Sopot_Cw_0000999
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Commander
Size: 100Salt sum: 48.15
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{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Giada, Font of Hope"},{"insert":" and focuses on building a large board of Angels that become progressively stronger as more Angels enter the battlefield.\n\nGiada provides mana for Angel spells and gives each additional Angel +1/+1 counters based on the number of Angels already under your control. This allows creatures such as "},{"attributes":{"bold":true},"insert":"Youthful Valkyrie, Resplendent Angel, Battle Angels of Tyr, Lyra Dawnbringer, and Avacyn, Angel of Hope"},{"insert":" to enter as significantly larger threats.\n\nCards such as "},{"attributes":{"bold":true},"insert":"Herald of War, Starnheim Aspirant, Pearl Medallion, Herald's Horn, Urza's Incubator, Smothering Tithe, and Nykthos, Shrine to Nyx"},{"insert":" help reduce the cost of the deck's larger Angels or provide the mana needed to cast them.\nThe deck also contains a strong lifegain package. "},{"attributes":{"bold":true},"insert":"Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Resplendent Angel, and Angel of Destiny"},{"insert":" reward the deck for gaining life while continuing to develop the Angel board.\n\n"},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" increases the value of many Angel triggers, while cards such as "},{"attributes":{"bold":true},"insert":"Folk Hero, Trouble in Pairs, Firemane Commando, Mask of Memory, and Inspiring Overseer"},{"insert":" provide additional card advantage.\n\nThe primary win condition is combat damage from a large flying board. "},{"attributes":{"bold":true},"insert":"Akroma's Will, Sigarda's Vanguard, Archangel of Thune, and Giada's counters"},{"insert":" help turn the developed Angel army into lethal damage, while "},{"attributes":{"bold":true},"insert":"Angel of Destiny"},{"insert":" provides an alternate way to win through the deck's lifegain strategy.\n"}]}
Artifact
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Artifact
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Copy
Copy
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Draw
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Lifegain
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Steel Seraph
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Creature Artifact - Angel

Lifegain
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Creature - Angel

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Stax
Stax
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Tokens
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Starnheim Unleashed
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Giada, Font of Hope"},{"insert":" and focuses on building a large board of Angels that become progressively stronger as more Angels enter the battlefield.\n\nGiada provides mana for Angel spells and gives each additional Angel +1/+1 counters based on the number of Angels already under your control. This allows creatures such as "},{"attributes":{"bold":true},"insert":"Youthful Valkyrie, Resplendent Angel, Battle Angels of Tyr, Lyra Dawnbringer, and Avacyn, Angel of Hope"},{"insert":" to enter as significantly larger threats.\n\nCards such as "},{"attributes":{"bold":true},"insert":"Herald of War, Starnheim Aspirant, Pearl Medallion, Herald's Horn, Urza's Incubator, Smothering Tithe, and Nykthos, Shrine to Nyx"},{"insert":" help reduce the cost of the deck's larger Angels or provide the mana needed to cast them.\nThe deck also contains a strong lifegain package. "},{"attributes":{"bold":true},"insert":"Bishop of Wings, Angel of Vitality, Righteous Valkyrie, Lyra Dawnbringer, Resplendent Angel, and Angel of Destiny"},{"insert":" reward the deck for gaining life while continuing to develop the Angel board.\n\n"},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" increases the value of many Angel triggers, while cards such as "},{"attributes":{"bold":true},"insert":"Folk Hero, Trouble in Pairs, Firemane Commando, Mask of Memory, and Inspiring Overseer"},{"insert":" provide additional card advantage.\n\nThe primary win condition is combat damage from a large flying board. "},{"attributes":{"bold":true},"insert":"Akroma's Will, Sigarda's Vanguard, Archangel of Thune, and Giada's counters"},{"insert":" help turn the developed Angel army into lethal damage, while "},{"attributes":{"bold":true},"insert":"Angel of Destiny"},{"insert":" provides an alternate way to win through the deck's lifegain strategy.\n"}]}

























































