Snakegirl
749 views5 days ago
Commander
Size: 100Salt sum: 31.56
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"My Etali deck that I will endlessly tinker with. \n\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"45 lands and 44 ramp cards means that the deck can very reliably curve out (1-2 mana ramp -> 3+ mana ramp -> Etali). This density of ramp (which Etali will likely cast for free) results in the deck being able to consistently recast its commander turn-after-turn if it is removed (this was inspired by the play pattern of "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" ).\n\nSince the main game plan is to repeatedly cast "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", this is achieved through a combination of the commander's \"kill on sight\" nature, tutor-able lands like "},{"insert":{"card-link":"Safe Haven"}},{"insert":" and more simple effects like "},{"insert":{"card-link":"Getaway Car"}},{"insert":" . The decks more inbuilt win condition is a voltron strategy using flipped Etali but stealing your opponent's cards can also lead into a win.\n\nPlenty of nonbasic lands are included to make use of excess mana and to act as a toolbox- "},{"insert":{"card-link":"Northampton Farm"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , and "},{"insert":{"card-link":"Temple of the False God"}},{"insert":" are the default tutor targets with nonbasic land ramp although "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and others provide removal/additional options.\n\nStrengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck ramps a lot so it plays well in the lategame"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck curves out consistently into its commander. The commander is really powerful so this works out as a powerful early game play every time."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Land toolbox for interaction"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Weaknesses and how they're addressed:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If commander is removed via a card like "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" or by instant speed land destruction against "},{"insert":{"card-link":"Safe Haven"}},{"insert":" (or similar lands), the deck has no gameplan. I recommend leaping across the table"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Theft is worse if opponents have cards that are only good with their commander - the deck does powerful voltron things even disregarding that the commander will give you a torrent to stolen cards"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck hasn't got much draw since recasting Etali gives you card advantage."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Mulligans and Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want to have enough ramp cast Etali by at least turn 4 but you can typically risk drawing a 3rd or 4th land. Don't worry about going down to 5 if you need to since the commander provides card advantage.\nA typical keepable hand will have 3 lands, a 2 mana ramp spell and a ramp spell that you can cast on turn 3 that gives you 2 mana.\n\nLands to tutor for and why:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Barbarian Ring"}},{"insert":" - situational but can remove a small creature\n"},{"insert":{"card-link":"Blast Zone"}},{"insert":" - useful to remove for wide boards or to get rid of particularly annoying artifacts or enchantments\n"},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" - the way to make a big creature that isn't Etali\n"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - a second use of any of the other lands\n"},{"insert":{"card-link":"Endless Sands"}},{"insert":" - used to flicker Etali, is a desert\n"},{"insert":{"card-link":"High Market"}},{"insert":" - if you have enough mana to recast Etali, this can be used to move it to the command zone\n"},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":" - used as backup voltron compared to rogue's passage\n"},{"insert":{"card-link":"Mystifying Maze"}},{"insert":" - a terrible version of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" but useful for stopping an attack from a large creature\n"},{"insert":{"card-link":"Northampton Farm"}},{"insert":" - used to flicker Etali but with a cheaper upfront cost than other lands, easier to curve out with\n"},{"insert":{"card-link":"Ominous Cemetery"}},{"insert":" - creature removal\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" - can kill a player alongside a flipped Etali\n"},{"insert":{"card-link":"Safe Haven"}},{"insert":" - used to flicker Etali but cheaper overall than endless sands and northampton farm. Doesn't tap for mana\n"},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" - graveyard hate\n"},{"insert":{"card-link":"Temple of the False God"}},{"insert":" - tutoring this allows for so many more hands to curve into Etali\n\nCard Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMay eventually be filled out to justify some individual card choices.\n\nPotential changes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome potential swaps in the maybeboard\nLand colour might be an issue - both needs better/more dual lands and maybe less colourless lands\nI'm not sure if the deck could use more card draw\n\nChange Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An older version of the deck is available as "},{"attributes":{"link":"https://archidekt.com/decks/13688956/ramp_ramp_etali"},"insert":"\"Ramp, Ramp Etali\""},{"insert":" but my physical/current version is quite different primarily since the density of clones led to really swingy games .\nThe original version of this deck was budget (except for Etali that I got for £10, the rest of the deck was £25) but I don't have a list for that\n"}]}
Commander
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Commander
(CTRL to add secondary)
Bounce/blink/sacrifice
Bounce/blink/sacrifice
(CTRL to add secondary)
Draw
Genesis Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Sorcery

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
(CTRL to add secondary)
Nonbasic land tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Nonbasic land tutor
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery

Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Lavabrink Floodgates
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact

Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Ramp
(CTRL to add secondary)
Removal
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Flashback
Sorcery

Removal
(CTRL to add secondary)
Standalone
Standalone
(CTRL to add secondary)
Maybeboard
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
Sorcery

Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"My Etali deck that I will endlessly tinker with. \n\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"45 lands and 44 ramp cards means that the deck can very reliably curve out (1-2 mana ramp -> 3+ mana ramp -> Etali). This density of ramp (which Etali will likely cast for free) results in the deck being able to consistently recast its commander turn-after-turn if it is removed (this was inspired by the play pattern of "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" ).\n\nSince the main game plan is to repeatedly cast "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", this is achieved through a combination of the commander's \"kill on sight\" nature, tutor-able lands like "},{"insert":{"card-link":"Safe Haven"}},{"insert":" and more simple effects like "},{"insert":{"card-link":"Getaway Car"}},{"insert":" . The decks more inbuilt win condition is a voltron strategy using flipped Etali but stealing your opponent's cards can also lead into a win.\n\nPlenty of nonbasic lands are included to make use of excess mana and to act as a toolbox- "},{"insert":{"card-link":"Northampton Farm"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , and "},{"insert":{"card-link":"Temple of the False God"}},{"insert":" are the default tutor targets with nonbasic land ramp although "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and others provide removal/additional options.\n\nStrengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck ramps a lot so it plays well in the lategame"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck curves out consistently into its commander. The commander is really powerful so this works out as a powerful early game play every time."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Land toolbox for interaction"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Weaknesses and how they're addressed:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If commander is removed via a card like "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" or by instant speed land destruction against "},{"insert":{"card-link":"Safe Haven"}},{"insert":" (or similar lands), the deck has no gameplan. I recommend leaping across the table"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Theft is worse if opponents have cards that are only good with their commander - the deck does powerful voltron things even disregarding that the commander will give you a torrent to stolen cards"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck hasn't got much draw since recasting Etali gives you card advantage."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Mulligans and Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want to have enough ramp cast Etali by at least turn 4 but you can typically risk drawing a 3rd or 4th land. Don't worry about going down to 5 if you need to since the commander provides card advantage.\nA typical keepable hand will have 3 lands, a 2 mana ramp spell and a ramp spell that you can cast on turn 3 that gives you 2 mana.\n\nLands to tutor for and why:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Barbarian Ring"}},{"insert":" - situational but can remove a small creature\n"},{"insert":{"card-link":"Blast Zone"}},{"insert":" - useful to remove for wide boards or to get rid of particularly annoying artifacts or enchantments\n"},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" - the way to make a big creature that isn't Etali\n"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - a second use of any of the other lands\n"},{"insert":{"card-link":"Endless Sands"}},{"insert":" - used to flicker Etali, is a desert\n"},{"insert":{"card-link":"High Market"}},{"insert":" - if you have enough mana to recast Etali, this can be used to move it to the command zone\n"},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":" - used as backup voltron compared to rogue's passage\n"},{"insert":{"card-link":"Mystifying Maze"}},{"insert":" - a terrible version of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" but useful for stopping an attack from a large creature\n"},{"insert":{"card-link":"Northampton Farm"}},{"insert":" - used to flicker Etali but with a cheaper upfront cost than other lands, easier to curve out with\n"},{"insert":{"card-link":"Ominous Cemetery"}},{"insert":" - creature removal\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" - can kill a player alongside a flipped Etali\n"},{"insert":{"card-link":"Safe Haven"}},{"insert":" - used to flicker Etali but cheaper overall than endless sands and northampton farm. Doesn't tap for mana\n"},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" - graveyard hate\n"},{"insert":{"card-link":"Temple of the False God"}},{"insert":" - tutoring this allows for so many more hands to curve into Etali\n\nCard Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMay eventually be filled out to justify some individual card choices.\n\nPotential changes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome potential swaps in the maybeboard\nLand colour might be an issue - both needs better/more dual lands and maybe less colourless lands\nI'm not sure if the deck could use more card draw\n\nChange Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An older version of the deck is available as "},{"attributes":{"link":"https://archidekt.com/decks/13688956/ramp_ramp_etali"},"insert":"\"Ramp, Ramp Etali\""},{"insert":" but my physical/current version is quite different primarily since the density of clones led to really swingy games .\nThe original version of this deck was budget (except for Etali that I got for £10, the rest of the deck was £25) but I don't have a list for that\n"}]}

























































































