TheBullwark
7.7k views7 months ago
Commander
Size: 100Salt sum: 52.63
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Counters
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
(CTRL to add secondary)
Creature
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Creature - Bird Assassin

Creature
(CTRL to add secondary)
Draw
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat

Draw
(CTRL to add secondary)
Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Removal
(CTRL to add secondary)
Sac Outlet
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock

Sac Outlet
(CTRL to add secondary)
Tokens
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Basri's Lieutenant
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Tokens
(CTRL to add secondary)
Sideboard
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The premise of the deck is threefold. As Breena, the Demagogue, you you will muster a flying army to help you bring down your opponents. Keep constant pressure on the board and don't overextend while you steadily accrue counters and tokens. \n\n"},{"attributes":{"bold":true},"insert":"**Main Playline** : "},{"insert":"\n* -The low curve and aggressive draw mechanics are perfect for "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" , your primary goal is to get her out as quickly as possible and start drawing cards. Easy ways to get Breena out turn two are by keeping, "},{"insert":{"card-link":"Momo, Friendly Flier"}},{"insert":" or"},{"insert":{"card-link":"Dark Ritual"}},{"insert":" in your opening hand. If you cant find either of those make sure you have a two drop ready to swing by turn two so you can start stacking counters and drawing cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* -develop your board rapidly with token generators like "},{"insert":{"card-link":"Animation Module"}},{"insert":" , "},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":" and "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* -As you start to develop your board, look for cards like "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" to keep you creatures at threating as possible regardless of what is on the board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"**Secondary:** "},{"insert":"\n* -If your table is doing a good job of keeping you locked down, switch to a combo focused approach to end the game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Basri's Lieutenant"}},{"insert":" + "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" + a creature with a +1/+1 counter in it to sac + a free sac outlet is infinite ETB, infinite LTB, infinite death triggers, infinite sac, and infinite +1/+1 counters on Basri's Lieutenant plus whatever other creatures aren't being sac'd."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Basri's Lieutenant"}},{"insert":" + "},{"insert":{"card-link":"Animation Module"}},{"insert":" + "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" + a creature with a +1/+1 counter on it to sac is the same as above except for the infinite +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":" + "},{"insert":{"card-link":"Together Forever"}},{"insert":"+ "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" + "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" is the same as above."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"**Evasion:** Because you need to be as aggressive as possible, keep an eye out for this evasion that will help you maintain/ build a board back up quickly. "},{"insert":"\n* "},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":" - flash Appa down if your non-token board is worth saving. He can save you a costly tempo loss late game as you close in on the win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* More focused evasion like "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" are great in a pinch when you need to keep someone around for another turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* Sometimes its ok to let the pod swing at you. If they realize what a threat you are, let them swing away. Your"},{"insert":{"card-link":"Inkshield"}},{"insert":" and "},{"insert":{"card-link":"Batwing Brume"}},{"insert":" will help the crackback be memorable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"**The gifts that keep on giving. :** If your opponents want some goodies, these cards will make them pay for it. . "},{"insert":"\n* "},{"insert":{"card-link":"Nils, Discipline Enforcer"}},{"insert":" : creatures with counters gotta pay to attach you. Fantastic card in this deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":" : any cards they take will ping them down. Tap a "},{"insert":{"card-link":"Requiem Monolith"}},{"insert":" with the promise of cards before slamming down a Crawler. Or, force their hand with a big body. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"* "},{"insert":{"card-link":"Noble Heritage"}},{"insert":" : Protection from players until your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"*"},{"insert":{"card-link":"Orzhov Advokist"}},{"insert":" : Players cant attack you until your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"**Important Cards**"},{"insert":"\n"},{"insert":{"card-link":"Deathbringer Liege"}},{"insert":" : A consistent source of removal in this deck. Make sure you have protection for him as people are going to realize quick just what he can do. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" : what if everything you had on your board could fly at a moments notice. This card lets that happen. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urza's Saga"}},{"insert":" : this land is a HUGE help in collecting any of your important 1 drop artifacts. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" : Elspeth is a menace in this deck. Her ability to double tokens and your ability to create tokens synergizes so well. If you can keep her on board, she is both removal and a source of tokens for the board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"**Final notes**"},{"insert":"\nThe deck doesn't run an overbearing amount of removal. It expects you to be aggressive so that you are pressuring opponents to make bad trades. If you want to pop this deck up to bracket 4, the changes are simple, but you will need more consistent removal and some better combo patterns. \n"}]}
























































































