ucanmewhat
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Commander
Size: 73Salt sum: 31.51
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Commander
Commander
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additional land-drop enabler
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

additional land-drop enabler
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Burn
Burn
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Counters
Counters
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Land
Land
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land ETB untapped
land ETB untapped
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land recursion
Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

land recursion
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land sac outlet
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

land sac outlet
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Landfall
Landfall
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Protection
Protection
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Ramp
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Recursion
Recursion
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Removal
Removal
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Maybeboard
God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
Legendary Creature - Zombie God

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"📖 Primer — Genesis Bug"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Genesis Bug is a Jund lands deck built around a simple but powerful engine: sacrifice your lands, then replay them from the graveyard to trigger landfall over and over again. The deck uses fetch lands as the primary sacrifice fuel, with a suite of sac outlets and recursion effects to keep the loop going.\nSzarel, Genesis Shepherd sits at the center of it all. She lets you play lands from your graveyard, and every time you sacrifice a nontoken permanent (including lands), she pumps one of your creatures with +1/+1 counters equal to her power. As your creatures grow, Szarel's counter output scales too — creating a feedback loop where bigger creatures get bigger even faster.\nThe result is a stompy, engine-driven deck that generates massive board states through landfall value and closes games with oversized, trample-ready threats.\nUnderstanding Szarel"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Szarel is a 2/5 flier for {2}{B}{R}{G}. Her two abilities work in concert with everything the deck does.\n"},{"attributes":{"bold":true},"insert":"Ability 1 — Graveyard Land Play"},{"insert":"\nYou may play lands from your graveyard. This is always active as long as Szarel is on the battlefield. It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" grant extra land drops — you still can only play one land per turn unless you have additional enablers. It stacks with Ramunap Excavator and Ancient Greenwarden for maximum redundancy.\n"},{"attributes":{"bold":true},"insert":"Ability 2 — Sacrifice Trigger"},{"insert":"\nWhenever you sacrifice another nontoken permanent during your turn, put +1/+1 counters equal to Szarel's power on up to one other target creature. She starts at 2 power — 2 counters per sac. As she receives counters herself (via Mazirek, etc.), she gives out more. This triggers on "},{"attributes":{"bold":true},"insert":"any"},{"insert":" nontoken permanent: lands, creatures, artifacts, enchantments. The more you sac, the more counters.\n⚠️ "},{"attributes":{"bold":true},"insert":"Rules note:"},{"insert":" Szarel only triggers on sacrifices during "},{"attributes":{"bold":true},"insert":"your"},{"insert":" turn. Opponents sacrificing things does not trigger her counter ability."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's engine has three interlocking pieces that all fuel each other.\nLand Sacrifice Outlets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards let you sacrifice lands on demand, filling your graveyard and triggering all your sac-reward effects.\nCard Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Fetch Lands (6x)"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Each sacrifices itself to find a basic — free landfall trigger every time, seeds the graveyard"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"The Gitrog Monster"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lets you sacrifice lands for card draw; turns every land sac into gas"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Nahiri's Lithoforming"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"The deck's most explosive spell — sac all lands, draw that many cards, then replay via Szarel/recursion for a massive landfall storm"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Korvold, Fae-Cursed King"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Draws a card every time you sacrifice any permanent, grows himself in the process"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Braids, Arisen Nightmare"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Sac outlet that pressures opponents and draws you cards"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Sylvan Safekeeper"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Protects key creatures by sacrificing lands; generates landfall as a bonus"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Claws of Gix / Zuran Orb"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Free sac outlets — turn surplus lands into life or resources"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Hearthhull, the Worldseed"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Sac outlet that draws and burns; finisher potential"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Exploration Broodship"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Additional land-drop enabler with built-in land sac outlet"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Land Recursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What makes the engine loop is bringing those sacrificed lands back.\nCard Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Szarel, Genesis Shepherd"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"The commander — lets you play lands from your graveyard"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Ramunap Excavator"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Crucible of Worlds on a creature; replay lands from graveyard each turn"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Crucible effect "},{"attributes":{"bold":true},"insert":"plus"},{"insert":" doubles all landfall triggers — an absolute powerhouse"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Mass land recovery; after a Nahiri's, puts every land back at once for a storm"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Soul of Windgrace"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Recursion plus rummaging; card selection and graveyard fill combined"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Titania, Nature's Force"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Creates Elemental tokens when lands enter from the graveyard"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Pull Through the Weft"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Flexible recursion that also returns lands"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Removal that also recovers lands from the graveyard"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Conduit of Worlds / Icetill Explorer"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Additional redundancy for playing things out of the graveyard"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Landfall Payoffs"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every land entering the battlefield triggers these, rewarding you for running the loop.\nCard Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Omnath, Locus of Rage"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Deals 3 damage to any target every landfall trigger; can close out games alone"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Avenger of Zendikar"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Puts a Plant token into play every landfall; makes an army of enormous Plants"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Rampaging Baloths"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Free 4/4 Beast tokens every landfall"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Copies itself every landfall once you hit 6 lands; exponential board presence"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Phylath, World Sculptor"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Creates Plants for basic lands, then pumps all Plants every landfall"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Primeval Bounty"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Rewards every land drop and every creature cast"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Ob Nixilis, the Fallen"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Drains opponents for 3 and grows itself every landfall"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Gives creatures an extra combat step per landfall during your main phase"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Lotus Cobra"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Turns every land drop into mana — ramp that scales with landfall"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Mightform Harmonizer"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Pumps your creatures every landfall"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Springheart Nantuko"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"Creates token copies of creatures every landfall"},{"attributes":{"table":"12"},"insert":"\n"},{"insert":"The Counter Subtheme"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The +1/+1 counter package isn't separate from the main plan — it amplifies it. Mazirek in particular creates a tight feedback loop: every land you sacrifice pumps your whole board AND grows Szarel's power, which increases her counter output next sac.\nCard Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Mazirek, Kraul Death Priest"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Every time any player sacrifices a permanent, ALL your creatures get a +1/+1 counter — grows Szarel's power, scaling her ability"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Long Feng, Grand Secretariat"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Moves counters between creatures; concentrate them on your best attacker"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Ouroboroid"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Gains a counter each turn, grants counters-matter abilities to your team"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Court of Garenbrig"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Monarch reward that buffs creatures with counters"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Gau, Feral Youth"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Burn / finisher that scales with counters on your board"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Ramp & Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Card Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Azusa, Lost but Seeking"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Three land drops per turn — incredible with Szarel's graveyard recursion"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Oracle of Mul Daya"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Extra land drops plus plays lands off the top of library"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Lotus Cobra"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Turns every land drop into floating mana"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Ilysian Caryatid"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Reliable two-drop mana dork that taps for any color"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Nature's Lore / Six"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Cheap land ramp into the graveyard"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Ashaya, Soul of the Wild"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Turns all your creatures into Forests — tap them for green mana"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Famished Worldsire"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Ramp + sac outlet + finisher rolled into one"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Wrenn and Realmbreaker"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"All lands tap for any color, animates them as creatures"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Obelisk of Jund"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Reliable three-color fixer"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Soul of Windgrace"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Rummaging plus graveyard recursion; fixes draws and fills the yard"},{"attributes":{"table":"11"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Card Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Terminate"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Clean instant-speed creature removal"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Instant — removal or protection depending on context"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Kamahl's Will"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Mass creature removal or gives lands reach — flexible"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Kudzu"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Land destruction that gets passed around; good politics tool"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Lignify"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Turns a creature into a vanilla 0/4 Tree; removes problem commanders"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Mayhem Devil"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Pings any target for every sacrifice from any player"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Rakdos Charm"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Hits artifacts, graveyards, or goes wide for lethal damage"},{"attributes":{"table":"8"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Removal that also returns lands from the graveyard"},{"attributes":{"table":"9"},"insert":"\n"},{"insert":"Archdruid's Charm"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Tutor or removal; finds key combo pieces or handles a threat"},{"attributes":{"table":"10"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Card Role"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":" Heroic Intervention"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Gives everything hexproof and indestructible at instant speed"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Biosynthic Burst"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Green counterspell-adjacent protection"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Frenzied Baloth"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Regeneration-style protection on a body"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Tangle"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Effectively a fog that exhausts attackers for a turn"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Doubles as removal or protection"},{"attributes":{"table":"6"},"insert":"\n"},{"insert":"Sylvan Safekeeper"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"Per-creature hexproof by sacrificing lands"},{"attributes":{"table":"7"},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🏆 Primary: Landfall Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Nahiri's Lithoforming or Splendid Reclamation to trigger landfall en masse. With Omnath, Avenger, Rampaging Baloths, and Scute Swarm all on the battlefield, a single big land drop turn generates enormous board presence and direct damage. Moraug adds extra combat steps per land drop, turning your suddenly massive board into a lethal attack.\n🏆 Secondary: Counter Accumulation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Szarel's sac triggers stack quickly. With Mazirek amplifying every sacrifice, your creatures can grow to enormous sizes. Dragon Throne of Tarkir can then give your whole team trample by tapping your biggest creature, making the entire army lethal in one swing.\n🏆 Tertiary: Burn Out"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ob Nixilis drains 3 per landfall. Omnath pings for 3 per landfall. Mayhem Devil pings for any sacrifice. Hearthhull and Gau can close out games where opponents are low. This damage accumulates faster than opponents expect.\nCards to Watch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These cards are stronger than they look — worth knowing their interactions in detail."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghost Town"},{"insert":" — Before each opponent's turn, return Ghost Town to your hand. Replay it on your next turn for a free landfall trigger every single turn cycle. Costs no mana. Requires no setup. Just always do it.\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":" — Doubles ALL landfall triggers — everything fires twice. Also functions as Crucible of Worlds #3. One of the highest-impact cards in the deck.\n"},{"attributes":{"bold":true},"insert":"Nahiri's Lithoforming"},{"insert":" — Sacrifice all lands, draw that many cards. With Szarel or Ramunap Excavator, replay them all immediately. With Ancient Greenwarden, every land entering fires "},{"attributes":{"bold":true},"insert":"twice"},{"insert":". This is the deck's biggest explosive turn.\n"},{"attributes":{"bold":true},"insert":"Lotus Vale"},{"insert":" — Sacrifice two untapped lands when it enters — this is a trigger, not a cost. Those two sacs fuel Szarel's counter ability and trigger Mazirek. Taps for {G}{G} "},{"attributes":{"bold":true},"insert":"or"},{"insert":" {R}{R} (pick one, not both) — plan your mana accordingly.\n"},{"attributes":{"bold":true},"insert":"Moraug, Fury of Akoum"},{"insert":" — Each landfall during your main phase gives your creatures an additional combat step, and they untap before the extra combat. With multiple lands entering in one turn, this generates lethal attacks out of nowhere.\nTurn-by-Turn Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game (Turns 1–4)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Focus on hitting land drops and deploying ramp. Azusa, Oracle, Exploration Broodship, and Lotus Cobra all go down here. Get your mana base established with the fetchlands — each one is an early landfall trigger and seeds the graveyard. Szarel can come down as early as turn 4 to start enabling graveyard plays immediately.\nMid Game (Turns 5–8)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deploy your engine pieces: Gitrog Monster, Ramunap Excavator, Ancient Greenwarden, Omnath. Start the sacrifice loop with fetch lands and sac outlets. Each loop generates landfall triggers, counter distribution via Szarel, and draws via Gitrog or Korvold. Your board should be growing rapidly.\nLate Game (Turns 9+)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Consolidate your board advantage. Set up a Nahiri's Lithoforming or Splendid Reclamation turn for maximum landfall output. Deploy your finishers — Moraug for extra combats, Dragon Throne for mass trample, Hearthhull or Gau for direct damage. Attack with an enormous, counter-laden board backed by Omnath damage on defense to deter blocks.\n"}]}




























































