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Commander
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Arklem

2.2k views13 days ago
Commander
Size: 100Salt sum: 47.64

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{"ops":[{"insert":"Icy Crown Dominion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda of the Icy Crown — Azorius Tap-Control / Pillowfort / Soft Prison"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Control\n"},{"attributes":{"bold":true},"insert":"Estimated CEPS:"},{"insert":" 73/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 80/100\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Moderate — 3/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 4/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 5–7\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 8–10\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" Hylda token pressure, team-wide counters, Approach of the Second Sun, Halo Fountain and controlled combat\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" Converting control into a fast closing clock\nCEPS Snapshot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"10/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"8/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"8/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"11/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"8/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"5/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"5/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"4/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"73/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Icy Crown Dominion is an Azorius tap-control deck built around combat restriction, pillowfort effects, selective removal and repeatable value from opposing creatures becoming tapped.\nIt is not a conventional draw-go control deck, a creature-combo deck or a full hard-stax strategy.\nThe deck uses "},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":" to transform every meaningful tap effect into one of three resources:\na 4/4 Elemental token;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a +1/+1 counter on every creature we control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"scry 2 followed by a card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The objective is not to tap every creature immediately.\nThe objective is to decide which opposing creature matters, tap it at the moment when that action is most disruptive, and convert that control action into additional material.\nThe deck combines this engine with:\nrepeatable creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combat-triggered tap effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pillowfort enchantments;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"soft-prison effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"efficient removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"countermagic;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"alternate win conditions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core sequence is:\nestablish stable mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy a cheap tapper, pillowfort piece or value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast Hylda when she can generate immediate or protected value;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"control the most important creatures during each turn cycle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert Hylda triggers into cards and board presence;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"shift from defence into token production and team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"finish through combat, Approach of the Second Sun or Halo Fountain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not freeze the entire table at once.\nIt lowers the temperature one decision at a time.\nWhy Hylda?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":" performs several roles from the command zone.\nShe is:\na card-selection engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a repeatable draw engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a token producer;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a board-wide anthem engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a payoff for effects the deck already wants to play;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a bridge between control and closing pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda does not need to attack, deal damage or survive a full turn cycle before becoming useful.\nShe only needs:\nan untapped creature controlled by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an effect we control that taps it;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one available mana for her trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This makes small cards such as "},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"insert":" into genuine value engines.\nHylda is also modal. She does not force the deck into one fixed plan.\nWhen the hand is weak, she finds cards.\nWhen the battlefield is dangerous, she creates blockers.\nWhen the deck already controls several creatures, she turns the entire board into a clock.\nThe central question after every trigger is:\n"},{"attributes":{"bold":true},"insert":"What resource does the current game state require?"},{"insert":"\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icy Crown Dominion is built on six main pillars:\nrepeatable tap-control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s modal value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pillowfort and soft-prison effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"multiplayer untap and mana scaling;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"efficient reactive interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"gradual conversion of control into inevitability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Repeatable Tap-Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s best enablers can be used repeatedly.\nThe primary repeatable tappers are:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Manipulator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hylda’s Crown of Winter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dreamshackle Geist"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin, Youthful Geist"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards do more than prevent combat damage.\nThey can:\nstop an attacker before attackers are declared;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap a mana creature during upkeep;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"disable a creature with a tap ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove a blocker before an alpha strike;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"generate Hylda triggers during several different turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"grow "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"trigger "},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"produce cards through "},{"attributes":{"bold":true},"insert":"Sharae of Numbing Depths"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A good Hylda pilot does not tap a creature merely because a target exists.\nThe correct target is the creature whose loss of tempo most improves the current position.\n2. Hylda’s Modal Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda’s three modes serve different stages of the game.\nScry 2, Then Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is usually the default mode during setup and recovery.\nChoose it when:\nland drops must be secured;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"interaction is needed;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the hand is nearly empty;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a specific answer or finisher must be found;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach of the Second Sun has already been cast and the deck must dig toward it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a 4/4 Elemental"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose the token mode when:\nblockers are needed;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pressure must be established;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"insert":" is on the battlefield;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the deck needs more creatures for Halo Fountain;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a planeswalker must be attacked;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the game has reached the point where cards alone are no longer enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put a Counter on Every Creature"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The counter mode is strongest after several creatures or Elemental tokens have already been developed.\nChoose it when:\nthe board is wide enough for the counters to matter;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combat damage must be accelerated;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a lethal attack is approaching;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"small utility creatures need to survive damage-based removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda and the Elementals can become a two-turn clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing is usually the safest option.\nIt is not always the winning option.\n3. Pillowfort and Soft Prison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The defensive package does not prevent opponents from playing Magic. It makes their most efficient turns significantly worse.\nThe main pillowfort pieces are:\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The soft-prison package is:\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" tax attacks.\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"insert":" prevents wide boards from sending their full army at us.\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":" delays opposing creatures and provides incidental life.\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":" slows creatures and artifacts while extort offers gradual reach.\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"insert":" delays opposing creatures, artifacts and lands, forcing opponents to play behind schedule.\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"insert":" forces every opponent to surrender a draw step, main phase or combat phase during each of their turns.\nThese effects buy the time required for Hylda to accumulate cards and tokens.\nThey also redirect pressure toward other players without requiring us to remove every threat personally.\n4. Multiplayer Untap and Mana Scaling"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda can generate value during every turn, but each trigger requires one mana.\nThe deck therefore includes two unusual multiplayer engines.\nDrumbellower"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" allows our creatures to untap during each other player’s untap step.\nThis transforms creature tappers from once-per-round tools into once-per-turn tools.\nThe largest beneficiaries are:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In a four-player pod, one tapper can potentially operate during all four turns of the round.\nThe limiting resource stops being the creature’s tap symbol.\nIt becomes the mana required for the tap activation and Hylda’s trigger.\nBender’s Waterskin"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"insert":" untaps during each other player’s untap step and can produce one mana of any colour.\nThis gives the deck a renewable source of mana across the full turn cycle.\nIts most important uses are:\npaying for Hylda triggers during opposing turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activating creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retaining coloured mana for protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"helping cast instant-speed interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"supporting a full turn cycle without leaving every land untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" supplies repeated activations.\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"insert":" helps pay for them.\nTogether, they dramatically improve the deck’s multiplayer scaling.\n5. Reactive Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tap effects are excellent against combat and creature engines, but they do not solve every permanent or spell.\nThe stack-interaction package is:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The efficient creature-removal package is:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The flexible interaction package includes:\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Floodpits Drowner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of the Swine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The reset package is:\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should not use permanent removal on every threatening creature.\nIf a creature can be neutralised repeatedly by a tapper, preserve the exile spell for:\na commander with a static ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a sacrifice engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a combo creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a creature that generates value without tapping or attacking;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a threat protected from conventional destruction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"6. Slow Inevitability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually begins by surviving.\nIt wins by gradually reaching a point where every turn cycle produces more advantage than the opponents can recover from.\nThe main sources of inevitability are:\nrepeated 4/4 Elementals from Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"team-wide counters from Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a growing "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeated draw through Hylda, Sharae and Verity Circle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a decisive mass-tap effect followed by combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck’s primary weakness is not establishing control.\nIt is recognising when control must become a clock.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about mana, positioning and establishing one useful permanent without becoming the immediate archenemy.\nStrong opening plays include:\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mind Stone"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prismatic Lens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Vessel"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A strong first turn normally consists of:\na one-mana tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a tapped land when necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"insert":" are low-profile plays that become real engines once Hylda enters.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn two usually wants:\na mana rock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another cheap permanent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"open mana for "},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend premium removal on a routine early creature unless it threatens to snowball immediately.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn three is the main setup turn.\nStrong plays include:\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is also the turn to determine whether the table requires:\ncombat defence;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"anti-engine interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a faster Hylda deployment;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a prison piece;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"additional mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal early game is not explosive.\nIt creates a battlefield where Hylda can enter without being immediately exposed.\nHylda Turn: Usually Turn Four or Five"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Casting Hylda as soon as four mana becomes available is not automatically correct.\nA strong Hylda turn normally includes at least one of the following:\na tap effect already available;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one extra mana for her trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection from "},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"insert":" or "},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"countermagic;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a prison effect protecting the next turn cycle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an immediate activation from a repeatable tapper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-four Hylda with no tapper and no mana remaining is only a visible threat.\nA turn-five Hylda with one extra mana, protection and an active Lawkeeper can generate value immediately.\nThe deck does not need the earliest possible Hylda.\nIt needs the first useful Hylda.\nMidgame: Turns 4–7"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The midgame is where the deck begins operating across the full multiplayer turn cycle.\nThe ideal position contains:\nHylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one repeatable tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a pillowfort or prison effect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sufficient mana for at least two Hylda triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one card of protection or interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a value engine such as "},{"attributes":{"bold":true},"insert":"Sharae"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before each tap, ask:\nDoes this creature matter before the next untap step?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it an attacker, blocker, mana source or combo piece?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can the creature be handled without spending permanent removal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which Hylda mode improves the current position?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should mana remain open for a counterspell?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Will tapping now produce additional value from Sharae, Rhoda, Verity Circle or Solitary Sanctuary?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does the table need to see another token, or is card draw politically safer?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid becoming the automatic police officer of the table.\nOpponents should still be allowed to pressure one another when that benefits us.\nThe deck is strongest when it appears defensive and productive rather than dominant and oppressive.\nClosing the Game: Turns 8–10"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once control is established, the deck must stop accumulating advantage without purpose.\nThe main closing transitions are:\nswitch Hylda from draw mode into token mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"switch from token mode into team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use "},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Icy Blast"},{"insert":" to remove blockers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack with Rhoda and Elementals;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Halo Fountain as a draw engine or alternate win condition;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate "},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before attempting to close:\nidentify which opponent can disrupt combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain mana for protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove the most dangerous blocker or static ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"calculate whether Hylda’s counter mode creates lethal damage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether "},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" should target the defending player;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"avoid exposing every value engine to a board wipe;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect Approach from countermagic if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck often controls the game several turns before it wins.\nThose turns are the most dangerous part of piloting Hylda.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\ntwo or three lands;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"access to both white and blue mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one mana rock or cheap tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one useful turn-two or turn-three play;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"either protection, pillowfort or interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a clear route toward Hylda on turn four or five."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong opening combinations include:\nthree lands, Lawkeeper, Mind Stone and interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Blind Obedience, Bender’s Waterskin and Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"two lands, Sol Ring, a tapper and protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Ghostly Prison, Counterspell and a value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Court Street Denizen, Solitary Sanctuary and a mana rock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Fatespinner, Swords to Plowshares and Thought Vessel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Cautious With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"one-land hands without Sol Ring;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands containing several five-, six- and seven-mana cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with Hylda but no tap effect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with tap effects but no spare mana for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with only creature removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with only pillowfort cards and no engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands containing Approach of the Second Sun but no early development;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with several colourless lands and no reliable coloured mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands that rely entirely on topdecking the third land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has a high land count because it wants to develop and hold mana open in the same turn.\nA hand does not need to be fast.\nIt must be functional.\nThe Hylda Trigger Budget"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mana is the deck’s most important hidden constraint.\nTapping an opposing creature may be cheap or free, but Hylda requires one additional mana for every trigger we want to convert into value.\nA mass-tap effect can therefore create more triggers than we can afford.\nFor example, if "},{"attributes":{"bold":true},"insert":"Ensnare"},{"insert":" taps six untapped opposing creatures, Hylda triggers six times. Each trigger is resolved and paid for separately.\nA useful default priority is:\npay for triggers that prevent us from running out of cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for tokens needed to stabilise combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for tokens that continue a Court Street Denizen chain;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for counters when they create immediate pressure;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"decline low-impact triggers when mana must remain open for interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not every Hylda trigger must be paid for.\nThe ability to decline is part of good resource management.\nTrigger Mode Priority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A useful default hierarchy is:\ndraw when the hand is weak;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"create a token when the battlefield is weak;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"place counters when the battlefield is already strong;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"choose the mode that creates or prevents lethal damage regardless of the default hierarchy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck loses efficiency when every trigger automatically becomes a card.\nHylda’s flexibility is one of the deck’s greatest strengths.\nUse all three modes.\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses several overlapping forms of card flow rather than relying on one permanent.\nHylda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda provides repeatable scry and draw whenever the deck can tap an untapped opposing creature and pay one mana.\nThe scry should not be treated as cosmetic.\nIt helps:\nfind land drops;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove weak late-game cards from the top;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig toward protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"locate Approach after its first resolution;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether a larger draw spell should be cast immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sharae of Numbing Depths"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae of Numbing Depths"},{"insert":" draws whenever we tap one or more untapped opposing creatures.\nHer ability triggers only once each turn.\nThis means the deck should try to tap a creature during several different players’ turns rather than using every tap effect during one turn.\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" makes this pattern significantly easier.\nVerity Circle"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":" rewards opposing creatures becoming tapped outside the normal process of being declared as attackers.\nIt can generate cards from:\nour tap effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing mana creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing activated abilities that require tapping;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeated combat-control engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It also provides an expensive built-in tap ability when no other enabler is available.\nBorrowing 100,000 Arrows and Theft of Dreams"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both cards reward patience.\nThey should normally be cast when one opponent controls several tapped creatures.\nStrong opportunities occur after:\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a wide attack by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"several activations during one turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the battlefield has been prepared for "},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing one or two cards is acceptable.\nDrawing four or more is where these spells become major resource swings.\nHalo Fountain"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" converts tapped creatures we control into additional value.\nIts normal roles are:\nuntapping one creature to create a token;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"untapping two creatures to draw a card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creating a late alternate win condition when fifteen tapped creatures are available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The first two modes are the realistic core of the card.\nThe final mode is a genuine win condition, but it requires substantial board development and should not be treated as the deck’s primary plan.\nMidnight Clock"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"insert":" serves as both mana acceleration and delayed recovery.\nThe deck can deploy resources aggressively knowing that the Clock may eventually rebuild the hand.\nHowever, its final ability can disturb the known position of "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" in the library.\nTrack both cards carefully when they are active in the same game.\nProtection and Recovery"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda is central to the deck but not its only engine.\nThe deck should protect her when she is producing meaningful value, not merely because removal exists.\nPermanent Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" gives Hylda hexproof and haste.\nHaste is occasionally relevant for creatures with tap abilities, but the main purpose is protection.\nBoots can also protect:\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary protection cards are:\n"},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"insert":" phases out a creature, allowing it to survive removal and many sweepers.\n"},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"insert":" protects a creature or functions as a land when needed.\n"},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"insert":" can protect a creature or untap one of our creatures for another activation.\nCountermagic should be preserved for:\nboard wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removal aimed at an irreplaceable engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing combo turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells that invalidate the pillowfort plan;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"interaction attempting to stop a winning Approach or combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has limited direct recursion.\nIts main recovery tools are:\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s draw mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"large draw spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary"},{"insert":" for an instant or sorcery;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" as a threat that survives creature wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because recursion is limited, avoid committing every creature engine to the battlefield when opponents are representing a sweeper.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck’s interaction should be used according to a hierarchy.\nStack Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main counterspells are:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use them to stop:\nimmediate winning lines;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"board wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"enchantment or artifact engines that cannot be answered efficiently later;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass removal before a lethal attack;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removal aimed at a critical engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells that prevent attacking or activating abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"insert":" becomes weaker later, but remains useful when an opponent uses most of their mana during a combo or protection sequence.\nCreature Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The premium creature answers are:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards should be reserved for threats that cannot be managed through tap-control.\nStrong targets include:\nstatic hate creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sacrifice outlets;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"commanders that generate value without attacking;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combo creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creatures with dangerous triggered abilities;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"threats that cannot remain tapped reliably."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact and Enchantment Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary tools are:\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"insert":" can be deployed before the problem appears, allowing mana to remain open later.\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"insert":" can convert an opposing artifact into our own resource.\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"insert":" exiles an artifact or creature at instant speed.\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fumigate"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"insert":" is the clean emergency reset.\nUse it when opposing boards have exceeded the capacity of tap-control and pillowfort effects.\nFell the Mighty"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"insert":" can preserve small utility creatures while destroying larger threats.\nThe spell targets one of our creatures. If that target becomes illegal before resolution, the spell does not resolve.\nIt can also destroy our own Elemental tokens if the chosen creature has lower power.\nSunblast Angel"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"insert":" destroys all tapped creatures.\nThe deck can prepare opponents’ boards through repeated tap effects, but the Angel also destroys our own tapped creatures.\nCreature tappers that activated before the Angel resolves may therefore be lost.\nAetherize"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"insert":" is the emergency answer to an attack that bypasses or overwhelms the pillowfort package.\nIt is strongest against:\ntoken armies;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron attacks with several support creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents committing their entire board;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attacks redirected toward us unexpectedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Correct trigger sequencing creates a major difference in deck performance.\nMultiple Hylda Triggers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If one effect taps several untapped creatures controlled by opponents, Hylda triggers separately for each creature.\nFor each trigger:\nallow the trigger to resolve;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"decide whether to pay one mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"choose the appropriate mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"resolve the resulting effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This allows the deck to mix modes.\nFor example, four triggers may become:\none card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"two Elemental tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one team-wide counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda, Sharae, Solitary Sanctuary and Rhoda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One tap effect can trigger several permanents.\nWhen an untapped opposing creature is tapped:\nHylda triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda"},{"insert":" may trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae"},{"insert":" may trigger if she has not triggered during that turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":" may trigger if its condition is met."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mass-tap effect can create many Hylda, Sanctuary, Rhoda and Verity Circle triggers.\nSharae still triggers only once during that turn.\nCreatures Entering Tapped"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creatures entering tapped because of:\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"do not trigger Hylda.\nThey were never untapped creatures that an effect we controlled tapped.\nThese prison cards support the deck by removing tempo, not by directly operating Hylda’s engine.\nDeclared Attackers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature normally becomes tapped when it is declared as an attacker unless it has vigilance.\nThis does not trigger Hylda because we did not tap it with an effect we control.\nCards such as Rhoda and Verity Circle also exclude the normal process of a creature being declared as an attacker.\nCitadel Siege"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"insert":" usually enters on Dragons mode.\nAt the beginning of combat during each opponent’s turn, it taps one creature that player controls.\nIf that creature was untapped, the effect can trigger:\nHylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sharae;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Solitary Sanctuary;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Verity Circle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Khans mode should be chosen mainly when the deck already controls a developed army and needs a faster combat clock.\nKey Card Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda + Court Street Denizen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck’s strongest chaining engine.\nWhen Hylda creates a 4/4 Elemental token:\nthe token enters as a white creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"insert":" triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Denizen taps another target creature controlled by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"if that creature was untapped, Hylda triggers again;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"we may pay one mana and create another Elemental;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the new Elemental triggers Denizen again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The chain continues while:\nwe have mana to pay for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents control untapped creatures that can be targeted;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Denizen and Hylda remain on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not infinite.\nIt is a mana- and target-limited value chain that can rapidly create several 4/4 creatures.\nDrumbellower + Creature Tappers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Drumbellower on the battlefield, a single tapper can function during every opponent’s turn.\nA typical sequence is:\nactivate Lawkeeper during opponent A’s combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower untaps Lawkeeper during opponent B’s untap step;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate it during opponent B’s turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat during opponents C and D;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"untap normally during our own turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can generate several Hylda triggers from one inexpensive creature.\nThe deck still needs sufficient mana for every activation and Hylda payment.\nBender’s Waterskin + Hylda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bender’s Waterskin can untap during each player’s untap step and produce mana again.\nThis mana can be used to:\npay for a tapper activation;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain lands for counterspells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"support Drumbellower’s full-turn-cycle engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Waterskin is not merely a three-mana rock.\nIn multiplayer, it is a recurring mana source during every turn.\nTimin + Rhoda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When "},{"attributes":{"bold":true},"insert":"Timin, Youthful Geist"},{"insert":" enters, its partner ability can find "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":" and put her into the chosen player’s hand.\nAt the beginning of every combat, Timin can tap a creature.\nThis means Timin can:\ntrigger Hylda during several turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"grow Rhoda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove an attacker before attacks are declared;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove a blocker during our combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"operate without paying mana for the tap effect itself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The remaining cost is the one mana required by Hylda.\nSolitary Sanctuary + Mass Tap"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" puts a +1/+1 counter on a creature we control whenever we tap an untapped opposing creature.\nMass-tap effects can therefore distribute several counters.\nThis allows cards such as:\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feeling of Dread"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"to function as both control and board development.\nHalo Fountain + Creature Tappers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creature tappers naturally become tapped after using their abilities.\nHalo Fountain can then untap them as part of its activation costs.\nThis allows the same creatures to contribute to:\ncontrolling opponents;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"producing Citizen tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"drawing cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"rebuilding after removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"eventually satisfying Halo Fountain’s alternate win condition."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower may untap all creatures during an opponent’s untap step. When Halo Fountain requires tapped creatures as fuel, consider whether preserving those tapped creatures is more valuable than using Drumbellower immediately.\nTeferi + Mana and Tap Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi, Who Slows the Sunset"},{"insert":" can untap an artifact, creature and land.\nUseful targets include:\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Manipulator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a creature tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a land needed for interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain after it has been tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Teferi can therefore create additional mana, another tap activation and another defensive resource during the same turn.\nTap Effects + Sunblast Angel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sunblast Angel converts the deck’s normal control plan into removal.\nBefore casting it:\ntap the opposing creatures that must die;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"avoid unnecessarily tapping valuable creatures we control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether our own tappers are expendable;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"consider whether a normal board wipe would be safer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Angel is strongest when the battlefield has already been shaped in our favour.\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Hylda Elemental Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck’s primary combat path.\nThe sequence is:\nresolve and protect Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"generate repeated tap triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use early triggers to draw and stabilise;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"begin creating 4/4 Elementals;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Court Street Denizen to chain additional taps;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"switch later triggers into team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove blockers with Sleep, Icy Blast or repeatable tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack for lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Elementals are large enough to matter individually and become dangerous quickly when several counter triggers resolve.\n2. Rhoda Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":" grows whenever opposing creatures become tapped outside the normal process of attacking.\nThe deck can grow her through:\nTimin;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Icy Manipulator;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Citadel Siege;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feeling of Dread;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda can become a serious commander-independent threat while the rest of the deck controls blockers.\n3. Sleep or Icy Blast Alpha Strike"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Icy Blast"},{"insert":" are not merely defensive cards.\nThey create closing windows.\nUse them when:\none opponent can be eliminated;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removing blockers allows Rhoda and Elementals to connect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the table has exhausted most instant-speed interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s counter mode can increase damage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the attack reduces the number of opponents capable of breaking the control position."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" remains especially important because it can create a direct lethal window against one player.\n4. Approach of the Second Sun"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" gives the deck a deterministic noncombat finish.\nAfter the first Approach resolves:\ngain seven life;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"place Approach seventh from the top of the library;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Hylda’s scry and draw mode to advance through the library;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Borrowing 100,000 Arrows, Theft of Dreams and Verity Circle to draw additional cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect the second cast with countermagic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Track "},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"insert":" carefully. Its final effect can shuffle the library and remove Approach from its known position.\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary"},{"insert":" can help recover Approach if it reaches the graveyard and the Sanctuary’s Island requirement is satisfied.\n5. Halo Fountain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Halo Fountain is primarily a value engine, but its final ability provides another alternate victory.\nThe win requires fifteen tapped creatures we control.\nThis becomes possible after:\nHylda has created a large Elemental army;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Court Street Denizen has generated several tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the deck has developed utility creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a mass-tap effect has tapped our own battlefield;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents have allowed Halo Fountain to remain in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This line is visible and mana-intensive.\nUse it as a genuine alternate path, not the default objective.\n6. Hall of Storm Giants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" provides resilient pressure after creature removal.\nIt is strongest:\nafter Fumigate;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"after Fell the Mighty;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when opponents have exhausted removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when pillowfort effects have protected our life total;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when only one opponent remains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Hall prevents the deck from becoming completely threatless after a board wipe.\nPlaying Around Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck depends on several creatures and enchantments remaining in play, making board wipes a serious concern.\nA strong battlefield does not require every engine in hand to be deployed.\nTry to retain:\none tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one protection or counterspell;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one card-advantage source;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"enough mana to recast Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one alternate threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Against suspected mass removal:\navoid deploying both Rhoda and Timin unnecessarily;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"do not expose every one-mana tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain Counterspell or Dovin’s Veto;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Slip Out the Back to preserve the most important creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remember that Swiftfoot Boots does not protect from untargeted board wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Midnight Clock as a planned rebuild;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"keep Hall of Storm Giants available as post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower is powerful enough to attract removal.\nDo not play it into an obvious wipe unless the immediate value justifies the risk.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Against Creature-Combat Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cheap repeatable tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not remove every creature.\nNeutralise the creatures that make attacks profitable.\nAgainst Go-Wide Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Single-target tappers are less efficient here.\nPrioritise:\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force the opponent to overcommit before using the reset.\nAgainst Voltron Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheap tappers are excellent in this matchup.\nPrioritise:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A Voltron player often must remove the tapper before attacking effectively.\nAgainst Artifact and Enchantment Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not use countermagic on minor value pieces when a genuine engine is likely to follow.\nAgainst Graveyard Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck currently has no dedicated graveyard-hate package.\nPrioritise:\ncountering recursion spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"exiling important creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removing sacrifice engines;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"using Imprisoned in the Moon on recursion commanders;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"applying pressure before the graveyard becomes overwhelming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This remains one of the deck’s weaker matchup categories.\nAgainst Spell Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not counter setup cards without understanding the actual winning line.\nPreserve interaction for the turn that matters.\nAgainst Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Avoid overextension.\nPrioritise:\none engine at a time;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection for Hylda or Drumbellower;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hall of Storm Giants;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach of the Second Sun;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Midnight Clock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"forcing interaction during opponents’ end steps;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"maintaining enough mana to fight over the critical spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The current maybeboard contains two physically owned active flex cards.\nLavinia, Azorius Renegade"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lavinia, Azorius Renegade"},{"insert":" is an anti-cheating and anti-fast-mana hatebear.\nBring her into the mainboard when opponents regularly use:\ncascade;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"suspend;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells cast without paying their mana costs;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"free counterspells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasure or ritual acceleration into expensive noncreature spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"fast spell-based combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The most natural swaps are:\n"},{"attributes":{"bold":true},"insert":"Lavinia IN, Kismet OUT"},{"insert":" when free casting is more dangerous than general tempo;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lavinia IN, Aetherize OUT"},{"insert":" when the pod is spell-combo heavy and rarely attacks wide."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lavinia is not a universal upgrade over Kismet.\nShe changes which types of acceleration the prison package attacks.\nOrnithopter of Paradise"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" is the cheaper conventional mana option.\nBring it into the mainboard when:\nthe deck needs more two-mana acceleration;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the opening turns feel too slow;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an evasive blocker is useful;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the three-mana cost of Bender’s Waterskin is consistently awkward;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the pod has fewer players and the Waterskin’s multiplayer scaling matters less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The most natural swap is:\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise IN"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin OUT"},{"insert":"\nUse Ornithopter when early acceleration is the priority.\nUse Waterskin when full-turn-cycle mana is the priority.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda generates cards, creatures and team-wide scaling from the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Excellent control over creature combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong against Voltron and attack-based strategies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several inexpensive repeatable tap effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Powerful multiplayer scaling through Drumbellower."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Full-turn-cycle mana support from Bender’s Waterskin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong pillowfort package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Broad and efficient creature interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Meaningful stack interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple independent draw engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several different win conditions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach provides a clear escape from stalled games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain gives value even when its alternate win is unavailable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Court Street Denizen creates explosive but finite token chains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck can change roles between defence, value and pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can establish control without closing quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda requires additional mana for every payoff trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Noncreature combo can ignore much of the tap package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dedicated graveyard strategies are difficult to contain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several engines depend on creatures surviving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has limited graveyard recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Board wipes can remove Hylda, Drumbellower, Rhoda and the tapper package simultaneously."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some removal cards are strongest only against creature-heavy tables."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kismet and other prison pieces can make the deck an early political target."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach is vulnerable to countermagic and library disruption."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain’s win condition requires a large visible battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has very few tutors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Incorrect timing can waste both tap effects and Hylda triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing cards for too long instead of creating pressure can allow combo decks to recover."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a tuned Azorius tap-control, pillowfort and soft-prison deck led by "},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":".\nThe deck controls combat by tapping opposing creatures, taxing attacks and making creatures, artifacts and lands enter tapped. Hylda converts those tap effects into cards, 4/4 Elementals and +1/+1 counters.\nThe deck does not contain infinite combos or a hard lock.\nIt can win through Elemental combat, Rhoda, mass-tap alpha strikes, Approach of the Second Sun, Halo Fountain or Hall of Storm Giants.\nThe interaction package includes efficient removal and several counterspells. The prison package includes Fatespinner, Blind Obedience, Kismet, Ghostly Prison, Propaganda and Crawlspace, so the deck can feel restrictive even though opponents remain able to play their cards.\nIt is intended for strong casual and focused Commander tables.\nFinal Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icy Crown Dominion rewards patience, timing and selective pressure.\nEvery tap effect can become:\nprotection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"card selection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a new card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a 4/4 creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a counter on the entire army;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another Court Street Denizen trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another Rhoda counter;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another step toward a lethal attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The central questions are:\nWhich creature matters now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When is the last responsible moment to tap it?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the correct Hylda mode a card, a token or a counter?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How much mana must remain available?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the deck still stabilising, or is it time to win?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which threat cannot be solved by tapping alone?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does another engine need to be exposed to the battlefield?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need to answer everything.\nIt needs to make every opponent’s best turn slightly worse than expected.\nOne attacker loses its combat.\nOne engine misses an activation.\nOne land arrives too late.\nOne Elemental becomes an army.\nThe table does not notice the exact moment the game freezes."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It only notices that it can no longer move."},{"attributes":{"header":3},"insert":"\n"}]}

Commander

Qty: 1 Price: $5.49
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay
. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Legendary Creature - Human Warlock
Hylda of the Icy Crown (woe) 206

Commander

(CTRL to add secondary)

Artifact

Qty: 1 Price: $4.99
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (lcc) 314

Artifact

(CTRL to add secondary)

Counters

Qty: 4 Price: $2.02
Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment
Citadel Siege (c21) 85
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
Legendary Creature - Human Soldier
Rhoda, Geist Avenger (voc) 8
Solitary Sanctuary
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Enchantment
Solitary Sanctuary (woe) 30
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81

Counters

(CTRL to add secondary)

Creature

Qty: 2 Price: $7.58
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (plst) MRD-36
Sharae of Numbing Depths
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
Legendary Creature - Wizard Merfolk
Sharae of Numbing Depths (woe) 213

Creature

(CTRL to add secondary)

Draw

Qty: 5 Price: $20.05
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (a25) 45
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Hylda's Crown of Winter
,
: Tap target creature. This ability costs
less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Hylda's Crown of Winter (woe) 247
Theft of Dreams
Draw a card for each tapped creature target opponent controls.
Sorcery
Theft of Dreams (p02) 55
Verity Circle
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Enchantment
Verity Circle (rna) 58

Draw

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Enchantment

Qty: 1 Price: $0.35
Super Villain Lockup
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
Super Villain Lockup (msh) 37

Enchantment

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Finisher

Qty: 1 Price: $6.99
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4

Finisher

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Instant

Qty: 2 Price: $4.48
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (otc) 89
Negate
Counter target noncreature spell.
Instant
Negate (m10) 65

Instant

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Land

Qty: 37 (38 w/ MDFC)Price: $31.50
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 479
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c21) 288
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m12) 227
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (who) 288
Island
(
: Add
.)
Basic Land - Island
Island (lrw) 287
Island
(
: Add
.)
Basic Land - Island
Island (shm) 289
Island
(
: Add
.)
Basic Land - Island
Island (m10) 236
Island
(
: Add
.)
Basic Land - Island
Island (ths) 234
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 255
Island
(
: Add
.)
Basic Land - Island
Island (hou) 186
Island
(
: Add
.)
Basic Land - Island
Island (znr) 381
Island
(
: Add
.)
Basic Land - Island
Island (blb) 266
Island
(
: Add
.)
Basic Land - Island
Island (dsk) 273
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (lrw) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (hou) 185
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (blb) 262
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (40k) 290
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (one) 374
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181

Land

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Lifegain

Qty: 1 Price: $6.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137

Lifegain

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Protection

Qty: 6 Price: $108.94
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (ulg) 123
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (voc) 87
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
You See a Guard Approach (afr) 85

Protection

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Ramp

Qty: 7 Price: $14.53
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (eld) 54
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c21) 251
Sol Ring
: Add
.
Artifact
Sol Ring (who) 245
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plg22) 2

Ramp

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Removal

Qty: 26 Price: $84.46
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls.
Creature - Human Soldier
Court Street Denizen (cmr) 17
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (tdc) 149
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 47
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (tsr) 375
Dreamshackle Geist
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Creature - Spirit
Dreamshackle Geist (vow) 58
Feeling of Dread
Tap up to two target creatures.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Feeling of Dread (isd) 14
Floodpits Drowner
Flash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
,
: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
Creature - Merfolk
Floodpits Drowner (dsk) 59
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (eoc) 65
Giant Killer
,
: Tap target creature.
Creature - Human Peasant
Giant Killer // Chop Down (plst) ELD-14
Gideon's Lawkeeper
,
: Tap target creature.
Creature - Human Soldier
Gideon's Lawkeeper (mm3) 7
Goldmeadow Harrier
,
: Tap target creature.
Creature - Soldier Kithkin
Goldmeadow Harrier (lrw) 17
Icy Blast
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
Instant
Icy Blast (ktk) 42
Icy Manipulator
,
: Tap target artifact, creature, or land.
Artifact
Icy Manipulator (dom) 219
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (blc) 169
Minister of Impediments
(
can be paid with either
or
.)
: Tap target creature.
Creature - Human Advisor
Minister of Impediments (dis) 144
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment
Opposition (dmr) 62
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (lcc) 166
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (frf) 46
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (stx) 51
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (nem) 18
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (m11) 73
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dmr) 275
Timin, Youthful Geist
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)
Flying
At the beginning of each combat, tap up to one target creature.
Legendary Creature - Spirit
Timin, Youthful Geist (voc) 16

Removal

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Sorcery

Qty: 1 Price: $0.79
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (c17) 60

Sorcery

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Stax

Qty: 1 Price: $7.49
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (gtc) 6

Stax

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Tutor

Qty: 1 Price: $5.99
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

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Untap

Qty: 3 Price: $14.77
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (nec) 40
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (plst) ALA-43
Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Legendary Planeswalker - Teferi
Teferi, Who Slows the Sunset (pmid) 245p

Untap

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Maybeboard

Qty: 1 Price: $1.29
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Legendary Creature - Human Soldier
Lavinia, Azorius Renegade (rna) 189

Maybeboard

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Deck Info

Deck stats

29 pips - 26 cards
24 mana - 24 cards
39 pips - 32 cards
31 mana - 31 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Icy Crown Dominion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda of the Icy Crown — Azorius Tap-Control / Pillowfort / Soft Prison"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Control\n"},{"attributes":{"bold":true},"insert":"Estimated CEPS:"},{"insert":" 73/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 80/100\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Moderate — 3/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 4/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 5–7\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 8–10\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" Hylda token pressure, team-wide counters, Approach of the Second Sun, Halo Fountain and controlled combat\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" Converting control into a fast closing clock\nCEPS Snapshot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"10/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"8/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"8/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"11/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"8/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"7/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"5/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"5/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"4/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"73/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Icy Crown Dominion is an Azorius tap-control deck built around combat restriction, pillowfort effects, selective removal and repeatable value from opposing creatures becoming tapped.\nIt is not a conventional draw-go control deck, a creature-combo deck or a full hard-stax strategy.\nThe deck uses "},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":" to transform every meaningful tap effect into one of three resources:\na 4/4 Elemental token;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a +1/+1 counter on every creature we control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"scry 2 followed by a card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The objective is not to tap every creature immediately.\nThe objective is to decide which opposing creature matters, tap it at the moment when that action is most disruptive, and convert that control action into additional material.\nThe deck combines this engine with:\nrepeatable creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combat-triggered tap effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pillowfort enchantments;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"soft-prison effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"efficient removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"countermagic;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"alternate win conditions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The core sequence is:\nestablish stable mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy a cheap tapper, pillowfort piece or value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast Hylda when she can generate immediate or protected value;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"control the most important creatures during each turn cycle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert Hylda triggers into cards and board presence;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"shift from defence into token production and team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"finish through combat, Approach of the Second Sun or Halo Fountain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not freeze the entire table at once.\nIt lowers the temperature one decision at a time.\nWhy Hylda?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":" performs several roles from the command zone.\nShe is:\na card-selection engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a repeatable draw engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a token producer;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a board-wide anthem engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a payoff for effects the deck already wants to play;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a bridge between control and closing pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda does not need to attack, deal damage or survive a full turn cycle before becoming useful.\nShe only needs:\nan untapped creature controlled by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an effect we control that taps it;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one available mana for her trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This makes small cards such as "},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"insert":" into genuine value engines.\nHylda is also modal. She does not force the deck into one fixed plan.\nWhen the hand is weak, she finds cards.\nWhen the battlefield is dangerous, she creates blockers.\nWhen the deck already controls several creatures, she turns the entire board into a clock.\nThe central question after every trigger is:\n"},{"attributes":{"bold":true},"insert":"What resource does the current game state require?"},{"insert":"\nCore Identity"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icy Crown Dominion is built on six main pillars:\nrepeatable tap-control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s modal value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pillowfort and soft-prison effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"multiplayer untap and mana scaling;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"efficient reactive interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"gradual conversion of control into inevitability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Repeatable Tap-Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s best enablers can be used repeatedly.\nThe primary repeatable tappers are:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Manipulator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hylda’s Crown of Winter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dreamshackle Geist"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin, Youthful Geist"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards do more than prevent combat damage.\nThey can:\nstop an attacker before attackers are declared;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap a mana creature during upkeep;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"disable a creature with a tap ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove a blocker before an alpha strike;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"generate Hylda triggers during several different turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"grow "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"trigger "},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"produce cards through "},{"attributes":{"bold":true},"insert":"Sharae of Numbing Depths"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A good Hylda pilot does not tap a creature merely because a target exists.\nThe correct target is the creature whose loss of tempo most improves the current position.\n2. Hylda’s Modal Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda’s three modes serve different stages of the game.\nScry 2, Then Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is usually the default mode during setup and recovery.\nChoose it when:\nland drops must be secured;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"interaction is needed;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the hand is nearly empty;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a specific answer or finisher must be found;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach of the Second Sun has already been cast and the deck must dig toward it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create a 4/4 Elemental"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose the token mode when:\nblockers are needed;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pressure must be established;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"insert":" is on the battlefield;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the deck needs more creatures for Halo Fountain;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a planeswalker must be attacked;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the game has reached the point where cards alone are no longer enough."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put a Counter on Every Creature"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The counter mode is strongest after several creatures or Elemental tokens have already been developed.\nChoose it when:\nthe board is wide enough for the counters to matter;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combat damage must be accelerated;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a lethal attack is approaching;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"small utility creatures need to survive damage-based removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda and the Elementals can become a two-turn clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing is usually the safest option.\nIt is not always the winning option.\n3. Pillowfort and Soft Prison"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The defensive package does not prevent opponents from playing Magic. It makes their most efficient turns significantly worse.\nThe main pillowfort pieces are:\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The soft-prison package is:\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" tax attacks.\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"insert":" prevents wide boards from sending their full army at us.\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":" delays opposing creatures and provides incidental life.\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":" slows creatures and artifacts while extort offers gradual reach.\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"insert":" delays opposing creatures, artifacts and lands, forcing opponents to play behind schedule.\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"insert":" forces every opponent to surrender a draw step, main phase or combat phase during each of their turns.\nThese effects buy the time required for Hylda to accumulate cards and tokens.\nThey also redirect pressure toward other players without requiring us to remove every threat personally.\n4. Multiplayer Untap and Mana Scaling"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda can generate value during every turn, but each trigger requires one mana.\nThe deck therefore includes two unusual multiplayer engines.\nDrumbellower"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" allows our creatures to untap during each other player’s untap step.\nThis transforms creature tappers from once-per-round tools into once-per-turn tools.\nThe largest beneficiaries are:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In a four-player pod, one tapper can potentially operate during all four turns of the round.\nThe limiting resource stops being the creature’s tap symbol.\nIt becomes the mana required for the tap activation and Hylda’s trigger.\nBender’s Waterskin"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"insert":" untaps during each other player’s untap step and can produce one mana of any colour.\nThis gives the deck a renewable source of mana across the full turn cycle.\nIts most important uses are:\npaying for Hylda triggers during opposing turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activating creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retaining coloured mana for protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"helping cast instant-speed interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"supporting a full turn cycle without leaving every land untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" supplies repeated activations.\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"insert":" helps pay for them.\nTogether, they dramatically improve the deck’s multiplayer scaling.\n5. Reactive Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tap effects are excellent against combat and creature engines, but they do not solve every permanent or spell.\nThe stack-interaction package is:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The efficient creature-removal package is:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The flexible interaction package includes:\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Floodpits Drowner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Curse of the Swine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The reset package is:\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should not use permanent removal on every threatening creature.\nIf a creature can be neutralised repeatedly by a tapper, preserve the exile spell for:\na commander with a static ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a sacrifice engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a combo creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a creature that generates value without tapping or attacking;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a threat protected from conventional destruction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"6. Slow Inevitability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually begins by surviving.\nIt wins by gradually reaching a point where every turn cycle produces more advantage than the opponents can recover from.\nThe main sources of inevitability are:\nrepeated 4/4 Elementals from Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"team-wide counters from Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a growing "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeated draw through Hylda, Sharae and Verity Circle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a decisive mass-tap effect followed by combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck’s primary weakness is not establishing control.\nIt is recognising when control must become a clock.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game: Turns 1–3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is about mana, positioning and establishing one useful permanent without becoming the immediate archenemy.\nStrong opening plays include:\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mind Stone"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prismatic Lens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thought Vessel"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn One"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A strong first turn normally consists of:\na one-mana tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a tapped land when necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"insert":" are low-profile plays that become real engines once Hylda enters.\nTurn Two"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn two usually wants:\na mana rock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another cheap permanent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"open mana for "},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend premium removal on a routine early creature unless it threatens to snowball immediately.\nTurn Three"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn three is the main setup turn.\nStrong plays include:\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is also the turn to determine whether the table requires:\ncombat defence;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"anti-engine interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a faster Hylda deployment;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a prison piece;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"additional mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal early game is not explosive.\nIt creates a battlefield where Hylda can enter without being immediately exposed.\nHylda Turn: Usually Turn Four or Five"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Casting Hylda as soon as four mana becomes available is not automatically correct.\nA strong Hylda turn normally includes at least one of the following:\na tap effect already available;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one extra mana for her trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection from "},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"insert":" or "},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"countermagic;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a prison effect protecting the next turn cycle;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an immediate activation from a repeatable tapper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A turn-four Hylda with no tapper and no mana remaining is only a visible threat.\nA turn-five Hylda with one extra mana, protection and an active Lawkeeper can generate value immediately.\nThe deck does not need the earliest possible Hylda.\nIt needs the first useful Hylda.\nMidgame: Turns 4–7"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The midgame is where the deck begins operating across the full multiplayer turn cycle.\nThe ideal position contains:\nHylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one repeatable tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a pillowfort or prison effect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sufficient mana for at least two Hylda triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one card of protection or interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a value engine such as "},{"attributes":{"bold":true},"insert":"Sharae"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before each tap, ask:\nDoes this creature matter before the next untap step?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is it an attacker, blocker, mana source or combo piece?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can the creature be handled without spending permanent removal?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which Hylda mode improves the current position?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Should mana remain open for a counterspell?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Will tapping now produce additional value from Sharae, Rhoda, Verity Circle or Solitary Sanctuary?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does the table need to see another token, or is card draw politically safer?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid becoming the automatic police officer of the table.\nOpponents should still be allowed to pressure one another when that benefits us.\nThe deck is strongest when it appears defensive and productive rather than dominant and oppressive.\nClosing the Game: Turns 8–10"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once control is established, the deck must stop accumulating advantage without purpose.\nThe main closing transitions are:\nswitch Hylda from draw mode into token mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"switch from token mode into team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use "},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Icy Blast"},{"insert":" to remove blockers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack with Rhoda and Elementals;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Halo Fountain as a draw engine or alternate win condition;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate "},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" after a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before attempting to close:\nidentify which opponent can disrupt combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain mana for protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove the most dangerous blocker or static ability;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"calculate whether Hylda’s counter mode creates lethal damage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether "},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" should target the defending player;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"avoid exposing every value engine to a board wipe;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect Approach from countermagic if possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck often controls the game several turns before it wins.\nThose turns are the most dangerous part of piloting Hylda.\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep Hands With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong opening hand usually contains:\ntwo or three lands;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"access to both white and blue mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one mana rock or cheap tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one useful turn-two or turn-three play;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"either protection, pillowfort or interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a clear route toward Hylda on turn four or five."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong opening combinations include:\nthree lands, Lawkeeper, Mind Stone and interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Blind Obedience, Bender’s Waterskin and Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"two lands, Sol Ring, a tapper and protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Ghostly Prison, Counterspell and a value engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Court Street Denizen, Solitary Sanctuary and a mana rock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"three lands, Fatespinner, Swords to Plowshares and Thought Vessel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be Cautious With"},{"attributes":{"header":2},"insert":"\n"},{"insert":"one-land hands without Sol Ring;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands containing several five-, six- and seven-mana cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with Hylda but no tap effect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with tap effects but no spare mana for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with only creature removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with only pillowfort cards and no engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands containing Approach of the Second Sun but no early development;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands with several colourless lands and no reliable coloured mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hands that rely entirely on topdecking the third land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has a high land count because it wants to develop and hold mana open in the same turn.\nA hand does not need to be fast.\nIt must be functional.\nThe Hylda Trigger Budget"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mana is the deck’s most important hidden constraint.\nTapping an opposing creature may be cheap or free, but Hylda requires one additional mana for every trigger we want to convert into value.\nA mass-tap effect can therefore create more triggers than we can afford.\nFor example, if "},{"attributes":{"bold":true},"insert":"Ensnare"},{"insert":" taps six untapped opposing creatures, Hylda triggers six times. Each trigger is resolved and paid for separately.\nA useful default priority is:\npay for triggers that prevent us from running out of cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for tokens needed to stabilise combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for tokens that continue a Court Street Denizen chain;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for counters when they create immediate pressure;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"decline low-impact triggers when mana must remain open for interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Not every Hylda trigger must be paid for.\nThe ability to decline is part of good resource management.\nTrigger Mode Priority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A useful default hierarchy is:\ndraw when the hand is weak;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"create a token when the battlefield is weak;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"place counters when the battlefield is already strong;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"choose the mode that creates or prevents lethal damage regardless of the default hierarchy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck loses efficiency when every trigger automatically becomes a card.\nHylda’s flexibility is one of the deck’s greatest strengths.\nUse all three modes.\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck uses several overlapping forms of card flow rather than relying on one permanent.\nHylda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hylda provides repeatable scry and draw whenever the deck can tap an untapped opposing creature and pay one mana.\nThe scry should not be treated as cosmetic.\nIt helps:\nfind land drops;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove weak late-game cards from the top;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig toward protection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"locate Approach after its first resolution;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether a larger draw spell should be cast immediately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sharae of Numbing Depths"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae of Numbing Depths"},{"insert":" draws whenever we tap one or more untapped opposing creatures.\nHer ability triggers only once each turn.\nThis means the deck should try to tap a creature during several different players’ turns rather than using every tap effect during one turn.\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"insert":" makes this pattern significantly easier.\nVerity Circle"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":" rewards opposing creatures becoming tapped outside the normal process of being declared as attackers.\nIt can generate cards from:\nour tap effects;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing mana creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing activated abilities that require tapping;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeated combat-control engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It also provides an expensive built-in tap ability when no other enabler is available.\nBorrowing 100,000 Arrows and Theft of Dreams"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both cards reward patience.\nThey should normally be cast when one opponent controls several tapped creatures.\nStrong opportunities occur after:\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a wide attack by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"several activations during one turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the battlefield has been prepared for "},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing one or two cards is acceptable.\nDrawing four or more is where these spells become major resource swings.\nHalo Fountain"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" converts tapped creatures we control into additional value.\nIts normal roles are:\nuntapping one creature to create a token;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"untapping two creatures to draw a card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creating a late alternate win condition when fifteen tapped creatures are available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The first two modes are the realistic core of the card.\nThe final mode is a genuine win condition, but it requires substantial board development and should not be treated as the deck’s primary plan.\nMidnight Clock"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"insert":" serves as both mana acceleration and delayed recovery.\nThe deck can deploy resources aggressively knowing that the Clock may eventually rebuild the hand.\nHowever, its final ability can disturb the known position of "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" in the library.\nTrack both cards carefully when they are active in the same game.\nProtection and Recovery"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda is central to the deck but not its only engine.\nThe deck should protect her when she is producing meaningful value, not merely because removal exists.\nPermanent Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" gives Hylda hexproof and haste.\nHaste is occasionally relevant for creatures with tap abilities, but the main purpose is protection.\nBoots can also protect:\n"},{"attributes":{"bold":true},"insert":"Drumbellower"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatestitcher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary protection cards are:\n"},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"insert":" phases out a creature, allowing it to survive removal and many sweepers.\n"},{"attributes":{"bold":true},"insert":"Sejiri Shelter"},{"insert":" protects a creature or functions as a land when needed.\n"},{"attributes":{"bold":true},"insert":"You See a Guard Approach"},{"insert":" can protect a creature or untap one of our creatures for another activation.\nCountermagic should be preserved for:\nboard wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removal aimed at an irreplaceable engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opposing combo turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells that invalidate the pillowfort plan;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"interaction attempting to stop a winning Approach or combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has limited direct recursion.\nIts main recovery tools are:\n"},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s draw mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"large draw spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary"},{"insert":" for an instant or sorcery;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" as a threat that survives creature wipes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because recursion is limited, avoid committing every creature engine to the battlefield when opponents are representing a sweeper.\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck’s interaction should be used according to a hierarchy.\nStack Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main counterspells are:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use them to stop:\nimmediate winning lines;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"board wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"enchantment or artifact engines that cannot be answered efficiently later;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass removal before a lethal attack;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removal aimed at a critical engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells that prevent attacking or activating abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"insert":" becomes weaker later, but remains useful when an opponent uses most of their mana during a combo or protection sequence.\nCreature Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The premium creature answers are:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These cards should be reserved for threats that cannot be managed through tap-control.\nStrong targets include:\nstatic hate creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sacrifice outlets;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"commanders that generate value without attacking;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"combo creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creatures with dangerous triggered abilities;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"threats that cannot remain tapped reliably."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact and Enchantment Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary tools are:\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"insert":" can be deployed before the problem appears, allowing mana to remain open later.\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"insert":" can convert an opposing artifact into our own resource.\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"insert":" exiles an artifact or creature at instant speed.\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fumigate"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"insert":" is the clean emergency reset.\nUse it when opposing boards have exceeded the capacity of tap-control and pillowfort effects.\nFell the Mighty"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"insert":" can preserve small utility creatures while destroying larger threats.\nThe spell targets one of our creatures. If that target becomes illegal before resolution, the spell does not resolve.\nIt can also destroy our own Elemental tokens if the chosen creature has lower power.\nSunblast Angel"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunblast Angel"},{"insert":" destroys all tapped creatures.\nThe deck can prepare opponents’ boards through repeated tap effects, but the Angel also destroys our own tapped creatures.\nCreature tappers that activated before the Angel resolves may therefore be lost.\nAetherize"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"insert":" is the emergency answer to an attack that bypasses or overwhelms the pillowfort package.\nIt is strongest against:\ntoken armies;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron attacks with several support creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents committing their entire board;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attacks redirected toward us unexpectedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Correct trigger sequencing creates a major difference in deck performance.\nMultiple Hylda Triggers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If one effect taps several untapped creatures controlled by opponents, Hylda triggers separately for each creature.\nFor each trigger:\nallow the trigger to resolve;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"decide whether to pay one mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"choose the appropriate mode;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"resolve the resulting effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This allows the deck to mix modes.\nFor example, four triggers may become:\none card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"two Elemental tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one team-wide counter."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda, Sharae, Solitary Sanctuary and Rhoda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One tap effect can trigger several permanents.\nWhen an untapped opposing creature is tapped:\nHylda triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda"},{"insert":" may trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sharae"},{"insert":" may trigger if she has not triggered during that turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Verity Circle"},{"insert":" may trigger if its condition is met."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mass-tap effect can create many Hylda, Sanctuary, Rhoda and Verity Circle triggers.\nSharae still triggers only once during that turn.\nCreatures Entering Tapped"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creatures entering tapped because of:\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"do not trigger Hylda.\nThey were never untapped creatures that an effect we controlled tapped.\nThese prison cards support the deck by removing tempo, not by directly operating Hylda’s engine.\nDeclared Attackers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A creature normally becomes tapped when it is declared as an attacker unless it has vigilance.\nThis does not trigger Hylda because we did not tap it with an effect we control.\nCards such as Rhoda and Verity Circle also exclude the normal process of a creature being declared as an attacker.\nCitadel Siege"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"insert":" usually enters on Dragons mode.\nAt the beginning of combat during each opponent’s turn, it taps one creature that player controls.\nIf that creature was untapped, the effect can trigger:\nHylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sharae;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Solitary Sanctuary;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Verity Circle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Khans mode should be chosen mainly when the deck already controls a developed army and needs a faster combat clock.\nKey Card Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda + Court Street Denizen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck’s strongest chaining engine.\nWhen Hylda creates a 4/4 Elemental token:\nthe token enters as a white creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Court Street Denizen"},{"insert":" triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Denizen taps another target creature controlled by an opponent;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"if that creature was untapped, Hylda triggers again;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"we may pay one mana and create another Elemental;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the new Elemental triggers Denizen again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The chain continues while:\nwe have mana to pay for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents control untapped creatures that can be targeted;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Denizen and Hylda remain on the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is not infinite.\nIt is a mana- and target-limited value chain that can rapidly create several 4/4 creatures.\nDrumbellower + Creature Tappers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Drumbellower on the battlefield, a single tapper can function during every opponent’s turn.\nA typical sequence is:\nactivate Lawkeeper during opponent A’s combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower untaps Lawkeeper during opponent B’s untap step;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate it during opponent B’s turn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat during opponents C and D;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"untap normally during our own turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can generate several Hylda triggers from one inexpensive creature.\nThe deck still needs sufficient mana for every activation and Hylda payment.\nBender’s Waterskin + Hylda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bender’s Waterskin can untap during each player’s untap step and produce mana again.\nThis mana can be used to:\npay for a tapper activation;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"pay for Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain lands for counterspells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"support Drumbellower’s full-turn-cycle engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Waterskin is not merely a three-mana rock.\nIn multiplayer, it is a recurring mana source during every turn.\nTimin + Rhoda"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When "},{"attributes":{"bold":true},"insert":"Timin, Youthful Geist"},{"insert":" enters, its partner ability can find "},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":" and put her into the chosen player’s hand.\nAt the beginning of every combat, Timin can tap a creature.\nThis means Timin can:\ntrigger Hylda during several turns;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"grow Rhoda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove an attacker before attacks are declared;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove a blocker during our combat;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"operate without paying mana for the tap effect itself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The remaining cost is the one mana required by Hylda.\nSolitary Sanctuary + Mass Tap"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solitary Sanctuary"},{"insert":" puts a +1/+1 counter on a creature we control whenever we tap an untapped opposing creature.\nMass-tap effects can therefore distribute several counters.\nThis allows cards such as:\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feeling of Dread"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"to function as both control and board development.\nHalo Fountain + Creature Tappers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creature tappers naturally become tapped after using their abilities.\nHalo Fountain can then untap them as part of its activation costs.\nThis allows the same creatures to contribute to:\ncontrolling opponents;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"producing Citizen tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"drawing cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"rebuilding after removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"eventually satisfying Halo Fountain’s alternate win condition."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower may untap all creatures during an opponent’s untap step. When Halo Fountain requires tapped creatures as fuel, consider whether preserving those tapped creatures is more valuable than using Drumbellower immediately.\nTeferi + Mana and Tap Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi, Who Slows the Sunset"},{"insert":" can untap an artifact, creature and land.\nUseful targets include:\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Manipulator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a creature tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a land needed for interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain after it has been tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Teferi can therefore create additional mana, another tap activation and another defensive resource during the same turn.\nTap Effects + Sunblast Angel"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sunblast Angel converts the deck’s normal control plan into removal.\nBefore casting it:\ntap the opposing creatures that must die;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"avoid unnecessarily tapping valuable creatures we control;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"determine whether our own tappers are expendable;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"consider whether a normal board wipe would be safer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Angel is strongest when the battlefield has already been shaped in our favour.\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Hylda Elemental Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck’s primary combat path.\nThe sequence is:\nresolve and protect Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"generate repeated tap triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use early triggers to draw and stabilise;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"begin creating 4/4 Elementals;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Court Street Denizen to chain additional taps;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"switch later triggers into team-wide counters;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove blockers with Sleep, Icy Blast or repeatable tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack for lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Elementals are large enough to matter individually and become dangerous quickly when several counter triggers resolve.\n2. Rhoda Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhoda, Geist Avenger"},{"insert":" grows whenever opposing creatures become tapped outside the normal process of attacking.\nThe deck can grow her through:\nTimin;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"creature tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Icy Manipulator;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Citadel Siege;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Feeling of Dread;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"mass-tap spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhoda can become a serious commander-independent threat while the rest of the deck controls blockers.\n3. Sleep or Icy Blast Alpha Strike"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Icy Blast"},{"insert":" are not merely defensive cards.\nThey create closing windows.\nUse them when:\none opponent can be eliminated;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removing blockers allows Rhoda and Elementals to connect;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the table has exhausted most instant-speed interaction;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda’s counter mode can increase damage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the attack reduces the number of opponents capable of breaking the control position."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"insert":" remains especially important because it can create a direct lethal window against one player.\n4. Approach of the Second Sun"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" gives the deck a deterministic noncombat finish.\nAfter the first Approach resolves:\ngain seven life;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"place Approach seventh from the top of the library;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Hylda’s scry and draw mode to advance through the library;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Borrowing 100,000 Arrows, Theft of Dreams and Verity Circle to draw additional cards;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect the second cast with countermagic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Track "},{"attributes":{"bold":true},"insert":"Midnight Clock"},{"insert":" carefully. Its final effect can shuffle the library and remove Approach from its known position.\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary"},{"insert":" can help recover Approach if it reaches the graveyard and the Sanctuary’s Island requirement is satisfied.\n5. Halo Fountain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Halo Fountain is primarily a value engine, but its final ability provides another alternate victory.\nThe win requires fifteen tapped creatures we control.\nThis becomes possible after:\nHylda has created a large Elemental army;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Court Street Denizen has generated several tokens;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the deck has developed utility creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a mass-tap effect has tapped our own battlefield;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"opponents have allowed Halo Fountain to remain in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This line is visible and mana-intensive.\nUse it as a genuine alternate path, not the default objective.\n6. Hall of Storm Giants"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Storm Giants"},{"insert":" provides resilient pressure after creature removal.\nIt is strongest:\nafter Fumigate;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"after Fell the Mighty;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when opponents have exhausted removal;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when pillowfort effects have protected our life total;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when only one opponent remains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Hall prevents the deck from becoming completely threatless after a board wipe.\nPlaying Around Board Wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck depends on several creatures and enchantments remaining in play, making board wipes a serious concern.\nA strong battlefield does not require every engine in hand to be deployed.\nTry to retain:\none tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one protection or counterspell;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one card-advantage source;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"enough mana to recast Hylda;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one alternate threat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Against suspected mass removal:\navoid deploying both Rhoda and Timin unnecessarily;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"do not expose every one-mana tapper;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"retain Counterspell or Dovin’s Veto;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Slip Out the Back to preserve the most important creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remember that Swiftfoot Boots does not protect from untargeted board wipes;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Midnight Clock as a planned rebuild;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"keep Hall of Storm Giants available as post-wipe pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drumbellower is powerful enough to attract removal.\nDo not play it into an obvious wipe unless the immediate value justifies the risk.\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Against Creature-Combat Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Citadel Siege"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cheap repeatable tappers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not remove every creature.\nNeutralise the creatures that make attacks profitable.\nAgainst Go-Wide Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Single-target tappers are less efficient here.\nPrioritise:\n"},{"attributes":{"bold":true},"insert":"Crawlspace"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aetherize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ensnare"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Icy Blast"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumigate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fell the Mighty"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force the opponent to overcommit before using the reset.\nAgainst Voltron Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cheap tappers are excellent in this matchup.\nPrioritise:\n"},{"attributes":{"bold":true},"insert":"Gideon’s Lawkeeper"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goldmeadow Harrier"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minister of Impediments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Giant Killer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Imprisoned in the Moon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reality Shift"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A Voltron player often must remove the tapper before attacking effectively.\nAgainst Artifact and Enchantment Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Seal of Cleansing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resculpt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thieving Skydiver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not use countermagic on minor value pieces when a genuine engine is likely to follow.\nAgainst Graveyard Decks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck currently has no dedicated graveyard-hate package.\nPrioritise:\ncountering recursion spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"exiling important creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"removing sacrifice engines;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"using Imprisoned in the Moon on recursion commanders;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"applying pressure before the graveyard becomes overwhelming."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This remains one of the deck’s weaker matchup categories.\nAgainst Spell Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritise:\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dovin’s Veto"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Pierce"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fatespinner"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kismet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not counter setup cards without understanding the actual winning line.\nPreserve interaction for the turn that matters.\nAgainst Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Avoid overextension.\nPrioritise:\none engine at a time;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection for Hylda or Drumbellower;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hall of Storm Giants;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach of the Second Sun;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Midnight Clock;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"forcing interaction during opponents’ end steps;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"maintaining enough mana to fight over the critical spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The current maybeboard contains two physically owned active flex cards.\nLavinia, Azorius Renegade"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lavinia, Azorius Renegade"},{"insert":" is an anti-cheating and anti-fast-mana hatebear.\nBring her into the mainboard when opponents regularly use:\ncascade;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"suspend;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"spells cast without paying their mana costs;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"free counterspells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Treasure or ritual acceleration into expensive noncreature spells;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"fast spell-based combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The most natural swaps are:\n"},{"attributes":{"bold":true},"insert":"Lavinia IN, Kismet OUT"},{"insert":" when free casting is more dangerous than general tempo;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lavinia IN, Aetherize OUT"},{"insert":" when the pod is spell-combo heavy and rarely attacks wide."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lavinia is not a universal upgrade over Kismet.\nShe changes which types of acceleration the prison package attacks.\nOrnithopter of Paradise"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"insert":" is the cheaper conventional mana option.\nBring it into the mainboard when:\nthe deck needs more two-mana acceleration;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the opening turns feel too slow;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"an evasive blocker is useful;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the three-mana cost of Bender’s Waterskin is consistently awkward;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"the pod has fewer players and the Waterskin’s multiplayer scaling matters less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The most natural swap is:\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise IN"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bender’s Waterskin OUT"},{"insert":"\nUse Ornithopter when early acceleration is the priority.\nUse Waterskin when full-turn-cycle mana is the priority.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hylda generates cards, creatures and team-wide scaling from the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Excellent control over creature combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong against Voltron and attack-based strategies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several inexpensive repeatable tap effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Powerful multiplayer scaling through Drumbellower."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Full-turn-cycle mana support from Bender’s Waterskin."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong pillowfort package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Broad and efficient creature interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Meaningful stack interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiple independent draw engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several different win conditions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach provides a clear escape from stalled games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain gives value even when its alternate win is unavailable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Court Street Denizen creates explosive but finite token chains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck can change roles between defence, value and pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can establish control without closing quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hylda requires additional mana for every payoff trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Noncreature combo can ignore much of the tap package."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dedicated graveyard strategies are difficult to contain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Several engines depend on creatures surviving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has limited graveyard recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Board wipes can remove Hylda, Drumbellower, Rhoda and the tapper package simultaneously."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some removal cards are strongest only against creature-heavy tables."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kismet and other prison pieces can make the deck an early political target."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Approach is vulnerable to countermagic and library disruption."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Halo Fountain’s win condition requires a large visible battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck has very few tutors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Incorrect timing can waste both tap effects and Hylda triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drawing cards for too long instead of creating pressure can allow combo decks to recover."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule 0 Statement"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a tuned Azorius tap-control, pillowfort and soft-prison deck led by "},{"attributes":{"bold":true},"insert":"Hylda of the Icy Crown"},{"insert":".\nThe deck controls combat by tapping opposing creatures, taxing attacks and making creatures, artifacts and lands enter tapped. Hylda converts those tap effects into cards, 4/4 Elementals and +1/+1 counters.\nThe deck does not contain infinite combos or a hard lock.\nIt can win through Elemental combat, Rhoda, mass-tap alpha strikes, Approach of the Second Sun, Halo Fountain or Hall of Storm Giants.\nThe interaction package includes efficient removal and several counterspells. The prison package includes Fatespinner, Blind Obedience, Kismet, Ghostly Prison, Propaganda and Crawlspace, so the deck can feel restrictive even though opponents remain able to play their cards.\nIt is intended for strong casual and focused Commander tables.\nFinal Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icy Crown Dominion rewards patience, timing and selective pressure.\nEvery tap effect can become:\nprotection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"card selection;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a new card;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a 4/4 creature;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"a counter on the entire army;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another Court Street Denizen trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another Rhoda counter;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"another step toward a lethal attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The central questions are:\nWhich creature matters now?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When is the last responsible moment to tap it?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the correct Hylda mode a card, a token or a counter?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How much mana must remain available?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is the deck still stabilising, or is it time to win?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Which threat cannot be solved by tapping alone?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Does another engine need to be exposed to the battlefield?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck does not need to answer everything.\nIt needs to make every opponent’s best turn slightly worse than expected.\nOne attacker loses its combat.\nOne engine misses an activation.\nOne land arrives too late.\nOne Elemental becomes an army.\nThe table does not notice the exact moment the game freezes."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It only notices that it can no longer move."},{"attributes":{"header":3},"insert":"\n"}]}
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