ZefkielsKnight
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Commander
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Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Artifact
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Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
Legendary Creature - Human Rogue Noble

Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Creature - Human Soldier

Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature - Human Ally Performer

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
Legendary Creature - Human Ally Noble

Creature
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Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Draw
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Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Enchantment

Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchantment - Aura

Enchantment
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Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Instant
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
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Tutor
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Deck Info
Deck stats
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Description
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By attacking with Azula, you turn every spell in your hand into a double-shot of devastation.\n⚡ The Strategy: Strategic Volleys"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The goal is to move to combat, declare Azula as an attacker to generate mana and enable her copy ability, and then cast your most impactful spells before blockers are even declared.\n"},{"attributes":{"bold":true},"insert":"The Enablers (Flash is Life):"},{"insert":" Since Azula only copies spells while she is "},{"attributes":{"bold":true},"insert":"attacking"},{"insert":", cards like "},{"attributes":{"bold":true},"insert":"Vedalken Orrery"},{"insert":", "},{"attributes":{"bold":true},"insert":"Leyline of Anticipation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tidal Barracuda"},{"insert":" are the most important pieces in the deck. They allow you to cast Sorceries (like "},{"attributes":{"bold":true},"insert":"Jeska's Will"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Day of Black Sun"},{"insert":") during combat to get those crucial copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection for the Fire Lord:"},{"insert":" Azula needs to be attacking to work, but she doesn't need to "},{"attributes":{"italic":true},"insert":"connect"},{"insert":". "},{"attributes":{"bold":true},"insert":"Dolmen Gate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mithril Coat"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" ensure she survives the red zone so she can continue acting as your arcane multiplier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🐉 The Fire Nation Engine (Synergies)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is packed with flavor-accurate heavy hitters that scale with your spellcasting:\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality & Twinning Staff:"},{"insert":" These cards turn a \"double-cast\" into a \"triple or quadruple-cast.\" One spell cast during combat can easily result in 3-4 copies, clearing the board or burning opponents to a crisp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Royal Family:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Zuko, Firebending Master"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ozai, the Phoenix King"},{"insert":" provide secondary win conditions and experience counter scaling, while "},{"attributes":{"bold":true},"insert":"Azula, Cunning Usurper"},{"insert":" adds a layer of control and theft to the board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormcatch Mentor & Ashling, Flame Dancer:"},{"insert":" These reduce costs and provide card filtering/burn, ensuring that once you start \"bending\" spells in combat, you don't run out of fuel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"☄️ Win Conditions: The Comet’s Arrival"},{"attributes":{"header":3},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"The Electrodominance Finisher:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Electrodominance"},{"insert":" for a high X-value during combat. Azula copies it. Each copy lets you cast another spell for free, which "},{"attributes":{"italic":true},"insert":"also"},{"insert":" gets copied by Azula. This can result in a chain reaction that empties your hand and wipes the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Unleash Fury + Burn:"},{"insert":" Use "},{"attributes":{"bold":true},"insert":"Unleash Fury"},{"insert":" on an attacking creature. Azula copies it. Doubling a creature's power twice (4x power) can lead to instant commander damage kills."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Past in Flames:"},{"insert":" If the game goes long, use "},{"attributes":{"bold":true},"insert":"Past in Flames"},{"insert":" during combat to recast your entire graveyard, copying every single piece of redirected lightning and fire along the way."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"🛡️ Defensive Mastery"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Because you are playing Grixis, you have access to the \"Blue Spirit\" side of the color pie. "},{"attributes":{"bold":true},"insert":"Deflecting Swat"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Narset’s Reversal"},{"insert":" allow you to protect your throne while using your opponents' own power against them.\n"},{"attributes":{"bold":true},"insert":"\"True power, the divine right to rule, is something you’re born with.\""},{"insert":"\n\nNotable Interaction:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tidal Barracuda + Azula:"},{"insert":" Not only does the Barracuda let you cast anything during combat to get your Azula copies, but it also prevents your opponents from casting spells on "},{"attributes":{"italic":true},"insert":"your"},{"insert":" turn. This creates a \"safe window\" where your firebending cannot be countered or interrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}











































































