749 views5 days ago
Commander
Size: 100Salt sum: 31.56
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Snakegirl

749 views5 days ago
Commander
Size: 100Salt sum: 31.56

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{"ops":[{"insert":"My Etali deck that I will endlessly tinker with. \n\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"45 lands and 44 ramp cards means that the deck can very reliably curve out (1-2 mana ramp -> 3+ mana ramp -> Etali). This density of ramp (which Etali will likely cast for free) results in the deck being able to consistently recast its commander turn-after-turn if it is removed (this was inspired by the play pattern of "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" ).\n\nSince the main game plan is to repeatedly cast "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", this is achieved through a combination of the commander's \"kill on sight\" nature, tutor-able lands like "},{"insert":{"card-link":"Safe Haven"}},{"insert":" and more simple effects like "},{"insert":{"card-link":"Getaway Car"}},{"insert":" . The decks more inbuilt win condition is a voltron strategy using flipped Etali but stealing your opponent's cards can also lead into a win.\n\nPlenty of nonbasic lands are included to make use of excess mana and to act as a toolbox- "},{"insert":{"card-link":"Northampton Farm"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , and "},{"insert":{"card-link":"Temple of the False God"}},{"insert":" are the default tutor targets with nonbasic land ramp although "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and others provide removal/additional options.\n\nStrengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck ramps a lot so it plays well in the lategame"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck curves out consistently into its commander. The commander is really powerful so this works out as a powerful early game play every time."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Land toolbox for interaction"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Weaknesses and how they're addressed:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If commander is removed via a card like "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" or by instant speed land destruction against "},{"insert":{"card-link":"Safe Haven"}},{"insert":" (or similar lands), the deck has no gameplan. I recommend leaping across the table"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Theft is worse if opponents have cards that are only good with their commander - the deck does powerful voltron things even disregarding that the commander will give you a torrent to stolen cards"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck hasn't got much draw since recasting Etali gives you card advantage."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Mulligans and Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want to have enough ramp cast Etali by at least turn 4 but you can typically risk drawing a 3rd or 4th land. Don't worry about going down to 5 if you need to since the commander provides card advantage.\nA typical keepable hand will have 3 lands, a 2 mana ramp spell and a ramp spell that you can cast on turn 3 that gives you 2 mana.\n\nLands to tutor for and why:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Barbarian Ring"}},{"insert":" - situational but can remove a small creature\n"},{"insert":{"card-link":"Blast Zone"}},{"insert":" - useful to remove for wide boards or to get rid of particularly annoying artifacts or enchantments\n"},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" - the way to make a big creature that isn't Etali\n"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - a second use of any of the other lands\n"},{"insert":{"card-link":"Endless Sands"}},{"insert":" - used to flicker Etali, is a desert\n"},{"insert":{"card-link":"High Market"}},{"insert":" - if you have enough mana to recast Etali, this can be used to move it to the command zone\n"},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":" - used as backup voltron compared to rogue's passage\n"},{"insert":{"card-link":"Mystifying Maze"}},{"insert":" - a terrible version of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" but useful for stopping an attack from a large creature\n"},{"insert":{"card-link":"Northampton Farm"}},{"insert":" - used to flicker Etali but with a cheaper upfront cost than other lands, easier to curve out with\n"},{"insert":{"card-link":"Ominous Cemetery"}},{"insert":" - creature removal\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" - can kill a player alongside a flipped Etali\n"},{"insert":{"card-link":"Safe Haven"}},{"insert":" - used to flicker Etali but cheaper overall than endless sands and northampton farm. Doesn't tap for mana\n"},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" - graveyard hate\n"},{"insert":{"card-link":"Temple of the False God"}},{"insert":" - tutoring this allows for so many more hands to curve into Etali\n\nCard Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMay eventually be filled out to justify some individual card choices.\n\nPotential changes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome potential swaps in the maybeboard\nLand colour might be an issue - both needs better/more dual lands and maybe less colourless lands\nI'm not sure if the deck could use more card draw\n\nChange Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An older version of the deck is available as "},{"attributes":{"link":"https://archidekt.com/decks/13688956/ramp_ramp_etali"},"insert":"\"Ramp, Ramp Etali\""},{"insert":" but my physical/current version is quite different primarily since the density of clones led to really swingy games .\nThe original version of this deck was budget (except for Etali that I got for £10, the rest of the deck was £25) but I don't have a list for that\n"}]}

Commander

Qty: 1 Price: $34.99
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137

Commander

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Bounce/blink/sacrifice

Qty: 4 Price: $1.96
Dissection Tools
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Artifact - Equipment
Dissection Tools (dsk) 245
First Responder
Vigilance
At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.
Creature - Ogre Citizen
First Responder (ncc) 60
Getaway Car
Haste
Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
Artifact - Vehicle
Getaway Car (snc) 237
Mistbreath Elder
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
Creature - Warrior Frog
Mistbreath Elder (blb) 184

Bounce/blink/sacrifice

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Draw

Qty: 2 Price: $4.78
Genesis Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Sorcery
Genesis Storm (c18) 30
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 303

Draw

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Land

Qty: 45 (46 w/ MDFC)Price: $29.93
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (moc) 395
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Crawling Barrens
: Add
.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Crawling Barrens (fdn) 685
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 346
Endless Sands
: Add
.
,
: Exile target creature you control.
,
, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land - Desert
Endless Sands (eos) 15
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (moc) 398
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (mm3) 236
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (blc) 310
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (fic) 402
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (c20) 284
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 283
Mountain Valley
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Mountain Valley (eoc) 61
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (ncc) 416
Mystifying Maze
: Add
.
,
: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Land
Mystifying Maze (eos) 29
Northampton Farm
: Add
.
,
: Exile target creature you own.
,
, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Land
Northampton Farm (tmt) 188
Ominous Cemetery
: Add
.
,
, Exile this land: Target creature's owner shuffles it into their library.
Land
Ominous Cemetery (who) 189
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (c20) 298
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (plst) C17-272
Safe Haven
,
: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Land
Safe Haven (tsb) 121
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (m3c) 374
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (c15) 309
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (lcc) 359
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Nonbasic land tutor

Qty: 9 Price: $25.71
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (pmkm) 151p
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Disorienting Choice (dsc) 32
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior
Gladiolus Amicitia (fin) 224
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (hou) 120
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (bbd) 73
Reap and Sow
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Reap and Sow (dst) 81
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Titania's Command (pbro) 194p
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (m3c) 250

Nonbasic land tutor

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Protection

Qty: 2 Price: $2.88
Geode Rager
First strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Geode Rager (scd) 144
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157

Protection

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Ramp

Qty: 32 Price: $29.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (grn) 125
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery
Emergent Sequence (stx) 129
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 142
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (inv) 188
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (cmm) 386
Glimpse the Core
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
Glimpse the Core (lci) 186
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Glóin the Mighty
At the beginning of your first main phase, add
.
Legendary Creature - Warrior Dwarf
Glóin the Mighty // Easy Pickings (hob) 227
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Lavabrink Floodgates
: Add
.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact
Lavabrink Floodgates (c20) 53
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Map the Frontier (otj) 170
New Generation's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
New Generation's Technique (tmt) 240
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature - Eldrazi
Oblivion Sower (ddp) 41
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (6ed) 246
Ranger's Path
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Ranger's Path (m13) 186
Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf
Sage of the Maze (m3c) 119
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (cns) 177
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 58
Sol Ring
: Add
.
Artifact
Sol Ring (plst) C18-222
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (inr) 215
Spider Manifestation
Reach
: Add
or
.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Creature - Avatar Spider
Spider Manifestation (spm) 148
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
Tender Wildguide
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature - Druid Possum
Tender Wildguide (blb) 196
Transdimensional Bovine
Flying
: Add two mana of any one color.
Creature - Avatar Ox
Transdimensional Bovine (tmt) 134
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (woc) 151
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (blc) 246
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (mh3) 298

Ramp

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Removal

Qty: 4 Price: $2.22
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature - Human Pirate
Captivating Crew (otc) 159
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Sorcery
Dire-Strain Rampage (mid) 219
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249
Wreck and Rebuild
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback
Sorcery
Wreck and Rebuild (who) 169

Removal

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Standalone

Qty: 1 Price: $1.29
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (m3c) 221

Standalone

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Maybeboard

Qty: 26 Price: $34.37
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (fra) 244
Cosmium Confluence
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
Sorcery
Cosmium Confluence (lci) 181
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Cursed Recording (dsk) 131
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant - Lesson
Elemental Teachings (tla) 178
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dsc) 177
Hashep Oasis
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land - Desert
Hashep Oasis (m3c) 347
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (c18) 254
Heartwood Crafter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Add
. This mana can't be spent to cast spells from your hand.
Creature - Elf Artificer
Heartwood Crafter // Soul Tether (fra) 105
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Labyrinth of Skophos
: Add
.
,
: Remove target attacking or blocking creature from combat.
Land
Labyrinth of Skophos (mkc) 272
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (lcc) 246
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Mirror of Life Trapping
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Artifact
Mirror of Life Trapping (clb) 326
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (cmm) 1010
Oblivion Stone
,
: Put a fate counter on target permanent.
,
, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
Oblivion Stone (m3c) 303
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Animist (moc) 38
Primal Command
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Primal Command (otp) 31
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (eos) 43
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Throes of Chaos (soc) 257

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
17 pips - 13 cards
30 mana - 24 cards
46 pips - 39 cards
36 mana - 31 cards
0 pips - 0 cards
20 mana - 17 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My Etali deck that I will endlessly tinker with. \n\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"45 lands and 44 ramp cards means that the deck can very reliably curve out (1-2 mana ramp -> 3+ mana ramp -> Etali). This density of ramp (which Etali will likely cast for free) results in the deck being able to consistently recast its commander turn-after-turn if it is removed (this was inspired by the play pattern of "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" ).\n\nSince the main game plan is to repeatedly cast "},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":", this is achieved through a combination of the commander's \"kill on sight\" nature, tutor-able lands like "},{"insert":{"card-link":"Safe Haven"}},{"insert":" and more simple effects like "},{"insert":{"card-link":"Getaway Car"}},{"insert":" . The decks more inbuilt win condition is a voltron strategy using flipped Etali but stealing your opponent's cards can also lead into a win.\n\nPlenty of nonbasic lands are included to make use of excess mana and to act as a toolbox- "},{"insert":{"card-link":"Northampton Farm"}},{"insert":" , "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" , and "},{"insert":{"card-link":"Temple of the False God"}},{"insert":" are the default tutor targets with nonbasic land ramp although "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and others provide removal/additional options.\n\nStrengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck ramps a lot so it plays well in the lategame"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck curves out consistently into its commander. The commander is really powerful so this works out as a powerful early game play every time."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Land toolbox for interaction"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Weaknesses and how they're addressed:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If commander is removed via a card like "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" or by instant speed land destruction against "},{"insert":{"card-link":"Safe Haven"}},{"insert":" (or similar lands), the deck has no gameplan. I recommend leaping across the table"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Theft is worse if opponents have cards that are only good with their commander - the deck does powerful voltron things even disregarding that the commander will give you a torrent to stolen cards"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The deck hasn't got much draw since recasting Etali gives you card advantage."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Mulligans and Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want to have enough ramp cast Etali by at least turn 4 but you can typically risk drawing a 3rd or 4th land. Don't worry about going down to 5 if you need to since the commander provides card advantage.\nA typical keepable hand will have 3 lands, a 2 mana ramp spell and a ramp spell that you can cast on turn 3 that gives you 2 mana.\n\nLands to tutor for and why:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Barbarian Ring"}},{"insert":" - situational but can remove a small creature\n"},{"insert":{"card-link":"Blast Zone"}},{"insert":" - useful to remove for wide boards or to get rid of particularly annoying artifacts or enchantments\n"},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" - the way to make a big creature that isn't Etali\n"},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" - a second use of any of the other lands\n"},{"insert":{"card-link":"Endless Sands"}},{"insert":" - used to flicker Etali, is a desert\n"},{"insert":{"card-link":"High Market"}},{"insert":" - if you have enough mana to recast Etali, this can be used to move it to the command zone\n"},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":" - used as backup voltron compared to rogue's passage\n"},{"insert":{"card-link":"Mystifying Maze"}},{"insert":" - a terrible version of "},{"insert":{"card-link":"Maze of Ith"}},{"insert":" but useful for stopping an attack from a large creature\n"},{"insert":{"card-link":"Northampton Farm"}},{"insert":" - used to flicker Etali but with a cheaper upfront cost than other lands, easier to curve out with\n"},{"insert":{"card-link":"Ominous Cemetery"}},{"insert":" - creature removal\n"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" - can kill a player alongside a flipped Etali\n"},{"insert":{"card-link":"Safe Haven"}},{"insert":" - used to flicker Etali but cheaper overall than endless sands and northampton farm. Doesn't tap for mana\n"},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" - graveyard hate\n"},{"insert":{"card-link":"Temple of the False God"}},{"insert":" - tutoring this allows for so many more hands to curve into Etali\n\nCard Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMay eventually be filled out to justify some individual card choices.\n\nPotential changes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome potential swaps in the maybeboard\nLand colour might be an issue - both needs better/more dual lands and maybe less colourless lands\nI'm not sure if the deck could use more card draw\n\nChange Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An older version of the deck is available as "},{"attributes":{"link":"https://archidekt.com/decks/13688956/ramp_ramp_etali"},"insert":"\"Ramp, Ramp Etali\""},{"insert":" but my physical/current version is quite different primarily since the density of clones led to really swingy games .\nThe original version of this deck was budget (except for Etali that I got for £10, the rest of the deck was £25) but I don't have a list for that\n"}]}
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