Char
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Commander
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{"ops":[{"insert":"This is a very focused and consistent "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" deck built to make tons of mana using "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to cast splashy X-spells to win with. The deck is very linear. It will play out in a very similar way every time. The way we get to the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" + "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to win may vary, but the destination is always the same. With this said, "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" is obviously meant to be utilized in conjunction with tons of "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. This is why "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" turning each land into a "},{"insert":{"card-link":"Swamp"}},{"insert":" is so important, it’s our main source of big mana. All of our tutors, such as "},{"insert":{"card-link":"Expedition Map"}},{"insert":", "},{"insert":{"card-link":"World Map"}},{"insert":", "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":", "},{"insert":{"card-link":"Urza's Cave"}},{"insert":", "},{"insert":{"card-link":"Grim Servant"}},{"insert":", "},{"insert":{"card-link":"Beseech the Queen"}},{"insert":", and "},{"insert":{"card-link":"Diabolic Revelation"}},{"insert":" allow us to find "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" should we need it. It is vital to the gameplan to get at least "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" online as quickly as possible. Should "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" be destroyed, we run "},{"insert":{"card-link":"Petrified Field"}},{"insert":" to recur it. We also play multiple copy effects for the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" to get even more activations, such as "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", "},{"insert":{"card-link":"Vesuva"}},{"insert":", and "},{"insert":{"card-link":"Manascape Refractor"}},{"insert":". "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" can also untap "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", allowing us to use it again, while "},{"insert":{"card-link":"Magus of the Coffers"}},{"insert":" is "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" on a stick, and "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":" gives us extra mana from our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, which we want a ton of for the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" anyway. Speaking of, we run "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s mainly to take advantage of "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" for a similar use case as "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":", as we're probably the only ones running "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, so the effect of "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" when we imprint a "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":" under it is not symmetrical. To accelerate our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, we run many cards that grab extra lands and put them either into our hand or onto the battlefield, such as "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":", "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", "},{"insert":{"card-link":"Liliana of the Dark Realms"}},{"insert":", "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", "},{"insert":{"card-link":"Burnished Hart"}},{"insert":", "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":", and "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":". To take advantage of the extra lands in hand, we also play cards that allow us to play extra lands, like "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", "},{"insert":{"card-link":"Terrain Generator"}},{"insert":", and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":". Moving past this, there are also smaller mana generators present to help set up before we can grab "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":". "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" is very helpful to get the mana necessary to stick a "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":", "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":", or "},{"insert":{"card-link":"Black Market"}},{"insert":" early to turn a temporary burst of mana into a long-term solution. Obviously, "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Charcoal Diamond"}},{"insert":", and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" can do the same, but "},{"insert":{"card-link":"Basal Thrull"}},{"insert":" and "},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" are also very good at providing a small burst as well. "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" is, at worst, a mana sink for all this mana we are making. She is removal and a buff on a stick, with her activated ability giving another target creature -0/-X and herself +X/+0 until end of turn. This gets around indestructibility as well, making it especially handy. This is also why the small protection package of "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and "},{"insert":{"card-link":"Professor's Warning"}},{"insert":" is in the deck, as if "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" can activate her ability a few times with a bunch of mana, it isn’t too hard to swing for lethal with commander damage. "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" is not the main win condition of the deck, however. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" is by far the easiest way to win in the deck; it drains every other player and heals us, plus we can search for it with our plethora of tutors. Some of our other X-cost cards include "},{"insert":{"card-link":"Stargaze"}},{"insert":", being the premiere way to draw a bunch of cards on demand, and "},{"insert":{"card-link":"Profane Command"}},{"insert":" to potentially drain a player, recur a card, remove a creature, or give our creatures fear. "},{"insert":{"card-link":"Black Sun's Twilight"}},{"insert":" is very similar, being removal and creature recursion. More removal in the deck follows a similar theme of -X/-X to get around indestructible creatures and draw with "},{"insert":{"card-link":"Massacre Girl, Known Killer"}},{"insert":". "},{"insert":{"card-link":"Defile"}},{"insert":", "},{"insert":{"card-link":"Mutilate"}},{"insert":", "},{"insert":{"card-link":"Dead of Winter"}},{"insert":", and "},{"insert":{"card-link":"Blood on the Snow"}},{"insert":" all get better with the amount of "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s we possess. "},{"insert":{"card-link":"Dead of Winter"}},{"insert":" is especially good given our focus on "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" is also included as a more generic board wipe, with "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" and "},{"insert":{"card-link":"Withering Torment"}},{"insert":" making sure we eat our vegetables. "},{"insert":{"card-link":"Mouth of Ronom"}},{"insert":" gives us another payoff for playing "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":" as well with removal from the landbase. "},{"insert":{"card-link":"Sunstone"}},{"insert":" also lets us use our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s to blank combats, allowing us to live one more turn if we can win on the crack back. "},{"insert":{"card-link":"Scrying Sheets"}},{"insert":" is also a valuable piece and a reason we play "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, as it allows us to dig for more "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. Another consistent aspect of our draw comes from creatures dying. "},{"insert":{"card-link":"Massacre Girl, Known Killer"}},{"insert":" synergizes incredibly well with the -X/-X effects to draw us cards when opponent’s creatures die to said -X/-X effects. "},{"insert":{"card-link":"Morbid Opportunist"}},{"insert":" draws a card when any creature dies, once per turn. "},{"insert":{"card-link":"Dread Presence"}},{"insert":" lets us draw a card when we play a "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":". "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" is a great way to kill a bunch of creatures at once to draw a bunch of cards. Past when creatures die, cards like "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":", "},{"insert":{"card-link":"Keen Duelist"}},{"insert":", "},{"insert":{"card-link":"Underworld Connections"}},{"insert":", "},{"insert":{"card-link":"Bloodgift Demon"}},{"insert":", and "},{"insert":{"card-link":"Syphon Mind"}},{"insert":" allow us to draw extra cards as well. "},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":" is also incredibly handy to return potential game-enders to our hand from the graveyard, such as"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Pestilence Demon"}},{"insert":". "},{"insert":{"card-link":"Boseiju, Who Shelters All"}},{"insert":" is also incredibly important for making our "},{"insert":{"card-link":"Exsanguinate"}},{"insert":"s uncounterable. Essentially, to win, pump "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" to remove the blockers in her way and make her bigger for lethal, cast a big "},{"insert":{"card-link":"Exsanguinate"}},{"insert":", or cast a bunch of compounding drain effects like "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":", "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":", and "},{"insert":{"card-link":"Pestilence Demon"}},{"insert":", and let them accumulate throughout the game. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(Ctrl to add secondary)
Canoptek Wraith
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Wraith

Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric

Creature
(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Enchantment
(Ctrl to add secondary)
Instant
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ': Add .'"
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have ': Add .'"
Legendary Planeswalker - Liliana

Planeswalker
(Ctrl to add secondary)
Blood on the Snow
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
Snow Sorcery

Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery

Sorcery
(Ctrl to add secondary)
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a very focused and consistent "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" deck built to make tons of mana using "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to cast splashy X-spells to win with. The deck is very linear. It will play out in a very similar way every time. The way we get to the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" + "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" to win may vary, but the destination is always the same. With this said, "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" is obviously meant to be utilized in conjunction with tons of "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. This is why "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" turning each land into a "},{"insert":{"card-link":"Swamp"}},{"insert":" is so important, it’s our main source of big mana. All of our tutors, such as "},{"insert":{"card-link":"Expedition Map"}},{"insert":", "},{"insert":{"card-link":"World Map"}},{"insert":", "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":", "},{"insert":{"card-link":"Urza's Cave"}},{"insert":", "},{"insert":{"card-link":"Grim Servant"}},{"insert":", "},{"insert":{"card-link":"Beseech the Queen"}},{"insert":", and "},{"insert":{"card-link":"Diabolic Revelation"}},{"insert":" allow us to find "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" or "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" should we need it. It is vital to the gameplan to get at least "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" online as quickly as possible. Should "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" be destroyed, we run "},{"insert":{"card-link":"Petrified Field"}},{"insert":" to recur it. We also play multiple copy effects for the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" to get even more activations, such as "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", "},{"insert":{"card-link":"Vesuva"}},{"insert":", and "},{"insert":{"card-link":"Manascape Refractor"}},{"insert":". "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" can also untap "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", allowing us to use it again, while "},{"insert":{"card-link":"Magus of the Coffers"}},{"insert":" is "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" on a stick, and "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":" gives us extra mana from our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, which we want a ton of for the "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" anyway. Speaking of, we run "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s mainly to take advantage of "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" for a similar use case as "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":", as we're probably the only ones running "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, so the effect of "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" when we imprint a "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":" under it is not symmetrical. To accelerate our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, we run many cards that grab extra lands and put them either into our hand or onto the battlefield, such as "},{"insert":{"card-link":"Armillary Sphere"}},{"insert":", "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", "},{"insert":{"card-link":"Liliana of the Dark Realms"}},{"insert":", "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", "},{"insert":{"card-link":"Burnished Hart"}},{"insert":", "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":", and "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":". To take advantage of the extra lands in hand, we also play cards that allow us to play extra lands, like "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", "},{"insert":{"card-link":"Terrain Generator"}},{"insert":", and "},{"insert":{"card-link":"Walking Atlas"}},{"insert":". Moving past this, there are also smaller mana generators present to help set up before we can grab "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":". "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" is very helpful to get the mana necessary to stick a "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":", "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":", or "},{"insert":{"card-link":"Black Market"}},{"insert":" early to turn a temporary burst of mana into a long-term solution. Obviously, "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Charcoal Diamond"}},{"insert":", and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" can do the same, but "},{"insert":{"card-link":"Basal Thrull"}},{"insert":" and "},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" are also very good at providing a small burst as well. "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" is, at worst, a mana sink for all this mana we are making. She is removal and a buff on a stick, with her activated ability giving another target creature -0/-X and herself +X/+0 until end of turn. This gets around indestructibility as well, making it especially handy. This is also why the small protection package of "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", and "},{"insert":{"card-link":"Professor's Warning"}},{"insert":" is in the deck, as if "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" can activate her ability a few times with a bunch of mana, it isn’t too hard to swing for lethal with commander damage. "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" is not the main win condition of the deck, however. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" is by far the easiest way to win in the deck; it drains every other player and heals us, plus we can search for it with our plethora of tutors. Some of our other X-cost cards include "},{"insert":{"card-link":"Stargaze"}},{"insert":", being the premiere way to draw a bunch of cards on demand, and "},{"insert":{"card-link":"Profane Command"}},{"insert":" to potentially drain a player, recur a card, remove a creature, or give our creatures fear. "},{"insert":{"card-link":"Black Sun's Twilight"}},{"insert":" is very similar, being removal and creature recursion. More removal in the deck follows a similar theme of -X/-X to get around indestructible creatures and draw with "},{"insert":{"card-link":"Massacre Girl, Known Killer"}},{"insert":". "},{"insert":{"card-link":"Defile"}},{"insert":", "},{"insert":{"card-link":"Mutilate"}},{"insert":", "},{"insert":{"card-link":"Dead of Winter"}},{"insert":", and "},{"insert":{"card-link":"Blood on the Snow"}},{"insert":" all get better with the amount of "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s we possess. "},{"insert":{"card-link":"Dead of Winter"}},{"insert":" is especially good given our focus on "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" is also included as a more generic board wipe, with "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" and "},{"insert":{"card-link":"Withering Torment"}},{"insert":" making sure we eat our vegetables. "},{"insert":{"card-link":"Mouth of Ronom"}},{"insert":" gives us another payoff for playing "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":" as well with removal from the landbase. "},{"insert":{"card-link":"Sunstone"}},{"insert":" also lets us use our "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s to blank combats, allowing us to live one more turn if we can win on the crack back. "},{"insert":{"card-link":"Scrying Sheets"}},{"insert":" is also a valuable piece and a reason we play "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s, as it allows us to dig for more "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":"s. Another consistent aspect of our draw comes from creatures dying. "},{"insert":{"card-link":"Massacre Girl, Known Killer"}},{"insert":" synergizes incredibly well with the -X/-X effects to draw us cards when opponent’s creatures die to said -X/-X effects. "},{"insert":{"card-link":"Morbid Opportunist"}},{"insert":" draws a card when any creature dies, once per turn. "},{"insert":{"card-link":"Dread Presence"}},{"insert":" lets us draw a card when we play a "},{"insert":{"card-link":"Snow-Covered Swamp"}},{"insert":". "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" is a great way to kill a bunch of creatures at once to draw a bunch of cards. Past when creatures die, cards like "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":", "},{"insert":{"card-link":"Keen Duelist"}},{"insert":", "},{"insert":{"card-link":"Underworld Connections"}},{"insert":", "},{"insert":{"card-link":"Bloodgift Demon"}},{"insert":", and "},{"insert":{"card-link":"Syphon Mind"}},{"insert":" allow us to draw extra cards as well. "},{"insert":{"card-link":"Phyrexian Reclamation"}},{"insert":" is also incredibly handy to return potential game-enders to our hand from the graveyard, such as"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or "},{"insert":{"card-link":"Pestilence Demon"}},{"insert":". "},{"insert":{"card-link":"Boseiju, Who Shelters All"}},{"insert":" is also incredibly important for making our "},{"insert":{"card-link":"Exsanguinate"}},{"insert":"s uncounterable. Essentially, to win, pump "},{"insert":{"card-link":"Drana, Kalastria Bloodchief"}},{"insert":" to remove the blockers in her way and make her bigger for lethal, cast a big "},{"insert":{"card-link":"Exsanguinate"}},{"insert":", or cast a bunch of compounding drain effects like "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":", "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":", and "},{"insert":{"card-link":"Pestilence Demon"}},{"insert":", and let them accumulate throughout the game. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}








































































