Septicolon
1.3k views34 hrs ago
Commander
Size: 100Salt sum: 40.16
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{"ops":[{"attributes":{"bold":true},"insert":"TL;DR game plan:"},{"insert":" Turn Shorikai into a looting machine, stuff the graveyard with fatties and cheap artifacts, survive the mid game on wraths and stax, then slam one "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" (or "},{"attributes":{"bold":true},"insert":"Open the Vaults / Triumphant Reckoning"},{"insert":") to dump everything back onto the battlefield and let "},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Prydwen, Steel Flagship"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial / Krang"},{"insert":" turn it into a herd of indestructible hasty keyword soupy 23/23s. Three pillars: "},{"attributes":{"bold":true},"insert":"loot, stall, blow it up in one big move."},{"insert":"\nDeck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a a reanimator deck disguised as an artifact goodstuff stax/boardwipe tribal. You are not racing the enemies... You play the long game, generate absurd card advantage, and win in one explosive turn while the table thinks you are just stalling. Your commander is both a card-draw engine "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a graveyard-filling engine (loot = draw 2, discard 1), which ties the whole deck together.\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Loot / Control / Mass Reanimator (artifactfall combo)\n"},{"attributes":{"bold":true},"insert":"Win timing:"},{"insert":" late game, one explosive turn\nPillar 1: Loot Like There Is No Tomorrow"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goal: crank Shorikai every turn and convert cards in the graveyard into fuel. Each activation is "},{"attributes":{"bold":true},"insert":"draw 2, discard 1, plus a Pilot token"},{"insert":", so you dig through your deck and load the graveyard with fatties you will resurrect later, all at once.\n"},{"attributes":{"bold":true},"insert":"Engine core:"},{"insert":" Shorikai plus cheap mana rocks ({1} per activation) such as Sol Ring, Arcane Signet, Talisman of Progress, Victory Chimes, and Bender's Waterskin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra card flow:"},{"insert":" Thopter Spy Network and Archaeomancer's Map add cards on top of Shorikai, Caretaker's Talent and Monument to Endurance keep the gas coming, and Teferi, Master of Time loots at instant speed on any player's turn (+1: draw a card, then discard a card)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw doubler:"},{"insert":" Teferi's Ageless Insight doubles every draw except the first one in each of your draw steps. Shorikai's loot draws do not happen in a draw step, so every activation becomes draw 4, discard 1. In a deck built entirely around drawing, this is a huge multiplier on the whole engine and it fills the graveyard twice as fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Self-discard payoffs:"},{"insert":" Monument to Endurance, Glassdust Hulk, Circular Logic, Smuggler's Copter. Discard is not a cost here, it is a second engine. You pitch cards and either loot deeper or set up reanimation targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"What to pitch on purpose:"},{"insert":" all the chunky \"Mostly Discard This (Giga Valuable When Reanimated)\" cards such as Akroma's Memorial, The Prydwen, Parhelion II, Valor's Flagship, Krang, and Detention Chariot, plus the artifact lands (Ancient Den, Darksteel Citadel, Seat of the Synod, Treasure Vault). These are meant to come back en masse, not be hard cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Near-infinite engine, the 3-card combo:"},{"insert":" Shorikai plus "},{"attributes":{"bold":true},"insert":"Mind Over Matter"},{"insert":" plus "},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight"},{"insert":". Discard a card to Mind Over Matter to untap Shorikai, activate Shorikai again, and repeat. Without the doubler this loop is only card-neutral, but with Ageless Insight each activation draws 4 while you pitch just 1, so it is card-positive and loops until you draw through your whole deck. Along the way it makes a Pilot token per activation and dumps every fatty and artifact land into the graveyard. This is your main set-up button: use it to assemble a lethal board or to dig straight to Brilliant Restoration, then close. Heads up, this is a genuine late-game combo, so telegraph it accordingly in more casual pods.\nPillar 2: Stall the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need time and a board full of artifacts. The job here is simple: do not die, and disarm the aggressors while leaving "},{"attributes":{"italic":true},"insert":"your"},{"insert":" permanents alone.\n"},{"attributes":{"bold":true},"insert":"Mostly one-sided wraths:"},{"insert":" Slaughter the Strong, Expel the Interlopers, Fell the Mighty, Split Up, and Dusk // Dawn. They clear enemy fatties while your tokens and artifacts often survive or rebuild fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stax and slowdowns:"},{"insert":" Authority of the Consuls (aggro enters tapped plus lifegain), Liquimetal Torque to blow up problem permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spot interaction:"},{"insert":" Counterspell, Mana Drain, Defabricate, Dispatch, Detention Chariot, Return to Dust, plus Teferi, Master of Time (-3 phases out an attacker or blocker). Protect the combo and remove key threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resource recovery after wraths:"},{"insert":" Land Tax plus Archaeomancer's Map keep you hitting land drops, and Aerial Surveyor punishes opponents with more lands than you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of thumb: cast your wrath "},{"attributes":{"bold":true},"insert":"before"},{"insert":" you commit your big board. Your finishers arrive in one move from the graveyard, so you can happily reset the board and still be a step ahead of everyone."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Pillar 3: The Big Finish, Brilliant Restoration plus Artifactfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the moment. Graveyard is full, you pay for "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" (3WWWW) and return "},{"attributes":{"italic":true},"insert":"all"},{"insert":" artifact and enchantment cards from your graveyard to the battlefield at once.\nIf you did it right, this makes 18 23/23s."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" is in play, "},{"attributes":{"italic":true},"insert":"or it comes back in the very same Brilliant Restoration"},{"insert":". Either way works. A \"whenever another artifact enters\" ability triggers for permanents that enter at the same time as its source (the same rule that lets Cathars' Crusade see creatures entering alongside it, CR 603.6e). It only ever misses itself, never its companions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Brilliant Restoration returns a dozen-plus artifacts "},{"attributes":{"bold":true},"insert":"all at once"},{"insert":". Every artifact with MV 3 or greater that enters triggers the Synthesizer, making a 0/0 Construct token with \"gets +1/+1 for each artifact you control.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If roughly 18 MV3+ artifacts come back, you get "},{"attributes":{"bold":true},"insert":"18 Constructs"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The trick that turns them into 23/23s: "},{"attributes":{"bold":true},"insert":"the Constructs are themselves artifacts"},{"insert":". So each one counts toward \"for each artifact you control,\" and they pump each other. 18 Constructs plus the rest of your artifacts (around 5) equals roughly 23 artifacts, so "},{"attributes":{"bold":true},"insert":"each Construct is a 23/23"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing the same turn:"},{"insert":" if the same Brilliant Restoration also returns "},{"attributes":{"bold":true},"insert":"Akroma's Memorial"},{"insert":", the whole army gets haste and evasion (flying, first strike, and so on), so you swing for lethal immediately. That is the brilliant part.\nBackup Artifactfall Engines (if the Synthesizer gets removed)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Vaults / Triumphant Reckoning:"},{"insert":" the same mass returns, in case Brilliant Restoration is not in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thopter Fabricator / Thopter Spy Network:"},{"insert":" extra tokens as artifacts enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems:"},{"insert":" Salvation Engine, Illustrious Wanderglyph, Renewed Solidarity pump the whole token board if the Constructs do not finish on their own."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plan B, Alternate Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go wide, then go tall:"},{"insert":" even without the Synthesizer, Felidar Retreat, SOLDIER Military Program, and Prodigy's Prototype flood the board, and Illustrious Wanderglyph / Renewed Solidarity turn that army into lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasive fatties from the yard:"},{"insert":" Krang, Glassdust Hulk, The Prydwen, Parhelion II (Angels!) as straight-up air damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Big Turn Sequence"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Have a payoff, deployed or in the yard."},{"insert":" Simulacrum Synthesizer (or Thopter Fabricator) does not need to predate the mass return. If it comes back in the same Brilliant Restoration, it still triggers for every other qualifying artifact entering alongside it, so you can happily pitch it to the graveyard too. Pre-deploying only buys insurance against it getting countered or removed on the way in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Load the graveyard."},{"insert":" A few turns of Shorikai looting plus deliberately discarding fatties and artifact lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Secure your mana."},{"insert":" Brilliant Restoration is 7 mana; hold up Counterspell or Mana Drain for the opponent's response."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slam Brilliant Restoration."},{"insert":" A storm of Synthesizer triggers, then an army of Constructs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"If Akroma's Memorial came back,"},{"insert":" attack for lethal that same turn. If not, drop an anthem or finish next turn under the cover of your wraths."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threat Assessment, What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard exile is the one thing that truly kills the plan."},{"insert":" Everything routes through the yard, so exile effects (Rest in Peace, Bojuka Bog, Scavenger Grounds, Soul-Guide Lantern, Leyline of the Void) are your only real fear. "},{"attributes":{"bold":true},"insert":"Defabricate is your best answer, and more flexible than it looks:"},{"insert":" it can either counter an artifact or enchantment hate piece as it is cast (exiling it), or counter a triggered or activated ability. That second mode is the key one here, since it stops Bojuka Bog's enter trigger or a Scavenger Grounds activation from ever exiling your yard. Keep Counterspell, Mana Drain, or Return to Dust as backup for what Defabricate cannot hit (creature-based hate, a resolved Leyline, sorcery-speed exile). A mass \"exile all artifacts\" effect would be the real nightmare, but that card basically does not exist, so graveyard exile is the only thing worth genuinely respecting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Non-exile artifact destruction is almost welcome."},{"insert":" Vandalblast, By Force, and artifact or board wraths only "},{"attributes":{"italic":true},"insert":"destroy"},{"insert":", so your permanents go straight to the graveyard and come right back with Brilliant Restoration or Open the Vaults. It can even be a plus, since it loads the yard for your mass return. The only caveat: do not get blown out right after you have assembled the actual winning board, so save your protection (Counterspell, Mana Drain) for the true combo turn, not before."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Commander
(CTRL to add secondary)
Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
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Recursion
Recursion
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Removal
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Removal
(CTRL to add secondary)
Self Discard
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Self Discard
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Tokens
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Tokens
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Tutor
Tutor
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Untap
Untap
(CTRL to add secondary)
Vehicles Support/Payoff
Vehicles Support/Payoff
(CTRL to add secondary)
All Not Yet Removed
All Not Yet Removed
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Considering
Considering
(CTRL to add secondary)
Maybeboard
Akal Pakal, First Among Equals
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Legendary Creature - Human Advisor

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Lita, Mechanical Engineer
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
Legendary Creature Artifact - Artificer

Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Mighty Servant of Leuk-o
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Artifact - Vehicle

Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome

Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Maybeboard
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Moodboard
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle dies, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Recon Craft Theta
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Artifact - Vehicle

Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Moodboard
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Description
{"ops":[{"attributes":{"bold":true},"insert":"TL;DR game plan:"},{"insert":" Turn Shorikai into a looting machine, stuff the graveyard with fatties and cheap artifacts, survive the mid game on wraths and stax, then slam one "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" (or "},{"attributes":{"bold":true},"insert":"Open the Vaults / Triumphant Reckoning"},{"insert":") to dump everything back onto the battlefield and let "},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Prydwen, Steel Flagship"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial / Krang"},{"insert":" turn it into a herd of indestructible hasty keyword soupy 23/23s. Three pillars: "},{"attributes":{"bold":true},"insert":"loot, stall, blow it up in one big move."},{"insert":"\nDeck Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a a reanimator deck disguised as an artifact goodstuff stax/boardwipe tribal. You are not racing the enemies... You play the long game, generate absurd card advantage, and win in one explosive turn while the table thinks you are just stalling. Your commander is both a card-draw engine "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a graveyard-filling engine (loot = draw 2, discard 1), which ties the whole deck together.\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Loot / Control / Mass Reanimator (artifactfall combo)\n"},{"attributes":{"bold":true},"insert":"Win timing:"},{"insert":" late game, one explosive turn\nPillar 1: Loot Like There Is No Tomorrow"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goal: crank Shorikai every turn and convert cards in the graveyard into fuel. Each activation is "},{"attributes":{"bold":true},"insert":"draw 2, discard 1, plus a Pilot token"},{"insert":", so you dig through your deck and load the graveyard with fatties you will resurrect later, all at once.\n"},{"attributes":{"bold":true},"insert":"Engine core:"},{"insert":" Shorikai plus cheap mana rocks ({1} per activation) such as Sol Ring, Arcane Signet, Talisman of Progress, Victory Chimes, and Bender's Waterskin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra card flow:"},{"insert":" Thopter Spy Network and Archaeomancer's Map add cards on top of Shorikai, Caretaker's Talent and Monument to Endurance keep the gas coming, and Teferi, Master of Time loots at instant speed on any player's turn (+1: draw a card, then discard a card)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw doubler:"},{"insert":" Teferi's Ageless Insight doubles every draw except the first one in each of your draw steps. Shorikai's loot draws do not happen in a draw step, so every activation becomes draw 4, discard 1. In a deck built entirely around drawing, this is a huge multiplier on the whole engine and it fills the graveyard twice as fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Self-discard payoffs:"},{"insert":" Monument to Endurance, Glassdust Hulk, Circular Logic, Smuggler's Copter. Discard is not a cost here, it is a second engine. You pitch cards and either loot deeper or set up reanimation targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"What to pitch on purpose:"},{"insert":" all the chunky \"Mostly Discard This (Giga Valuable When Reanimated)\" cards such as Akroma's Memorial, The Prydwen, Parhelion II, Valor's Flagship, Krang, and Detention Chariot, plus the artifact lands (Ancient Den, Darksteel Citadel, Seat of the Synod, Treasure Vault). These are meant to come back en masse, not be hard cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Near-infinite engine, the 3-card combo:"},{"insert":" Shorikai plus "},{"attributes":{"bold":true},"insert":"Mind Over Matter"},{"insert":" plus "},{"attributes":{"bold":true},"insert":"Teferi's Ageless Insight"},{"insert":". Discard a card to Mind Over Matter to untap Shorikai, activate Shorikai again, and repeat. Without the doubler this loop is only card-neutral, but with Ageless Insight each activation draws 4 while you pitch just 1, so it is card-positive and loops until you draw through your whole deck. Along the way it makes a Pilot token per activation and dumps every fatty and artifact land into the graveyard. This is your main set-up button: use it to assemble a lethal board or to dig straight to Brilliant Restoration, then close. Heads up, this is a genuine late-game combo, so telegraph it accordingly in more casual pods.\nPillar 2: Stall the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need time and a board full of artifacts. The job here is simple: do not die, and disarm the aggressors while leaving "},{"attributes":{"italic":true},"insert":"your"},{"insert":" permanents alone.\n"},{"attributes":{"bold":true},"insert":"Mostly one-sided wraths:"},{"insert":" Slaughter the Strong, Expel the Interlopers, Fell the Mighty, Split Up, and Dusk // Dawn. They clear enemy fatties while your tokens and artifacts often survive or rebuild fast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stax and slowdowns:"},{"insert":" Authority of the Consuls (aggro enters tapped plus lifegain), Liquimetal Torque to blow up problem permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spot interaction:"},{"insert":" Counterspell, Mana Drain, Defabricate, Dispatch, Detention Chariot, Return to Dust, plus Teferi, Master of Time (-3 phases out an attacker or blocker). Protect the combo and remove key threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resource recovery after wraths:"},{"insert":" Land Tax plus Archaeomancer's Map keep you hitting land drops, and Aerial Surveyor punishes opponents with more lands than you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of thumb: cast your wrath "},{"attributes":{"bold":true},"insert":"before"},{"insert":" you commit your big board. Your finishers arrive in one move from the graveyard, so you can happily reset the board and still be a step ahead of everyone."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Pillar 3: The Big Finish, Brilliant Restoration plus Artifactfall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the moment. Graveyard is full, you pay for "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":" (3WWWW) and return "},{"attributes":{"italic":true},"insert":"all"},{"insert":" artifact and enchantment cards from your graveyard to the battlefield at once.\nIf you did it right, this makes 18 23/23s."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Simulacrum Synthesizer"},{"insert":" is in play, "},{"attributes":{"italic":true},"insert":"or it comes back in the very same Brilliant Restoration"},{"insert":". Either way works. A \"whenever another artifact enters\" ability triggers for permanents that enter at the same time as its source (the same rule that lets Cathars' Crusade see creatures entering alongside it, CR 603.6e). It only ever misses itself, never its companions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Brilliant Restoration returns a dozen-plus artifacts "},{"attributes":{"bold":true},"insert":"all at once"},{"insert":". Every artifact with MV 3 or greater that enters triggers the Synthesizer, making a 0/0 Construct token with \"gets +1/+1 for each artifact you control.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If roughly 18 MV3+ artifacts come back, you get "},{"attributes":{"bold":true},"insert":"18 Constructs"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The trick that turns them into 23/23s: "},{"attributes":{"bold":true},"insert":"the Constructs are themselves artifacts"},{"insert":". So each one counts toward \"for each artifact you control,\" and they pump each other. 18 Constructs plus the rest of your artifacts (around 5) equals roughly 23 artifacts, so "},{"attributes":{"bold":true},"insert":"each Construct is a 23/23"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing the same turn:"},{"insert":" if the same Brilliant Restoration also returns "},{"attributes":{"bold":true},"insert":"Akroma's Memorial"},{"insert":", the whole army gets haste and evasion (flying, first strike, and so on), so you swing for lethal immediately. That is the brilliant part.\nBackup Artifactfall Engines (if the Synthesizer gets removed)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Vaults / Triumphant Reckoning:"},{"insert":" the same mass returns, in case Brilliant Restoration is not in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thopter Fabricator / Thopter Spy Network:"},{"insert":" extra tokens as artifacts enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthems:"},{"insert":" Salvation Engine, Illustrious Wanderglyph, Renewed Solidarity pump the whole token board if the Constructs do not finish on their own."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plan B, Alternate Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go wide, then go tall:"},{"insert":" even without the Synthesizer, Felidar Retreat, SOLDIER Military Program, and Prodigy's Prototype flood the board, and Illustrious Wanderglyph / Renewed Solidarity turn that army into lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasive fatties from the yard:"},{"insert":" Krang, Glassdust Hulk, The Prydwen, Parhelion II (Angels!) as straight-up air damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal Big Turn Sequence"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Have a payoff, deployed or in the yard."},{"insert":" Simulacrum Synthesizer (or Thopter Fabricator) does not need to predate the mass return. If it comes back in the same Brilliant Restoration, it still triggers for every other qualifying artifact entering alongside it, so you can happily pitch it to the graveyard too. Pre-deploying only buys insurance against it getting countered or removed on the way in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Load the graveyard."},{"insert":" A few turns of Shorikai looting plus deliberately discarding fatties and artifact lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Secure your mana."},{"insert":" Brilliant Restoration is 7 mana; hold up Counterspell or Mana Drain for the opponent's response."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slam Brilliant Restoration."},{"insert":" A storm of Synthesizer triggers, then an army of Constructs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"If Akroma's Memorial came back,"},{"insert":" attack for lethal that same turn. If not, drop an anthem or finish next turn under the cover of your wraths."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Threat Assessment, What to Watch For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard exile is the one thing that truly kills the plan."},{"insert":" Everything routes through the yard, so exile effects (Rest in Peace, Bojuka Bog, Scavenger Grounds, Soul-Guide Lantern, Leyline of the Void) are your only real fear. "},{"attributes":{"bold":true},"insert":"Defabricate is your best answer, and more flexible than it looks:"},{"insert":" it can either counter an artifact or enchantment hate piece as it is cast (exiling it), or counter a triggered or activated ability. That second mode is the key one here, since it stops Bojuka Bog's enter trigger or a Scavenger Grounds activation from ever exiling your yard. Keep Counterspell, Mana Drain, or Return to Dust as backup for what Defabricate cannot hit (creature-based hate, a resolved Leyline, sorcery-speed exile). A mass \"exile all artifacts\" effect would be the real nightmare, but that card basically does not exist, so graveyard exile is the only thing worth genuinely respecting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Non-exile artifact destruction is almost welcome."},{"insert":" Vandalblast, By Force, and artifact or board wraths only "},{"attributes":{"italic":true},"insert":"destroy"},{"insert":", so your permanents go straight to the graveyard and come right back with Brilliant Restoration or Open the Vaults. It can even be a plus, since it loads the yard for your mass return. The only caveat: do not get blown out right after you have assembled the actual winning board, so save your protection (Counterspell, Mana Drain) for the true combo turn, not before."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



























































































































































































































