Eviltuxedo
450 views25 hrs ago
Commander
Size: 100Salt sum: 52.42
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Commander
Commander
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Burn
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Burn
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Counters
Counters
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Creature
Creature
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Draw
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Draw
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Land
Land
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Lifegain
Lifegain
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Protection
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Ramp
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Recursion
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble

Recursion
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Removal
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\n\nThe deck aims to establish early, aggressive, evasive pressure and turn combat into rapid advantage through [[Breena, the Demagogue]]. By attacking the opponents with the highest life totals, the deck generates steady card draw and distributes +1/+1 counters to grow threats while maintaining pressure across the table.\n\nThe ideal opening line is a T1 evasive creature → T2 utility / disruptive threat → T3 [[Breena, the Demagogue]], immediately enabling attacks that draw cards and begin scaling your board. For this reason, I avoid non-creature ramp, as it slows down our game plan.\n\n"},{"attributes":{"bold":true},"insert":"Turn 1 – Deploy an evasive 1-drop"},{"insert":"\n\nPrioritize landing an evasive creature early. Flying, shadow, first strike, and other keywords will ensure you can begin attacking safely once Breena enters the battlefield.\n\nThese early creatures serve two important roles:\n* Imbalancing life totals so Breena’s trigger is active immediately.\n* Future protection through [[Mother of Runes]] effects or sacrifice-based protection. From my experience, having open-information protection (pre-tection) has the side effect of discouraging removal on your creatures, as there's a telegraphed response.\n\nNote that this early evasive pressure is key to ensuring Breena begins generating value the turn she enters, as she *will* be a lightning rod for removal as soon as opponents see the card advantage attached to her.\n\n"},{"attributes":{"bold":true},"insert":"Turn 2 – Add pressure or disruption"},{"insert":"\n\nTurn two should expand your early board presence with another evasive threat or a creature that provides tax, disruption, or utility. Two main goals:\n* Ensure you have multiple safe attackers for Breena’s first combat\n* Begin introducing light disruption that slows opposing development\n\nHaving two creatures in play before Breena resolves allows you to immediately convert combat into cards and counters.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3 – Deploy [[Breena, the Demagogue]]"},{"insert":"\n\nWith Breena in play, attack opponents with the highest life totals using your evasive creatures. This triggers Breena’s ability, drawing cards and distributing +1/+1 counters.\n\nDepending on board state, you have flexibility on placing these counters:\n* Protect smaller creatures from combat or damage-based removal on the turn they attack\n* Scale evasive threats ([[Dauthi Voidwalker]], [[Serra Ascendant]])into legitimate win conditions\n* Grow Breena herself into a threatening aerial attacker. Once she hits 11 power, utilize double-strike effects to threaten commander damage KOs.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game – Close the door"},{"insert":"\n\nAs your board grows, begin deploying stax pieces and taxes that restrict opposing resources while your engine continues to generate value. [[Hushbringer]] and [[Rule of Law]] effects can be extremely valuable depending on your meta.\n\nAim to slow down opposing recovery by:\n* Taxing spells or card draw\n* Limiting interaction windows\n* Protecting your developing board\n\n"},{"attributes":{"bold":true},"insert":"Finishers"},{"insert":"\n\nThe deck closes games through evasive threats and commander damage. Creatures that naturally evade blockers scale quickly with Breena’s +1/+1 counters, turning them into lethal attackers.\n\nCombined with double strike effects, Breena herself often becomes the final threat. At 11 power, [[Flaming Fist]] and [[Duelist's Heritage]] are two of the ways that you'll force your pod to start running interaction through crippling commander damage from the air.\n\n"},{"attributes":{"bold":true},"insert":"Note"},{"insert":"\n\nThis will probably stomp precons if you go all out with it B2, play it more politically depending on your playgroup. B3 it might be able to hang, but expect much more interaction.\n"}]}














































































