franelas
1.6k views23 days ago
Commander
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{"ops":[{"insert":"This is my take on Jeskai spell slinger. When I pulled this commander, I knew instantly how I wanted to build him. My favorite part about magic is interaction so I have built an entire bracket 3 deck around it. Sokka gives us a 1/1 token and temporary stat buffs every time we cast a noncreature spell and we have a lot of those in here. \nThe deck is very reliable, fun and quite easy to navigate. \nBest part of this deck? It uses only one kind of token (that you will probably need "},{"attributes":{"italic":true,"bold":true},"insert":"a few"},{"attributes":{"italic":true},"insert":" "},{"insert":"of), there are barely any persistent counters and there are no tutors so you can spend more time interacting instead of searching and reading.\n\nThe deck it pretty simple to operate. \nFirst you mulligan until you have 2 lands (with at least one entering untapped) and a 2-cost mana-rock in hand.\nTurn 1 you play a land and perhaps a 1 -mana cantrip\nTurn 2 play second UNTAPPED land and a mana rock.\nTurn 3 play third UNTAPPED land and cast commander.\nTurn 4 go to town with shitting out allies and start swinging.\nTurn 5 onwards, develop board state, swing allies whenever possible and finish the game with cards like \"Shared Animosity\" or \"Resolute Blademaster\"\n\n"},{"attributes":{"bold":true},"insert":"Biggest weaknesses of the deck are:"},{"insert":"\nTurn 3 when you are completely open, losing commander this early is a big tempo loss "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal can sometimes be problematic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard - both lacking in proper graveyard removal but also hurting when your graveyard gets removed with all the flashback cards in it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Things this baby is good at:"},{"insert":"\nConsistent start (uninterrupted)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interacting on the stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat tricks "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting commander (VERY IMPORTANT - protect Sokka, everyone else doesn't matter, with Sokka on board you can always rebuild)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHold protection pieces for targeted removal or boardwipes over giving it to Sokka in combat. Be sure to always keep some mana open for instant interaction during opponents turns, even if its not protection, getting a blocker an a buff at instant speed is very helpful. \"Airbenders Reversal\" is the only untargeted exile and sacrifice protection (besides counterspells). \n\n"},{"attributes":{"bold":true},"insert":"If you want to upgrade this deck:"},{"insert":"\nAdd more free interaction and mana sources "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put in more haste enablers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimize/upgrade land base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you want this deck to be lower power:"},{"insert":"\nRemove multiple prowess triggers and trigger doublers like \"Jeskai Ascendancy\" and \"Bria, Riptide Rogue\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove cost reducers or substitute them for mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFeel free to copy and experiment with the deck! Let me know if there are any good finds that I don't have in my Upgrades or Maybeboard. \nHave fun playing!\n"}]}
Commander
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally

Commander
(CTRL to add secondary)
Board buffs
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter

Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Board buffs
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Great Hall of the Biblioplex
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Land

Land
(CTRL to add secondary)
Protection
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
(CTRL to add secondary)
Ramp
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ramp
(CTRL to add secondary)
Removal
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and ": Add " named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Tuktuk Scrapper
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
Creature - Goblin Artificer Ally

Removal
(CTRL to add secondary)
Sideboard
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is my take on Jeskai spell slinger. When I pulled this commander, I knew instantly how I wanted to build him. My favorite part about magic is interaction so I have built an entire bracket 3 deck around it. Sokka gives us a 1/1 token and temporary stat buffs every time we cast a noncreature spell and we have a lot of those in here. \nThe deck is very reliable, fun and quite easy to navigate. \nBest part of this deck? It uses only one kind of token (that you will probably need "},{"attributes":{"italic":true,"bold":true},"insert":"a few"},{"attributes":{"italic":true},"insert":" "},{"insert":"of), there are barely any persistent counters and there are no tutors so you can spend more time interacting instead of searching and reading.\n\nThe deck it pretty simple to operate. \nFirst you mulligan until you have 2 lands (with at least one entering untapped) and a 2-cost mana-rock in hand.\nTurn 1 you play a land and perhaps a 1 -mana cantrip\nTurn 2 play second UNTAPPED land and a mana rock.\nTurn 3 play third UNTAPPED land and cast commander.\nTurn 4 go to town with shitting out allies and start swinging.\nTurn 5 onwards, develop board state, swing allies whenever possible and finish the game with cards like \"Shared Animosity\" or \"Resolute Blademaster\"\n\n"},{"attributes":{"bold":true},"insert":"Biggest weaknesses of the deck are:"},{"insert":"\nTurn 3 when you are completely open, losing commander this early is a big tempo loss "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal can sometimes be problematic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard - both lacking in proper graveyard removal but also hurting when your graveyard gets removed with all the flashback cards in it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Things this baby is good at:"},{"insert":"\nConsistent start (uninterrupted)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interacting on the stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat tricks "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting commander (VERY IMPORTANT - protect Sokka, everyone else doesn't matter, with Sokka on board you can always rebuild)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHold protection pieces for targeted removal or boardwipes over giving it to Sokka in combat. Be sure to always keep some mana open for instant interaction during opponents turns, even if its not protection, getting a blocker an a buff at instant speed is very helpful. \"Airbenders Reversal\" is the only untargeted exile and sacrifice protection (besides counterspells). \n\n"},{"attributes":{"bold":true},"insert":"If you want to upgrade this deck:"},{"insert":"\nAdd more free interaction and mana sources "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put in more haste enablers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimize/upgrade land base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you want this deck to be lower power:"},{"insert":"\nRemove multiple prowess triggers and trigger doublers like \"Jeskai Ascendancy\" and \"Bria, Riptide Rogue\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove cost reducers or substitute them for mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFeel free to copy and experiment with the deck! Let me know if there are any good finds that I don't have in my Upgrades or Maybeboard. \nHave fun playing!\n"}]}














































































