spoony_bard
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Commander
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{"ops":[{"insert":"This deck is themed around using objects and spells of great power that come at the ultimate price.\n\nIt accomplishes this by repeatedly saccing the commander. If the commander has a name sticker, you can recast him from the graveyard if only he died, as it changes his name. \n\nThe gameplan of the deck is to burn life as a resource until life stops mattering, ideally making "},{"insert":{"card-link":"Ebondeath, Dracolich"}},{"insert":" free or mana positive to recast or otherwise comboing for a win in the process. The main way to win is by swapping life totals with opponents when at 0 or less life, the most straightforward way to achieve this is by playing "},{"insert":{"card-link":"Lich"}},{"insert":" and then "},{"insert":{"card-link":"Repay in Kind"}},{"insert":" to win for 11 mana. There are many effects that prevent losing the game in this deck, however, and this deck's fatal flaw it its reliance on protection from permanents.\n\nThis deck is all or nothing and turns the way players usually think about resources like life, graveyard, and permanents on its head. A myriad of replacement effects protect you but can also hinder you, this is why the deck has so many ways to sac arbitrary permanents, especially the ones like "},{"insert":{"card-link":"Lich"}},{"insert":" itself.\n\nThe deck generally does not care if its creatures are tapped or not and note that "},{"insert":{"card-link":"Ebondeath, Dracolich"}},{"insert":" has flash and enters tapped. It is therefore usually optimal to wait to cast ebondeath as soon before your turn as possible, as it will then untap and be ready to attack or station "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":". Later, when saccing ebondeath is generating enough mana and cheap enough to do repeatedly, doing it at flash speed on enemy turns is a great way to respond to removal or dig for answers.\n\nThe main alternate wincon in the deck is giving enemies enough rads to mill their deck with "},{"insert":{"card-link":"The Ghoul, Gunslinger"}},{"insert":".\n\n"},{"insert":{"card-link":"Avarice Totem"}},{"insert":" is another wincon, double swapping it with "},{"insert":{"card-link":"Lich"}},{"insert":" would donate lich to an opponent who could then be killed with "},{"insert":{"card-link":"Despotic Scepter"}},{"insert":". This requires a way to avoid losing the game from having 0 or less hp as well. The recipient may also activate avarice totem again to play hot potato with it before it is exchanged for lich.\n"}]}
But A Lich Ain't One
Lich
As this enchantment enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
Enchantment

Lich's Mastery
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Enchantment

But A Lich Ain't One
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Draw
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Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Make Commander Free
Make Commander Free
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Non-Lich Replacement Effects
Non-Lich Replacement Effects
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Protection
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Protection
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Put pox and thrall in gy
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Put pox and thrall in gy
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Ramp
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Ramp
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Removal
Removal
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RItuals
RItuals
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
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Sticker Deck
Sticker Deck
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is themed around using objects and spells of great power that come at the ultimate price.\n\nIt accomplishes this by repeatedly saccing the commander. If the commander has a name sticker, you can recast him from the graveyard if only he died, as it changes his name. \n\nThe gameplan of the deck is to burn life as a resource until life stops mattering, ideally making "},{"insert":{"card-link":"Ebondeath, Dracolich"}},{"insert":" free or mana positive to recast or otherwise comboing for a win in the process. The main way to win is by swapping life totals with opponents when at 0 or less life, the most straightforward way to achieve this is by playing "},{"insert":{"card-link":"Lich"}},{"insert":" and then "},{"insert":{"card-link":"Repay in Kind"}},{"insert":" to win for 11 mana. There are many effects that prevent losing the game in this deck, however, and this deck's fatal flaw it its reliance on protection from permanents.\n\nThis deck is all or nothing and turns the way players usually think about resources like life, graveyard, and permanents on its head. A myriad of replacement effects protect you but can also hinder you, this is why the deck has so many ways to sac arbitrary permanents, especially the ones like "},{"insert":{"card-link":"Lich"}},{"insert":" itself.\n\nThe deck generally does not care if its creatures are tapped or not and note that "},{"insert":{"card-link":"Ebondeath, Dracolich"}},{"insert":" has flash and enters tapped. It is therefore usually optimal to wait to cast ebondeath as soon before your turn as possible, as it will then untap and be ready to attack or station "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":". Later, when saccing ebondeath is generating enough mana and cheap enough to do repeatedly, doing it at flash speed on enemy turns is a great way to respond to removal or dig for answers.\n\nThe main alternate wincon in the deck is giving enemies enough rads to mill their deck with "},{"insert":{"card-link":"The Ghoul, Gunslinger"}},{"insert":".\n\n"},{"insert":{"card-link":"Avarice Totem"}},{"insert":" is another wincon, double swapping it with "},{"insert":{"card-link":"Lich"}},{"insert":" would donate lich to an opponent who could then be killed with "},{"insert":{"card-link":"Despotic Scepter"}},{"insert":". This requires a way to avoid losing the game from having 0 or less hp as well. The recipient may also activate avarice totem again to play hot potato with it before it is exchanged for lich.\n"}]}













































































