859 views14 hrs ago
Commander
Size: 100Est cost: $499.66Salt sum: 51.54
Mitochondriac
859 views14 hrs ago
Commander
Size: 100Est cost: $499.66Salt sum: 51.54
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"underline":true},"insert":"Gameplay Description"},{"insert":"\nMulliganing until you have enough mana to play Helga is near essential, if you can get an extra mana and a spellpierce or other counterspell, even better. Ideally you will be playing Helga on or near on-curve, with enough room for counterspelling removal if possible (or equipping swiftfoot boots). Once Helga is on board, every creature that is 4 or more mana is effectively card-neutral, so that your hand does not deplete. Playing big-cost creatures into more big(ger) cost creatures is the gameplan, ideally finding Sigarda, Font of Blessings and Avacyn, Angel of Hope along the way (as well as Sigarda, Host of Herons). These creatures make for an untouchable board state, however if necessary, other creatures can be cast for removal or for alternative stax. Draw spells should only be played if you cannot cast large creatures from your hand, as a means to potentially start the engine back up again.\n\n"},{"attributes":{"underline":true},"insert":"Wild Pair"},{"insert":"\nWild Pair is a weird tutor enchantment, that requires you to look at total combined power and toughness, and can allow you to put another creature onto the battlefield from your library of your choice onto the field. Below are the Wild Pair combinations in this deck. If there's a creature in the deck with a unique power and toughness total, they are put under the \"Non-Pairs\" category, which effectively requires Formidable Speaker to tutor into hand.\n\n"},{"attributes":{"underline":true},"insert":"Formidable Speaker"},{"insert":"\nWhile tutoring for a tutor sounds unwieldy, Formidable Speaker's untap ability can allow you to double-dip on Helga's mana, which may allow you to cast larger threats earlier in the game than expected. When looking for a card to pitch to Formidable Speaker, if you have Gaddock Teeg in play, the choice is any noncreature spell you have in hand that's 4 or greater converted mana cost (since you can't play them anyways). Ideally you play Gaddock Teeg "},{"attributes":{"italic":true},"insert":"after"},{"insert":" you play your Aetherflux Reservoir or Alhammarret's Archive, if you want to use the lifegain bomb and draw doubler respectively (although they are not necessary for your game plan).\n\n"},{"attributes":{"underline":true},"insert":"Miscellaneous"},{"insert":"\nWhile you may want to put Swiftfoot Boots on Helga to begin with, you will want to equip them to Sigarda, Font of Blessings once you have her out, to make your entire board hexproof. This is because Sigarda's hexproof-giving will give Swiftfoot Boots hexproof, and there will be no way to single-target remove your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The way to get around a wrath effect is to get Avacyn out on board, which may be what you tutor for with Primal Command, Formidable Speaker, or Eldritch Evolution (probably targeting Conduit of Ruin if late enough in the game). Also, if Wild Pair is on the field, Stormtide Leviathan is your tutor for Avacyn, or vise versa."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir is not here to accrue life through a large quantity of spells being cast, rather to \"cash in\" the life gained via (predominately) Lifelink attacks/blocks, Righteous Valkyrie, and Verdant Sun's Avatar. While other lifegain effects exist (such as Helga), they are too small to accrue enough life to remove an opponent outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck revolves around Helga being alive, which makes her a very kill on sight commander. Saving counterspells for removal-removal is necessary, as using them offensively gives less value. This is the reason for cards such as Negate to be in the deck, rather than a normal all-encompassing counterspell (that, it requires less blue pips, and I don't have another normal counterspell lying around in my bulk lol). Low cost-removal is present both for early game, and for late game when Gaddock Teeg is up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards to use if you're behind include Resolute Archangel and River's Rebuke. Honestly, River's Rebuke is here because I do not have another Cyclonic Rift, and I like the idea of this deck having zero game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"\"Wild Pairs\""},{"insert":"\n2\nAvacyn's Pilgrim\nLlanowar Elves\n\n3\nGyre Sage\nOviya, Automech Artisan\n\n4\nGaddock Teeg\nOrysa, Tide Choreographer\nThe Reality Chip\nWitch Enchanter\n\n5\nBeast Whisperer\nDestiny Spinner\nSelvala, Heart of the Wilds\n\n6\nExemplar of Light\nFormidable Speaker*\nHigh Fae Trickster\nTanufel Rimespeaker\n\n7\nGisela, the Broken Blade\nShalai, Voice of Plenty\nTrostani, Selesnya's Voice\n\n8\nArchangel of Tithes\nInga and Esika\nOhran Frostfang\nSigarda, Font of Blessings\nSilk, Web Weaver\n\n10\nConduit of Ruin\nSigarda, Host of Herons\nVerdant Sun's Avatar\n\n11\nAngelic Arbiter\nAngel of Serenity\n\n12\nAngel of Ruins\nAzor, the Lawbringer\nBruna, the Fading Light\n\n16\nAbsolute Virtue\nAvacyn, Angel of Hope\nStormtide Leviathan\n\n"},{"attributes":{"underline":true},"insert":"*Non-Pairs"},{"insert":"\nAncient Adamantoise\nBirds of Paradise\nEmrakul, the Promised End\nHullbreaker Horror\nKarametra, God of Harvests\nSephara, Sky’s Blade\nVoid Winnower\n"}]}
Axel F (Official Video)
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Axel F (Official Video)
(CTRL to add secondary)
Azor Agenda
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Azor Agenda
(CTRL to add secondary)
Can I have uhhhh
Can I have uhhhh
(CTRL to add secondary)
Don't do anything >:(
Don't do anything >:(
(CTRL to add secondary)
Don't look at me ;-;
Ancient Adamantoise
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle

Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Creature - Angel

Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

Silk, Web Weaver
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero

Don't look at me ;-;
(CTRL to add secondary)
Don't touch my frog :>
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Ring of Evos Isle
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Don't touch my frog :>
(CTRL to add secondary)
Drawful
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Drawful
(CTRL to add secondary)
Get it outta here
Get it outta here
(CTRL to add secondary)
GET ME BIG BABYY
GET ME BIG BABYY
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Skateboard jump
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Skateboard jump
(CTRL to add secondary)
YLYL (the element of surprise)
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

YLYL (the element of surprise)
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Gameplay Description"},{"insert":"\nMulliganing until you have enough mana to play Helga is near essential, if you can get an extra mana and a spellpierce or other counterspell, even better. Ideally you will be playing Helga on or near on-curve, with enough room for counterspelling removal if possible (or equipping swiftfoot boots). Once Helga is on board, every creature that is 4 or more mana is effectively card-neutral, so that your hand does not deplete. Playing big-cost creatures into more big(ger) cost creatures is the gameplan, ideally finding Sigarda, Font of Blessings and Avacyn, Angel of Hope along the way (as well as Sigarda, Host of Herons). These creatures make for an untouchable board state, however if necessary, other creatures can be cast for removal or for alternative stax. Draw spells should only be played if you cannot cast large creatures from your hand, as a means to potentially start the engine back up again.\n\n"},{"attributes":{"underline":true},"insert":"Wild Pair"},{"insert":"\nWild Pair is a weird tutor enchantment, that requires you to look at total combined power and toughness, and can allow you to put another creature onto the battlefield from your library of your choice onto the field. Below are the Wild Pair combinations in this deck. If there's a creature in the deck with a unique power and toughness total, they are put under the \"Non-Pairs\" category, which effectively requires Formidable Speaker to tutor into hand.\n\n"},{"attributes":{"underline":true},"insert":"Formidable Speaker"},{"insert":"\nWhile tutoring for a tutor sounds unwieldy, Formidable Speaker's untap ability can allow you to double-dip on Helga's mana, which may allow you to cast larger threats earlier in the game than expected. When looking for a card to pitch to Formidable Speaker, if you have Gaddock Teeg in play, the choice is any noncreature spell you have in hand that's 4 or greater converted mana cost (since you can't play them anyways). Ideally you play Gaddock Teeg "},{"attributes":{"italic":true},"insert":"after"},{"insert":" you play your Aetherflux Reservoir or Alhammarret's Archive, if you want to use the lifegain bomb and draw doubler respectively (although they are not necessary for your game plan).\n\n"},{"attributes":{"underline":true},"insert":"Miscellaneous"},{"insert":"\nWhile you may want to put Swiftfoot Boots on Helga to begin with, you will want to equip them to Sigarda, Font of Blessings once you have her out, to make your entire board hexproof. This is because Sigarda's hexproof-giving will give Swiftfoot Boots hexproof, and there will be no way to single-target remove your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The way to get around a wrath effect is to get Avacyn out on board, which may be what you tutor for with Primal Command, Formidable Speaker, or Eldritch Evolution (probably targeting Conduit of Ruin if late enough in the game). Also, if Wild Pair is on the field, Stormtide Leviathan is your tutor for Avacyn, or vise versa."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir is not here to accrue life through a large quantity of spells being cast, rather to \"cash in\" the life gained via (predominately) Lifelink attacks/blocks, Righteous Valkyrie, and Verdant Sun's Avatar. While other lifegain effects exist (such as Helga), they are too small to accrue enough life to remove an opponent outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck revolves around Helga being alive, which makes her a very kill on sight commander. Saving counterspells for removal-removal is necessary, as using them offensively gives less value. This is the reason for cards such as Negate to be in the deck, rather than a normal all-encompassing counterspell (that, it requires less blue pips, and I don't have another normal counterspell lying around in my bulk lol). Low cost-removal is present both for early game, and for late game when Gaddock Teeg is up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards to use if you're behind include Resolute Archangel and River's Rebuke. Honestly, River's Rebuke is here because I do not have another Cyclonic Rift, and I like the idea of this deck having zero game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"\"Wild Pairs\""},{"insert":"\n2\nAvacyn's Pilgrim\nLlanowar Elves\n\n3\nGyre Sage\nOviya, Automech Artisan\n\n4\nGaddock Teeg\nOrysa, Tide Choreographer\nThe Reality Chip\nWitch Enchanter\n\n5\nBeast Whisperer\nDestiny Spinner\nSelvala, Heart of the Wilds\n\n6\nExemplar of Light\nFormidable Speaker*\nHigh Fae Trickster\nTanufel Rimespeaker\n\n7\nGisela, the Broken Blade\nShalai, Voice of Plenty\nTrostani, Selesnya's Voice\n\n8\nArchangel of Tithes\nInga and Esika\nOhran Frostfang\nSigarda, Font of Blessings\nSilk, Web Weaver\n\n10\nConduit of Ruin\nSigarda, Host of Herons\nVerdant Sun's Avatar\n\n11\nAngelic Arbiter\nAngel of Serenity\n\n12\nAngel of Ruins\nAzor, the Lawbringer\nBruna, the Fading Light\n\n16\nAbsolute Virtue\nAvacyn, Angel of Hope\nStormtide Leviathan\n\n"},{"attributes":{"underline":true},"insert":"*Non-Pairs"},{"insert":"\nAncient Adamantoise\nBirds of Paradise\nEmrakul, the Promised End\nHullbreaker Horror\nKarametra, God of Harvests\nSephara, Sky’s Blade\nVoid Winnower\n"}]}










































































