681 views34 days ago
Commander
Size: 100Salt sum: 52.14
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Skadisson

681 views34 days ago
Commander
Size: 100Salt sum: 52.14

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Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer
Ty Lee, Chi Blocker (tla) 76

Commander

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Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Bounce Off
Return target creature or Vehicle to its owner's hand.
Instant
Bounce Off (dft) 39
Ephara's Dispersal
This spell costs
less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Ephara's Dispersal (mom) 55
Escape Detection
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.
Instant
Escape Detection (acr) 18
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (mid) 51
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
Creature Enchantment - Nightmare
Fear of Isolation (dsk) 58
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (blc) 171
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (otp) 13
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (ecl) 67
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272
Unauthorized Exit
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Unauthorized Exit (mkm) 298

Bounce

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Relm's Sketching
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Relm's Sketching (fin) 67
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (tdc) 165
See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
See Double (mom) 77

Copy

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Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tdc) 144
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (blc) 163
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (isd) 49
Interdisciplinary Mascot
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Ward

When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Elemental Fractal
Interdisciplinary Mascot (mom) 377
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (cmm) 850
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend
: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature - Human Warrior Ally
Katara, Bending Prodigy (tla) 59
Loch Mare
This creature enters with three -1/-1 counters on it.
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Horse Serpent
Loch Mare (ecl) 57
Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book
Marina Vendrell's Grimoire (dsk) 308
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (dsc) 73
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp
Creature - Sphinx
Quantum Riddler (eoe) 72
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Creature Enchantment - Saga Elemental
Summon: Shiva (fin) 78
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (blc) 178
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (tle) 21
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Waterbender Ascension (tla) 310
Waterbending Scroll
,
: Draw a card. This ability costs
less to activate for each Island you control.
Artifact
Waterbending Scroll (tla) 81

Draw

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Giant Koi
Waterbend
: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish
Giant Koi (tla) 53
Sphinx of Enlightenment
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Creature - Sphinx
Sphinx of Enlightenment (blc) 175

Finisher

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Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425

Land

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Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (otp) 7
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga
Founding the Third Path (dmu) 50
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Legendary Creature - Human Advisor Ally
Master Pakku (tla) 63
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (nph) 144
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 357

Mill

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Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Octopus Form (tla) 66

Protection

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Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Pump

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Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost
less to cast.
Creature - Djinn
Haughty Djinn (tdc) 154
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284

Ramp

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Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Wizard
Quistis Trepe (fin) 66

Recursion

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Divert Disaster
Counter target spell unless its controller pays
. If they do, you create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Divert Disaster (eoe) 55
Get Out
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Instant
Get Out (dsk) 60
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
Instant
Glen Elendra's Answer (ecl) 306
It'll Quench Ya!
Counter target spell unless its controller pays
.
Instant - Lesson
It'll Quench Ya! (tla) 58
Jill, Shiva's Dominant
When Jill enters, return up to one other target nonland permanent to its owner's hand.
,
: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 378Jill, Shiva's Dominant // Shiva, Warden of Ice (fin) 378
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Lost Days (tla) 62
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (moc) 231
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
Instant - Lesson
Sokka's Haiku (tla) 71
Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Instant
Time Stop (fdn) 166
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Creature - Dragon
Transcendent Dragon (tdc) 22

Removal

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Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment
Sage's Nouliths (fin) 70

Untap

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Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (ttla) 18
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttla) 1
Faerie
Flying
Creature Token - Faerie
Faerie (tecl) 5
Hero
Creature Token - Hero
Hero (tfin) 3
Lander
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Token - Lander
Lander (teoe) 5
Manifest
(You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
Creature
Manifest (tdsk) 18

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
83 pips - 58 cards
37 mana - 37 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Magicbending"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMy second big Stun Deck after a few iterations of my Chun-Li "},{"attributes":{"link":"https://archidekt.com/decks/16775550/stunlock_v2_whens_mahvel_chunli_lulu_spiderman_evie_loran_baldin_stunlock_upgrade"},"insert":"Stunlock"},{"insert":" Deck.\nInstead of just adding "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" into Stunlock, i figured i could try to bend the flow of Magic a little with my very first Mono Blue Deck.\nThis Deck is 100% intended for casual tables, stun is already pretty toxic with competitive play, so this is hopefully a more fun way to use stunning.\n\nTo get the maximum out of the Team of "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" and "},{"insert":{"card-link":"Master Pakku"}},{"insert":" there are tons of Bounce- and Non-Creature Spells in this Deck, a lot of Mill, Tap and Removal. So all this Deck does is controlling the board big time. While trying to move "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" from the Battlefield to your Hand and immediately back to the Battlefield so every Creature she taps stays tapped throughout the entire game. I suggest using special Tokens or Counters to mark the Opponent Creatures she tapped herself, so people don't loose track after she got bounced a few times and tapped a ton of creatures.\n\n"},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":" is the fourth pillar in this Deck, normally a very dangerous Card to have on your own Board, this Deck supports it with it's Build.\n\nMoves"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI call combinations of Cards or Mechanics in my Decks that drive the Deck's main Goals: Moves, leaning on the Idea of Moves in Fighting Games being comprised of a combination of Game Actions. \nSo here i'll list this Deck's main Moves.\n\nStun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen entering the Battlefield, "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" taps a Creature and the Creature stays tapped if during the owner's Untap Step Ty Lee is still on the Battlefield.\nTo spread this effect throughout the Battlefield to more Creatures, keeping them tapped and not having to add Commander Tax, Ty Lee can be bounced back to your Hand (~2-3 Mana) and then played from your Hand for 3 Mana again. Obviously this has to happen during the same Turn, or else Players will go through Untap Steps without Ty Lee on the Battlefield. So you need at least ~5-6 Mana for this Move on one Turn. Be aware that putting your Commander in your Hand will give especially Black Mana Decks the chance to look at your Hand and Exile your Commander, adding Commander Tax anyways at that point. For this reason i will include Counter Spells, so you can protect your Commander Ty Lee in your Hand.\n\nWhat's important to remember here is that tapped Creatures with triggered Abilities still have their Abilities trigger if the Card that tapped them didn't state that the tapped Creature's Abilities would be removed. So if you tap an Auramancer for example, it will still bring all it's value outside of not being able to Chunk Block (letting a tiny Creature block a large Creature because the large Creature doesn't have Trample). You have to strategically choose the Creatures you want to tap as long as Ty Lee is in play.\n\nFootsie"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen ever you play a Non-Creature Spell, "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" gets pumped for +1/+1 for each Non-Creature Spell you played (which is called \"Prowess\"), this is important before she does Damage during your Combat Phase's Damage Step. So play your Non-Creature Spells on your first Main Phase or during Combat (Instants/Flash) if you want to attack with a pumped Ty Lee!\n\nWindup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTogether with "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" a few Cards in this Deck center around tapping your own Creatures for Value, an idea that is central in the Keywords \"Convoke\" and \"Waterbending\", where Creatures are tapped to pay for value in general or just for casting other Cards. So if you do the \"Stun\" move with "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", described above, you can also permanently tap one of your Creatures that you don't want to attack or block and just have it's Tapped Trigger fire off every Turn because they stay tapped until Ty Lee is absent during your Untap Step. Be strategic with Tapping.\n\nI suggest to never tap "},{"insert":{"card-link":"Master Pakku"}},{"insert":" with Ty Lee, because his value comes from actively tapping him, and not from a reoccuring Tapped Trigger when he stays tapped during a phase.\nHe is another Prowess Creature to join Combat alongside "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", after you played Non-Creature Spells.\n\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA list of Synergies in this Deck with it's Pillar Cards.\n\n"},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Curiosity"}},{"insert":" -> When Ty Lee can attack because target Opponent's Creatures are stunned, you get rewarded with a Card ontop of the Commander Damage she adds to that Player.\n+ "},{"insert":{"card-link":"Escape Detection"}},{"insert":" -> The strongest of the many Bounce Spells in this Deck, after Ty Lee achieved her Goal of dealing Commander Damage to a Player, you can bounce her back for free and Draw a Card, highly suggested to only do this when you can pay 3 Mana afterwards to get Ty Lee back on the Battlefield in your Second Main Phase during the same Turn, so her Infinity-Stun of other Creatures continues. Theoretically (i didn't confirm with a Judge yet) there's also a 9-Mana move you could do during one of you Main Phases - have Ty Lee on the board, already perma-stunning a few creatures, then pay 3 for Escape Detection, bounce Ty Lee to your Hand, react to it by paying 3 more Mana (she has Flash) and bring her back, stunning one more Creature, then Escape Detection resolves, bouncing her back again, afterwards (when the stack has resolved) you pay 3 more mana to have her back on the Board for one more Creature and her perma-stun continuing on everything she stunned.\n+ "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" -> When Gossip's Talent reaches Level 2 it will boost Ty Lee's first Goal of distributing Commander Damage to Opponents, when it reaches Level 3 it will boost Ty's Goal of Stunning even more Creatures permanently ontop of that, making this the strongest Enchantment in this Deck for Ty Lee.\n+ "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":" -> Casting Instant and Sorcery Spells pumps Ty Lee through Prowess, and this Card doubles the Value of the Instants and Sorceries you cast. (Copying is not Casting tho, so the Copy won't trigger Prowess additionally.)\n+ "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" -> Quistis will support Ty Lee by taking over Ty Lee's Bounce Spells when the Board is already under full Control by Ty Lee, she now enables you to Flashback Instants and Sorceries every time she re-enters the Battlefield from your Hand, instead of Ty Lee.\n+ "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" & "},{"insert":{"card-link":"See Double"}},{"insert":" -> Copies can bring in Ty Lee again when you copy her, and since her Text doesn't say \"as long as you control "},{"attributes":{"bold":true},"insert":"this Card"},{"insert":"\", your new versions of Ty Lee can still tap addtional Creatures and your original keeps them permanently tapped, even if the copies vanish right away because of the Legendary Rule. (The Legendary Rule states that you can pick which one of the Legendaries with the same name can stay and which one gets sacrificed, i'd suggest to always choose your original to be the one staying, never your copy, because those vanish when going to Exile or the Graveyard!)\n+ "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" -> The best Boardwipe for this Deck, you want your Commander to go to your Hand anyway, but keep in mind that you have to play her afterwards, so you should only play this if you must or if you have 8 Mana on the Battlefield, to pay 5 for the Test and 3 for Ty Lee to come back from your Hand.\n+ "},{"insert":{"card-link":"Summon: Shiva"}},{"insert":" -> Shiva will stun two Creatures in the classic way with Stun Counters, but then gives you a massive Draw Payoff if you managed to tap Creatures with "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" up to this point.\n\n"},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Archmage's Newt"}},{"insert":" -> Katara can take over for Ty Lee in mounting the Newt after she got her first +1/+1-Counter. (Her Waterbending doesn't need her to tap.)\n+ "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" -> Katara's Waterbending helps reaching this Card's Alternative Wincon faster.\n\n"},{"insert":{"card-link":"Master Pakku"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThere are 6 Lessons in this Deck = 36% Chance on each Draw to have a Lesson to put into the Graveyard by casting it.\n\n+ "},{"insert":{"card-link":"Mindcrank"}},{"insert":" -> This connects "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" to Master Pakku and the Mill Mechanic, when ever she (or anything else) does Damage to a Player she now also Mills Cards. \n+ "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" -> This connects "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" to Master Pakku and the Mill Mechanic, but removes her Ability to do Commander Damage to a Player, useful if a Win through Commander Damage is out of question.\n+ "},{"insert":{"card-link":"Riverchurn Monument"}},{"insert":" -> Support and ultimately one of the Finishers for the Mill Mechanic, helmed by Master Pakku.\n+ "},{"insert":{"card-link":"Archive Trap"}},{"insert":" -> Another potential Finisher for the Mill Mechanic, but you should really play it for free when ever you have it on Hand and an Opponent Tutors (searches their Deck for any Card).\n\n"},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" -> These two Pillar Cards work together in that Katara's Waterbending will help you get more Cards.\n+ "},{"insert":{"card-link":"Summon: Shiva"}},{"insert":" -> Connecting the Grimoire to "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", Shiva will Draw you a ton of Cards if she reaches 3 Lore Counters, adding to the Grimoire's Hand Size.\n+ "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":" -> Body of Knowledge becomes a large Finisher and just keeps growing if Opponents block it.\n+ "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" -> Helps you get Cards and since Marina Vendrell's Grimoire and all the Synergy Cards make it way easier to control your Hand Size, this Card's Alternative Wincon gets achieved way easier.\n+ "},{"insert":{"card-link":"Omniscience"}},{"insert":" -> Allows you to maximize the Value of the Grimoire by making every Card in your Hand free. (Just never reduce your Hand Size to a Number so low that Opponents can discard your entire Hand through damage.)\n+ "},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" -> This Creature is a Counterweight to the Grimoire's Damage Effect and "},{"insert":{"card-link":"Omniscience"}},{"insert":" incentivising you to empty your Hand, in that you get to double your Card Draws if you reach the point of an Empty Hand.\n\nThreats"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Interdisciplinary Mascot"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 8 Mana, 5/5 Creature with Ward 3 has Convoke, this means you can reduce it's Colorless Cost of 6 down to 1 if you tapped 5 Creatures you control when playing it. Making it technically a 3 Mana Finisher. And additionally you get to fish for another Card when it enters.\n\n"},{"insert":{"card-link":"Sphinx of Enlightenment"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 6 Mana, 5/5 Creature with Flying will let an Opponent draw 1 and yourself 3 Cards when it enters.\n\n"},{"insert":{"card-link":"Giant Koi"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 6 Mana, 5/7 Creature with Waterbending 3 can also be cycled to search for a Land when paying 2 instead and discarding it. This means it could bring you "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". But if you play it as a Threat and let it hit the Battlefield, paying 3 Mana or tapping up to 3 Creatures to reduce the Waterbending Costs up to 0 when it attacks will make it unblockable, which is a hard hit with 5 Power.\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=I0ok-jk2Pg8"},"insert":"https://www.youtube.com/watch?v=I0ok-jk2Pg8"},{"insert":"\n\nChange 2026/01/16: Replaced The Spirit Oasis with Visions of Beyond\nChange 2026/02/22: Replaced Stern Mentor with Jill, Shiva's Dominant // Shiva, Warden of Ice\nChange 2026/02/22: Replaced Invasion of Arcavios with Glen Elendra's Answer\nChange 2026/02/22: Replaced Ureni's Rebuff with Run Away Together\nChange 2026/09/23: Replaced The Mechanist with Waterbenders Ascension\nChange 2026/09/23: Replaced The Eternity Elevator with Rite of Replication\nChange 2026/09/24: Replaced Curse of the Bloody Tome with Founding of the Third Path\nChange 2026/09/24: Replaced Commander Sphere with The Water Crystal\nChange 2026/10/10: Replaced The Water Crystal with Loch Mare\n"}]}
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