wlr324
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Commander
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{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE FORGE-AGGRO ENGINE\n\n> *\"Welcome to the Great Furnace. This is an aggressive, highly optimized Boros armament machine. Do not let the traditional tribal themes fool you; this deck does not play slow, battlecruiser combat. It cheats massive weapon attachment taxes, scales creature power metrics exponentially, and commands an army capable of fracturing the turn structure entirely. If you fail to respect the armory, you will be flattened in a single swing. Play at your own risk.\"*\n\n---\n\n## ⚒️ The Strategy: The Battlehammer Axis\nThis deck completely weaponizes the cost-cheating and power-boosting text box of **Bruenor Battlehammer**. Bruenor stands as our ultimate tactical weaponsmith. He disables the equipment tax entirely by allowing us to pay {0} for the first equip ability we activate during each of our turns. More importantly, he grants a static +2/+0 buff to our creatures for every individual piece of gear attached to them—transforming cheap utility tools into lethal combat assets.\n\nWe exploit this by running a low-curve, artifact-heavy package of legendary equipment and synergistic dwarves. We drop low-cost miners and soldiers to aggressively accelerate our early game treasure count, before dropping Bruenor to drop colossal weapons for free. While our opponents attempt to formulate standard blocking lines, our engine transitions seamlessly from a single tall Voltron threat into an inescapable, wide myriad overrun.\n\n### 🧬 Core Pillars of the Deck:\n* **The Iron Armory (Equipment & Pump):** Colossus Hammer, Plate Armor, and Tarrian's Soulcleaver bypass standard mana curves to deliver astronomical power and vigilance buffs early.\n* **The Dwarven Cohort (Tribal Aggro):** Seven Dwarves, Fearless Skald, and Hammers of Moradin multiply their own combat value natively to flood our lanes.\n* **The Tactical Flow (Draw & Ramp):** Firemane Commando, Heirloom Blade, and Diamond Pick-Axe keep our hand fueled with fresh dalesmen while stacking Treasure hoards.\n\n---\n\n## 🌋 The Turn 3 Colossus Impact\nWhile this deck rewards patient positioning and forge flavor, it possesses a catastrophic, high-power strategic line designed to eliminate players from the match almost immediately:\n\n### ⚙️ Bruenor Battlehammer + Colossus Hammer (The Free Forge)\n* **The Setup:** Deploy an efficient early thread—such as *Mother of Runes*, a *Seven Dwarves* copy, or *Story Seeker*—during your first two turns.\n* **The Cast:** Move to Turn 3. Cast your commander, *Bruenor Battlehammer*. Drop *Colossus Hammer* into your field for a tiny {1}-mana investment.\n* **The Legal Cheat:** Under normal circumstances, Colossus Hammer demands a massive {8}-mana activation to equip. Bruenor's static line completely replaces this cost with {0} for your first activation of the turn.\n* **The Result:** Attach the Hammer to your un-tapped dwarf for free. The creature gains +10/+10 from the weapon itself, alongside an additional +2/+0 from Bruenor's lord text. Your minor 1/1 threat instantly transforms into a colossal 13/11 trampling juggernaut capable of breaking the pod open before opponents can establish their interactive barriers.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the early Colossus spike, your exact card list utilizes high-velocity combat triggers designed to collapse opposing life metrics in a single turn cycle:\n\n### 🚀 Aurelia's Relentless War-Siege\n* **Setup:** Establish an equipped threat on your field alongside *Aurelia, the Warleader* or *Aurelia, the Law Above*.\n* **The Play:** Move to combat and declare your attacks. Aurelia the Warleader instantly untaps your entire army and generates a completely additional combat phase immediately after the first.\n* **Result:** You double your combat phases, trigger *Firemane Commando* and *Thundering Raiju* multiple times, and double your Bruenor combat damage output to completely flatten the pod's life tables.\n\n### 🪙 The Legion Loyalty Re-Copy Fracture\n* **Setup:** Build a wide board of equipped Monks or Golems, then resolve the high-tier enchantment *Legion Loyalty*.\n* **The Play:** Move to combat and swing out. Legion Loyalty grants your entire armed ecosystem Myriad, creating token copies of your equipped threats that attack each other opponent simultaneously.\n* **Result:** An absolute, mathematical cascade of combat copy tokens that inherit your temporary stat boosts—while *City on Fire* scales your damage output into the triple digits to secure an instant, overwhelming victory.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Casual / Highly Optimized Upgraded Equipment Aggro.\n* **Playstyle:** Dwarf Tribal, Equipment Voltron, Myriad Token Swarms.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency defensive counters (*Lapse of Certainty* / *Mana Tithe*), severe protection buffers (*Cloudsteel Kirin* / *Urabrask the Hidden*), and the rapid *Colossus Hammer* cost-cheat loop. It can easily escalate an empty board into an unstoppable alpha strike by Turn 4 or 5, so ensure the pod is entirely comfortable matching up against an optimized Boros tactical grid before drawing your opening hand.\n\n"}]}
Anthem
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight

Anthem
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Impetuous Protege
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Creature - Human Warrior

Creature
(CTRL to add secondary)
Draw
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Knight-Errant of Eos
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Creature - Human Knight

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Hidden Courtyard
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Volcano
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Plate Armor
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Ramosian Greatsword
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Equipped creature gets +3/+1 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+1 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
(CTRL to add secondary)
Tokens
Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf

Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE FORGE-AGGRO ENGINE\n\n> *\"Welcome to the Great Furnace. This is an aggressive, highly optimized Boros armament machine. Do not let the traditional tribal themes fool you; this deck does not play slow, battlecruiser combat. It cheats massive weapon attachment taxes, scales creature power metrics exponentially, and commands an army capable of fracturing the turn structure entirely. If you fail to respect the armory, you will be flattened in a single swing. Play at your own risk.\"*\n\n---\n\n## ⚒️ The Strategy: The Battlehammer Axis\nThis deck completely weaponizes the cost-cheating and power-boosting text box of **Bruenor Battlehammer**. Bruenor stands as our ultimate tactical weaponsmith. He disables the equipment tax entirely by allowing us to pay {0} for the first equip ability we activate during each of our turns. More importantly, he grants a static +2/+0 buff to our creatures for every individual piece of gear attached to them—transforming cheap utility tools into lethal combat assets.\n\nWe exploit this by running a low-curve, artifact-heavy package of legendary equipment and synergistic dwarves. We drop low-cost miners and soldiers to aggressively accelerate our early game treasure count, before dropping Bruenor to drop colossal weapons for free. While our opponents attempt to formulate standard blocking lines, our engine transitions seamlessly from a single tall Voltron threat into an inescapable, wide myriad overrun.\n\n### 🧬 Core Pillars of the Deck:\n* **The Iron Armory (Equipment & Pump):** Colossus Hammer, Plate Armor, and Tarrian's Soulcleaver bypass standard mana curves to deliver astronomical power and vigilance buffs early.\n* **The Dwarven Cohort (Tribal Aggro):** Seven Dwarves, Fearless Skald, and Hammers of Moradin multiply their own combat value natively to flood our lanes.\n* **The Tactical Flow (Draw & Ramp):** Firemane Commando, Heirloom Blade, and Diamond Pick-Axe keep our hand fueled with fresh dalesmen while stacking Treasure hoards.\n\n---\n\n## 🌋 The Turn 3 Colossus Impact\nWhile this deck rewards patient positioning and forge flavor, it possesses a catastrophic, high-power strategic line designed to eliminate players from the match almost immediately:\n\n### ⚙️ Bruenor Battlehammer + Colossus Hammer (The Free Forge)\n* **The Setup:** Deploy an efficient early thread—such as *Mother of Runes*, a *Seven Dwarves* copy, or *Story Seeker*—during your first two turns.\n* **The Cast:** Move to Turn 3. Cast your commander, *Bruenor Battlehammer*. Drop *Colossus Hammer* into your field for a tiny {1}-mana investment.\n* **The Legal Cheat:** Under normal circumstances, Colossus Hammer demands a massive {8}-mana activation to equip. Bruenor's static line completely replaces this cost with {0} for your first activation of the turn.\n* **The Result:** Attach the Hammer to your un-tapped dwarf for free. The creature gains +10/+10 from the weapon itself, alongside an additional +2/+0 from Bruenor's lord text. Your minor 1/1 threat instantly transforms into a colossal 13/11 trampling juggernaut capable of breaking the pod open before opponents can establish their interactive barriers.\n\n---\n\n## 📈 Lethal Board-State Scaling & Endgames\nEven outside of the early Colossus spike, your exact card list utilizes high-velocity combat triggers designed to collapse opposing life metrics in a single turn cycle:\n\n### 🚀 Aurelia's Relentless War-Siege\n* **Setup:** Establish an equipped threat on your field alongside *Aurelia, the Warleader* or *Aurelia, the Law Above*.\n* **The Play:** Move to combat and declare your attacks. Aurelia the Warleader instantly untaps your entire army and generates a completely additional combat phase immediately after the first.\n* **Result:** You double your combat phases, trigger *Firemane Commando* and *Thundering Raiju* multiple times, and double your Bruenor combat damage output to completely flatten the pod's life tables.\n\n### 🪙 The Legion Loyalty Re-Copy Fracture\n* **Setup:** Build a wide board of equipped Monks or Golems, then resolve the high-tier enchantment *Legion Loyalty*.\n* **The Play:** Move to combat and swing out. Legion Loyalty grants your entire armed ecosystem Myriad, creating token copies of your equipped threats that attack each other opponent simultaneously.\n* **Result:** An absolute, mathematical cascade of combat copy tokens that inherit your temporary stat boosts—while *City on Fire* scales your damage output into the triple digits to secure an instant, overwhelming victory.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Casual / Highly Optimized Upgraded Equipment Aggro.\n* **Playstyle:** Dwarf Tribal, Equipment Voltron, Myriad Token Swarms.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency defensive counters (*Lapse of Certainty* / *Mana Tithe*), severe protection buffers (*Cloudsteel Kirin* / *Urabrask the Hidden*), and the rapid *Colossus Hammer* cost-cheat loop. It can easily escalate an empty board into an unstoppable alpha strike by Turn 4 or 5, so ensure the pod is entirely comfortable matching up against an optimized Boros tactical grid before drawing your opening hand.\n\n"}]}




























































