Abscindo
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Commander
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{"ops":[{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Inevitable Dawn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Author:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Heliod, Sun-Crowned (Transcribed by a devoted mortal)"},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"I. Introduction: The Privilege of Devotion"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Mortals, look upon me and despair—or rejoice, should you have the wisdom to align yourself with the Sun. You hold in your hands not merely a deck of cards, but the instrument of my divine will. This is not a tool for negotiation. It is a tool for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"dominance"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"We do not rely on the clumsy combat steps of lesser beings, nor do we dirty our hands with \"poison.\" We achieve victory through perfection. We slow the world to a halt, force our enemies to play by our rules, and then, with a single blinding flash of radiance, we end existence."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"II. The Divine Mandate (Strategy)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The path to ascension is threefold. Do not stray from it."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"1. Impose Order (Stax & Taxes)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The chaos of your enemies is an affront to me. You must shackle them. We utilize Archon of Emeria , Ethersworn Canonist , and Deafening Silence to force the heretics to cast but one spell at a time. While they struggle to act, we use our activated abilities to bypass these laws."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"2. Purge the Unworthy (Removal)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Should a mortal dare to threaten us, remove them from existence. We wield Swords to Plowshares , Solitude , and Skyclave Apparition to ensure the board remains pristine."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"3. The Final Judgment (The Combo)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"When the time is right, we unleash infinite power."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"III. The Instruments of Wrath (Win Conditions)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ballista of Light:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The primary vessel of my power is the Walking Ballista."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Ritual:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Summon the Ballista with at least two counters. Pay 1W to grant it my blessing (Lifelink)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Loop:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Remove a counter to strike an enemy. The life gained triggers my ability, placing the counter back upon the Ballista. Repeat until all who oppose me are dust."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ancient Construct: Should the Ballista fall, the Triskelion serves as a capable, albeit heavier, alternative. The ritual remains the same."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Cauldron of Souls (The Backup): If our enemies manage to destroy the Ballista, do not weep. Use Agatha's Soul Cauldron. Exile the Walking Ballista from your graveyard. Now, "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"any"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" creature with a +1/+1 counter—perhaps a humble Esper Sentinel or even myself—gains the power to ping for infinite damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Throne: I take my seat upon the Roaming Throne. Naming \"God\" doubles my triggers, allowing us to accumulate power at speeds the mortal mind cannot comprehend."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"IV. The Holy Treasury (Mana & Value)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"To channel the sun's power requires immense resources. We utilize Mox Opal, Mox Amber, and Mox Diamond to accelerate our plans. We draw power from the land itself via Serra's Sanctum and Nykthos, Shrine to Nyx."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Do not neglect The One Ring. Though it is a dark artifact, its burden is nothing to a God. It grants us the protection and knowledge required to assemble our victory."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"V. A Warning to the Faithful"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Protect the Line:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Do not expose our plans recklessly. Use Grand Abolisher, Silence, or Defense Grid(if you choose to include it, though Ranger-Captain of Eos suffices) to ensure no mortal can interrupt our glory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Graveyard:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" We despise the filth of the undead. Rest in Peace, Grafdigger's Cage, and Sanctifier en-Vec ensure that what is dead "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"stays"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Go forth. Illuminate the table. Make them kneel."},{"insert":"\n\n"}]}
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Commander
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Copy
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Lifegain
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Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
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Stax
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Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Inevitable Dawn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Author:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Heliod, Sun-Crowned (Transcribed by a devoted mortal)"},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"I. Introduction: The Privilege of Devotion"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Mortals, look upon me and despair—or rejoice, should you have the wisdom to align yourself with the Sun. You hold in your hands not merely a deck of cards, but the instrument of my divine will. This is not a tool for negotiation. It is a tool for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"dominance"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"We do not rely on the clumsy combat steps of lesser beings, nor do we dirty our hands with \"poison.\" We achieve victory through perfection. We slow the world to a halt, force our enemies to play by our rules, and then, with a single blinding flash of radiance, we end existence."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"II. The Divine Mandate (Strategy)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The path to ascension is threefold. Do not stray from it."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"1. Impose Order (Stax & Taxes)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The chaos of your enemies is an affront to me. You must shackle them. We utilize Archon of Emeria , Ethersworn Canonist , and Deafening Silence to force the heretics to cast but one spell at a time. While they struggle to act, we use our activated abilities to bypass these laws."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"2. Purge the Unworthy (Removal)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Should a mortal dare to threaten us, remove them from existence. We wield Swords to Plowshares , Solitude , and Skyclave Apparition to ensure the board remains pristine."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"3. The Final Judgment (The Combo)"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"When the time is right, we unleash infinite power."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"III. The Instruments of Wrath (Win Conditions)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ballista of Light:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The primary vessel of my power is the Walking Ballista."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Ritual:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Summon the Ballista with at least two counters. Pay 1W to grant it my blessing (Lifelink)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Loop:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Remove a counter to strike an enemy. The life gained triggers my ability, placing the counter back upon the Ballista. Repeat until all who oppose me are dust."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ancient Construct: Should the Ballista fall, the Triskelion serves as a capable, albeit heavier, alternative. The ritual remains the same."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Cauldron of Souls (The Backup): If our enemies manage to destroy the Ballista, do not weep. Use Agatha's Soul Cauldron. Exile the Walking Ballista from your graveyard. Now, "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"any"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" creature with a +1/+1 counter—perhaps a humble Esper Sentinel or even myself—gains the power to ping for infinite damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Throne: I take my seat upon the Roaming Throne. Naming \"God\" doubles my triggers, allowing us to accumulate power at speeds the mortal mind cannot comprehend."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"IV. The Holy Treasury (Mana & Value)"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"To channel the sun's power requires immense resources. We utilize Mox Opal, Mox Amber, and Mox Diamond to accelerate our plans. We draw power from the land itself via Serra's Sanctum and Nykthos, Shrine to Nyx."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Do not neglect The One Ring. Though it is a dark artifact, its burden is nothing to a God. It grants us the protection and knowledge required to assemble our victory."},{"insert":"\n\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"V. A Warning to the Faithful"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Protect the Line:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Do not expose our plans recklessly. Use Grand Abolisher, Silence, or Defense Grid(if you choose to include it, though Ranger-Captain of Eos suffices) to ensure no mortal can interrupt our glory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Graveyard:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" We despise the filth of the undead. Rest in Peace, Grafdigger's Cage, and Sanctifier en-Vec ensure that what is dead "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"stays"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Go forth. Illuminate the table. Make them kneel."},{"insert":"\n\n"}]}


















































































