funkyshake
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Commander
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{"ops":[{"insert":{"card-link":"Miles Morales // Ultimate Spider-Man"}},{"insert":" is a Naya counters commander that turns early setup into explosive combat damage. His front face helps distribute +1/+1 counters, and once transformed, rewards attacking by doubling counters on legendary creatures and spiders which quickly turn into big threats.\n\nThis deck leans into +1/+1 counters, legendary synergies, token generation, and a few powerful payoff cards that turn a growing board into snowball. The plan is simple: ramp early, establish a counter engine, protect your key threats, and then attack until the board becomes impossible to stop.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are all about mana acceleration and getting counters online. "},{"insert":{"card-link":"Farseek"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", and "},{"insert":{"card-link":"Mona Lisa, Science Geek"}},{"insert":" help to deploy Ultimate Spider-Man and support pieces ahead of curve. "},{"insert":{"card-link":"Mikaeus, the Lunarch"}},{"insert":", "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":", and "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" all help build the board before Ultimate Spider-Man starts snowballing it.\n\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Ultimate Spider-Man is online with the right support pieces, the board can quickly start to snowball. Counter doublers like "},{"insert":{"card-link":"Branching Evolution"}},{"insert":", "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":" make each counter placement much more impactful.\n\nCreature cards like "},{"insert":{"card-link":"Aragorn, Hornburg Hero"}},{"insert":", "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":", "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":", and "},{"insert":{"card-link":"Maester Seymour"}},{"insert":" keep adding more counters to the board. \n\nDraw engines like "},{"insert":{"card-link":"Reki, the History of Kamigawa"}},{"insert":", "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", and "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" help to keep a full hand.\n\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck usually wins by turning one or two creatures into huge threats and forcing damage through with trample or combat finishers. "},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":", "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Sphere Grid"}},{"insert":", and "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" all help convert a wide or tall board into lethal damage.\n\n"},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" and "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" can end games immediately with the right board state.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is combat damage from massive, counter-stacked creatures: Attacking while Ultimate Spider-Man is on the battlefield keeps increasing the size of the board and makes the best threats exponentially harder to deal with.\n\nA second win condition is token pressure: "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":", "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":", "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":", and "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":" give additional bodies that can overwhelm the table or create a lethal attack.\n\nA third route to victory is direct damage: "},{"insert":{"card-link":"Shalai and Hallar"}},{"insert":" and "},{"insert":{"card-link":"All Will Be One"}},{"insert":" convert counter placement into burn, giving the deck a way to win even through strong blockers or stalled combat.\n\n\nProtection Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck plays a hefty amount of protection because Ultimate Spider-Man and big creatures are obvious removal targets. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":", and "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" all help to survive board wipes with the latter giving you card advantage. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" can protect any piece directly, and "},{"insert":{"card-link":"Silkguard"}},{"insert":" can flex for multiple creatures.\n\n\nFlex Options"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A few cards in the list are strong but not essential."},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":", "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":" are all powerful, but they are also reasonable places to trim to streamline the deck or lower the curve. The deck is also interaction heavy, so it is possible to also cut some of that to free up space for other fun cards.\n\nDepending on the meta "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" is a good option as an additional board wipe. Card draw is also low, some options to consider are cards like "},{"insert":{"card-link":"Stocking the Pantry"}},{"insert":", "},{"insert":{"card-link":"Life's Legacy"}},{"insert":", and "},{"insert":{"card-link":"Momentous Fall"}},{"insert":". Mana untapping options such as "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Nature's Will"}},{"insert":" help support Ultimate Spider-Man's hexproof ability and protection instants. Another counters-matters spell like "},{"insert":{"card-link":"Casey Jones, Back Alley Brute"}},{"insert":" adds another burn option.\n\nThere are also some interesting anthems such as "},{"insert":{"card-link":"High Ground"}},{"insert":" and "},{"insert":{"card-link":"Brave the Sands"}},{"insert":" which allow creatures to block more than one creature. This is especially interesting with a tall board, or with a wall of tokens to sacrifice.\n"}]}
Counter Payoff
Counter Payoff
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Counters
Aragorn, Hornburg Hero
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Legendary Creature - Human Soldier

Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Counters
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Draw
Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment

Draw
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Finisher
Finisher
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Land
Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
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Ramp
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Removal
Removal
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Tokens
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Ghalta and Mavren
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Legendary Creature - Vampire Dinosaur

Tokens
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Trample
Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Trample
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Maybeboard
Arwen, Mortal Queen
Arwen enters with an indestructible counter on her.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Legendary Creature - Elf Noble

Bard Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Enchantment - Class

Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental

Spider-Man, Miles Morales
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Legendary Creature - Human Spider Hero

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Miles Morales // Ultimate Spider-Man"}},{"insert":" is a Naya counters commander that turns early setup into explosive combat damage. His front face helps distribute +1/+1 counters, and once transformed, rewards attacking by doubling counters on legendary creatures and spiders which quickly turn into big threats.\n\nThis deck leans into +1/+1 counters, legendary synergies, token generation, and a few powerful payoff cards that turn a growing board into snowball. The plan is simple: ramp early, establish a counter engine, protect your key threats, and then attack until the board becomes impossible to stop.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are all about mana acceleration and getting counters online. "},{"insert":{"card-link":"Farseek"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", and "},{"insert":{"card-link":"Mona Lisa, Science Geek"}},{"insert":" help to deploy Ultimate Spider-Man and support pieces ahead of curve. "},{"insert":{"card-link":"Mikaeus, the Lunarch"}},{"insert":", "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", "},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":", and "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" all help build the board before Ultimate Spider-Man starts snowballing it.\n\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Ultimate Spider-Man is online with the right support pieces, the board can quickly start to snowball. Counter doublers like "},{"insert":{"card-link":"Branching Evolution"}},{"insert":", "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":" make each counter placement much more impactful.\n\nCreature cards like "},{"insert":{"card-link":"Aragorn, Hornburg Hero"}},{"insert":", "},{"insert":{"card-link":"Sovereign Okinec Ahau"}},{"insert":", "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":", and "},{"insert":{"card-link":"Maester Seymour"}},{"insert":" keep adding more counters to the board. \n\nDraw engines like "},{"insert":{"card-link":"Reki, the History of Kamigawa"}},{"insert":", "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", and "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" help to keep a full hand.\n\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck usually wins by turning one or two creatures into huge threats and forcing damage through with trample or combat finishers. "},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":", "},{"insert":{"card-link":"Kodama of the West Tree"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Sphere Grid"}},{"insert":", and "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" all help convert a wide or tall board into lethal damage.\n\n"},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" and "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" can end games immediately with the right board state.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is combat damage from massive, counter-stacked creatures: Attacking while Ultimate Spider-Man is on the battlefield keeps increasing the size of the board and makes the best threats exponentially harder to deal with.\n\nA second win condition is token pressure: "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":", "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":", "},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":", and "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":" give additional bodies that can overwhelm the table or create a lethal attack.\n\nA third route to victory is direct damage: "},{"insert":{"card-link":"Shalai and Hallar"}},{"insert":" and "},{"insert":{"card-link":"All Will Be One"}},{"insert":" convert counter placement into burn, giving the deck a way to win even through strong blockers or stalled combat.\n\n\nProtection Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck plays a hefty amount of protection because Ultimate Spider-Man and big creatures are obvious removal targets. "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":", "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":", and "},{"insert":{"card-link":"Inspiring Call"}},{"insert":" all help to survive board wipes with the latter giving you card advantage. "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" can protect any piece directly, and "},{"insert":{"card-link":"Silkguard"}},{"insert":" can flex for multiple creatures.\n\n\nFlex Options"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A few cards in the list are strong but not essential."},{"insert":{"card-link":"Ferrafor, Young Yew"}},{"insert":", "},{"insert":{"card-link":"Ghalta and Mavren"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":" are all powerful, but they are also reasonable places to trim to streamline the deck or lower the curve. The deck is also interaction heavy, so it is possible to also cut some of that to free up space for other fun cards.\n\nDepending on the meta "},{"insert":{"card-link":"Damning Verdict"}},{"insert":" is a good option as an additional board wipe. Card draw is also low, some options to consider are cards like "},{"insert":{"card-link":"Stocking the Pantry"}},{"insert":", "},{"insert":{"card-link":"Life's Legacy"}},{"insert":", and "},{"insert":{"card-link":"Momentous Fall"}},{"insert":". Mana untapping options such as "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Nature's Will"}},{"insert":" help support Ultimate Spider-Man's hexproof ability and protection instants. Another counters-matters spell like "},{"insert":{"card-link":"Casey Jones, Back Alley Brute"}},{"insert":" adds another burn option.\n\nThere are also some interesting anthems such as "},{"insert":{"card-link":"High Ground"}},{"insert":" and "},{"insert":{"card-link":"Brave the Sands"}},{"insert":" which allow creatures to block more than one creature. This is especially interesting with a tall board, or with a wall of tokens to sacrifice.\n"}]}



































































































