289 views11 months ago
Commander
Size: 100Salt sum: 34.93
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ReitaSkeeta

289 views11 months ago
Commander
Size: 100Salt sum: 34.93

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Sigarda, Heron's Grace
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature - Angel
Sigarda, Heron's Grace (mic) 155

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (tdc) 324
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Artifact

(Ctrl to add secondary)
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Angel of Glory's Rise
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel
Angel of Glory's Rise (mic) 79
Ascendant Acolyte
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
Creature - Human Monk
Ascendant Acolyte (nec) 24
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (plst) DDQ-4
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 9
Descendant of Storms
Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Human Soldier
Descendant of Storms (tdm) 8
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (c20) 87
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze
Experiment One (rvr) 137
Greymond, Avacyn's Stalwart
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Legendary Creature - Human Soldier
Greymond, Avacyn's Stalwart (slx) 18
Haliya, Ascendant Cadet
Whenever Haliya enters or attacks, put a +1/+1 counter on target creature you control.
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to a player, draw a card.
Legendary Creature - Human Soldier
Haliya, Ascendant Cadet (eoe) 218
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (inr) 343
Katilda, Dawnhart Prime
Protection from Werewolves
Human creatures you control have "
: Add one mana of any of this creature's colors."
,
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warlock
Katilda, Dawnhart Prime (mid) 309
Kyler, Sigardian Emissary
Whenever another Human you control enters, put a +1/+1 counter on Kyler.
Other Humans you control get +1/+1 for each counter on Kyler.
Legendary Creature - Human Cleric
Kyler, Sigardian Emissary (mic) 4
Leinore, Autumn Sovereign
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Legendary Creature - Human Noble
Leinore, Autumn Sovereign (mic) 1
Maja, Bretagard Protector
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Legendary Creature - Human Warrior
Maja, Bretagard Protector (scd) 235
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (j25) 225
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 81
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (cmm) 46
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Sigarda, Champion of Light
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Angel
Sigarda, Champion of Light (mid) 240
Silk, Web Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero
Silk, Web Weaver (spm) 145
Thalia's Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Thalia's Lieutenant (plst) SOI-43
Torens, Fist of the Angels
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Legendary Creature - Human Cleric
Torens, Fist of the Angels (inr) 250
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (mb2) 76
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Creature

(Ctrl to add secondary)
Laid to Rest
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Laid to Rest (vow) 207
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Sanctuary Lockdown
Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.
Enchantment
Sanctuary Lockdown (iko) 28
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (scd) 38
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Enchantment
Ulvenwald Mysteries (inr) 423

Enchantment

(Ctrl to add secondary)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Repel the Abominable
Prevent all damage that would be dealt this turn by non-Human sources.
Instant
Repel the Abominable (emn) 38
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Spare from Evil
Creatures you control gain protection from non-Human creatures until end of turn.
Instant
Spare from Evil (isd) 34
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Instant

(Ctrl to add secondary)
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 282
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (m3c) 399
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

(Ctrl to add secondary)
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11

Planeswalker

(Ctrl to add secondary)
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Celebrate the Harvest
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Celebrate the Harvest (mic) 24
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (fdn) 140
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (ltc) 171
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (blc) 237
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123
Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback
. This spell costs
less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Visions of Glory (ltc) 182
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

55 pips - 41 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
28 pips - 25 cards
26 mana - 26 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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