jhodgkins19
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"The Goadfather"},{"insert":" is a Rakdos (B/R) political chaos and burn engine that thrives on a simple philosophy—giving your pod an offer they can't refuse: forced combat. By weaponizing the table's own creatures against them, the deck maintains absolute control over the pacing of the game. The central engine relies on the unique enters-the-battlefield trigger of "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":". Unlike standard goad mechanics, Kardur creates a blanket attacking requirement for all opponents that bypasses individual creature protections like hexproof. This forces your rivals to exhaust their resources and tear down each other's life totals, leaving you completely shielded from combat while you safely construct an explosive spell-based finish.\n\nThe structural backbone of the deck is the Kardur retrigger loop, designed to trap the table in a perpetual combat lockout. By holding instant-speed protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Feign Death"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Undying Malice"}},{"insert":", or "},{"insert":{"card-link":"Fake Your Own Death"}},{"insert":" , you can respond to removal spells or activate sacrifice outlets like "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or "},{"insert":{"card-link":"High Market"}},{"insert":" right before an opponent's turn. When Kardur dies and immediately returns to the battlefield, his forced combat modifier refreshes. This loop buys the precious time needed to assemble the deck's primary, game-ending win condition: infinite duplicates of "},{"insert":{"card-link":"Breath of Malfegor"}},{"insert":".\n\nTo accelerate this explosive burn strategy, the deck utilizes unique high-value multipliers. "},{"insert":{"card-link":"The Scarlet Witch"}},{"insert":" stands out as a linchpin utility piece, seamlessly fabricating duplicates of massive impact spells like "},{"attributes":{"italic":true},"insert":"Breath of Malfegor"},{"insert":" or "},{"insert":{"card-link":"Wild Ricochet"}},{"insert":". When fueled by specialized mana batteries and copy engines like "},{"insert":{"card-link":"Pyromancer's Goggles"}},{"insert":" or "},{"insert":{"card-link":"Cursed Recording"}},{"insert":", the deck can instantly burn the remaining players out of the game regardless of how many blockers they have standing. Meanwhile, "},{"insert":{"card-link":"Death to Our Enemies"}},{"insert":" serves a brilliant dual purpose, functioning as an additional source of passive burn while acting as a high-profile distraction to draw out opposing counterspells, ensuring your critical artifacts remain untouched.\n\nDefensively, the deck ensures your own board state is far too dangerous to touch. "},{"insert":{"card-link":"Grub's Command"}},{"insert":" is a vital tool used to generate duplicates of "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", transforming your field into a mathematical nightmare for anyone looking to swing back. Essential mid-game management is handled by "},{"insert":{"card-link":"Dark Deed"}},{"insert":", which provides clean targeted removal for indestructible or highly resilient threats that might otherwise stall your momentum. Essential mana acceleration is provided by "},{"insert":{"card-link":"Zuko, Exiled Prince"}},{"insert":", allowing you to hold up extra resources to cast crucial instant-speed removal on opposing turns, while "},{"insert":{"card-link":"Summon: Anima"}},{"insert":" applies pressure as a resilient 4/4 menace threat that actively demands an opponent's attention. Ultimately, whether facing an aggressive token swarm or a cautious spellslinger strategy, the deck acts as a ticking time bomb, forcing damage through the simple act of playing the game until the final trap is sprung.\n"}]}
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Commander
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Artifact
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Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Perforating Artist
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Devil

Burn
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Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact

Copy
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Creature
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God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
Legendary Creature - Zombie God

Summon: Anima
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
Creature Enchantment - Saga Horror

Theater of Horrors
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
Enchantment

Draw
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Enchantment
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Thieves' Tools
When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can't be blocked as long as its power is 3 or less.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Evasion
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Instant
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Land
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Protection
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Ramp
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Removal
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Grub's Command
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
Sorcery Kindred - Goblin

Sorcery
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Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Oni-Cult Anvil
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Goadfather"},{"insert":" is a Rakdos (B/R) political chaos and burn engine that thrives on a simple philosophy—giving your pod an offer they can't refuse: forced combat. By weaponizing the table's own creatures against them, the deck maintains absolute control over the pacing of the game. The central engine relies on the unique enters-the-battlefield trigger of "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":". Unlike standard goad mechanics, Kardur creates a blanket attacking requirement for all opponents that bypasses individual creature protections like hexproof. This forces your rivals to exhaust their resources and tear down each other's life totals, leaving you completely shielded from combat while you safely construct an explosive spell-based finish.\n\nThe structural backbone of the deck is the Kardur retrigger loop, designed to trap the table in a perpetual combat lockout. By holding instant-speed protection spells like "},{"attributes":{"bold":true},"insert":{"card-link":"Feign Death"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Undying Malice"}},{"insert":", or "},{"insert":{"card-link":"Fake Your Own Death"}},{"insert":" , you can respond to removal spells or activate sacrifice outlets like "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or "},{"insert":{"card-link":"High Market"}},{"insert":" right before an opponent's turn. When Kardur dies and immediately returns to the battlefield, his forced combat modifier refreshes. This loop buys the precious time needed to assemble the deck's primary, game-ending win condition: infinite duplicates of "},{"insert":{"card-link":"Breath of Malfegor"}},{"insert":".\n\nTo accelerate this explosive burn strategy, the deck utilizes unique high-value multipliers. "},{"insert":{"card-link":"The Scarlet Witch"}},{"insert":" stands out as a linchpin utility piece, seamlessly fabricating duplicates of massive impact spells like "},{"attributes":{"italic":true},"insert":"Breath of Malfegor"},{"insert":" or "},{"insert":{"card-link":"Wild Ricochet"}},{"insert":". When fueled by specialized mana batteries and copy engines like "},{"insert":{"card-link":"Pyromancer's Goggles"}},{"insert":" or "},{"insert":{"card-link":"Cursed Recording"}},{"insert":", the deck can instantly burn the remaining players out of the game regardless of how many blockers they have standing. Meanwhile, "},{"insert":{"card-link":"Death to Our Enemies"}},{"insert":" serves a brilliant dual purpose, functioning as an additional source of passive burn while acting as a high-profile distraction to draw out opposing counterspells, ensuring your critical artifacts remain untouched.\n\nDefensively, the deck ensures your own board state is far too dangerous to touch. "},{"insert":{"card-link":"Grub's Command"}},{"insert":" is a vital tool used to generate duplicates of "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", transforming your field into a mathematical nightmare for anyone looking to swing back. Essential mid-game management is handled by "},{"insert":{"card-link":"Dark Deed"}},{"insert":", which provides clean targeted removal for indestructible or highly resilient threats that might otherwise stall your momentum. Essential mana acceleration is provided by "},{"insert":{"card-link":"Zuko, Exiled Prince"}},{"insert":", allowing you to hold up extra resources to cast crucial instant-speed removal on opposing turns, while "},{"insert":{"card-link":"Summon: Anima"}},{"insert":" applies pressure as a resilient 4/4 menace threat that actively demands an opponent's attention. Ultimately, whether facing an aggressive token swarm or a cautious spellslinger strategy, the deck acts as a ticking time bomb, forcing damage through the simple act of playing the game until the final trap is sprung.\n"}]}





























































