wlr324
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Commander
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{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE LANDFALL SWARM DECK\n\n> *\"Do not let the playful Final Fantasy crossover aesthetics or the Chocobo tokens fool you. This is an aggressive, fast-scaling Landfall engine that hits the table like an avalanche. It does not play a passive, slow battlecruiser strategy; instead, it utilizes rapid land drop manipulation to unleash devastating 'superhero landings' that swing for astronomical combat damage out of nowhere. Play at your own risk.\"*\n\n---\n\n## 🏔️ The Strategy: Prehistoric Crossover Chaos\nThis deck weaponizes the land-looping synergy of **Mina and Denn, Wildborn**. Born from a fateful crossover pool, this build unites the raw power of traditional landfall with a highly explosive martial-arts Monk sub-theme featuring **Tifa Lockhart** and **Zell Dincht**.\n\nWe drop multiple lands per turn cycle using our premier exploration enablers, triggering massive waves of creature tokens and counter distribution. By utilizing our commander's ability to bounce lands back into our hand at instant speed, we guarantee an endless supply of land fuel—transforming a standard turn into an earth-shattering combat overrun.\n\n### 🧬 Core Pillars of the Deck:\n* **The Train Enablers (Extra Drops):** Mina and Denn, Azusa, and Oracle of Mul Daya expand our legislative land-drop limits, letting us slam down 3-4 lands per turn.\n* **The Superhero Landings (Payoffs):** Scute Swarm, Rampaging Baloths, and Mossborn Hydra turn every single land drop into massive token clones or exponential power doublings.\n* **The Multiverse Cavalry (Tokens):** Chocobo Racetrack and Jaheira, Friend of the Forest transform our small avian tokens into raw mana dorks, completely shattering the traditional mana curve.\n\n---\n\n## 📈 Lethal Board-State Scaling & Combat Synergies\nThis deck does not look to play a fair, elongated game. It wins by turning standard land drops into game-ending combat explosions using your exact engine pieces:\n\n### 🥊 Tifa Lockhart's Seventh Heaven (The Infinite Power Double)\n* **Setup:** Have Tifa Lockhart and Mina and Denn on the field with extra land drops available.\n* **The Play:** Drop a land to trigger landfall, instantly doubling Tifa's power from 2 to 4. Drop another land to double her from 4 to 8. Activate Mina and Denn to bounce a land to your hand and give Tifa trample, then replay that land to double her again to 16+ power.\n* **Result:** An absolutely massive, trampling monk threat capable of one-shotting an opponent out of the game.\n\n### 🌵 Jumbo Cactuar's 10,000 Needles\n* **Setup:** Grow an established board of tokens or counter-heavy hydras, then resolve *Jumbo Cactuar*.\n* **The Play:** Pair Jumbo Cactuar's colossal attacking trigger (+9999/+0) with *Mina and Denn's* activated ability to grant it trample, or back it up with *Unnatural Growth* at the beginning of combat.\n* **Result:** A single, cataclysmic combat threat that demands immediate removal or results in instant player death.\n\n### 🪐 Moraug's Cataclysmic Extra Combat Siege\n* **Setup:** Establish an assembled token board of beasts and chocobos, then resolve *Moraug, Fury of Akoum*.\n* **The Play:** Drop a land during your main phase to trigger Moraug's landfall ability, untapping your entire army and creating an additional combat phase. Repeat this with your extra land drop enablers.\n* **Result:** Multiple back-to-back combat phases where your entire board gains a massive power buff for every single swing, driving an absolute extinction-level alpha strike.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Upgraded / High-Power Casual.\n* **Playstyle:** Heavy Ramp, Land-Looping, Rapid Token Swarms.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-velocity token-scaling chains and explosive extra combat loops via *Moraug*. It can easily escalate an empty board into an unstoppable, trampling army in a single turn, so make sure the pod is comfortable fighting against an aggressive, fast-scaling Gruul engine.\n\n"}]}
Counters
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Counters
(CTRL to add secondary)
Draw
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Draw
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Finisher
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Pump
Pump
(CTRL to add secondary)
Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
(CTRL to add secondary)
Removal
Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle

Removal
(CTRL to add secondary)
Tokens
Sidequest: Raise a Chocobo
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Enchantment


Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Creature Enchantment - Saga Bird

Tokens
(CTRL to add secondary)
Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE LANDFALL SWARM DECK\n\n> *\"Do not let the playful Final Fantasy crossover aesthetics or the Chocobo tokens fool you. This is an aggressive, fast-scaling Landfall engine that hits the table like an avalanche. It does not play a passive, slow battlecruiser strategy; instead, it utilizes rapid land drop manipulation to unleash devastating 'superhero landings' that swing for astronomical combat damage out of nowhere. Play at your own risk.\"*\n\n---\n\n## 🏔️ The Strategy: Prehistoric Crossover Chaos\nThis deck weaponizes the land-looping synergy of **Mina and Denn, Wildborn**. Born from a fateful crossover pool, this build unites the raw power of traditional landfall with a highly explosive martial-arts Monk sub-theme featuring **Tifa Lockhart** and **Zell Dincht**.\n\nWe drop multiple lands per turn cycle using our premier exploration enablers, triggering massive waves of creature tokens and counter distribution. By utilizing our commander's ability to bounce lands back into our hand at instant speed, we guarantee an endless supply of land fuel—transforming a standard turn into an earth-shattering combat overrun.\n\n### 🧬 Core Pillars of the Deck:\n* **The Train Enablers (Extra Drops):** Mina and Denn, Azusa, and Oracle of Mul Daya expand our legislative land-drop limits, letting us slam down 3-4 lands per turn.\n* **The Superhero Landings (Payoffs):** Scute Swarm, Rampaging Baloths, and Mossborn Hydra turn every single land drop into massive token clones or exponential power doublings.\n* **The Multiverse Cavalry (Tokens):** Chocobo Racetrack and Jaheira, Friend of the Forest transform our small avian tokens into raw mana dorks, completely shattering the traditional mana curve.\n\n---\n\n## 📈 Lethal Board-State Scaling & Combat Synergies\nThis deck does not look to play a fair, elongated game. It wins by turning standard land drops into game-ending combat explosions using your exact engine pieces:\n\n### 🥊 Tifa Lockhart's Seventh Heaven (The Infinite Power Double)\n* **Setup:** Have Tifa Lockhart and Mina and Denn on the field with extra land drops available.\n* **The Play:** Drop a land to trigger landfall, instantly doubling Tifa's power from 2 to 4. Drop another land to double her from 4 to 8. Activate Mina and Denn to bounce a land to your hand and give Tifa trample, then replay that land to double her again to 16+ power.\n* **Result:** An absolutely massive, trampling monk threat capable of one-shotting an opponent out of the game.\n\n### 🌵 Jumbo Cactuar's 10,000 Needles\n* **Setup:** Grow an established board of tokens or counter-heavy hydras, then resolve *Jumbo Cactuar*.\n* **The Play:** Pair Jumbo Cactuar's colossal attacking trigger (+9999/+0) with *Mina and Denn's* activated ability to grant it trample, or back it up with *Unnatural Growth* at the beginning of combat.\n* **Result:** A single, cataclysmic combat threat that demands immediate removal or results in instant player death.\n\n### 🪐 Moraug's Cataclysmic Extra Combat Siege\n* **Setup:** Establish an assembled token board of beasts and chocobos, then resolve *Moraug, Fury of Akoum*.\n* **The Play:** Drop a land during your main phase to trigger Moraug's landfall ability, untapping your entire army and creating an additional combat phase. Repeat this with your extra land drop enablers.\n* **Result:** Multiple back-to-back combat phases where your entire board gains a massive power buff for every single swing, driving an absolute extinction-level alpha strike.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** Highly Optimized Upgraded / High-Power Casual.\n* **Playstyle:** Heavy Ramp, Land-Looping, Rapid Token Swarms.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-velocity token-scaling chains and explosive extra combat loops via *Moraug*. It can easily escalate an empty board into an unstoppable, trampling army in a single turn, so make sure the pod is comfortable fighting against an aggressive, fast-scaling Gruul engine.\n\n"}]}
































































