150 views8 months ago
Commander
Size: 100Salt sum: 15.83
 avatar

MickedyMackedyMarkedy

150 views8 months ago
Commander
Size: 100Salt sum: 15.83

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Risona, Asari Commander
Haste
Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Legendary Creature - Human Samurai
Risona, Asari Commander (neo) 233

Commander

(Ctrl to add secondary)
Takeno, Samurai General
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Legendary Creature - Human Samurai
Takeno, Samurai General (chk) 46

Anthem

(Ctrl to add secondary)
Sensei Golden-Tail
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
,
: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Legendary Creature - Fox Samurai
Sensei Golden-Tail (chk) 44
Seven-Tail Mentor
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature - Fox Samurai
Seven-Tail Mentor (neo) 36

Counters

(Ctrl to add secondary)
Araba Mothrider
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Araba Mothrider (sok) 2
Battle-Mad Ronin
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
This creature attacks each combat if able.
Creature - Human Samurai
Battle-Mad Ronin (chk) 156
Brothers Yamazaki
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Legendary Creature - Human Samurai
Brothers Yamazaki (chk) 160a
Bushi Tenderfoot
When a creature dealt damage by this creature this turn dies, flip this creature.
Creature - Human Soldier
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Devoted Retainer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Devoted Retainer (chk) 7
Hand of Honor
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Hand of Honor (sok) 12
Indebted Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
Creature - Human Samurai
Indebted Samurai (bok) 9
Inner-Chamber Guard
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Inner-Chamber Guard (sok) 13
Kitsune Blademaster
First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Fox Samurai
Kitsune Blademaster (chk) 25
Kitsune Dawnblade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
When this creature enters, you may tap target creature.
Creature - Fox Samurai
Kitsune Dawnblade (sok) 16
Konda's Hatamoto
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature - Human Samurai
Konda's Hatamoto (chk) 31
Mothrider Samurai
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Mothrider Samurai (chk) 34
Ronin Cavekeeper
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Ronin Cavekeeper (sok) 111
Ronin Houndmaster
Haste
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Ronin Houndmaster (chk) 184
Samurai Enforcers
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Samurai Enforcers (chk) 42
Silverstorm Samurai
Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Fox Samurai
Silverstorm Samurai (bok) 22
Sokenzan Spellblade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
Creature - Shaman Ogre Samurai
Sokenzan Spellblade (sok) 115
Takeno's Cavalry
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: This creature deals 1 damage to target attacking or blocking Spirit.
Creature - Human Archer Samurai
Takeno's Cavalry (bok) 24

Creature

(Ctrl to add secondary)
Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 131
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158

Draw

(Ctrl to add secondary)
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (bok) 104
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 19

Evasion

(Ctrl to add secondary)
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 18
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232

Finisher

(Ctrl to add secondary)
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Hidden Courtyard
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Courtyard (lci) 274
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 278
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (mh3) 302
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (blc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 272
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (neo) 272
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (fdn) 267
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (m21) 259

Land

(Ctrl to add secondary)
Ronin Cliffrider
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
Creature - Human Samurai
Ronin Cliffrider (bok) 116

Pingers

(Ctrl to add secondary)
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (ktk) 173
Konda, Lord of Eiganjo
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Legendary Creature - Human Samurai
Konda, Lord of Eiganjo (chk) 30
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment
Oathkeeper, Takeno's Daisho (chk) 265
Opal-Eye, Konda's Yojimbo
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Legendary Creature - Fox Samurai
Opal-Eye, Konda's Yojimbo (bok) 17
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Legendary Creature - Human Samurai Noble
The Wandering Rescuer (dsk) 41

Protection

(Ctrl to add secondary)
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Asari Captain
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature - Human Samurai
Asari Captain (neo) 327
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 245
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Iizuka the Ruthless
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Legendary Creature - Human Samurai
Iizuka the Ruthless (sok) 104
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Nagao, Bound by Honor
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Samurai
Nagao, Bound by Honor (chk) 36
Upriser Renegade
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Samurai
Upriser Renegade (neo) 170

Pump

(Ctrl to add secondary)
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Kentaro, the Smiling Cat
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay
rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Legendary Creature - Human Samurai
Kentaro, the Smiling Cat (bok) 13
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 156
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 39

Ramp

(Ctrl to add secondary)
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 321
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Invoke Justice (neo) 21
Norika Yamazaki, the Poet
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature - Human Samurai
Norika Yamazaki, the Poet (neo) 31

Recursion

(Ctrl to add secondary)
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian
Alabaster Host Intercessor (mom) 3
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (m19) 9
Kusari-Gama
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kusari-Gama (chk) 260
March of Otherworldly Light
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
Instant
March of Otherworldly Light (neo) 28
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (tsr) 37
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Wanderer's Intervention
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Instant
Wanderer's Intervention (neo) 41
Wanderer's Strike
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Wanderer's Strike (cmm) 69
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (moc) 343

Removal

(Ctrl to add secondary)
Samurai of the Pale Curtain
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Creature - Fox Samurai
Samurai of the Pale Curtain (chk) 43

Stax

(Ctrl to add secondary)
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
The Shattered States Era
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Shattered States Era // Nameless Conqueror (neo) 162The Shattered States Era // Nameless Conqueror (neo) 162

Theft

(Ctrl to add secondary)
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Imperial Oath
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Sorcery
Imperial Oath (neo) 17

Tokens

(Ctrl to add secondary)
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

61 pips - 48 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
28 pips - 24 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Unlike other 47 Ronin decks that have a sensible amount of creatures and a useable mana base, this deck is exactly what it says on the tin: forty-seven of the fifty Samurai cards in Boros colors available at the time of assembly. Risona serves as commander over Raiyuu because most of the samurai in the deck are from old Kamigawa and lack the \"attacks alone\" triggers to create meaningful combos. I did sub him in on a few occasions for fun to some success. Risona's main utility comes from using Nesting Grounds (which can be tutored with Expedition Map) to move her indestructible counter to one of the other samurai. Isshin was not used in the commander slot simply because he is one of the most popular and powerful commanders in the format and this deck is intended to be a fun and flavorful joke. Due to the insane number of creature cards, this deck is very thin on artifacts, enchantments, and even lands. Most of the lifesaving evasion needed to stay in the game came from instants. With so few slots left for tools in the toolbox, dual face lands make up for some of the utility gaps as well. \nThis deck won a total of one (1) game via a clutch Deflecting Palm cast for lethal damage before being stripped for parts. \n\nNotes on some of the cards: \nKonda, Lord of Eiganjo became the first card I ever proxied not because of his $5 market price tag, but because I could not find a copy after trying 4 game stores within a 2 hour drive.\nOathkeeper and Kusari-Gama were added during that trip on the recommendation of one of the employees at the last game store I tried. Expensive but fun and cool cards.\nKentaro is generally considered a bad or weird card but was a crucial piece of mana fixing for this deck.\nI own two printings of Brothers Yamazaki with different art which my pod usually allowed me to use (because this was the worst deck at the table), ignoring the singleton rule for that card. \nUsually the second Brothers Yamazaki was used to replace Ronin Cavekeeper or another high cost card. \n\nThe three samurai that were cut from the lineup:\nSokenzan Renegade: This deck did not need any help being weird or bad, and a creature that bounces to whomever has the most cards in hand, while funny, is not helpful.\nIronsoul Enforcer: While not a terrible card, I did not have enough artifacts for his effect to be worth it and I had trouble finding a copy at my LGS\nSky-Blessed Samurai: This creature was replaced by The Wandering Rescuer as soon as Duskmourn came out and I could find a copy. With one enchantment in the deck, he was way too mana expensive to be worth keeping. \n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards