Archelleo
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Commander
Size: 100Salt sum: 34.18
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Commander
Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish

Commander
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Counters
Counters
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Draw
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Draw
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
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Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Maybeboard
Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure

Cargo Ship
Flying, vigilance
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Raiders' Karve
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Surge Engine
Defender
: This creature loses defender and gains "This creature can't be blocked."
: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.
: Draw three cards. Activate only if this creature is blue and only once.
: This creature loses defender and gains "This creature can't be blocked."
: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.
: Draw three cards. Activate only if this creature is blue and only once.
Creature Artifact - Construct

Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mulligan until you have a playable hand, spend the early turns securing a mana base and artifact cost reducers, then get Mm'menon out, and watch your entire deck get played for free.\nIf you enjoy turning trash into lethal damage, this deck was designed around a ton of \"useless and unplayable\" artifacts finding not just a home, but a place to thrive.\nBest starting hands include at least 2 lands, a mana rock, a \"search library for land\" card, and any of the \"artifact spells cost less\" cards. If you manage to get a hand of mostly lands, they end up playing slower, but fairly consistently. This commander is a Kill On Sight for anyone who has experienced a game against them; know that casting your commander without some sort of protection piece is risky!\n\nWincon #1: Throne of the God Pharaoh + The Indomitable\n\tAfter the majority of the deck is on the battlefield, use every creature to crew The Indomitable, making them all tapped. When you move to your end-step, you should be able to deal lethal damage with Throne of the God Pharaoh. \n\nWincon #2: Virulent Silencer + Crashing Drawbridge + (optional) Surge Conductor\n\tIf you manage to get Crashing Drawbridge out early enough, you can use it on a strong turn to give a number of creatures haste. With over a dozen creatures on the battlefield, swing wide and high enough to get some damage through; Virulent Silencer gives your opponents 2 poison counters per artifact creature that lands a hit. If you didn't get quite enough hits, if you can get Surge Conductor out and then dump all the little baubles into play, you can proliferate the remaining poison counters needed.\n\nTips:\nThis deck runs very few lands in order to prevent getting stuck with lands on the top of the library, so if you keep a greedy hand, you are very likely to stall out. \nSai, Master Thopterist in the early game can help your board go wide with all the artifact cast triggers, and Forensic Gadgeteer can get you tons of clue tokens, which in this deck also act as mana rocks in addition to card draw.\nUtilize Rook Turret and Transplant Theorist as ways to draw and then discard lands or cards that you can't cast; they have MAY triggers for drawing cards, so you always have control to stop from being decked.\nContainment Construct allows you to exile a discarded card, and then you may play it this turn. When non-artifact cards are on the top of the library, you can use those \"draw-then-discard\" effects to your advantage. Draw the non-artifact, discard it, exile it with Containment Construct, then you can use your artifacts to pay the mana cost, since you are casting it \"from anywhere other than your hand.\"\nShimmer Myr and Urza's Battlethopter allow for instant speed casting; this usually doesn't matter that much, but when your commander is about to get removed, they can be pretty useful to finding a solution.\nThis deck does not focus on interacting with other people's plans. Restrain yourself, only use removal and blockers when absolutely dire. \n\nHave fun taking a good old fashioned mono-blue 15 minute turn with a bunch of \"useless\" baubles and gizmos!\n"}]}


















































































































