entire board to drain the table for 15-20 life in response to a board wipe or at the end of an opponent's turn.\n\n5. Strategic \"Meat Grinder\" Pro-Tips\nThe \"Commander Tax\" Dodge: If Slimefoot and Squee are about to be destroyed or exiled, sacrifice them to a sac outlet. It is much better to have them in the graveyard (where they can reanimate themselves for {4} than in the Command Zone (where the tax will eventually make them uncastable).\n\nSnoop Information: If Conspicuous Snoop is out, always look at the top card before you use a \"Sacrifice to draw\" effect. If the top card is a land, sacrifice a token to draw it and \"clear\" the top of the library so you can find a Goblin.\n\nThe Saryth Shield: Remember that Saryth gives your untapped creatures Hexproof. Sometimes, the right play is not to attack with your Commander, keeping them untapped and untargetable while you build your combo.\n\nThis breakdown organizes your cards by their specific utility within the Infinite Meat Grinder engine. In this Jund build, cards are selected because they serve at least two purposes: tribal synergy and resource conversion.\n\n1. The Core Engines (The \"Heart\")\nThese cards turn the deck from a pile of Goblins into a perpetual motion machine.\n\nSlimefoot and Squee (Commander): Provides a 1/1 token for fodder and a recursion ability that cheats the \"Commander Tax\" by bringing itself and another creature back from the yard.\n\nWarren Soultrader: The deck's powerhouse. Converts Goblins into Treasure tokens. This mana fuels the Commander’s recursion, often making your loops mana-neutral.\n\nSkirk Prospector: The classic Goblin \"battery.\" Turns bodies into {R}, allowing for explosive turns or emergency mana to cast protection spells.\n\nTortured Existence: For {B} , it turns a useless creature in your hand into a combo piece (like Murderous Redcap) stuck in your graveyard.\n\n2. The \"Keyword Soup\" & Combat (The \"Muscle\")\nThese cards make your board state a mathematical nightmare to block.\n\nSaryth, the Viper's Fang: Gives untapped creatures Hexproof and attacking creatures Deathtouch.\n\nGoblin War Drums: Grants Menace to all Goblins. Combined with Deathtouch, your 1/1s now require two blockers and will kill both of them.\n\nGarruk's Uprising: Grants Trample. Combined with Deathtouch, you only need to assign 1 damage to a blocker; the rest hits the opponent's face.\n\nOverprotect: The ultimate \"Gotcha\" spell. Grants +3/+3, Trample, Deathtouch, and Indestructible. It can save a key piece or delete a player during combat.\n\nEldrazi Monument: Grants Indestructible and Flying. You produce enough tokens to easily pay the upkeep cost, making your army immune to most board wipes.\n\n3. Card Draw & Advantage (The \"Brain\")\nSkullclamp: The best card in the deck. For {1}, it kills a 1/1 token to draw 2 cards.\n\nProfessional Face-Breaker: Turns combat damage into Treasures and allows you to sacrifice Treasures to play cards off the top of your library.\n\nMoldervine Reclamation / Braids, Arisen Nightmare: Provide steady streams of cards and life every time a Goblin is ground up in the machine.\n\nConspicuous Snoop / Rundvelt Hordemaster: Allow you to \"play from the top,\" effectively extending your hand size by using the top of your library.\n\n4. Sacrifice Outlets & Payoffs (The \"Dagger\")\nThese cards convert death into direct damage or life drain.\n\nSling-Gang Lieutenant: A free sacrifice outlet that drains life. Essential for the \"Infinite Loop.\"\n\nMirkwood Bats: Pings opponents whenever you create a token (Saprolings/Goblins) and whenever you sacrifice one.\n\nPashalik Mons / Boggart Shenanigans: Punish opponents for killing your Goblins by dealing direct damage to any target.\n\nGoblin Bombardment: A free, non-creature sacrifice outlet that lets you pick off small creatures or finish players.\n\n5. The Combo Enablers (The \"Finishers\")\nThese cards facilitate the Persist Loop (Infinite ETB/Death triggers).\n\nGrumgully, the Generous / Rhythm of the Wild / First Day of Class: These put +1/+1 counters on creatures entering the battlefield.\n\nMurderous Redcap / Putrid Goblin: These have Persist. When paired with the counter-producers, they return to life an infinite number of times.\n\n6. Utility & Removal (The \"Tools\")\nGoblin Matron: The deck's \"Search Engine.\" It finds any Goblin you need for the current situation.\n\nMunitions Expert / Goblin Trashmaster: Searchable removal for creatures and artifacts.\n\nMasked Vandal: A Goblin that exiles enchantments/artifacts (crucial for removing Rest in Peace or Leyline of the Void).\n\nSongs of the Damned: A ritual that can produce massive amounts of {B} late-game based on your graveyard size.\n\nBenefit Summary Table\n\nBenefit Key Card(s) Impact on Game\nResilience Eldrazi Monument, Wrap in Vigor Army survives board wipes.\nLethality Saryth, War Drums, Uprising Opponents cannot block profitably.\nVelocity Skullclamp, Face-Breaker You never run out of cards/gas.\nInevitability Slimefoot and Squee, Wort The deck always rebuilds from the yard.\n"}]}
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