593 views25 hrs ago
Commander
Size: 100Salt sum: 44.85
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ForgottenLords

593 views25 hrs ago
Commander
Size: 100Salt sum: 44.85

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{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The concept behind this deck is a little odd and probably lacking focus on a single goal. The initial conception was around "},{"insert":{"card-link":"Lost in the Woods"}},{"insert":" and 97 Forests and a "},{"insert":{"card-link":"Scorned Villager // Moonscarred Werewolf"}},{"insert":" but this obviously is not a winning strategy on its own. While there may be a way to make a deck like that work (maybe 96 Forests and the "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":") it likely would be fragile to almost any removal spell. Therefore, I had to lean into a more storytelling deck design than mechanics driven and I leaned in on the dangers that inhabit the forest such as Beasts, Elementals, Saprolings, and obviously Treefolk. I replaced Little Red Riding hood with a \"deranged\" hermit played by the commander that resides in the forest and protects it.\n\nIdeally the deck will ramp aggressively and find ways to use repeatable mana dumps for advantage in combat. Mechanically I would like the deck to avoid artifacts and non-forest lands as out of place from a narrative perspective. I believe the Saproling game plan may work well for this deck in combination with Kamahl's second ability but is dependent upon the ability to produce the saprolings effectively. Otherwise this deck likely plays a bit like a midrange combat deck.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I feel this deck will do very well by playing a little reactively or at the very least remembering to keep some mana in reserve during opponents turns for various mana abilities present in the deck.\n\nEarly game is attempting to ramp to have lots of mana available for the later game. There isn't a massive number of ramp cards but the ones it has are good. If not ramping, getting out some token generators is ideal. The mana ramp pretty much starts at CMC 3 so it's more of a slow roll to get big creatures out or a whole ton of Saproling tokens.\n\nMid game doesn't change much in strategy, you largely just play your best spells, make more creatures and try not to pose too much a problem for your opponents to focus on you. Holding mana up to use either the land animation to discourage a board wipe or use his pump ability defensively is an option but you'll be hard pressed to not cast whatever five drop instead. The non-token creatures in the deck do provide a bit of defensive capability but lack interaction with flying creatures outside of a few reach token generators. Lacking some effective pieces at this stage likely devolves you to playing something akin to a midrange combat game.\n\nLate game is pretty much exclusively around the "},{"insert":{"card-link":"Mycoloth"}},{"insert":" or "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" style token generation and following up with 3-4 activations of Kamahl's pump ability for a massive alpha strike. The alternate win condition of "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":" is technically possible but without an infinite combo is going to be highly dependent on some truly insane ramping with "},{"insert":{"card-link":"Druids' Repository"}},{"insert":" or a very late game "},{"insert":{"card-link":"Boundless Realms"}},{"insert":" and a few turns to fill it up.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I see no reason this deck is anything other than a Bracket 2\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Bow of Nylea"}},{"insert":" is there largely for the Deathtouch but may have incidental usage for it's second ability. Given my desire to avoid artifacts this would be one to remove but only if I were to also remove "},{"insert":{"card-link":"Nylea, God of the Hunt"}},{"insert":" who pairs very nicely with her bow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The second artifact I've opted to keep in is "},{"insert":{"card-link":"Druidic Satchel"}},{"insert":" for it's ability to both ramp and generate Saprolings. Wierdly this card doesn't offend the no-artifacts limitation as much because narratively was perhaps just misplaced by an ambitious - and likely dead - druid who braved the forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land animation is possible with a few cards but only repeatable with "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Worldwaker"}},{"insert":". It's worth noting that Kamahl's ability is instant speed and can be cast in response to a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Woods"}},{"insert":" is ironically now a less effective part of the deck given the number and power of ramp spells that pull forests out of the deck (In particular "},{"insert":{"card-link":"Boundless Realms"}},{"insert":" and possibly "},{"insert":{"card-link":"Harvest Season"}},{"insert":") because fewer are in the library. Perhaps this deck should run 42 or more lands?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":" is technically a win condition of the deck, but can only be so if it isn't removed so I don't expect to ever win using it but will keep it in the deck because I do quite like it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Druids' Repository"}},{"insert":" is a bit of a pet card of mine that psychologically at least encourages me to swing out with creatures more often. I'll need to evaluate it carefully going forward as there may not be a lot of opportunities to use the card when I really need it, and when I CAN swing out with my creatures might feel like a win-more situation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" go infinite with Kamahl for infinite life gain. Infinite mana is possible with various other altar sacrifice outlets, but for the moment at least these artifacts feel out of place in the forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.29
Kamahl, Fist of Krosa
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Human Druid
Kamahl, Fist of Krosa (arc) 61

Commander

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Counters

Qty: 4 Price: $8.36
Awakening of Vitu-Ghazi
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Instant
Awakening of Vitu-Ghazi (war) 152
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (plst) THS-153
Dormant Grove
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
Enchantment
Dormant Grove // Gnarled Grovestrider (vow) 198Dormant Grove // Gnarled Grovestrider (vow) 198
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
: Double the number of each kind of counter on target creature.
Legendary Creature - Druid Treefolk
Ferrafor, Young Yew (ecc) 16

Counters

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Draw

Qty: 6 Price: $28.94
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment
Descendants' Path (avr) 173
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (ori) 174
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (m13) 174
Leaf-Crowned Elder
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
Creature - Shaman Treefolk
Leaf-Crowned Elder (mor) 128
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (soa) 57
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (avr) 195

Draw

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Evasion

Qty: 1 Price: $9.99
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (plst) THS-166

Evasion

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Finisher

Qty: 4 Price: $12.46
Dauntless Dourbark
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
This creature has trample as long as you control another Treefolk.
Creature - Warrior Treefolk
Dauntless Dourbark (plst) LRW-203
Ghoultree
This spell costs
less to cast for each creature card in your graveyard.
Creature - Zombie Treefolk
Ghoultree (dka) 115
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (spg) 139
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183

Finisher

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Land

Qty: 38 Price: $101.32
Forest
(
: Add
.)
Basic Land - Forest
Forest (zen) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (m12) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (isd) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (isd) 263
Forest
(
: Add
.)
Basic Land - Forest
Forest (avr) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (avr) 243
Forest
(
: Add
.)
Basic Land - Forest
Forest (avr) 244
Forest
(
: Add
.)
Basic Land - Forest
Forest (m13) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (m13) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (m13) 249
Forest
(
: Add
.)
Basic Land - Forest
Forest (rtr) 273
Forest
(
: Add
.)
Basic Land - Forest
Forest (rtr) 274
Forest
(
: Add
.)
Basic Land - Forest
Forest (m14) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 248
Forest
(
: Add
.)
Basic Land - Forest
Forest (ths) 249
Forest
(
: Add
.)
Basic Land - Forest
Forest (ktk) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (ktk) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (frf) 184
Forest
(
: Add
.)
Basic Land - Forest
Forest (frf) 185
Forest
(
: Add
.)
Basic Land - Forest
Forest (dtk) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (dtk) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 270
Forest
(
: Add
.)
Basic Land - Forest
Forest (ori) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 274
Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 286
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 278
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 275
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 278
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223

Land

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Landfall

Qty: 6 Price: $8.14
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Dungrove Elder
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Creature - Treefolk
Dungrove Elder (plst) M12-171
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (znc) 82
Titania, Nature's Force
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Legendary Creature - Elemental
Titania, Nature's Force (brc) 45
Undergrowth Champion
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Elemental
Undergrowth Champion (bfz) 197
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (ori) 209

Landfall

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Protection

Qty: 7 Price: $47.03
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Kurbis, Harvest Celebrant
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Legendary Creature - Treefolk
Kurbis, Harvest Celebrant (mic) 65
Lost in the Woods
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Enchantment
Lost in the Woods (dka) 123
Predator Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Ooze
Predator Ooze (dka) 124
Savage Summoning
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
Instant
Savage Summoning (m14) 194
Timber Protector
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Creature - Warrior Treefolk
Timber Protector (lrw) 238

Protection

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Pump

Qty: 1 Price: $0.39
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213

Pump

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Ramp

Qty: 10 Price: $21.12
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (m13) 162
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+
— Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+
— Create an X/X green Elemental creature token, where X is the number of lands you control.
Sorcery
Dance of the Tumbleweeds (otj) 160
Druidic Satchel
,
: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Artifact
Druidic Satchel (c21) 241
Druids' Repository
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Enchantment
Druids' Repository (avr) 176
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (akh) 170
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Worldwaker (m15) 187
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Tend the Sprigs
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Sorcery
Tend the Sprigs (ecl) 197
Yedora, Grave Gardener
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature - Druid Treefolk
Yedora, Grave Gardener (mul) 30

Ramp

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Recursion

Qty: 4 Price: $31.32
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 357
Phytotitan
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Creature - Elemental Plant
Phytotitan (m15) 191
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Tilling Treefolk
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Creature - Druid Treefolk
Tilling Treefolk (eve) 78

Recursion

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Removal

Qty: 6 Price: $6.20
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Carnivorous Canopy
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Carnivorous Canopy (one) 162
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
: Exile target card from a graveyard.
Creature - Scout Raccoon
Keen-Eyed Curator (blb) 181
Primeval Light
Destroy all enchantments target player controls.
Sorcery
Primeval Light (gpt) 93
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (m21) 204
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Wildness (cmd) 178

Removal

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Tokens

Qty: 11 Price: $77.05
Fertile Imagination
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Sorcery
Fertile Imagination (dis) 84
Fungal Sprouting
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Sorcery
Fungal Sprouting (m13) 173
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creature - Fungus
Mycoloth (c16) 158
Nemata, Grove Guardian
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature - Treefolk
Nemata, Grove Guardian (cmm) 307
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (m14) 190
Sapling Nursery
Affinity for Forests (This spell costs
less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment
Sapling Nursery (ecl) 192
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 39
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
Verdeloth the Ancient
Kicker
(You may pay an additional
as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Legendary Creature - Treefolk
Verdeloth the Ancient (arc) 72
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (rtr) 140

Tokens

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Tutor

Qty: 1 Price: $6.49
Treefolk Harbinger
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
Creature - Druid Treefolk
Treefolk Harbinger (lrw) 239

Tutor

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Maybeboard

Qty: 5 Price: $3.49
Gardenize
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Gardenize (fra) 103
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Roiling Canopy
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
: Add
.
Land
Roiling Canopy (fra) 187
Verdant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "
: Add
." It's affected by summoning sickness until your next turn.)
Creature - Plant Kraken
Verdant Kraken (fra) 118
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Maybeboard

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Tokens & Extras

Qty: 39 Price: $19.33
Beast
Creature Token - Beast
Beast (teoc) 5
Elemental
Creature Token - Elemental
Elemental (tori) 8
Elemental
Creature Token - Elemental
Elemental (tmh2) 10
Elemental
Creature Token - Elemental
Elemental (totj) 12
Plant
Creature Token - Plant
Plant (tecc) 5
Saproling
Creature Token - Saproling
Saproling (tecc) 7
Shapeshifter
Changeling
Creature Token - Shapeshifter
Shapeshifter (tecl) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttdm) 16
Treefolk
Reach
Creature Token - Treefolk
Treefolk (tecl) 3
Wurm
Creature Token - Wurm
Wurm (trvr) 13
Wurm
Trample
Creature Token - Wurm
Wurm (tdsc) 19

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
94 pips - 61 cards
39 mana - 39 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The concept behind this deck is a little odd and probably lacking focus on a single goal. The initial conception was around "},{"insert":{"card-link":"Lost in the Woods"}},{"insert":" and 97 Forests and a "},{"insert":{"card-link":"Scorned Villager // Moonscarred Werewolf"}},{"insert":" but this obviously is not a winning strategy on its own. While there may be a way to make a deck like that work (maybe 96 Forests and the "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":") it likely would be fragile to almost any removal spell. Therefore, I had to lean into a more storytelling deck design than mechanics driven and I leaned in on the dangers that inhabit the forest such as Beasts, Elementals, Saprolings, and obviously Treefolk. I replaced Little Red Riding hood with a \"deranged\" hermit played by the commander that resides in the forest and protects it.\n\nIdeally the deck will ramp aggressively and find ways to use repeatable mana dumps for advantage in combat. Mechanically I would like the deck to avoid artifacts and non-forest lands as out of place from a narrative perspective. I believe the Saproling game plan may work well for this deck in combination with Kamahl's second ability but is dependent upon the ability to produce the saprolings effectively. Otherwise this deck likely plays a bit like a midrange combat deck.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I feel this deck will do very well by playing a little reactively or at the very least remembering to keep some mana in reserve during opponents turns for various mana abilities present in the deck.\n\nEarly game is attempting to ramp to have lots of mana available for the later game. There isn't a massive number of ramp cards but the ones it has are good. If not ramping, getting out some token generators is ideal. The mana ramp pretty much starts at CMC 3 so it's more of a slow roll to get big creatures out or a whole ton of Saproling tokens.\n\nMid game doesn't change much in strategy, you largely just play your best spells, make more creatures and try not to pose too much a problem for your opponents to focus on you. Holding mana up to use either the land animation to discourage a board wipe or use his pump ability defensively is an option but you'll be hard pressed to not cast whatever five drop instead. The non-token creatures in the deck do provide a bit of defensive capability but lack interaction with flying creatures outside of a few reach token generators. Lacking some effective pieces at this stage likely devolves you to playing something akin to a midrange combat game.\n\nLate game is pretty much exclusively around the "},{"insert":{"card-link":"Mycoloth"}},{"insert":" or "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" style token generation and following up with 3-4 activations of Kamahl's pump ability for a massive alpha strike. The alternate win condition of "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":" is technically possible but without an infinite combo is going to be highly dependent on some truly insane ramping with "},{"insert":{"card-link":"Druids' Repository"}},{"insert":" or a very late game "},{"insert":{"card-link":"Boundless Realms"}},{"insert":" and a few turns to fill it up.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I see no reason this deck is anything other than a Bracket 2\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Bow of Nylea"}},{"insert":" is there largely for the Deathtouch but may have incidental usage for it's second ability. Given my desire to avoid artifacts this would be one to remove but only if I were to also remove "},{"insert":{"card-link":"Nylea, God of the Hunt"}},{"insert":" who pairs very nicely with her bow."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The second artifact I've opted to keep in is "},{"insert":{"card-link":"Druidic Satchel"}},{"insert":" for it's ability to both ramp and generate Saprolings. Wierdly this card doesn't offend the no-artifacts limitation as much because narratively was perhaps just misplaced by an ambitious - and likely dead - druid who braved the forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land animation is possible with a few cards but only repeatable with "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Worldwaker"}},{"insert":". It's worth noting that Kamahl's ability is instant speed and can be cast in response to a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lost in the Woods"}},{"insert":" is ironically now a less effective part of the deck given the number and power of ramp spells that pull forests out of the deck (In particular "},{"insert":{"card-link":"Boundless Realms"}},{"insert":" and possibly "},{"insert":{"card-link":"Harvest Season"}},{"insert":") because fewer are in the library. Perhaps this deck should run 42 or more lands?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":" is technically a win condition of the deck, but can only be so if it isn't removed so I don't expect to ever win using it but will keep it in the deck because I do quite like it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Druids' Repository"}},{"insert":" is a bit of a pet card of mine that psychologically at least encourages me to swing out with creatures more often. I'll need to evaluate it carefully going forward as there may not be a lot of opportunities to use the card when I really need it, and when I CAN swing out with my creatures might feel like a win-more situation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" go infinite with Kamahl for infinite life gain. Infinite mana is possible with various other altar sacrifice outlets, but for the moment at least these artifacts feel out of place in the forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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