AMageOldAsDirt
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Commander
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{"ops":[{"insert":"Dynaheir Zombies!\n\n"},{"insert":{"card-link":"Dynaheir, Invoker Adept"}},{"insert":" works with zombies primarily because of the Embalm and Eternalize mechanics, as seen on "},{"insert":{"card-link":"Angel of Sanctions"}},{"insert":" and "},{"insert":{"card-link":"Adorned Pouncer"}},{"insert":". Both mechanics create zombie tokens specifically, and if they cost 4 or more mana, can be copied using Dynaheir's ability. Combined with the untap package in the deck including cards like "},{"insert":{"card-link":"Vizier of Tumbling Sands"}},{"insert":", and tribal support including "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" and "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":", Dynaheir can easily pump out an army of tokens in classic zombie deck style.\n\nHowever, Dynaheir and her supporting cards have further synergy with zombies. In Jeskai colors, zombie support is limited, but among the best supporting cards are other powerful activated abilities like "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":". While these abilities are not expensive enough to be copied by Dynaheir herself, they benefit greatly from her haste effect for creatures with activated abilities. Additionally, they work well with the untap package, and the all important "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". \n\nTo get the eternalize and embalm creatures into the yard, the deck runs a large quantity of discard effects. Cards that themselves can take advantage of discard or mill like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" are prioritized, along with flexible options like the new "},{"insert":{"card-link":"Confusticate and Bebother"}},{"insert":". Zombie pay-off "},{"insert":{"card-link":"Hordewing Skaab"}},{"insert":" also helps keep the zombies rolling after you've pumped out a few mummies, and "},{"insert":{"card-link":"Ashling, Rekindled // Ashling, Rimebound"}},{"insert":", serves as a way to ramp out Dynaheir on turn 3 while doubling as a discard outlet.\n\nThe ramp of the deck is a combination of hyper efficient ramp options that can only be put towards activated abilities such as "},{"insert":{"card-link":"The Enigma Jewel // Locus of Enlightenment"}},{"insert":", and the flexible untap package that can be used to untap lands. This is further taken advantage of with the Ravnica bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":" to get more mana per untap.\n\nThe game plan of the deck is a straightforward lower power midrange strategy. Spend early turns discarding your future zombies, preparing your untappers, and getting Dynaheir into play. Spend later turns pumping out zombie tokens and buffing them with "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" or "},{"insert":{"card-link":"Havengul Runebinder"}},{"insert":" to swing in for lethal while maintaining board control with removal and "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" effects.\n\nFor some final spice, Dyna's untappers can help zombify all your opponent's creatures through a rapid acceleration through "},{"insert":{"card-link":"Grimoire of the Dead"}},{"insert":"'s slow quest to claim every creature from every graveyard as a zombie.\n"}]}
Dynaheir, Invoker Adept
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Legendary Creature - Human Wizard

Commander
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Glacial Dragonhunt
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie

Jason Bright, Glowing Prophet
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Advisor Zombie Mutant

Draw
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Dyna's Helpers
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Land
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Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock

MORE Mummies
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Angel of Sanctions
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Creature - Angel

Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake

Earthshaker Khenra
Haste
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature - Warrior Jackal

Glyph Keeper
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Creature - Sphinx

Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Heart-Piercer Manticore
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Creature - Manticore

Sunscourge Champion
When this creature enters, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Human Wizard

Timeless Dragon
Flying
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon

Mummification
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Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Protection
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Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
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Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery

Removal
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Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Dynaheir Zombies!\n\n"},{"insert":{"card-link":"Dynaheir, Invoker Adept"}},{"insert":" works with zombies primarily because of the Embalm and Eternalize mechanics, as seen on "},{"insert":{"card-link":"Angel of Sanctions"}},{"insert":" and "},{"insert":{"card-link":"Adorned Pouncer"}},{"insert":". Both mechanics create zombie tokens specifically, and if they cost 4 or more mana, can be copied using Dynaheir's ability. Combined with the untap package in the deck including cards like "},{"insert":{"card-link":"Vizier of Tumbling Sands"}},{"insert":", and tribal support including "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" and "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":", Dynaheir can easily pump out an army of tokens in classic zombie deck style.\n\nHowever, Dynaheir and her supporting cards have further synergy with zombies. In Jeskai colors, zombie support is limited, but among the best supporting cards are other powerful activated abilities like "},{"insert":{"card-link":"Cleaver Skaab"}},{"insert":". While these abilities are not expensive enough to be copied by Dynaheir herself, they benefit greatly from her haste effect for creatures with activated abilities. Additionally, they work well with the untap package, and the all important "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". \n\nTo get the eternalize and embalm creatures into the yard, the deck runs a large quantity of discard effects. Cards that themselves can take advantage of discard or mill like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" are prioritized, along with flexible options like the new "},{"insert":{"card-link":"Confusticate and Bebother"}},{"insert":". Zombie pay-off "},{"insert":{"card-link":"Hordewing Skaab"}},{"insert":" also helps keep the zombies rolling after you've pumped out a few mummies, and "},{"insert":{"card-link":"Ashling, Rekindled // Ashling, Rimebound"}},{"insert":", serves as a way to ramp out Dynaheir on turn 3 while doubling as a discard outlet.\n\nThe ramp of the deck is a combination of hyper efficient ramp options that can only be put towards activated abilities such as "},{"insert":{"card-link":"The Enigma Jewel // Locus of Enlightenment"}},{"insert":", and the flexible untap package that can be used to untap lands. This is further taken advantage of with the Ravnica bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":" to get more mana per untap.\n\nThe game plan of the deck is a straightforward lower power midrange strategy. Spend early turns discarding your future zombies, preparing your untappers, and getting Dynaheir into play. Spend later turns pumping out zombie tokens and buffing them with "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" or "},{"insert":{"card-link":"Havengul Runebinder"}},{"insert":" to swing in for lethal while maintaining board control with removal and "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" effects.\n\nFor some final spice, Dyna's untappers can help zombify all your opponent's creatures through a rapid acceleration through "},{"insert":{"card-link":"Grimoire of the Dead"}},{"insert":"'s slow quest to claim every creature from every graveyard as a zombie.\n"}]}


































































