Skadisson
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Commander
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Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer

Commander
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Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Blink
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Ephara's Dispersal
This spell costs less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Bounce
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See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Copy
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Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

Interdisciplinary Mascot
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Ward
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Ward
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Elemental Fractal

Loch Mare
This creature enters with three -1/-1 counters on it.
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Horse Serpent

Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Legendary Artifact - Book

Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Creature Enchantment - Saga Elemental

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
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Giant Koi
Waterbend : This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish

Finisher
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Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga

Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Legendary Creature - Human Advisor Ally

Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

Mill
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Aang's Journey
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson

Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Ramp
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Recursion
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Removal
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Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment

Untap
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Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Magicbending"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMy second big Stun Deck after a few iterations of my Chun-Li "},{"attributes":{"link":"https://archidekt.com/decks/16775550/stunlock_v2_whens_mahvel_chunli_lulu_spiderman_evie_loran_baldin_stunlock_upgrade"},"insert":"Stunlock"},{"insert":" Deck.\nInstead of just adding "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" into Stunlock, i figured i could try to bend the flow of Magic a little with my very first Mono Blue Deck.\nThis Deck is 100% intended for casual tables, stun is already pretty toxic with competitive play, so this is hopefully a more fun way to use stunning.\n\nTo get the maximum out of the Team of "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" and "},{"insert":{"card-link":"Master Pakku"}},{"insert":" there are tons of Bounce- and Non-Creature Spells in this Deck, a lot of Mill, Tap and Removal. So all this Deck does is controlling the board big time. While trying to move "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" from the Battlefield to your Hand and immediately back to the Battlefield so every Creature she taps stays tapped throughout the entire game. I suggest using special Tokens or Counters to mark the Opponent Creatures she tapped herself, so people don't loose track after she got bounced a few times and tapped a ton of creatures.\n\n"},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":" is the fourth pillar in this Deck, normally a very dangerous Card to have on your own Board, this Deck supports it with it's Build.\n\nMoves"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI call combinations of Cards or Mechanics in my Decks that drive the Deck's main Goals: Moves, leaning on the Idea of Moves in Fighting Games being comprised of a combination of Game Actions. \nSo here i'll list this Deck's main Moves.\n\nStun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen entering the Battlefield, "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" taps a Creature and the Creature stays tapped if during the owner's Untap Step Ty Lee is still on the Battlefield.\nTo spread this effect throughout the Battlefield to more Creatures, keeping them tapped and not having to add Commander Tax, Ty Lee can be bounced back to your Hand (~2-3 Mana) and then played from your Hand for 3 Mana again. Obviously this has to happen during the same Turn, or else Players will go through Untap Steps without Ty Lee on the Battlefield. So you need at least ~5-6 Mana for this Move on one Turn. Be aware that putting your Commander in your Hand will give especially Black Mana Decks the chance to look at your Hand and Exile your Commander, adding Commander Tax anyways at that point. For this reason i will include Counter Spells, so you can protect your Commander Ty Lee in your Hand.\n\nWhat's important to remember here is that tapped Creatures with triggered Abilities still have their Abilities trigger if the Card that tapped them didn't state that the tapped Creature's Abilities would be removed. So if you tap an Auramancer for example, it will still bring all it's value outside of not being able to Chunk Block (letting a tiny Creature block a large Creature because the large Creature doesn't have Trample). You have to strategically choose the Creatures you want to tap as long as Ty Lee is in play.\n\nFootsie"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhen ever you play a Non-Creature Spell, "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" gets pumped for +1/+1 for each Non-Creature Spell you played (which is called \"Prowess\"), this is important before she does Damage during your Combat Phase's Damage Step. So play your Non-Creature Spells on your first Main Phase or during Combat (Instants/Flash) if you want to attack with a pumped Ty Lee!\n\nWindup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTogether with "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" a few Cards in this Deck center around tapping your own Creatures for Value, an idea that is central in the Keywords \"Convoke\" and \"Waterbending\", where Creatures are tapped to pay for value in general or just for casting other Cards. So if you do the \"Stun\" move with "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", described above, you can also permanently tap one of your Creatures that you don't want to attack or block and just have it's Tapped Trigger fire off every Turn because they stay tapped until Ty Lee is absent during your Untap Step. Be strategic with Tapping.\n\nI suggest to never tap "},{"insert":{"card-link":"Master Pakku"}},{"insert":" with Ty Lee, because his value comes from actively tapping him, and not from a reoccuring Tapped Trigger when he stays tapped during a phase.\nHe is another Prowess Creature to join Combat alongside "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", after you played Non-Creature Spells.\n\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nA list of Synergies in this Deck with it's Pillar Cards.\n\n"},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Curiosity"}},{"insert":" -> When Ty Lee can attack because target Opponent's Creatures are stunned, you get rewarded with a Card ontop of the Commander Damage she adds to that Player.\n+ "},{"insert":{"card-link":"Escape Detection"}},{"insert":" -> The strongest of the many Bounce Spells in this Deck, after Ty Lee achieved her Goal of dealing Commander Damage to a Player, you can bounce her back for free and Draw a Card, highly suggested to only do this when you can pay 3 Mana afterwards to get Ty Lee back on the Battlefield in your Second Main Phase during the same Turn, so her Infinity-Stun of other Creatures continues. Theoretically (i didn't confirm with a Judge yet) there's also a 9-Mana move you could do during one of you Main Phases - have Ty Lee on the board, already perma-stunning a few creatures, then pay 3 for Escape Detection, bounce Ty Lee to your Hand, react to it by paying 3 more Mana (she has Flash) and bring her back, stunning one more Creature, then Escape Detection resolves, bouncing her back again, afterwards (when the stack has resolved) you pay 3 more mana to have her back on the Board for one more Creature and her perma-stun continuing on everything she stunned.\n+ "},{"insert":{"card-link":"Gossip's Talent"}},{"insert":" -> When Gossip's Talent reaches Level 2 it will boost Ty Lee's first Goal of distributing Commander Damage to Opponents, when it reaches Level 3 it will boost Ty's Goal of Stunning even more Creatures permanently ontop of that, making this the strongest Enchantment in this Deck for Ty Lee.\n+ "},{"insert":{"card-link":"Adaptive Training Post"}},{"insert":" -> Casting Instant and Sorcery Spells pumps Ty Lee through Prowess, and this Card doubles the Value of the Instants and Sorceries you cast. (Copying is not Casting tho, so the Copy won't trigger Prowess additionally.)\n+ "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" -> Quistis will support Ty Lee by taking over Ty Lee's Bounce Spells when the Board is already under full Control by Ty Lee, she now enables you to Flashback Instants and Sorceries every time she re-enters the Battlefield from your Hand, instead of Ty Lee.\n+ "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" & "},{"insert":{"card-link":"See Double"}},{"insert":" -> Copies can bring in Ty Lee again when you copy her, and since her Text doesn't say \"as long as you control "},{"attributes":{"bold":true},"insert":"this Card"},{"insert":"\", your new versions of Ty Lee can still tap addtional Creatures and your original keeps them permanently tapped, even if the copies vanish right away because of the Legendary Rule. (The Legendary Rule states that you can pick which one of the Legendaries with the same name can stay and which one gets sacrificed, i'd suggest to always choose your original to be the one staying, never your copy, because those vanish when going to Exile or the Graveyard!)\n+ "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" -> The best Boardwipe for this Deck, you want your Commander to go to your Hand anyway, but keep in mind that you have to play her afterwards, so you should only play this if you must or if you have 8 Mana on the Battlefield, to pay 5 for the Test and 3 for Ty Lee to come back from your Hand.\n+ "},{"insert":{"card-link":"Summon: Shiva"}},{"insert":" -> Shiva will stun two Creatures in the classic way with Stun Counters, but then gives you a massive Draw Payoff if you managed to tap Creatures with "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" up to this point.\n\n"},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Archmage's Newt"}},{"insert":" -> Katara can take over for Ty Lee in mounting the Newt after she got her first +1/+1-Counter. (Her Waterbending doesn't need her to tap.)\n+ "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" -> Katara's Waterbending helps reaching this Card's Alternative Wincon faster.\n\n"},{"insert":{"card-link":"Master Pakku"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThere are 6 Lessons in this Deck = 36% Chance on each Draw to have a Lesson to put into the Graveyard by casting it.\n\n+ "},{"insert":{"card-link":"Mindcrank"}},{"insert":" -> This connects "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" to Master Pakku and the Mill Mechanic, when ever she (or anything else) does Damage to a Player she now also Mills Cards. \n+ "},{"insert":{"card-link":"The Mindskinner"}},{"insert":" -> This connects "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":" to Master Pakku and the Mill Mechanic, but removes her Ability to do Commander Damage to a Player, useful if a Win through Commander Damage is out of question.\n+ "},{"insert":{"card-link":"Riverchurn Monument"}},{"insert":" -> Support and ultimately one of the Finishers for the Mill Mechanic, helmed by Master Pakku.\n+ "},{"insert":{"card-link":"Archive Trap"}},{"insert":" -> Another potential Finisher for the Mill Mechanic, but you should really play it for free when ever you have it on Hand and an Opponent Tutors (searches their Deck for any Card).\n\n"},{"insert":{"card-link":"Marina Vendrell's Grimoire"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n+ "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" -> These two Pillar Cards work together in that Katara's Waterbending will help you get more Cards.\n+ "},{"insert":{"card-link":"Summon: Shiva"}},{"insert":" -> Connecting the Grimoire to "},{"insert":{"card-link":"Ty Lee, Chi Blocker"}},{"insert":", Shiva will Draw you a ton of Cards if she reaches 3 Lore Counters, adding to the Grimoire's Hand Size.\n+ "},{"insert":{"card-link":"Body of Knowledge"}},{"insert":" -> Body of Knowledge becomes a large Finisher and just keeps growing if Opponents block it.\n+ "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" -> Helps you get Cards and since Marina Vendrell's Grimoire and all the Synergy Cards make it way easier to control your Hand Size, this Card's Alternative Wincon gets achieved way easier.\n+ "},{"insert":{"card-link":"Omniscience"}},{"insert":" -> Allows you to maximize the Value of the Grimoire by making every Card in your Hand free. (Just never reduce your Hand Size to a Number so low that Opponents can discard your entire Hand through damage.)\n+ "},{"insert":{"card-link":"Quantum Riddler"}},{"insert":" -> This Creature is a Counterweight to the Grimoire's Damage Effect and "},{"insert":{"card-link":"Omniscience"}},{"insert":" incentivising you to empty your Hand, in that you get to double your Card Draws if you reach the point of an Empty Hand.\n\nThreats"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Interdisciplinary Mascot"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 8 Mana, 5/5 Creature with Ward 3 has Convoke, this means you can reduce it's Colorless Cost of 6 down to 1 if you tapped 5 Creatures you control when playing it. Making it technically a 3 Mana Finisher. And additionally you get to fish for another Card when it enters.\n\n"},{"insert":{"card-link":"Sphinx of Enlightenment"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 6 Mana, 5/5 Creature with Flying will let an Opponent draw 1 and yourself 3 Cards when it enters.\n\n"},{"insert":{"card-link":"Giant Koi"}},{"insert":" "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis 6 Mana, 5/7 Creature with Waterbending 3 can also be cycled to search for a Land when paying 2 instead and discarding it. This means it could bring you "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":". But if you play it as a Threat and let it hit the Battlefield, paying 3 Mana or tapping up to 3 Creatures to reduce the Waterbending Costs up to 0 when it attacks will make it unblockable, which is a hard hit with 5 Power.\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=I0ok-jk2Pg8"},"insert":"https://www.youtube.com/watch?v=I0ok-jk2Pg8"},{"insert":"\n\nChange 2026/01/16: Replaced The Spirit Oasis with Visions of Beyond\nChange 2026/02/22: Replaced Stern Mentor with Jill, Shiva's Dominant // Shiva, Warden of Ice\nChange 2026/02/22: Replaced Invasion of Arcavios with Glen Elendra's Answer\nChange 2026/02/22: Replaced Ureni's Rebuff with Run Away Together\nChange 2026/09/23: Replaced The Mechanist with Waterbenders Ascension\nChange 2026/09/23: Replaced The Eternity Elevator with Rite of Replication\nChange 2026/09/24: Replaced Curse of the Bloody Tome with Founding of the Third Path\nChange 2026/09/24: Replaced Commander Sphere with The Water Crystal\nChange 2026/10/10: Replaced The Water Crystal with Loch Mare\n"}]}























































