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Commander
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Commander
Commander
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Anthem
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally

Anthem
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Card advantage
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Card advantage
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Counters
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble

Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment

Counters
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Finisher
Liege of the Tangle
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Creature - Elemental

Finisher
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Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Land animation
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar

The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Land animation
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Landfall
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Protection
Protection
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Planeswalker - Nissa

Ramp
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Targeted disruption
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Sorcery

Targeted disruption
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview:"},{"insert":"\nThis is a Gruul land-animation midrange deck helmed by Bumi, Unleashed. The core plan turns lands into oversized threats via the earthbend mechanic and supporting animation effects, then leverages combat damage triggers for extra combats restricted to land creatures. Bumi, Unleashed enters by earthbending a land into a 4/4, then rewards connecting for a full land untap plus an additional combat phase. Supporting pieces like Toph, Earthbending Master, Nissa, Who Shakes the World, Ashaya, Soul of the Wild, and manlands create a critical mass of land creatures that grow via +1/+1 counters from Bristly Bill, Spine Sower and Solid Ground. Primary wins come from overwhelming combat damage across multiple combat steps (aided by Moraug, Fury of Akoum); secondary lines include large one-shot pumps and the single registered combo that routes through the commander. The deck plays as a resilient beatdown strategy that turns the mana base itself into the army.\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nDevelop a dense mana base early with dorks (Elvish Mystic, Birds of Paradise, Badgermole Cub), land tutors (Three Visits, Farseek, Kodama's Reach), and extra-land enablers (Exploration, Dryad of the Ilysian Grove, Mina and Denn, Wildborn)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy earthbend and animation engines (Toph, Earthbending Master, Earthbender Ascension, Solid Ground, Avatar Kyoshi, Earthbender, Nissa, Who Shakes the World) to convert lands into hasty threats while stacking +1/+1 counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Bumi, Unleashed (ideally with riot from Rhythm of the Wild) to earthbend a large body, then attack. On combat damage, untap all lands and take an extra combat restricted to land creatures, swinging again with the newly animated army."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close via multi-combat damage: layer Moraug, Fury of Akoum landfall extra combats, trample enablers (Kodama of the West Tree, Embodiment of Fury), and pumps (Flopsie, Bumi's Buddy, Return of the Wildspeaker) to eliminate opponents. The single combo line uses Bumi as the linchpin for repeated land-creature combat loops once sufficient animation is online."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the board with Heroic Intervention or Inspiring Call and rebuild sticky land creatures (earthbent lands return when they die or are exiled)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\nKeep: 2-3 lands + a 1-2 CMC dork or ramp spell (Elvish Mystic, Three Visits, Exploration) + at least one early earthbend or landfall piece (Badgermole Cub, Bristly Bill, Spine Sower, Toph, Earthbending Master)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid: Hands with only high-CMC finishers (Liege of the Tangle, Avatar Kyoshi, Earthbender, Flopsie, Bumi's Buddy) and no ramp, or pure interaction without a land-development path."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nSequence earthbend before combat so the newly animated lands can attack in Bumi's extra combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Ashaya, Soul of the Wild to turn your entire creature suite into land creatures, maximizing Bumi's extra-combat restriction and untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Heroic Intervention or Inspiring Call for the turn you commit multiple land creatures; the earthbend return clause already softens wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum plus any land-drop engine creates free extra combats-prioritize landfall on your main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Awakening is both a temporary board and a protection layer (indestructible lands) that pairs perfectly with Bumi's extra combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan aggressively for green sources; the deck's color pip density is heavily green."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nNone. The sticky nature of earthbent lands and the density of animation effects give the deck multiple ways to re-establish a board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nMass land destruction or heavy land hate (e.g., effects that keep lands from becoming creatures) slows the plan significantly, though the deck can still cast conventional creatures and use manlands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated targeted removal on key enablers (Bumi, Unleashed, Moraug, Fury of Akoum, Ashaya, Soul of the Wild) forces a slower rebuild because the deck has limited true recursion engines beyond the earthbend return clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate is largely irrelevant, but artifact/enchantment hate can remove Rhythm of the Wild, Solid Ground, or Terrasymbiosis."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nEdicts and sacrifice effects can pick off individual land creatures, but the volume of animation sources and the return clause mitigate this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The relatively high average mana value means flood or screw can delay the first big combat turn by one cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\nBumi, Unleashed: Command-zone earthbend plus the extra-combat/untap engine that turns land creatures into a multi-combat kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum: Landfall extra combats that stack with Bumi for explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashaya, Soul of the Wild: Turns every nontoken creature into a land creature, maximizing Bumi's extra combat and untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, Earthbending Master: Scaling earthbend on attack plus experience counters for long-term growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nissa, Who Shakes the World: Ramp, land animation, and an emblem that makes the land army indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bristly Bill, Spine Sower: Landfall counters plus a doubling activated ability that turns modest earthbends into lethal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solid Ground: Extra counters on every earthbend and a free earthbend on entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild: Uncounterable creatures and free haste/riot for Bumi and other key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration / Dryad of the Ilysian Grove / Mina and Denn, Wildborn: Extra land drops that fuel landfall and earthbend density."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Awakening: Temporary mass animation with indestructible that enables an immediate Bumi extra-combat kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree: Trample for modified (countered) creatures plus land ramp on damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention: Board-wide protection for the critical multi-combat turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Terrasymbiosis: Card draw equal to counters placed, converting growth into gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar Kyoshi, Earthbender: Massive earthbend 8 plus hexproof on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




































































