ryankgress
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Commander
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{"ops":[{"insert":"For the longest time, I've been looking for an excuse to try the commander-adjacent format, Oathbreaker. In that format, you control a commander (planeswalker) and a 'signature spell', both of which can be cast from the command zone as usual. And with this specific build, I found the perfect excuse to do exactly that... for the most part.\n\nFor all intents and purposes, the true commander of this deck is "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" , along with her signature spell "},{"insert":{"card-link":"Jadzi, Oracle of Arcavios // Journey to the Oracle"}},{"insert":" . The aim of this deck is to exclusively use the backside of Jadzi - "},{"attributes":{"bold":true},"insert":"Journey to the Oracle"},{"insert":" - as our signature spell. And thanks to the card's ability to return to its hand after the cast, we will be using it "},{"attributes":{"italic":true},"insert":"a lot."},{"insert":" With plenty of cards like "},{"insert":{"card-link":"You Happen On a Glade"}},{"insert":" and "},{"insert":{"card-link":"Seek the Horizon"}},{"insert":", we'll be filling our hand with all manner of lands from our library, while a collection of Moonfolk like "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":" and "},{"insert":{"card-link":"Soratami Savant"}},{"insert":" keep options open, while giving us a chance to get as much use out of Journey to the Oracle as we can by bouncing lands we control back to our hands. We also feature a variety of stax-adjacent pieces like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" to slow our opponents down with very little cost to ourselves, since we can return them all to the battlefield with one Journey.\n\nTo take advantage of the influx of lands, we have a variety of landfall effects like "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Worldsoul Speaker"}},{"insert":" to capitalize on our cycling of lands. These can be partnered with some big mana spells like "},{"insert":{"card-link":"Even the Score"}},{"insert":" and "},{"insert":{"card-link":"Gadwick, the Wizened"}},{"insert":" to get plenty of cards for our next Journey. The real end goal, however, is to eventually find/tutor for a Squad card. With plenty of mana, slapping down an army of "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Sicarian Infiltrator"}},{"insert":" can be remarkably satisfying, and plays perfectly as a set up for a Keruga finisher. Once we've used the big mana from our plenty of Journeys to the Oracle to cover the board in a massive squad, we'll get to draw a card for each copy we created from Squad's ability. Now we have a handful of cards and are ready for our next Journey.\n\nHaving the Keruga companion not only added the Oathbreaker flavor, but also gave me a chance to experiment with a wide variety of cards that I wouldn't typically touch, in order to fit the deckbuilding restriction. I'm looking at cards like "},{"insert":{"card-link":"Disappearing Act"}},{"insert":", "},{"insert":{"card-link":"Welcome to the Fold"}},{"insert":", "},{"insert":{"card-link":"Long-Term Plans"}},{"insert":", and more that would usually be replaced by lower-costed alternatives. This was a delight to build, and I can't wait for Keruga's first (and soon to be 50th) Journey to the Oracle.\n\nMore details on Oathbreaker here, if it sparked your curiosity: https://magic.wizards.com/en/formats/oathbreaker\n"}]}
Commander
Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Commander
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Draw
Draw
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Interaction
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Welcome to the Fold
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Sorcery

Interaction
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Landfall
Cosima, God of the Voyage
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Legendary Creature - God


Eusocial Engineering
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Landfall
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Lands to Hands
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Lands to Hands
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More Keruga
More Keruga
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Recursion
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Squad Up
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier

Vanguard Suppressor
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Creature - Warrior Astartes

Squad Up
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Tutor
Tutor
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Sideboard
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"For the longest time, I've been looking for an excuse to try the commander-adjacent format, Oathbreaker. In that format, you control a commander (planeswalker) and a 'signature spell', both of which can be cast from the command zone as usual. And with this specific build, I found the perfect excuse to do exactly that... for the most part.\n\nFor all intents and purposes, the true commander of this deck is "},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" , along with her signature spell "},{"insert":{"card-link":"Jadzi, Oracle of Arcavios // Journey to the Oracle"}},{"insert":" . The aim of this deck is to exclusively use the backside of Jadzi - "},{"attributes":{"bold":true},"insert":"Journey to the Oracle"},{"insert":" - as our signature spell. And thanks to the card's ability to return to its hand after the cast, we will be using it "},{"attributes":{"italic":true},"insert":"a lot."},{"insert":" With plenty of cards like "},{"insert":{"card-link":"You Happen On a Glade"}},{"insert":" and "},{"insert":{"card-link":"Seek the Horizon"}},{"insert":", we'll be filling our hand with all manner of lands from our library, while a collection of Moonfolk like "},{"insert":{"card-link":"Soratami Mirror-Mage"}},{"insert":" and "},{"insert":{"card-link":"Soratami Savant"}},{"insert":" keep options open, while giving us a chance to get as much use out of Journey to the Oracle as we can by bouncing lands we control back to our hands. We also feature a variety of stax-adjacent pieces like "},{"insert":{"card-link":"Mana Breach"}},{"insert":" and "},{"insert":{"card-link":"Storm Cauldron"}},{"insert":" to slow our opponents down with very little cost to ourselves, since we can return them all to the battlefield with one Journey.\n\nTo take advantage of the influx of lands, we have a variety of landfall effects like "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Worldsoul Speaker"}},{"insert":" to capitalize on our cycling of lands. These can be partnered with some big mana spells like "},{"insert":{"card-link":"Even the Score"}},{"insert":" and "},{"insert":{"card-link":"Gadwick, the Wizened"}},{"insert":" to get plenty of cards for our next Journey. The real end goal, however, is to eventually find/tutor for a Squad card. With plenty of mana, slapping down an army of "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Sicarian Infiltrator"}},{"insert":" can be remarkably satisfying, and plays perfectly as a set up for a Keruga finisher. Once we've used the big mana from our plenty of Journeys to the Oracle to cover the board in a massive squad, we'll get to draw a card for each copy we created from Squad's ability. Now we have a handful of cards and are ready for our next Journey.\n\nHaving the Keruga companion not only added the Oathbreaker flavor, but also gave me a chance to experiment with a wide variety of cards that I wouldn't typically touch, in order to fit the deckbuilding restriction. I'm looking at cards like "},{"insert":{"card-link":"Disappearing Act"}},{"insert":", "},{"insert":{"card-link":"Welcome to the Fold"}},{"insert":", "},{"insert":{"card-link":"Long-Term Plans"}},{"insert":", and more that would usually be replaced by lower-costed alternatives. This was a delight to build, and I can't wait for Keruga's first (and soon to be 50th) Journey to the Oracle.\n\nMore details on Oathbreaker here, if it sparked your curiosity: https://magic.wizards.com/en/formats/oathbreaker\n"}]}











































































