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Commander
Size: 100Salt sum: 29.43
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ducktective

301 views22 days ago
Commander
Size: 100Salt sum: 29.43

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Commander

Qty: 1 Price: $5.49
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Legendary Creature - Human Ally Noble
Bumi, Unleashed (tla) 211

Commander

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Anthem

Qty: 3 Price: $58.47
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally
Earthbending Student (tle) 249
Sylvan Advocate
Vigilance
As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Creature - Elf Druid Ally
Sylvan Advocate (znc) 84
Toph, Greatest Earthbender
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
Legendary Creature - Human Warrior Ally
Toph, Greatest Earthbender (tle) 70

Anthem

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Card advantage

Qty: 11 Price: $71.45
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust —
: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment
Bitter Work (tla) 210
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (sld) 2172
Harmonize
Draw three cards.
Sorcery
Harmonize (m3c) 231
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery - Lesson
Seismic Sense (tla) 195
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (scd) 211
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 358The Legend of Kyoshi // Avatar Kyoshi (tla) 358
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (spg) 26

Card advantage

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Counters

Qty: 4 Price: $68.32
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble
Bumi, Eclectic Earthbender (tle) 248
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Legendary Creature - Ape Goat
Flopsie, Bumi's Buddy (tla) 179
Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Solid Ground (tle) 142

Counters

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Evasion

Qty: 1 Price: $0.35
Skarrg Guildmage
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature - Human Shaman
Skarrg Guildmage (gtc) 196

Evasion

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Finisher

Qty: 2 Price: $2.78
Liege of the Tangle
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Creature - Elemental
Liege of the Tangle (2xm) 174
Sylvan Awakening
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sorcery
Sylvan Awakening (dom) 183

Finisher

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Land

Qty: 40 (42 w/ MDFC)Price: $209.86
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tdc) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (blc) 131
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 291
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 379
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (mh2) 302
Mishra's Foundry
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
,
: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
Mishra's Foundry (bro) 265
Mobilized District
: Add
.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs
less to activate for each legendary creature and planeswalker you control.
Land
Mobilized District (dmc) 218
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 295
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (blc) 324
Restless Ridgeline
This land enters tapped.
: Add
or
.
: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
Restless Ridgeline (lci) 283
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 266
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (drc) 168
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 392
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 356
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 480

Land

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Land animation

Qty: 4 Price: $83.96
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar
Avatar Kyoshi, Earthbender (tle) 130
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (plst) FUT-174
The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer
The Boulder, Ready to Rumble (tla) 168
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145

Land animation

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Landfall

Qty: 4 Price: $29.68
Embodiment of Fury
Trample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Fury (ogw) 107
Embodiment of Insight
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Insight (ogw) 131
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (znr) 150
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210

Landfall

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Mass disruption

Qty: 1 Price: $2.29
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (drc) 101

Mass disruption

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Protection

Qty: 2 Price: $30.98
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Protection

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Ramp

Qty: 17 Price: $255.13
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (znr) 179
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 151
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rvr) 347
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 421
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 35
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (pneo) 199p
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (sld) 1270
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (blc) 84
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Worldwaker (m15) 187
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (mkc) 189

Ramp

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Targeted disruption

Qty: 10 Price: $11.74
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (fdn) 188
Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (m3c) 223
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Sorcery
Earth Rumble (tla) 174
Ground Assault
Ground Assault deals damage to target creature equal to the number of lands you control.
Sorcery
Ground Assault (znc) 91
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 164
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (gtc) 127
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259

Targeted disruption

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
17 pips - 16 cards
25 mana - 23 cards
66 pips - 54 cards
37 mana - 35 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Overview:"},{"insert":"\nThis is a Gruul land-animation midrange deck helmed by Bumi, Unleashed. The core plan turns lands into oversized threats via the earthbend mechanic and supporting animation effects, then leverages combat damage triggers for extra combats restricted to land creatures. Bumi, Unleashed enters by earthbending a land into a 4/4, then rewards connecting for a full land untap plus an additional combat phase. Supporting pieces like Toph, Earthbending Master, Nissa, Who Shakes the World, Ashaya, Soul of the Wild, and manlands create a critical mass of land creatures that grow via +1/+1 counters from Bristly Bill, Spine Sower and Solid Ground. Primary wins come from overwhelming combat damage across multiple combat steps (aided by Moraug, Fury of Akoum); secondary lines include large one-shot pumps and the single registered combo that routes through the commander. The deck plays as a resilient beatdown strategy that turns the mana base itself into the army.\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nDevelop a dense mana base early with dorks (Elvish Mystic, Birds of Paradise, Badgermole Cub), land tutors (Three Visits, Farseek, Kodama's Reach), and extra-land enablers (Exploration, Dryad of the Ilysian Grove, Mina and Denn, Wildborn)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy earthbend and animation engines (Toph, Earthbending Master, Earthbender Ascension, Solid Ground, Avatar Kyoshi, Earthbender, Nissa, Who Shakes the World) to convert lands into hasty threats while stacking +1/+1 counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Bumi, Unleashed (ideally with riot from Rhythm of the Wild) to earthbend a large body, then attack. On combat damage, untap all lands and take an extra combat restricted to land creatures, swinging again with the newly animated army."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close via multi-combat damage: layer Moraug, Fury of Akoum landfall extra combats, trample enablers (Kodama of the West Tree, Embodiment of Fury), and pumps (Flopsie, Bumi's Buddy, Return of the Wildspeaker) to eliminate opponents. The single combo line uses Bumi as the linchpin for repeated land-creature combat loops once sufficient animation is online."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect the board with Heroic Intervention or Inspiring Call and rebuild sticky land creatures (earthbent lands return when they die or are exiled)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\nKeep: 2-3 lands + a 1-2 CMC dork or ramp spell (Elvish Mystic, Three Visits, Exploration) + at least one early earthbend or landfall piece (Badgermole Cub, Bristly Bill, Spine Sower, Toph, Earthbending Master)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid: Hands with only high-CMC finishers (Liege of the Tangle, Avatar Kyoshi, Earthbender, Flopsie, Bumi's Buddy) and no ramp, or pure interaction without a land-development path."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nSequence earthbend before combat so the newly animated lands can attack in Bumi's extra combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Ashaya, Soul of the Wild to turn your entire creature suite into land creatures, maximizing Bumi's extra-combat restriction and untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Heroic Intervention or Inspiring Call for the turn you commit multiple land creatures; the earthbend return clause already softens wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum plus any land-drop engine creates free extra combats-prioritize landfall on your main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Awakening is both a temporary board and a protection layer (indestructible lands) that pairs perfectly with Bumi's extra combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan aggressively for green sources; the deck's color pip density is heavily green."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nNone. The sticky nature of earthbent lands and the density of animation effects give the deck multiple ways to re-establish a board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nMass land destruction or heavy land hate (e.g., effects that keep lands from becoming creatures) slows the plan significantly, though the deck can still cast conventional creatures and use manlands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated targeted removal on key enablers (Bumi, Unleashed, Moraug, Fury of Akoum, Ashaya, Soul of the Wild) forces a slower rebuild because the deck has limited true recursion engines beyond the earthbend return clause."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate is largely irrelevant, but artifact/enchantment hate can remove Rhythm of the Wild, Solid Ground, or Terrasymbiosis."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nEdicts and sacrifice effects can pick off individual land creatures, but the volume of animation sources and the return clause mitigate this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The relatively high average mana value means flood or screw can delay the first big combat turn by one cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\nBumi, Unleashed: Command-zone earthbend plus the extra-combat/untap engine that turns land creatures into a multi-combat kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum: Landfall extra combats that stack with Bumi for explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashaya, Soul of the Wild: Turns every nontoken creature into a land creature, maximizing Bumi's extra combat and untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toph, Earthbending Master: Scaling earthbend on attack plus experience counters for long-term growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nissa, Who Shakes the World: Ramp, land animation, and an emblem that makes the land army indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bristly Bill, Spine Sower: Landfall counters plus a doubling activated ability that turns modest earthbends into lethal threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solid Ground: Extra counters on every earthbend and a free earthbend on entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhythm of the Wild: Uncounterable creatures and free haste/riot for Bumi and other key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration / Dryad of the Ilysian Grove / Mina and Denn, Wildborn: Extra land drops that fuel landfall and earthbend density."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Awakening: Temporary mass animation with indestructible that enables an immediate Bumi extra-combat kill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kodama of the West Tree: Trample for modified (countered) creatures plus land ramp on damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention: Board-wide protection for the critical multi-combat turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Terrasymbiosis: Card draw equal to counters placed, converting growth into gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avatar Kyoshi, Earthbender: Massive earthbend 8 plus hexproof on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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