Fertxu
898 views6 days ago
Commander
Size: 100Salt sum: 52.17
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{"ops":[{"insert":"This deck aims to have a bunch of mana and flashy creatures/enablers, so we can use Maralen ability each turn. INCLUDING OPPONENT TURNS.\n\nMaralen is the core of the deck. Try to cast her as soon as possible, run a bunch of protection and removal spells so she can be on the field. I've dropped recursion in favor of counters, targeted/mass/asymmetrical removals and protection. \n\nCard draw is very relevant, so if you can afford it, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" is the best Game Changer for her. Thanks to the ramp, you can cast it in turn 2. We also run the fish( "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" ) so can get our game plan ASAP.\n\nI aim for pure and strict B3, so:\n\n3 Game changers at max. "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" serve as asymmetrical board wipe + mana resources for opponents turns (so we can cast spells and get more Maralen triggers). The third one I'd pivot between "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" if you can afford it/you are comfortable running it or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" if you want to invest in the best counter-spell for this deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only one two-card combo ("},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" that usually requires 5-6 turns minimum + Maralen. Within the GC I won't run any of the good tutors (aka "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" , "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" etc...) so the combo can be fetcheable, but not secured every game. Check the detailed explanation of the combo in the \"Combos\" folder. Long story short, you will exile every library and win by milling. They can only stop you from winning when you pull this off, if they have a way to win in their upkeep, which it's very unlikely in B3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis decks is NOT a Sultai"},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" , it's a deck that aims to be replayable thanks to the cards we can steal in casual tables (where variety shines), so every game feels different. \n\nHOW TO UPGRADE TO B4 WITHOUT EXPENDING TOO MUCH AND WITH FEW CARDS:\n\nAdd: "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" , "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":{"card-link":"Freed from the Real"}},{"insert":" and "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" . They can go infinite with themselves or with "},{"insert":{"card-link":"Imperious Perfect"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" \n\nKEEP UPGRADING EXPENDING THAT MUCH, YOU SP500 INVESTOR: \n\nAdd: every other tutor I've mentioned before. Tutor for creatures,the tap-untap enchantments or other tutors. Consider adding "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" too.\n\nAdd: fetch lands and fast mana artifacts if you wanna go absolutely crazy with the budget. In case you are not printing the cards, tip me if you like this deck Jesus Christ, or tell me where to send the CV.\n"}]}
Commander
Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Legendary Creature - Elf Faerie Noble

Commander
(CTRL to add secondary)
Blink
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Blink
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Copy
Copy
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Tokens
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Maybeboard
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Warrior Elf

Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck aims to have a bunch of mana and flashy creatures/enablers, so we can use Maralen ability each turn. INCLUDING OPPONENT TURNS.\n\nMaralen is the core of the deck. Try to cast her as soon as possible, run a bunch of protection and removal spells so she can be on the field. I've dropped recursion in favor of counters, targeted/mass/asymmetrical removals and protection. \n\nCard draw is very relevant, so if you can afford it, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" is the best Game Changer for her. Thanks to the ramp, you can cast it in turn 2. We also run the fish( "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" ) so can get our game plan ASAP.\n\nI aim for pure and strict B3, so:\n\n3 Game changers at max. "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" serve as asymmetrical board wipe + mana resources for opponents turns (so we can cast spells and get more Maralen triggers). The third one I'd pivot between "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" if you can afford it/you are comfortable running it or "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" if you want to invest in the best counter-spell for this deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only one two-card combo ("},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" that usually requires 5-6 turns minimum + Maralen. Within the GC I won't run any of the good tutors (aka "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" , "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" , "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" etc...) so the combo can be fetcheable, but not secured every game. Check the detailed explanation of the combo in the \"Combos\" folder. Long story short, you will exile every library and win by milling. They can only stop you from winning when you pull this off, if they have a way to win in their upkeep, which it's very unlikely in B3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis decks is NOT a Sultai"},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" , it's a deck that aims to be replayable thanks to the cards we can steal in casual tables (where variety shines), so every game feels different. \n\nHOW TO UPGRADE TO B4 WITHOUT EXPENDING TOO MUCH AND WITH FEW CARDS:\n\nAdd: "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" , "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":{"card-link":"Freed from the Real"}},{"insert":" and "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" . They can go infinite with themselves or with "},{"insert":{"card-link":"Imperious Perfect"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" \n\nKEEP UPGRADING EXPENDING THAT MUCH, YOU SP500 INVESTOR: \n\nAdd: every other tutor I've mentioned before. Tutor for creatures,the tap-untap enchantments or other tutors. Consider adding "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" too.\n\nAdd: fetch lands and fast mana artifacts if you wanna go absolutely crazy with the budget. In case you are not printing the cards, tip me if you like this deck Jesus Christ, or tell me where to send the CV.\n"}]}













































































































