Hunter6622
522 views47 days ago
Commander
Size: 100Salt sum: 32.33
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck is optimized to do one thing: resolve the great aurora and win the game.\n\nThe main play pattern is: \nturn 1-3: play token generator or hasty guy\nturn 4: Ognis and make 1 - 3 treasures\nturn 5: play more token generators / tutor till board has 100ish permanents \n\nThis deck has a few important cards of note. \n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" is a very important tutor target. Since the deck makes lots of mana real easy, this card is excellent. You will often cast a tutor like "},{"insert":{"card-link":"Profane Tutor"}},{"insert":" to get a worse tutor, often"},{"insert":{"card-link":"Final Parting"}},{"insert":", so you can tutor for surge. casting surge on the high-cost tutor creates a big board +5/+0 and tutor when any does combat damage.\n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" is huge for making enough permanents for the combo to work. the clues also provide draw. "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" is basically a 2-card combo to make a crazy number of tokens. Onslaught on X=3 makes each treasure being made into 27 foods, 27 clues, and 27 treasures. \n\n\nThe combo that actually wins is "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" and "},{"insert":{"card-link":"The Great Aurora"}},{"insert":" when you have a board enough to draw your whole deck. There are 24 mountains so the combo will do 24*3 damage when successful. If more is needed, "},{"insert":{"card-link":"Fiendish Duo"}},{"insert":" can double the damage dealt.\n\nNiche Answers:\n"},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":" to answer mill.\n"},{"insert":{"card-link":"Regrowth"}},{"insert":" and "},{"insert":{"card-link":"Treasured Find"}},{"insert":" to get a countered aurora back or get Surge to victory again.\n"},{"insert":{"card-link":"Emergence Zone"}},{"insert":" is quite an important card, as it allows you to play at instant speed for the combo turn. \n"},{"insert":{"card-link":"Riftsweeper"}},{"insert":" is a very niche tool, but can return an exiled aurora if the game lasts that long.\n"},{"insert":{"card-link":"Brawn"}},{"insert":" is awesome because casting Tutor -> "},{"insert":{"card-link":"Final Parting"}},{"insert":" -> "},{"insert":{"card-link":"Surge to Victory"}},{"insert":" to hand, "},{"insert":{"card-link":"Brawn"}},{"insert":" to yard -> "},{"insert":{"card-link":"Surge to Victory"}},{"insert":" targeting final parting is devestating. Board gets +5/+0 and trample and tutors on hit.\n"}]}
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Burn
(Ctrl to add secondary)
Wulfgar of Icewind Dale
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Barbarian

Copy
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
Detective's Phoenix
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Creature Enchantment - Phoenix

hasty
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Ramp
(Ctrl to add secondary)
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery

Recursion
(Ctrl to add secondary)
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant

Removal
(Ctrl to add secondary)
Silver Bullets
(Ctrl to add secondary)
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Krenko, Baron of Tin Street
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature - Goblin

Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Tokens
(Ctrl to add secondary)
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(Ctrl to add secondary)
Za Combo
(Ctrl to add secondary)
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot

Cut
(Ctrl to add secondary)
Convert to Slime
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Sorcery

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Maybeboard
(Ctrl to add secondary)
Tokens & Extras
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is optimized to do one thing: resolve the great aurora and win the game.\n\nThe main play pattern is: \nturn 1-3: play token generator or hasty guy\nturn 4: Ognis and make 1 - 3 treasures\nturn 5: play more token generators / tutor till board has 100ish permanents \n\nThis deck has a few important cards of note. \n"},{"insert":{"card-link":"Surge to Victory"}},{"insert":" is a very important tutor target. Since the deck makes lots of mana real easy, this card is excellent. You will often cast a tutor like "},{"insert":{"card-link":"Profane Tutor"}},{"insert":" to get a worse tutor, often"},{"insert":{"card-link":"Final Parting"}},{"insert":", so you can tutor for surge. casting surge on the high-cost tutor creates a big board +5/+0 and tutor when any does combat damage.\n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" is huge for making enough permanents for the combo to work. the clues also provide draw. "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" is basically a 2-card combo to make a crazy number of tokens. Onslaught on X=3 makes each treasure being made into 27 foods, 27 clues, and 27 treasures. \n\n\nThe combo that actually wins is "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" and "},{"insert":{"card-link":"The Great Aurora"}},{"insert":" when you have a board enough to draw your whole deck. There are 24 mountains so the combo will do 24*3 damage when successful. If more is needed, "},{"insert":{"card-link":"Fiendish Duo"}},{"insert":" can double the damage dealt.\n\nNiche Answers:\n"},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":" to answer mill.\n"},{"insert":{"card-link":"Regrowth"}},{"insert":" and "},{"insert":{"card-link":"Treasured Find"}},{"insert":" to get a countered aurora back or get Surge to victory again.\n"},{"insert":{"card-link":"Emergence Zone"}},{"insert":" is quite an important card, as it allows you to play at instant speed for the combo turn. \n"},{"insert":{"card-link":"Riftsweeper"}},{"insert":" is a very niche tool, but can return an exiled aurora if the game lasts that long.\n"},{"insert":{"card-link":"Brawn"}},{"insert":" is awesome because casting Tutor -> "},{"insert":{"card-link":"Final Parting"}},{"insert":" -> "},{"insert":{"card-link":"Surge to Victory"}},{"insert":" to hand, "},{"insert":{"card-link":"Brawn"}},{"insert":" to yard -> "},{"insert":{"card-link":"Surge to Victory"}},{"insert":" targeting final parting is devestating. Board gets +5/+0 and trample and tutors on hit.\n"}]}













































































































