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Commander
Size: 100Salt sum: 93.11
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Jimmyjimjim5000

1k views2 days ago
Commander
Size: 100Salt sum: 93.11

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{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"🌀 A Guide to Braids, Conjurer Adept (power level 8)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Welcome to my Braids, Conjurer Adept commander deck . If you enjoy symmetrical effects that mask an asymmetric engine, powerful blue control, and cheating massive cosmic entities onto the battlefield turns ahead of schedule, you have found the right list."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck is built around leveraging our commander, Braids, Conjurer Adept, to create a political and powerful environment where "},{"attributes":{"color":"#000000","italic":true},"insert":"everyone"},{"attributes":{"color":"#000000"},"insert":" gets a \"free gift,\" but we—the Braids player—are always the ones best prepared to capitalize on it."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"💎 The Game Plan"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our strategy focuses on creating a deceptive symmetrical environment that masks a highly tailored asymmetric engine."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 1: Group Hug (The Trap)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck appears, initially, to be a Group Hug deck. We deploy Braids, allowing everyone to put their biggest, nastiest cards (artifacts, creatures, lands) into play for free during their upkeep. This makes us look like a fun, political player. However, our entire deck is optimized for this dynamic; theirs is usually not."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 2: Asymmetric Advantage (The Engine)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"While opponents wait for their own upkeeps, we utilize our robust \"Secret Haste\" package ("},{"attributes":{"color":"#000000"},"insert":{"card-link":"Leyline of Anticipation"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Vedalken Orrery"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Tidal Barracuda"}},{"attributes":{"color":"#000000"},"insert":" etc.) to cast Braids at Instant Speed just before our own turn starts. This critical sequence guarantees that "},{"attributes":{"color":"#000000","italic":true},"insert":"we"},{"attributes":{"color":"#000000"},"insert":" are the first players to utilize her upkeep trigger, instantly dropping a massive cosmic threat (Turn 3-4) while our opponents have yet to draw a card or untap their lands."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 3: The Fatal Overkill (The Climax)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once we have deployed massive cosmic threats (the Eldrazi titans, the Colossi), we use blue's unique controlling power. Our removal is mostly reactive ("},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mana Drain"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Fierce Guardianship"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Swan Song"}},{"attributes":{"color":"#000000"},"insert":"), ensuring that if opponents try to interact with Braids or our massive threats, we say \"No.\" We maintain the board until our opponents are simply overwhelmed by the raw power and Annihilator triggers of our cosmic army."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🗝️ Key Synergies & Secret Tech"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🚀 Instant Pack Acceleration (Secret Flash)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The core of our asymmetry relies on Flash. By casting Braids at the end of the opponent’s turn before ours, we ensure her maintenance trigger happens for us first. The deck is full of ways to achieve this, making Braids a \"one-sided\" effect in the critical early turns of the game. "},{"attributes":{"color":"#000000","bold":true},"insert":"Key Cards:"},{"attributes":{"color":"#000000"},"insert":" Leyline of Anticipation, Vedalken Orrery, Tidal Barracuda, "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Borne Upon a Wind"}},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🛡️ Protecting the Engine and the Payoffs"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our primary focus is keeping Braids on the battlefield and, once we have them, keeping our massive Eldrazi or artifact creatures protected. We use countermagic reactively to disrupt opponents who try to use their free spells against us or our cosmic threats. We prioritize protection spells that benefit Braids specifically to keep the \"free upkeep\" machine running. "},{"attributes":{"color":"#000000","bold":true},"insert":"Key Protection:"},{"attributes":{"color":"#000000"},"insert":" "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mithril Coat"}},{"attributes":{"color":"#000000"},"insert":" (keeps Braids on the field!), "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Vanishing"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Diplomatic Immunity"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🐉 Astral Dragon (Mana Insurance)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Astral Dragon"}},{"attributes":{"color":"#000000"},"insert":" serves a vital dual purpose in this list. While copying two large cosmic creatures is powerful, we often use it after cheating it in via Braids to copy our supporting artifacts (like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Gilded Lotus"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mana Vault"}},{"attributes":{"color":"#000000"},"insert":"). This creates two free artifacts, immediate providing us with a massive mana base. This serves as insurance; if Braids is eventually removed, we are still capable of hard-casting our massive creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🚪 Controlling Combat and Tempo"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"With "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Propaganda"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"color":"#000000"},"insert":", we can stall aggression, while "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Empress Galina"}},{"attributes":{"color":"#000000"},"insert":" allows us to steal the legendary creatures our opponents cheat in via Braids, immediately turning their \"free gift\" into our advantage. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Tidespout Tyrant"}},{"attributes":{"color":"#000000"},"insert":" ensure that any spell cast by an opponent immediately removes another of their permanents."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏆 How to Win"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Cosmic Dominance:"},{"attributes":{"color":"#000000"},"insert":" flood the board with massive cosmic threats turns ahead of schedule via Braids. Win through insurmountable creature power, utilizing the "},{"attributes":{"color":"#000000","bold":true},"insert":"Annihilator"},{"attributes":{"color":"#000000"},"insert":" triggers of our Eldrazi ("},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"attributes":{"color":"#000000","bold":true},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"attributes":{"color":"#000000"},"insert":") and the pure stats of our Colossi ("},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Blightsteel Colossus"}},{"attributes":{"color":"#000000"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Tempo Lockdown:"},{"attributes":{"color":"#000000"},"insert":" utilize "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Void Winnower"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Jin-Gitaxias, Progress Tyrant"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"to prevent opponents from casting their spells or interacting, effectively giving our massive threats a clear path to lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"💡 Tip for playing the deck: the primary skill in playing Braids is diplomacy and resource management. When you drop Braids, tell opponents you will keep her safe if they promise not to attack you with the card they cheat in. At the same time, always be prepared to use Vanishing on her to dodge removal or an unwanted attack phase. You are the conductor of the cosmic chaos—make sure the melody is one you enjoy!"},{"insert":"\n"}]}
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Legendary Creature - Human Wizard
Braids, Conjurer Adept (cmm) 481

Commander

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Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Progress Tyrant (neo) 513

Copy

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Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (fdn) 585
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 44
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 345
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (ima) 62
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 245
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (2x2) 62
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (cmr) 99
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 276

Draw

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Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 357
Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem
Darksteel Colossus (pw24) 19
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 292

Finisher

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Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Final-Word Phantom
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Creature - Spirit Detective
Final-Word Phantom (mkc) 332
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (tsr) 91
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 399

Flash

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 309
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Island
(
: Add
.)
Basic Land - Island
Island (mh3) 312
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167

Land

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Vanishing
Enchant creature
: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchantment - Aura
Vanishing (vis) 48
Vodalian Illusionist
,
: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Creature - Wizard Merfolk
Vodalian Illusionist (plst) WTH-58

Phasing

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Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2526
Platinum Emperion
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Creature Artifact - Golem
Platinum Emperion (uma) 233
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (sld) 381
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 91
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 329
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 368

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (plst) CM2-178
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 358
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (cmm) 387
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 419
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (p30m) 2
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346

Ramp

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Spawnbed Protector
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Spawnbed Protector (m3c) 36

Recursion

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Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (mm3) 35
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (sld) 1102
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (sld) 1176
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 348
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
Creature - Eldrazi
Pathrazer of Ulamog (cmm) 4
Phyrexian Ingester
Imprint — When this creature enters, you may exile target nontoken creature.
This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Creature - Beast Phyrexian
Phyrexian Ingester (cmm) 111
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Tidespout Tyrant
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature - Djinn
Tidespout Tyrant (rvr) 422
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (cmm) 670

Removal

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Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (bfz) 17

Stax

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Empress Galina
,
: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Legendary Creature - Merfolk Noble
Empress Galina (sld) 9998
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (sld) 155

Theft

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Ulamog's Dreadsire
Vigilance
Ward—Sacrifice a permanent with mana value 1 or greater.
: Create a 10/10 colorless Eldrazi creature token.
Creature - Eldrazi
Ulamog's Dreadsire (m3c) 38

Tokens

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (spg) 20
Treasure Mage
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Treasure Mage (2xm) 73

Tutor

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Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (mps) 38
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 418
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (sld) 7115
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 278

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
55 pips - 35 cards
37 mana - 35 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
22 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"🌀 A Guide to Braids, Conjurer Adept (power level 8)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Welcome to my Braids, Conjurer Adept commander deck . If you enjoy symmetrical effects that mask an asymmetric engine, powerful blue control, and cheating massive cosmic entities onto the battlefield turns ahead of schedule, you have found the right list."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck is built around leveraging our commander, Braids, Conjurer Adept, to create a political and powerful environment where "},{"attributes":{"color":"#000000","italic":true},"insert":"everyone"},{"attributes":{"color":"#000000"},"insert":" gets a \"free gift,\" but we—the Braids player—are always the ones best prepared to capitalize on it."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"💎 The Game Plan"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our strategy focuses on creating a deceptive symmetrical environment that masks a highly tailored asymmetric engine."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 1: Group Hug (The Trap)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck appears, initially, to be a Group Hug deck. We deploy Braids, allowing everyone to put their biggest, nastiest cards (artifacts, creatures, lands) into play for free during their upkeep. This makes us look like a fun, political player. However, our entire deck is optimized for this dynamic; theirs is usually not."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 2: Asymmetric Advantage (The Engine)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"While opponents wait for their own upkeeps, we utilize our robust \"Secret Haste\" package ("},{"attributes":{"color":"#000000"},"insert":{"card-link":"Leyline of Anticipation"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Vedalken Orrery"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Tidal Barracuda"}},{"attributes":{"color":"#000000"},"insert":" etc.) to cast Braids at Instant Speed just before our own turn starts. This critical sequence guarantees that "},{"attributes":{"color":"#000000","italic":true},"insert":"we"},{"attributes":{"color":"#000000"},"insert":" are the first players to utilize her upkeep trigger, instantly dropping a massive cosmic threat (Turn 3-4) while our opponents have yet to draw a card or untap their lands."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 3: The Fatal Overkill (The Climax)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once we have deployed massive cosmic threats (the Eldrazi titans, the Colossi), we use blue's unique controlling power. Our removal is mostly reactive ("},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mana Drain"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Fierce Guardianship"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Swan Song"}},{"attributes":{"color":"#000000"},"insert":"), ensuring that if opponents try to interact with Braids or our massive threats, we say \"No.\" We maintain the board until our opponents are simply overwhelmed by the raw power and Annihilator triggers of our cosmic army."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🗝️ Key Synergies & Secret Tech"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🚀 Instant Pack Acceleration (Secret Flash)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The core of our asymmetry relies on Flash. By casting Braids at the end of the opponent’s turn before ours, we ensure her maintenance trigger happens for us first. The deck is full of ways to achieve this, making Braids a \"one-sided\" effect in the critical early turns of the game. "},{"attributes":{"color":"#000000","bold":true},"insert":"Key Cards:"},{"attributes":{"color":"#000000"},"insert":" Leyline of Anticipation, Vedalken Orrery, Tidal Barracuda, "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Borne Upon a Wind"}},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🛡️ Protecting the Engine and the Payoffs"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our primary focus is keeping Braids on the battlefield and, once we have them, keeping our massive Eldrazi or artifact creatures protected. We use countermagic reactively to disrupt opponents who try to use their free spells against us or our cosmic threats. We prioritize protection spells that benefit Braids specifically to keep the \"free upkeep\" machine running. "},{"attributes":{"color":"#000000","bold":true},"insert":"Key Protection:"},{"attributes":{"color":"#000000"},"insert":" "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mithril Coat"}},{"attributes":{"color":"#000000"},"insert":" (keeps Braids on the field!), "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Vanishing"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Diplomatic Immunity"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"attributes":{"color":"#000000"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🐉 Astral Dragon (Mana Insurance)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Astral Dragon"}},{"attributes":{"color":"#000000"},"insert":" serves a vital dual purpose in this list. While copying two large cosmic creatures is powerful, we often use it after cheating it in via Braids to copy our supporting artifacts (like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Gilded Lotus"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mana Vault"}},{"attributes":{"color":"#000000"},"insert":"). This creates two free artifacts, immediate providing us with a massive mana base. This serves as insurance; if Braids is eventually removed, we are still capable of hard-casting our massive creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🚪 Controlling Combat and Tempo"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"With "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Propaganda"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"color":"#000000"},"insert":", we can stall aggression, while "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Empress Galina"}},{"attributes":{"color":"#000000"},"insert":" allows us to steal the legendary creatures our opponents cheat in via Braids, immediately turning their \"free gift\" into our advantage. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Tidespout Tyrant"}},{"attributes":{"color":"#000000"},"insert":" ensure that any spell cast by an opponent immediately removes another of their permanents."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏆 How to Win"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Cosmic Dominance:"},{"attributes":{"color":"#000000"},"insert":" flood the board with massive cosmic threats turns ahead of schedule via Braids. Win through insurmountable creature power, utilizing the "},{"attributes":{"color":"#000000","bold":true},"insert":"Annihilator"},{"attributes":{"color":"#000000"},"insert":" triggers of our Eldrazi ("},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"attributes":{"color":"#000000","bold":true},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"attributes":{"color":"#000000"},"insert":") and the pure stats of our Colossi ("},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Blightsteel Colossus"}},{"attributes":{"color":"#000000"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Tempo Lockdown:"},{"attributes":{"color":"#000000"},"insert":" utilize "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Void Winnower"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Jin-Gitaxias, Progress Tyrant"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"to prevent opponents from casting their spells or interacting, effectively giving our massive threats a clear path to lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"💡 Tip for playing the deck: the primary skill in playing Braids is diplomacy and resource management. When you drop Braids, tell opponents you will keep her safe if they promise not to attack you with the card they cheat in. At the same time, always be prepared to use Vanishing on her to dodge removal or an unwanted attack phase. You are the conductor of the cosmic chaos—make sure the melody is one you enjoy!"},{"insert":"\n"}]}
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