Icecreamswager
1.2k views8 days ago
Commander
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{"ops":[{"attributes":{"background":"#ffffff","color":"#16161d","italic":true},"insert":"With a great roar, the land opened like a titan’s yawn, with teeth of blackened rock and a lolling tongue of magma. The crater screamed into the wind, and the wind carried its blazing voice across the sky. All at once, a quiet world was seized by wings, claws, fangs, and fire. They were summoned to usher in an age their summoner would never live to see."},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"As a Dragoncaller, utilize combos and graveyard synergies to beat down your opponents."},{"attributes":{"header":3},"insert":"\n"},{"insert":"The goal of the deck is flavored toward Wizards, Warlocks and Shamans SUMMONING DRAGONS! Hoard treasures and utilize wizards to buff up your dragons and kill your opponents. This list purposely uses lower powered combos and packages to maintain theme, vibes, and bracket 3 play patterns.\n"},{"attributes":{"bold":true},"insert":"("},{"insert":"NOTE: With the Commander Format Pannel meeting soon, my playgroup and I are testing a theory of them splitting bracket 4 into a potential 6th bracket where there are 5 game changers. This would split the difference of low-mid bracket 4 and mid-high bracket 4. If you want it to play fully bracket 3, I recommend removing the Lions Eye Diamond and the Cyclonic Rift. If you want lower bracket 3 I would recommend removing the haste enablers as they tend to be the cause of sudden wins.)\n\n"},{"attributes":{"bold":true},"insert":"PLAY PATTERNS:"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Early Game (1~3):"},{"insert":" The ideal starting hand includes 2 or 3 lands and a looting effect. Aim for a hand that can get 3 or 4 different mana values into the grave by turn 2 or 3 so you can cast Eris as soon as possible. Quiet Speculation does this easily on its own if you can get it. The main ramp of the deck is one time use rituals and treasures, this is to get the vibe of wizards hoarding treasure and casting rituals to help summon dragons, so don't use them until you are ready to cast a game warping spell like Mizzix's Mastery or to start your combos. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mid Game (4~6):"},{"insert":" The deck is able to win here with correct set up and tutoring. Focus on casting two spells on each of your turns and swinging with your prowess creatures to maintain pressure on your opponents. Only 3 or 4 dragons are necessary. To up the prowess count cast spells that fill the graveyard and find combo pieces. The curve of this deck is wide to help with early game set up AND to dodge commander tax if Eris gets targeted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Late Game (7~8):"},{"attributes":{"bold":true},"insert":" "},{"insert":"At this point life totals should be lower and your hand/graveyard should be sculpted for a combo or big storm turn that pushes the prowess and dragon count over the edge of victory. This deck is also very capable of winning through non-storm, non-combo lines with damage amplifiers like Veyran, Balmor, Twinflame Tyrant, and Isengard Unleashed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"COMBOS:"},{"attributes":{"italic":true},"insert":" The combo's within the deck can win on the spot due to the haste enablers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Dualcaster Mage + Will of the Temur (Infinite Wizard Dragons)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rionya, Fire Dancer + Twinflame Tyrant (Bunch of dragons, Massive damage surge)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":".Surge to Victory + Savage Beating (Infinite Combats)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Dragon's Rage Channeler + Frantic Search (Near-infinite self-mill, Near-infinite storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Jeska's Will + Wheel of Fortune (Near-infinite mana, card draw, and storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lions Eye Diamond + Wheel of Fortune (Near infinite card draw and storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lotus Petal + Brain Freeze (Infinite self-mill, Near-infinite storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lions Eye Diamond +Brain Freeze (Infinite self-mill, storm count, and Near-infinite mana)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"TUTOR TARGETS:"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"italic":true},"insert":"Muddle the Mixture"},{"insert":": Underworld Breach, Brain Freeze, Final Fortune, Cyclonic Rift, or Quiet Speculation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Spell Seeker"},{"insert":": Muddle the Mixture, Gamble or Quiet Speculation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Step Through"},{"insert":": Spell Seeker and other WIZARDS!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gamble: Any Combo Piece, Any Tutor Package, Anything you want (with a risk)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"I recommend viewing the deck by Categories and sorted by Mana Value. If you would like to see the amount of TISM I put into the deck, as well as the mana curve, then you could view it by Categories (multiple). "},{"insert":"\n"}]}
Commander
Eris, Roar of the Storm
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Legendary Creature - Elemental Warlock

Commander
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Card Selection
Card Selection
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Interaction
Visions of Duplicity
Exchange control of two target creatures you don't control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Visions of Ruin
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Interaction
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Mana
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Mana
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The Core
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Isengard Unleashed
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard

Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

The Core
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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This list purposely uses lower powered combos and packages to maintain theme, vibes, and bracket 3 play patterns.\n"},{"attributes":{"bold":true},"insert":"("},{"insert":"NOTE: With the Commander Format Pannel meeting soon, my playgroup and I are testing a theory of them splitting bracket 4 into a potential 6th bracket where there are 5 game changers. This would split the difference of low-mid bracket 4 and mid-high bracket 4. If you want it to play fully bracket 3, I recommend removing the Lions Eye Diamond and the Cyclonic Rift. If you want lower bracket 3 I would recommend removing the haste enablers as they tend to be the cause of sudden wins.)\n\n"},{"attributes":{"bold":true},"insert":"PLAY PATTERNS:"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Early Game (1~3):"},{"insert":" The ideal starting hand includes 2 or 3 lands and a looting effect. Aim for a hand that can get 3 or 4 different mana values into the grave by turn 2 or 3 so you can cast Eris as soon as possible. Quiet Speculation does this easily on its own if you can get it. The main ramp of the deck is one time use rituals and treasures, this is to get the vibe of wizards hoarding treasure and casting rituals to help summon dragons, so don't use them until you are ready to cast a game warping spell like Mizzix's Mastery or to start your combos. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mid Game (4~6):"},{"insert":" The deck is able to win here with correct set up and tutoring. Focus on casting two spells on each of your turns and swinging with your prowess creatures to maintain pressure on your opponents. Only 3 or 4 dragons are necessary. To up the prowess count cast spells that fill the graveyard and find combo pieces. The curve of this deck is wide to help with early game set up AND to dodge commander tax if Eris gets targeted."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"Late Game (7~8):"},{"attributes":{"bold":true},"insert":" "},{"insert":"At this point life totals should be lower and your hand/graveyard should be sculpted for a combo or big storm turn that pushes the prowess and dragon count over the edge of victory. This deck is also very capable of winning through non-storm, non-combo lines with damage amplifiers like Veyran, Balmor, Twinflame Tyrant, and Isengard Unleashed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"COMBOS:"},{"attributes":{"italic":true},"insert":" The combo's within the deck can win on the spot due to the haste enablers."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Dualcaster Mage + Will of the Temur (Infinite Wizard Dragons)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rionya, Fire Dancer + Twinflame Tyrant (Bunch of dragons, Massive damage surge)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":".Surge to Victory + Savage Beating (Infinite Combats)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Dragon's Rage Channeler + Frantic Search (Near-infinite self-mill, Near-infinite storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Jeska's Will + Wheel of Fortune (Near-infinite mana, card draw, and storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lions Eye Diamond + Wheel of Fortune (Near infinite card draw and storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lotus Petal + Brain Freeze (Infinite self-mill, Near-infinite storm count)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Lions Eye Diamond +Brain Freeze (Infinite self-mill, storm count, and Near-infinite mana)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"TUTOR TARGETS:"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"italic":true},"insert":"Muddle the Mixture"},{"insert":": Underworld Breach, Brain Freeze, Final Fortune, Cyclonic Rift, or Quiet Speculation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Spell Seeker"},{"insert":": Muddle the Mixture, Gamble or Quiet Speculation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Step Through"},{"insert":": Spell Seeker and other WIZARDS!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gamble: Any Combo Piece, Any Tutor Package, Anything you want (with a risk)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"I recommend viewing the deck by Categories and sorted by Mana Value. If you would like to see the amount of TISM I put into the deck, as well as the mana curve, then you could view it by Categories (multiple). "},{"insert":"\n"}]}



















































































