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Commander
Size: 100Salt sum: 27.88
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ForgottenLords

1k views23 hrs ago
Commander
Size: 100Salt sum: 27.88

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{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck started its existence as a more traditional "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" go wide Goblin tribal deck, but I found that gameplay to be too boring and conventional so it underwent a design shift inspired by a "},{"attributes":{"italic":true},"insert":"bad"},{"insert":" standard deck I had years ago built around making firebreathing creatures unblockable and getting in for big chunks of damage.\n\nOne potential issue with this deck is a relative lack of interaction with opponents gameplans due to that lack of removal and protection in sufficient quantities.\n\nI have a narrative head-canon that the goblins and in this deck are stealing equipment from places they shouldn't be able to such as Nissa's "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and Boromir's "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":". Mana sinks are intended to be found in the form of firebreathing effects or other repeatable creature abilities rather than in the traditional big "},{"insert":{"card-link":"Fireball"}},{"insert":" red is known for. \n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As with many Aggro decks this one does rely on having early turn plays, and the ideal for this deck is a firebreathing 1 drop followed by "},{"insert":{"card-link":"Hazoret, Godseeker"}},{"insert":" on turn 2 to start beating in turn 3 and getting the Max Speed early. If opponents are not playing out creatures very quickly then the need to play out the tunnellers is reduced and effort can instead be put towards trying to ramp or develop a board. I haven't played the deck enough to know if its strength is in early aggression or more measured plays.\n\nMid game comprises of tunnelling firebreathing creatures into opponents faces and dumping in as much mana as can be justified for the attack while not losing momentum on the board development. Maintaining enough card draw can be a challenge given the relatively low cost of most spells in the deck and the desire to cast them out as blockers. The deck doesn't contain a lot of interaction pieces so use them sparingly. Mana usage in this phase of the deck will need to be considered carefully as dumping all the mana into firebreathing attacks leaves you open to removal as a counterplay, or not having mana up to firebreathe defensively if needed. \nWith a low mana cost for many creatures in the deck, the hope is that recovering from board wipes may be possible but this deck may well be a one trick pony that will either snowball or be shut down by more powerful synergies at this stage of the game.\n\nThe late game will start with the availability of the damage multipliers like "},{"insert":{"card-link":"Inquisitor's Flail"}},{"insert":" or "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" or even the sheer raw mana output potential of "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" or "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" to force through what would ideally be unblockable lethal damage.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I see no reason this deck is anything other than a Bracket 2\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" is intended to get big naturally so will not be able to make full use of regular tunneling abilities and will need to use effects like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" or "},{"insert":{"card-link":"Prowler's Helm"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally any card draw effect would be repeatable, but unless "},{"insert":{"card-link":"Reckless Impulse"}},{"insert":" or "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" prove lacking, they will remain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The classic "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" and Snow-Covered Lands combo is alive and well giving you mana ramp without granting it freely to your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" is an experimental defensive piece that relies on your hand size being manageably low so as to avoid allowing big meatballs to attack you, while also having 1 or 2 cards to allow your 2-power creatures to attack before they get big"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because a creatures power is used for the Stationing ability, "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" can be stationed quickly in some situations, and then the mana spent to improve those creatures can immediately reclaimed by the second ability of there is another untapped creature with firebreathing available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alena, Kessig Trapper"}},{"insert":" has some potential blowout opportunities despite the conditional nature of her ability. A Hasty firebreathing creature can attack and get pumped and make that mana available again to be put into another firebreather that is attacking if desired, or just put towards other juicy spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" can theoretically be a straight up finisher with enough mana or damage multiplication."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Despite the general lack of power boosting anthem effects, there does remain a bit of support for swinging with all creatures and boosting them with "},{"insert":{"card-link":"Moonveil Dragon"}},{"insert":" however the token engine in this deck to go really wide has been pulled back since its original form and may just be a wasted card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" is in this deck largely due to the fact this is my Mono-Red deck that has sufficient Mountains to trigger it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Hazoret, Godseeker"}},{"insert":" in the command zone, some of the evasion creatures could be swapped out for more firebreathers or general utility pieces."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $1.29
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
,
: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
Legendary Creature - God
Hazoret, Godseeker (dft) 133

Commander

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Burn

Qty: 1 Price: $10.99
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209

Burn

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Copy

Qty: 1 Price: $16.99
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (j22) 79

Copy

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Damage Multiplier

Qty: 9 Price: $24.37
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 132
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (jou) 93
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (wot) 42
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (cmm) 949
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (afc) 127
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment
Quest for Pure Flame (zen) 144
The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Legendary Enchantment
The Rollercrusher Ride (dsk) 155

Damage Multiplier

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Draw

Qty: 8 Price: $18.68
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 385
Goblin Picker
,
, Discard a card: Draw a card.
Creature - Goblin
Goblin Picker (dmu) 128
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (blc) 199
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (avr) 151
Subira, Tulzidi Caravanner
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Legendary Creature - Human Shaman
Subira, Tulzidi Caravanner (m21) 162
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175

Draw

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Evasion

Qty: 2 Price: $0.70
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
Creature - Goblin Rogue
Goblin Tunneler (m12) 142
Pathmaker Initiate
: Target creature with power 2 or less can't be blocked this turn.
Creature - Human Wizard
Pathmaker Initiate (j25) 584

Evasion

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Firebreathing

Qty: 19 Price: $10.23
Bronze Cudgels
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bronze Cudgels (neo) 240
Debris Field Crusher
When this Spacecraft enters, it deals 3 damage to any target.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
: This Spacecraft gets +2/+0 until end of turn.
Artifact - Spacecraft
Debris Field Crusher (eoe) 131
Dragon Hatchling
Flying
: This creature gets +1/+0 until end of turn.
Creature - Dragon
Dragon Hatchling (m13) 128
Ember-Eye Wolf
Haste
: This creature gets +2/+0 until end of turn.
Creature - Wolf
Ember-Eye Wolf (soi) 154
Everflame Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
Creature Enchantment - Spirit
Everflame Eidolon (bng) 92
Fiery Hellhound
: This creature gets +1/+0 until end of turn.
Creature - Elemental Dog
Fiery Hellhound (m12) 130
Goblin Banneret
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: This creature gets +2/+0 until end of turn.
Creature - Goblin Soldier
Goblin Banneret (grn) 102
Goblin Fire Fiend
Haste
This creature must be blocked if able.
: This creature gets +1/+0 until end of turn.
Creature - Goblin Berserker
Goblin Fire Fiend (rav) 127
Igneous Cur
: This creature gets +2/+0 until end of turn.
Creature - Elemental Dog
Igneous Cur (m21) 153
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (dbl) 429Ill-Tempered Loner // Howlpack Avenger (dbl) 429
Lavastep Raider
: This creature gets +2/+0 until end of turn.
Creature - Goblin Warrior
Lavastep Raider (bfz) 147
Lightning Berserker
: This creature gets +1/+0 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Berserker
Lightning Berserker (dtk) 146
Moonveil Dragon
Flying
: Each creature you control gets +1/+0 until end of turn.
Creature - Dragon
Moonveil Dragon (dka) 99
Pyre Charger
Haste
: This creature gets +1/+0 until end of turn.
Creature - Warrior Elemental
Pyre Charger (shm) 103
Stonewright
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has "
: This creature gets +1/+0 until end of turn."
Creature - Human Shaman
Stonewright (avr) 157
Sun-Collared Raptor
Trample
: This creature gets +3/+0 until end of turn.
Creature - Dinosaur
Sun-Collared Raptor (rix) 118
Teeterpeak Ambusher
: This creature gets +2/+0 until end of turn.
Creature - Goblin Warrior
Teeterpeak Ambusher (znr) 169
Tibalt's Rager
When this creature dies, it deals 1 damage to any target.
: This creature gets +2/+0 until end of turn.
Creature - Devil
Tibalt's Rager (war) 147
Weaselback Redcap
: This creature gets +2/+0 until end of turn.
Creature - Knight Goblin
Weaselback Redcap (j25) 614

Firebreathing

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Land

Qty: 37 Price: $132.63
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mh1) 253
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zne) 29

Land

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Protection

Qty: 6 Price: $63.94
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (mkc) 148
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (2xm) 253
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (arc) 110
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Protection

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Ramp

Qty: 9 Price: $39.47
Alena, Kessig Trapper
First strike
: Add an amount of
equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Scout
Alena, Kessig Trapper (cmr) 160
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (mrd) 169
Pyre Rhymer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Elemental Sorcerer
Pyre Rhymer // Molten Tide (fra) 91
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (ori) 240
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Creature - Goblin Warrior
Village Pillagers (ecc) 34

Ramp

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Removal

Qty: 6 Price: $12.80
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (otp) 24
Rimescale Dragon
Flying
: Tap target creature and put an ice counter on it. (
can be paid with one mana from a snow source.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
Snow Creature - Dragon
Rimescale Dragon (csp) 95
Skred
Skred deals damage to target creature equal to the number of snow permanents you control.
Instant
Skred (plst) CSP-97
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111

Removal

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Tokens

Qty: 1 Price: $5.49
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed —
: Add
for each Goblin you control.
Creature - Goblin Mercenary
Howlsquad Heavy (dft) 134

Tokens

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Tokens & Extras

Qty: 3 Price: $1.09
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tecl) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
72 pips - 50 cards
42 mana - 42 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck started its existence as a more traditional "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" go wide Goblin tribal deck, but I found that gameplay to be too boring and conventional so it underwent a design shift inspired by a "},{"attributes":{"italic":true},"insert":"bad"},{"insert":" standard deck I had years ago built around making firebreathing creatures unblockable and getting in for big chunks of damage.\n\nOne potential issue with this deck is a relative lack of interaction with opponents gameplans due to that lack of removal and protection in sufficient quantities.\n\nI have a narrative head-canon that the goblins and in this deck are stealing equipment from places they shouldn't be able to such as Nissa's "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and Boromir's "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":". Mana sinks are intended to be found in the form of firebreathing effects or other repeatable creature abilities rather than in the traditional big "},{"insert":{"card-link":"Fireball"}},{"insert":" red is known for. \n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As with many Aggro decks this one does rely on having early turn plays, and the ideal for this deck is a firebreathing 1 drop followed by "},{"insert":{"card-link":"Hazoret, Godseeker"}},{"insert":" on turn 2 to start beating in turn 3 and getting the Max Speed early. If opponents are not playing out creatures very quickly then the need to play out the tunnellers is reduced and effort can instead be put towards trying to ramp or develop a board. I haven't played the deck enough to know if its strength is in early aggression or more measured plays.\n\nMid game comprises of tunnelling firebreathing creatures into opponents faces and dumping in as much mana as can be justified for the attack while not losing momentum on the board development. Maintaining enough card draw can be a challenge given the relatively low cost of most spells in the deck and the desire to cast them out as blockers. The deck doesn't contain a lot of interaction pieces so use them sparingly. Mana usage in this phase of the deck will need to be considered carefully as dumping all the mana into firebreathing attacks leaves you open to removal as a counterplay, or not having mana up to firebreathe defensively if needed. \nWith a low mana cost for many creatures in the deck, the hope is that recovering from board wipes may be possible but this deck may well be a one trick pony that will either snowball or be shut down by more powerful synergies at this stage of the game.\n\nThe late game will start with the availability of the damage multipliers like "},{"insert":{"card-link":"Inquisitor's Flail"}},{"insert":" or "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":" or even the sheer raw mana output potential of "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" or "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" to force through what would ideally be unblockable lethal damage.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I see no reason this deck is anything other than a Bracket 2\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" is intended to get big naturally so will not be able to make full use of regular tunneling abilities and will need to use effects like "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" or "},{"insert":{"card-link":"Prowler's Helm"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally any card draw effect would be repeatable, but unless "},{"insert":{"card-link":"Reckless Impulse"}},{"insert":" or "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" prove lacking, they will remain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The classic "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" and Snow-Covered Lands combo is alive and well giving you mana ramp without granting it freely to your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ensnaring Bridge"}},{"insert":" is an experimental defensive piece that relies on your hand size being manageably low so as to avoid allowing big meatballs to attack you, while also having 1 or 2 cards to allow your 2-power creatures to attack before they get big"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because a creatures power is used for the Stationing ability, "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" can be stationed quickly in some situations, and then the mana spent to improve those creatures can immediately reclaimed by the second ability of there is another untapped creature with firebreathing available. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alena, Kessig Trapper"}},{"insert":" has some potential blowout opportunities despite the conditional nature of her ability. A Hasty firebreathing creature can attack and get pumped and make that mana available again to be put into another firebreather that is attacking if desired, or just put towards other juicy spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" can theoretically be a straight up finisher with enough mana or damage multiplication."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Despite the general lack of power boosting anthem effects, there does remain a bit of support for swinging with all creatures and boosting them with "},{"insert":{"card-link":"Moonveil Dragon"}},{"insert":" however the token engine in this deck to go really wide has been pulled back since its original form and may just be a wasted card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" is in this deck largely due to the fact this is my Mono-Red deck that has sufficient Mountains to trigger it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Hazoret, Godseeker"}},{"insert":" in the command zone, some of the evasion creatures could be swapped out for more firebreathers or general utility pieces."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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