1.6k views23 days ago
Commander
Size: 100Salt sum: 28.97
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franelas

1.6k views23 days ago
Commander
Size: 100Salt sum: 28.97

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{"ops":[{"insert":"This is my take on Jeskai spell slinger. When I pulled this commander, I knew instantly how I wanted to build him. My favorite part about magic is interaction so I have built an entire bracket 3 deck around it. Sokka gives us a 1/1 token and temporary stat buffs every time we cast a noncreature spell and we have a lot of those in here. \nThe deck is very reliable, fun and quite easy to navigate. \nBest part of this deck? It uses only one kind of token (that you will probably need "},{"attributes":{"italic":true,"bold":true},"insert":"a few"},{"attributes":{"italic":true},"insert":" "},{"insert":"of), there are barely any persistent counters and there are no tutors so you can spend more time interacting instead of searching and reading.\n\nThe deck it pretty simple to operate. \nFirst you mulligan until you have 2 lands (with at least one entering untapped) and a 2-cost mana-rock in hand.\nTurn 1 you play a land and perhaps a 1 -mana cantrip\nTurn 2 play second UNTAPPED land and a mana rock.\nTurn 3 play third UNTAPPED land and cast commander.\nTurn 4 go to town with shitting out allies and start swinging.\nTurn 5 onwards, develop board state, swing allies whenever possible and finish the game with cards like \"Shared Animosity\" or \"Resolute Blademaster\"\n\n"},{"attributes":{"bold":true},"insert":"Biggest weaknesses of the deck are:"},{"insert":"\nTurn 3 when you are completely open, losing commander this early is a big tempo loss "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal can sometimes be problematic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard - both lacking in proper graveyard removal but also hurting when your graveyard gets removed with all the flashback cards in it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Things this baby is good at:"},{"insert":"\nConsistent start (uninterrupted)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interacting on the stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat tricks "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting commander (VERY IMPORTANT - protect Sokka, everyone else doesn't matter, with Sokka on board you can always rebuild)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHold protection pieces for targeted removal or boardwipes over giving it to Sokka in combat. Be sure to always keep some mana open for instant interaction during opponents turns, even if its not protection, getting a blocker an a buff at instant speed is very helpful. \"Airbenders Reversal\" is the only untargeted exile and sacrifice protection (besides counterspells). \n\n"},{"attributes":{"bold":true},"insert":"If you want to upgrade this deck:"},{"insert":"\nAdd more free interaction and mana sources "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put in more haste enablers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimize/upgrade land base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you want this deck to be lower power:"},{"insert":"\nRemove multiple prowess triggers and trigger doublers like \"Jeskai Ascendancy\" and \"Bria, Riptide Rogue\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove cost reducers or substitute them for mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFeel free to copy and experiment with the deck! Let me know if there are any good finds that I don't have in my Upgrades or Maybeboard. \nHave fun playing!\n"}]}

Commander

Qty: 1 Price: $0.59
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally
Sokka, Tenacious Tactician (tla) 242

Commander

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Board buffs

Qty: 10 Price: $53.02
Akoum Battlesinger
Haste
Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Creature - Human Ally Berserker
Akoum Battlesinger (wwk) 71
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature - Wizard Bird
Balmor, Battlemage Captain (fdn) 237
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter
Bria, Riptide Rogue (blb) 379
Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (2x2) 231
Ondu Cleric
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
Creature - Cleric Kor Ally
Ondu Cleric (zen) 30
Resolute Blademaster
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
Creature - Human Soldier Ally
Resolute Blademaster (bfz) 218
Roar of Resistance
Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay
. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Enchantment
Roar of Resistance (onc) 15
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231

Board buffs

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Draw

Qty: 19 Price: $91.39
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 44
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (inr) 151
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (otc) 173
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (c16) 131
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (sch) 39
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (woc) 105
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (soa) 22
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Legendary Creature - Human Ally Rebel
Smellerbee, Rebel Fighter (tle) 125
South Pole Voyager
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature - Human Scout Ally
South Pole Voyager (tla) 35
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (tdc) 311

Draw

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Land

Qty: 37 Price: $115.09
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
: Add
.
,
: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Cori Mountain Monastery (tdm) 252
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Great Hall of the Biblioplex
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Land
Great Hall of the Biblioplex (sos) 257
Island
(
: Add
.)
Basic Land - Island
Island (sos) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 270
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (m3c) 360
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 267
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (tle) 58
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Land

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Protection

Qty: 6 Price: $6.60
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Instant - Lesson
Airbender's Reversal (tla) 7
Apostle's Blessing
(
can be paid with either
or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Apostle's Blessing (plst) MM2-8
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Ephemeral Shields (moc) 184
Hero of Goma Fada
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Creature - Human Knight Ally
Hero of Goma Fada (bfz) 31
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47

Protection

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Ramp

Qty: 14 Price: $30.66
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (khc) 97
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Case of the Ransacked Lab
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case
Case of the Ransacked Lab (mkm) 45
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (ddj) 17
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (ltc) 285
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (cmm) 980
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Ramp

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Removal

Qty: 13 Price: $31.95
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "
: Add
" named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura
Honest Work (tla) 55
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (plst) PF19-1
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200
Prismatic Ending
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Prismatic Ending (soa) 7
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (drc) 39
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (voc) 99
Tuktuk Scrapper
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
Creature - Goblin Artificer Ally
Tuktuk Scrapper (wwk) 94
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Removal

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Sideboard

Qty: 7 Price: $19.49
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter
Alania, Divergent Storm (blb) 204
Aziza, Mage Tower Captain
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Djinn Sorcerer
Aziza, Mage Tower Captain (sos) 174
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (soa) 13
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (soa) 17
Emeritus of Conflict
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Emeritus of Conflict // Lightning Bolt (sos) 113

Sideboard

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Deck Info

Deck stats

18 pips - 18 cards
22 mana - 22 cards
30 pips - 26 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
28 pips - 25 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is my take on Jeskai spell slinger. When I pulled this commander, I knew instantly how I wanted to build him. My favorite part about magic is interaction so I have built an entire bracket 3 deck around it. Sokka gives us a 1/1 token and temporary stat buffs every time we cast a noncreature spell and we have a lot of those in here. \nThe deck is very reliable, fun and quite easy to navigate. \nBest part of this deck? It uses only one kind of token (that you will probably need "},{"attributes":{"italic":true,"bold":true},"insert":"a few"},{"attributes":{"italic":true},"insert":" "},{"insert":"of), there are barely any persistent counters and there are no tutors so you can spend more time interacting instead of searching and reading.\n\nThe deck it pretty simple to operate. \nFirst you mulligan until you have 2 lands (with at least one entering untapped) and a 2-cost mana-rock in hand.\nTurn 1 you play a land and perhaps a 1 -mana cantrip\nTurn 2 play second UNTAPPED land and a mana rock.\nTurn 3 play third UNTAPPED land and cast commander.\nTurn 4 go to town with shitting out allies and start swinging.\nTurn 5 onwards, develop board state, swing allies whenever possible and finish the game with cards like \"Shared Animosity\" or \"Resolute Blademaster\"\n\n"},{"attributes":{"bold":true},"insert":"Biggest weaknesses of the deck are:"},{"insert":"\nTurn 3 when you are completely open, losing commander this early is a big tempo loss "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent removal can sometimes be problematic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard - both lacking in proper graveyard removal but also hurting when your graveyard gets removed with all the flashback cards in it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Things this baby is good at:"},{"insert":"\nConsistent start (uninterrupted)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interacting on the stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat tricks "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting commander (VERY IMPORTANT - protect Sokka, everyone else doesn't matter, with Sokka on board you can always rebuild)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHold protection pieces for targeted removal or boardwipes over giving it to Sokka in combat. Be sure to always keep some mana open for instant interaction during opponents turns, even if its not protection, getting a blocker an a buff at instant speed is very helpful. \"Airbenders Reversal\" is the only untargeted exile and sacrifice protection (besides counterspells). \n\n"},{"attributes":{"bold":true},"insert":"If you want to upgrade this deck:"},{"insert":"\nAdd more free interaction and mana sources "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put in more haste enablers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimize/upgrade land base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you want this deck to be lower power:"},{"insert":"\nRemove multiple prowess triggers and trigger doublers like \"Jeskai Ascendancy\" and \"Bria, Riptide Rogue\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove cost reducers or substitute them for mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove game changers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFeel free to copy and experiment with the deck! Let me know if there are any good finds that I don't have in my Upgrades or Maybeboard. \nHave fun playing!\n"}]}
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